Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UIS = :()
LP = Players.LocalPlayer
Lig = :()
Cam = .CurrentCamera
C = {A={On=,FOV=,Sm=,W=,P=,Pr=,Prd=,TC=},E={On=,C=.(,,),Inf=,Team=},M={Spd=,Sv=,Jmp=,Jv=,Fly=,FSpd=,NC=,IJ=}}
Crs = {.(,,),.(,,),.(,,),.(,,),.(,,),.(,,)}
cI =
oL = {A=Lig.Ambient,O=Lig.OutdoorAmbient,B=Lig.Brightness,C=Lig.ClockTime}
FB, FG, NA = , , {}
eO, lU = {},
(p, ch)
eO[p]
eO[p].HL (() eO[p].HL:() )
eO[p].BG (() eO[p].BG:() )
eO[p] =
ch ch.Parent
h = ch:()
b = ch:()
h (() h:() )
b (() b:() )
()
p, o (eO)
o.HL (() o.HL:() )
o.BG (() o.BG:() )
eO = {}
SG = .()
SG.Name =
SG.ResetOnSpawn =
SG.IgnoreGuiInset =
SG.DisplayOrder =
SG.Parent = :()
M = .()
M.Size = .(,,,)
M.Position = .(,,,)
M.BackgroundColor3 = .(,,)
M.BorderSizePixel =
M.Active =
M.ClipsDescendants =
M.Parent = SG
.(, M).CornerRadius = .(,)
.(, M).Color = .(,,)
T = .()
T.Size = .(,,,)
T.BackgroundColor3 = .(,,)
T.BorderSizePixel =
T.Text =
T.TextColor3 = .(,,)
T.Font = .Font.GothamBold
T.TextSize =
T.Parent = M
.(, T).CornerRadius = .(,)
dr, ds, sp
T.InputBegan:((i) i.UserInputType == .UserInputType.Touch i.UserInputType == .UserInputType.MouseButton1 dr = ; ds = i.Position; sp = M.Position )
UIS.InputChanged:((i) dr d = i.Position - ds; M.Position = .(sp.X.Scale, sp.X.Offset + d.X, sp.Y.Scale, sp.Y.Offset + d.Y) )
UIS.InputEnded:((i) i.UserInputType == .UserInputType.Touch i.UserInputType == .UserInputType.MouseButton1 dr = )
isM =
T.MouseButton1Click:(() isM = isM; M.Size = isM .(,,,) .(,,,) )
TH = .()
TH.Size = .(,,,)
TH.Position = .(,,,)
TH.BackgroundTransparency =
TH.Parent = M
(t, x, w)
b = .()
b.Size = .(,w,,)
b.Position = .(,x,,)
b.BackgroundColor3 = .(,,)
b.Text = t
b.TextColor3 = .(,,)
b.Font = .Font.GothamBold
b.TextSize =
b.Parent = TH
b
Tc=(,,); Tv=(,,); Tm=(,,); Te=(,,)
()
s = .()
s.Size = .(,,,-)
s.Position = .(,,,)
s.BackgroundTransparency =
s.ScrollBarThickness =
s.CanvasSize = .(,,,)
s.Visible =
s.Parent = M
s
Fc, Fv, Fm, Fe = (), (), (), ()
(f, b)
Fc.Visible=; Fv.Visible=; Fm.Visible=; Fe.Visible=
Tc.BackgroundColor3=.(,,); Tv.BackgroundColor3=.(,,); Tm.BackgroundColor3=.(,,); Te.BackgroundColor3=.(,,)
Tc.TextColor3=.(,,); Tv.TextColor3=.(,,); Tm.TextColor3=.(,,); Te.TextColor3=.(,,)
f.Visible = ; b.BackgroundColor3 = .(,,); b.TextColor3 = .(,,)
Tc.MouseButton1Click:(() (Fc,Tc) )
Tv.MouseButton1Click:(() (Fv,Tv) )
Tm.MouseButton1Click:(() (Fm,Tm) )
Te.MouseButton1Click:(() (Fe,Te) )
(Fc, Tc)
(p, t, y, cb, isOn)
b = .()
b.Size = .(,-,,); b.Position = .(,,,y)
b.BackgroundColor3 = .(,,); b.Text = ..t..
