Run it
Copy the script and paste it into your executor.
Players = :()
LocalPlayer = Players.LocalPlayer Players.PlayerAdded:()
UserInputService = :()
RunService = :()
(url)
ok, res = (() :(url, ) )
ok res
(, url, res)
rfRaw = ()
rfRaw
()
Rayfield = (rfRaw)()
KFCTheme = {
TextColor = .(,,),
Background = .(,,),
Topbar = .(,,),
Shadow = .(,,),
NotificationBackground = .(,,),
NotificationActionsBackground = .(,,),
TabBackground = .(,,),
TabStroke = .(,,),
TabBackgroundSelected = .(,,),
TabTextColor = .(,,),
SelectedTabTextColor = .(,,),
ElementBackground = .(,,),
ElementBackgroundHover = .(,,),
SecondaryElementBackground = .(,,),
ElementStroke = .(,,),
SecondaryElementStroke = .(,,),
SliderBackground = .(,,),
SliderProgress = .(,,),
SliderStroke = .(,,),
ToggleBackground = .(,,),
ToggleEnabled = .(,,),
ToggleDisabled = .(,,),
ToggleEnabledStroke = .(,,),
ToggleDisabledStroke = .(,,),
ToggleEnabledOuterStroke = .(,,),
ToggleDisabledOuterStroke = .(,,),
DropdownSelected = .(,,),
DropdownUnselected = .(,,),
InputBackground = .(,,),
InputStroke = .(,,),
PlaceholderColor = .(,,)
}
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ShowText = ,
Theme = KFCTheme,
ToggleUIKeybind = ,
ConfigurationSaving = { Enabled = , FolderName = , FileName = },
Discord = { Enabled = },
KeySystem =
})
MainTab = Window:()
CombatTab = Window:()
BloxFruitsTab = Window:()
GameHubsTab = Window:()
senseRaw = ()
Sense =
senseRaw
Sense = (senseRaw)()
()
ESP_Enabled =
(enabled)
Sense
Sense.whitelist = {}
Sense.sharedSettings = {
textSize = , textFont = , limitDistance = , maxDistance = , useTeamColor =
}
Sense.teamSettings.enemy = {
enabled = enabled,
box = ,
boxColor = { .(,,), },
boxOutline = ,
boxFill = ,
boxFillColor = { .(,,), },
healthBar = ,
healthBarOutline = ,
healthyColor = .(,,),
dyingColor = .(,,),
distance = ,
distanceColor = { .(,,), },
name = ,
nameColor = { .(,,), },
nameOutline = ,
tracer = ,
tracerColor = { .(,,), },
offScreenArrow = ,
chams =
}
Sense.teamSettings.friendly = { enabled = }
()
ESP_Enabled Sense
ESP_Enabled =
()
(() Sense.() )
()
ESP_Enabled Sense
ESP_Enabled =
()
(() Sense.() )
CombatTab:({
Name = ,
CurrentValue = ,
Callback = (val)
Sense
Rayfield:({ Title = , Content = , Duration = })
val () ()
})
targetPart =
aimFeatureEnabled =
markerEnabled =
aimBind = { kind = , val = .KeyCode.Q }
holdToAim =
aimHeld =
aimToggleActive =
smoothness =
drawingAvailable = (() )
mousemoverelAvailable = ((mousemoverel) == )
mouse = LocalPlayer:()
CombatTab:({
Name = ,
Options = {, , },
CurrentOption = targetPart,
Callback = (opt) targetPart = opt
})
CombatTab:({
Name = ,
CurrentValue = ,
Callback = (v)
aimFeatureEnabled = v
Rayfield:({Title=, Content=(v ), Duration=})
})
CombatTab:({
Name = ,
CurrentValue = holdToAim,
Callback = (v) holdToAim = v
})
keyOptions = {,,,,,,,,,,,}
CombatTab:({
Name = ,
Options = keyOptions,
CurrentOption = ,
Callback = (opt)
opt ==
aimBind.kind = ; aimBind.val = .UserInputType.MouseButton1
opt ==
aimBind.kind = ; aimBind.val = .UserInputType.MouseButton2
aimBind.kind = ; aimBind.val = .KeyCode[opt]
})
CombatTab:({
Name = ,
Range = {,},
Increment = ,
CurrentValue = smoothness,
Callback = (v) smoothness = v
})
CombatTab:({
Name = ,
CurrentValue = markerEnabled,
Callback = (v) markerEnabled = v
})
UserInputService.InputBegan:((input, processed)
processed
aimBind.kind ==
input.UserInputType == .UserInputType.Keyboard input.KeyCode == aimBind.val
holdToAim aimHeld = aimToggleActive = aimToggleActive
input.UserInputType == aimBind.val
holdToAim aimHeld = aimToggleActive = aimToggleActive
)
