Run it
Copy the script and paste it into your executor.
Players = :()
Player = Players.LocalPlayer
Character = Player.Character Player.CharacterAdded:()
Humanoid = Character:()
RootPart = Character:()
Backpack = Player:()
RunService = :()
SoundService = :()
IT = .new
V3 = .new
CF = .new
RAD = .rad
IsDancing =
currentAnim =
().Animator6D ().Animator6DStop
(:())()
Head = Character:()
RunService.RenderStepped:((dt)
alpha = (n) .(n * dt * , , )
Humanoid.CameraOffset = Humanoid.CameraOffset:(
(RootPart.CFrame * (, , )):(Head.Position),
()
)
)
EffectFolder = Character:() ()
EffectFolder.Name =
EffectFolder.Parent = Character
mesh = (, EffectFolder)
mesh.MeshId =
mesh.TextureId =
mesh.Scale = (, , )
mesh.Offset = (, -, )
Music = {}
i = ,
snd = (, EffectFolder)
snd.Name = (i == ) ( .. i)
Music[i] = snd
Music19 = Music[]
Music19.Volume =
Music19.Looped =
theme = (, SoundService)
theme.Name =
theme.SoundId = ()
theme.Volume =
theme.Looped =
theme:()
AnimPaths = {}
(()
pack = :()[].R6[]
folder = pack:()
AnimPaths.Walk = folder:()
AnimPaths.Jump = folder:()
)
(()
AnimPaths.Idle = :()[].AnimSaves:()
)
(()
AnimPaths.Sit = :()[][].AnimSaves:()
)
PlayerAnims = {
Idle = {KFS = AnimPaths.Idle, IsPlaying = },
Walk = {KFS = AnimPaths.Walk, IsPlaying = },
Jump = {KFS = AnimPaths.Jump, IsPlaying = },
Sit = {KFS = AnimPaths.Sit, IsPlaying = },
}
(animName, looped)
currentAnim == animName
().Animator6DStop ().()
anim = PlayerAnims[animName]
anim anim.KFS
_, v (PlayerAnims) v.IsPlaying =
anim.IsPlaying =
currentAnim = animName
().(anim.KFS, , looped )
( .. animName)
( .. animName)
(, )
tool19 = ()
tool19.Name =
tool19.RequiresHandle =
tool19.Parent = Backpack
()
(()
(, :())
)
animthingy26
(()
model = :()[]
model
animthingy26 = model.AnimSaves:(, )
)
tool19.Equipped:(()
Character
IsDancing =
().jumping =
().moving =
theme:()
Humanoid.WalkSpeed =
animthingy26
().(animthingy26, , )
()
(, )
Music19.Parent = Character
Music19.SoundId = ()
Music19.Looped =
Music19:()
)
tool19.Unequipped:(()
Music19.Parent == Character Music19.Playing
Humanoid.WalkSpeed =
IsDancing =
().Animator6DStop ().()
theme:()
Music19:()
Music19.Parent = EffectFolder
()
)
Humanoid:():(()
IsDancing
Humanoid.MoveDirection.Magnitude >
(, )
(, )
)
Humanoid.StateChanged:((_, new)
IsDancing
new == .HumanoidStateType.Jumping new == .HumanoidStateType.Freefall
(, )
new == .HumanoidStateType.Seated
(, )
new == .HumanoidStateType.Landed
Humanoid.MoveDirection.Magnitude >
(, )
(, )
)
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, github.com.
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