b.TextColor3 = .(,,); b.TextSize = ; b.Font = .Font.Gotham
b.TextXAlignment = .TextXAlignment.Left; b.Parent = p
.(, b).CornerRadius = .(,)
st = isOn
() b.Text=..t..(st ); b.BackgroundColor3=st .(,,) .(,,); b.TextColor3=st .(,,) .(,,)
()
b.MouseButton1Click:(() st = st; (); (st) )
b, (v) st = v; ()
(p, t, y, mn, mx, df, cb)
f = .(); f.Size=.(,-,,); f.Position=.(,,,y); f.BackgroundTransparency=; f.Parent=p
l = .(); l.Size=.(,,,); l.BackgroundTransparency=; l.Text=t....df; l.TextColor3=.(,,); l.TextSize=; l.Font=.Font.Gotham; l.TextXAlignment=.TextXAlignment.Left; l.Parent=f
b = .(); b.Size=.(,,,); b.Position=.(,,,); b.BackgroundColor3=.(,,); b.Text=; b.Parent=f
.(, b).CornerRadius=.(,)
fl = .(); fl.Size=.((df-mn)/(mx-mn),,,); fl.BackgroundColor3=.(,,); fl.Parent=b
.(, fl).CornerRadius=.(,)
dr2 =
b.MouseButton1Down:(() dr2 = )
UIS.InputChanged:((i) dr2 r=.((i.Position.X-b.AbsolutePosition.X)/b.AbsoluteSize.X,,); v=.(mn+r*(mx-mn)); fl.Size=.(r,,,); l.Text=t....v; (v) )
UIS.InputEnded:(() dr2 = )
(Fc,,,(s) C.A.On=s )
(Fc,,,,,,(v) C.A.FOV=v )
(Fc,,,,,,(v) C.A.Sm=v/ )
pB; pB = (Fc,,,(s) C.A.P=s ; pB pB.Text=s )
prB; prB = (Fc,,,(s) C.A.Pr=s ; prB prB.Text=s )
(Fc,,,(s) C.A.W=s )
(Fc,,,(s) C.A.Prd=s )
(Fc,,,(s) C.A.TC=s )
(Fv,,,(s) C.E.On=s ,)
cB; cB = (Fv,,,(s) cI=cI+; cI>#Crs cI= ; C.E.C=Crs[cI]; cB cB.BackgroundColor3=Crs[cI]; cB.TextColor3=(cI== cI==) .(,,) .(,,) )
cB.BackgroundColor3=Crs[]; cB.TextColor3=.(,,)
(Fv,,,(s) C.E.Inf=s )
(Fv,,,(s) C.E.Team=s ,)
(Fm,,,(s) C.M.Spd=s; c=LP.Character; h=c c:(); h h.WalkSpeed=s C.M.Sv )
(Fm,,,,,,(v) C.M.Sv=v; c=LP.Character; h=c c:(); C.M.Spd h h.WalkSpeed=v )
(Fm,,,(s) C.M.Jmp=s; c=LP.Character; h=c c:(); h h.JumpPower=s C.M.Jv )
(Fm,,,,,,(v) C.M.Jv=v; c=LP.Character; h=c c:(); C.M.Jmp h h.JumpPower=v )
(Fm,,,(s) C.M.IJ=s )
(Fm,,,(s) C.M.NC=s; c=LP.Character; c ; s NA={}; _,v (c:()) v:() NA[v]=v.CanCollide; v.CanCollide= pt,st (NA) pt pt.Parent pt.CanCollide=st NA={} )
(Fm,,,(s) C.M.Fly=s )
(Fm,,,,,,(v) C.M.FSpd=v )
(Fe,,,(s) s Lig.Ambient=.(,,); Lig.OutdoorAmbient=.(,,); Lig.Brightness=; Lig.ClockTime=; bFx bFx=.(); bFx.Brightness=; bFx.Parent=Lig Lig.Ambient=oL.A; Lig.OutdoorAmbient=oL.O; Lig.Brightness=oL.B; Lig.ClockTime=oL.C; bFx bFx:(); bFx= )
ReBtn = .()
ReBtn.Size = .(,,,); ReBtn.Position = .(,,,)
ReBtn.BackgroundColor3 = .(,,); ReBtn.Text =
