Run it
Copy the script and paste it into your executor.
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
player = .Players.LocalPlayer
() player.Character.Humanoid
humanoid = player.Character.Humanoid
character = player.Character player.CharacterAdded:()
UserInputService = :()
soundeffect = .()
soundeffect.SoundId =
soundeffect.Parent = .Players.LocalPlayer.Character.Torso
soundeffect:()
soundeffect.Volume =
soundeffect = .()
soundeffect.SoundId =
soundeffect.Parent = .Players.LocalPlayer.Character.Torso
soundeffect:()
soundeffect.Volume =
anim = .()
anim.AnimationId =
playAnim = humanoid:(anim)
anim.AnimationId =
playAnim:()
fine = .ReplicatedStorage.Resources.KJEffects[].EnableBatch2:()
fine.Parent = .Players.LocalPlayer.Character[]
_, child (fine:())
child:()
child:()
fine3 = .ReplicatedStorage.Resources.KJEffects[].EmitBatch3:()
fine3.Parent = .Players.LocalPlayer.Character[]
_, child (fine3:())
child:()
child:()
red = .ReplicatedStorage.Resources.KJEffects[].REDDDD1:()
red.Parent = .Players.LocalPlayer.Character[]
_, child (red:())
child:()
child:()
red2 = .ReplicatedStorage.Resources.KJEffects[].REDDDD2:()
red2.Parent = .Players.LocalPlayer.Character[]
_, child (red2:())
child:()
child:()
red3 = .ReplicatedStorage.Resources.KJEffects[].REDDDD3:()
red3.Parent = .Players.LocalPlayer.Character[]
_, child (red3:())
child:()
child:()
red4 = .ReplicatedStorage.Resources.KJEffects[].REDDDD4:()
red4.Parent = .Players.LocalPlayer.Character[]
_, child (red4:())
child:()
child:()
()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
fine:()
red:()
red2:()
red3:()
red4:()
fine2 = .ReplicatedStorage.Resources.KJEffects[].EmitBatch1:()
fine2.Parent = .Players.LocalPlayer.Character[]
_, child (fine2:())
child:()
child:()
)
Section:(, , ()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
player = .Players.LocalPlayer
() player.Character.Humanoid
humanoid = player.Character.Humanoid
character = player.Character player.CharacterAdded:()
UserInputService = :()
soundeffect = .()
soundeffect.SoundId =
soundeffect.Parent = .Players.LocalPlayer.Character.Torso
soundeffect:()
soundeffect.Volume =
soundeffect = .()
soundeffect.SoundId =
soundeffect.Parent = .Players.LocalPlayer.Character.Torso
soundeffect:()
soundeffect.Volume =
anim = .()
anim.AnimationId =
playAnim = humanoid:(anim)
anim.AnimationId =
playAnim:()
fine = .ReplicatedStorage.Resources.KJEffects[].EnableBatch2:()
fine.Parent = .Players.LocalPlayer.Character[]
_, child (fine:())
child:()
child:()
red = .ReplicatedStorage.Resources.KJEffects[].REDDDD1:()
red.Parent = .Players.LocalPlayer.Character[]
_, child (red:())
child:()
child:()
red2 = .ReplicatedStorage.Resources.KJEffects[].REDDDD2:()
red2.Parent = .Players.LocalPlayer.Character[]
_, child (red2:())
child:()
child:()
red3 = .ReplicatedStorage.Resources.KJEffects[].REDDDD3:()
red3.Parent = .Players.LocalPlayer.Character[]
_, child (red3:())
child:()
child:()
red4 = .ReplicatedStorage.Resources.KJEffects[].REDDDD4:()
red4.Parent = .Players.LocalPlayer.Character[]
_, child (red4:())
child:()
child:()
()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
fine:()
red:()
red2:()
red3:()
red4:()
()
fine1 = .ReplicatedStorage.Resources.KJEffects[].EmitBatch1:()
fine1.Parent = .Players.LocalPlayer.Character[]
_, child (fine1:())
child:()
child:()
fine2 = .ReplicatedStorage.Resources.KJEffects[].EmitBatch1:()
fine2.Parent = .Players.LocalPlayer.Character[]
_, child (fine2:())
child:()
child:()
fine3 = .ReplicatedStorage.Resources.KJEffects[].EmitBatch2:()
fine3.Parent = .Players.LocalPlayer.Character[]
_, child (fine3:())
child:()
child:()
sparkles1 = .ReplicatedStorage.Resources.KJEffects[].EmitBatch3:()
sparkles1.Parent = .Players.LocalPlayer.Character[]
_, child (sparkles1:())
child:()
child:()
twisty1 = .ReplicatedStorage.Resources.KJEffects[].EmitBatch1:()
twisty1.Parent = .Players.LocalPlayer.Character[]
_, child (twisty1:())
child:()
child:()
leap1 = .ReplicatedStorage.Resources.KJEffects[].Leap:()
leap1.Parent = .Players.LocalPlayer.Character[]
_, child (leap1:())
child:()
child:() JUST A SCRIPT

Universal