Run it
Copy the script and paste it into your executor.
p = .Players.LocalPlayer
Humanoid = p.Character:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
AnimAnim.AnimationId =
Anim:()
soundId =
sound = .()
sound.Name =
sound.SoundId = .. soundId
sound.Volume =
sound.Pitch =
sound.PlaybackSpeed =
sound.Parent =
sound:()
soundId =
sound = .()
sound.Name =
sound.SoundId = .. soundId
sound.Volume =
sound.Pitch =
sound.PlaybackSpeed =
sound.Parent =
sound:()
soundId =
sound = .()
sound.Name =
sound.SoundId = .. soundId
sound.Volume =
sound.Pitch =
sound.PlaybackSpeed =
sound.Parent =
sound:()
rushSpeed =
maxForce = .(, , )
camera = .Workspace.CurrentCamera
initialLookVector = camera.CFrame.LookVector
rushDirection = .(initialLookVector.X, , initialLookVector.Z).unit
(character)
bodyVelocity = .()
bodyVelocity.Velocity = rushDirection * rushSpeed
bodyVelocity.MaxForce = maxForce
bodyVelocity.P =
bodyVelocity.Parent = character:()
()
rushDirection = camera.CFrame.LookVector
rushDirection = .(rushDirection.X, , rushDirection.Z).unit
bodyVelocity.Velocity = rushDirection * rushSpeed
connection
connection = :().RenderStepped:(()
()
)
()
bodyVelocity:()
connection:()
()
()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
()
humanoid = character:()
humanoid.WalkSpeed =
character
()
player.CharacterAdded:((newCharacter)
character = newCharacter
()
)
(character)
()
ReplicatedStorage = :()
EmitBatch3 = ReplicatedStorage.Resources.KJEffects[].EmitBatch3:()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
EmitBatch3.Parent = character:()
_, child (EmitBatch3:())
child:()
child:()
EmitBatch1 = ReplicatedStorage.Resources.KJEffects[].EmitBatch1:()
EmitBatch1.Parent = character:()
_, child (EmitBatch1:())
child:()
child:()
EmitBatch2 = ReplicatedStorage.Resources.KJEffects[].EmitBatch2:()
EmitBatch2.Parent = character:()
_, child (EmitBatch2:())
child:()
child:()
Makes you use KJ'S ultimate variant 2

Universal