ReBtn.TextColor3 = .(,,); ReBtn.Font = .Font.GothamBlack; ReBtn.TextSize =
ReBtn.Visible = ; ReBtn.ZIndex = ; ReBtn.Parent = SG
.(, ReBtn).CornerRadius = .(,)
.(, ReBtn).Color = .(,,)
dR, dsR, spR
ReBtn.InputBegan:((i) i.UserInputType == .UserInputType.Touch i.UserInputType == .UserInputType.MouseButton1 dR = ; dsR = i.Position; spR = ReBtn.Position )
UIS.InputChanged:((i) dR d = i.Position - dsR; ReBtn.Position = .(spR.X.Scale, spR.X.Offset + d.X, spR.Y.Scale, spR.Y.Offset + d.Y) )
UIS.InputEnded:(() dR = )
hB, sHB = (Fe,,,(s) M.Visible = s; ReBtn.Visible = s )
ReBtn.MouseButton1Click:(() M.Visible = ; ReBtn.Visible = ; sHB () )
AB = .()
AB.Size=.(,,,); AB.Position=.(,-,,-)
AB.BackgroundColor3=.(,,); AB.BackgroundTransparency=; AB.Text=
AB.TextColor3=.(,,); AB.Font=.Font.GothamBlack; AB.TextSize=; AB.Parent=SG
.(, AB).CornerRadius=.(,)
dB, dsB, spB
AB.InputBegan:((i) i.UserInputType == .UserInputType.Touch i.UserInputType == .UserInputType.MouseButton1 dB = ; dsB = i.Position; spB = AB.Position )
UIS.InputChanged:((i) dB d = i.Position - dsB; AB.Position = .(spB.X.Scale, spB.X.Offset + d.X, spB.Y.Scale, spB.Y.Offset + d.Y) )
UIS.InputEnded:(() dB = )
AB.MouseButton1Click:(() C.A.On = C.A.On; AB.BackgroundColor3 = C.A.On .(,,) .(,,); AB.Text = C.A.On )
FCv = .()
FCv.AnchorPoint=.(,); FCv.Position=.(,,,); FCv.BackgroundTransparency=; FCv.Parent=SG
FS = .(, FCv); FS.Thickness=
.(, FCv).CornerRadius=.(,)
hue =
(p)
LP.Team p.Team LP.Team == p.Team
LP.TeamColor p.TeamColor
wL = (LP.TeamColor == .(,,)); wT = (p.TeamColor == .(,,))
wL wT LP.TeamColor == p.TeamColor
mA = LP:() LP:() LP:()
tA = p:() p:() p:()
mA tA mA == tA
(prt)
C.A.W
c = LP.Character; cam = .CurrentCamera
c cam
rp = RaycastParams.(); rp.FilterDescendantsInstances={c, cam}; rp.FilterType=.RaycastFilterType.Exclude
r = :(cam.CFrame.Position, (prt.Position - cam.CFrame.Position).Unit * , rp)
r r.Instance ~= prt r.Instance:(prt.Parent)
UIS.JumpRequest:(() C.M.IJ LP.Character LP.Character:() LP.Character.Humanoid:() )
RunService.RenderStepped:(()
cam = .CurrentCamera
cam
C.A.On
FCv.Visible=
rp=.(.(C.A.FOV))*(cam.ViewportSize.Y/)
FCv.Size=.(,rp*,,rp*)
hue=(hue+)%; FS.Color=.(hue,,)
b,bs=,.huge; c=cam.ViewportSize/; cp=cam.CFrame.Position; cl=cam.CFrame.LookVector
_,p (Players:())
p~=LP p.Character
C.A.TC (p)