UserInputService.InputEnded:((input)
aimBind.kind ==
input.UserInputType == .UserInputType.Keyboard input.KeyCode == aimBind.val
holdToAim aimHeld =
input.UserInputType == aimBind.val
holdToAim aimHeld =
)
()
aimFeatureEnabled
holdToAim aimHeld
aimToggleActive
(pos, radius, color, thickness)
drawingAvailable
ok, obj = (()
c = .()
c.Position = pos
c.Radius = radius
c.Color = color
c.Thickness = thickness
c.Visible =
c
)
ok obj
(a,b,color,th)
drawingAvailable
ok, obj = (()
l = .()
l.From = a; l.To = b; l.Color = color; l.Thickness = th ; l.Visible =
l
)
ok obj
RunService.RenderStepped:(()
cam = .CurrentCamera
cam
closestPart =
shortest = .huge
mousePos = UserInputService:()
_, plr (Players:())
plr ~= LocalPlayer plr.Character plr.Character:(targetPart)
part = plr.Character[targetPart]
sp, onScreen = cam:(part.Position)
onScreen
d = (.(sp.X, sp.Y) - mousePos).Magnitude
d < shortest shortest = d; closestPart = part
closestPart
sp, onScreen = cam:(closestPart.Position)
onScreen markerEnabled
circle = (.(sp.X, sp.Y), , .(,,), )
circle .(, () (() circle:() ) )
center = .(cam.ViewportSize.X/, cam.ViewportSize.Y/)
line = (center, .(sp.X, sp.Y), .(,,), )
line .(, () (() line:() ) )
()
currentMouse = UserInputService:()
delta = .(sp.X, sp.Y) - currentMouse
mousemoverelAvailable
smoothness ==
(() (delta.X, delta.Y) )
sensitivity = .( - (smoothness / ), , )
move = delta * sensitivity *
(() (move.X, move.Y) )
ok =
smoothness ==
ok, _ = (()
camPos = cam.CFrame.Position
cam.CFrame = .(camPos, closestPart.Position)
)
alpha = .( - (smoothness / ), , )
ok, _ = (()
camPos = cam.CFrame.Position
cam.CFrame = cam.CFrame:(.(camPos, closestPart.Position), alpha)
)
)
MainTab:()
MainTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
MainTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
MainTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
MainTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
MainTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
MainTab:()
MainTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
MainTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
MainTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
MainTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
MainTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
MainTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
MainTab:()
MainTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
MainTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
MainTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
MainTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
MainTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
MainTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
MainTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
BloxFruitsTab:()
BloxFruitsTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
BloxFruitsTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
BloxFruitsTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
BloxFruitsTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
BloxFruitsTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
GameHubsTab:()
GameHubsTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
GameHubsTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
GameHubsTab:({ Name = , Callback = ()
(() (:(, ))() )
Rayfield:({Title=, Content=, Duration=})
})
Rayfield:({ Title = , Content = , Duration = })
(, drawingAvailable, , mousemoverelAvailable)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, raw.githubusercontent.com, rawscripts.net, shlex.dev.
Its a hub with aimbot.

Universal