pt=p.Character:(C.A.P) p.Character:()
hm=p.Character:()
pt hm hm.Health> (pt)
tp=pt.Position
C.A.Prd rt=p.Character:(); rt tp=tp+(rt.AssemblyLinearVelocity*((rt.Position-cp).Magnitude/))
sp,=cam:(tp)
a=.(.(cl:((tp-cp).Unit)))
a<C.A.FOV
sc=(C.A.Pr==) (.(sp.X,sp.Y)-c).Magnitude (tp-cp).Magnitude
sc<bs bs=sc; b=tp
b cam.CFrame=cam.CFrame:(.(cp,b),-C.A.Sm)
FCv.Visible=
C.M.Fly
ch=LP.Character; hu=ch ch:(); hr=ch ch:()
hu hr hu.Health>
FB FB=.(,hr); FB.MaxForce=.(,,); FG=.(,hr); FG.MaxTorque=.(,,); FG.P=
md=hu.MoveDirection; cl=cam.CFrame.LookVector
v=(cl*md.Magnitude+.(,(UIS:(.KeyCode.Space) ),))*C.M.FSpd
FB.Velocity=v; FG.CFrame=cam.CFrame
FB FB:(); FB=
FG FG:(); FG=
)
RunService.Stepped:(()
C.M.NC LP.Character
_,v (LP.Character:())
v:() v.CanCollide== NA[v]=; v.CanCollide=
)
RunService.Heartbeat:(()
()-lU< ; lU=()
_,p (Players:())
ch=p.Character
p~=LP ch ch.Parent C.E.On ch:()
hm=ch:()
hm hm.Health>
cor=C.E.C
C.E.Team (p) cor=.(,,) cor=.(,,)
eO[p] eO[p].HL eO[p].HL.Parent
eO[p] eO[p]={}
eO[p].HL (() eO[p].HL:() )
h=.(); h.Name=; h.Adornee=ch; h.FillColor=cor; h.FillTransparency=; h.OutlineColor=.(,,); h.Parent=ch; eO[p].HL=h
eO[p].HL.FillColor=cor
C.E.Inf
eO[p].Txt eO[p].Txt.Parent eO[p].BG.Adornee~=ch
eO[p].BG (() eO[p].BG:() )
bg=.(); bg.Name=; bg.Size=.(,,,); bg.StudsOffset=.(,,); bg.AlwaysOnTop=; bg.Adornee=ch; bg.Parent=ch
t=.(); t.Size=.(,,,); t.BackgroundTransparency=; t.TextStrokeTransparency=; t.TextSize=; t.Font=.Font.GothamBold; t.Parent=bg
eO[p].Txt=t; eO[p].BG=bg
eO[p].Txt.TextColor3=cor
hr=ch:(); mh=LP.Character LP.Character:()
hr mh eO[p].Txt.Text=p.Name....math.((mh.Position-hr.Position).Magnitude).. eO[p].Txt.Text=p.Name
eO[p].BG (() eO[p].BG:() ); eO[p].BG=; eO[p].Txt=
(p,ch)
(p,ch)
)
LP.CharacterAdded:((c)
()
.()
h=c:()
h C.M.Spd h.WalkSpeed=C.M.Sv ; C.M.Jmp h.JumpPower=C.M.Jv
FB FB:(); FB=
FG FG:(); FG=
NA={}
)
()ATENÇÃO eu não responsabilizo pelo seu banimento é recomendado usar contas secundárias, mas se você for confiante usa sua conta. O que tem no script: 🎯 Aimbot com Predição, Wall Check e Team Check. 👁️ ESP com Aliados em Azul, Inimigos em Vermelho, Nomes e Distância. 🏃 Fly, Noclip, Infinite Jump, Speed e Jump. ⚙️ Raio-X (Fullbright) e Botão de Esconder Painel. Esse e um script que de aimbot para mobile mas também funciona em PC eu acho.

Universal