Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
RunService = :()
TweenService = :()
Lighting = :()
LocalPlayer = Players.LocalPlayer
PlayerGui = LocalPlayer:()
LOADING_TIME =
PARTICLE_INTERVAL =
DEFAULT_SPEED =
MIN_SPEED =
MAX_SPEED =
BLACK = .(, , )
DARK = .(, , )
DARKER = .(, , )
ORANGE = .(, , )
LIGHT_ORANGE = .(, , )
DARK_ORANGE = .(, , )
WHITE = .(, , )
GREY = .(, , )
flying =
unloaded =
guiHidden =
flySpeed = DEFAULT_SPEED
keyboardLayout =
waitingForKey =
character
humanoid
rootPart
flyVelocity
flyGyro
flyConnection
espEnabled =
playerNamesEnabled =
skeletonEnabled =
fpsBoostEnabled =
antiLagEnabled =
rtxEnabled =
noclipEnabled =
noclipConnection
connections = {}
espObjects = {}
originalLighting = {
GlobalShadows = Lighting.GlobalShadows,
FogEnd = Lighting.FogEnd,
Brightness = Lighting.Brightness,
ExposureCompensation = Lighting.ExposureCompensation,
Ambient = Lighting.Ambient,
OutdoorAmbient = Lighting.OutdoorAmbient,
ClockTime = Lighting.ClockTime
}
keys = {
Fly = .KeyCode.F,
Forward = .KeyCode.Z,
Backward = .KeyCode.S,
Left = .KeyCode.Q,
Right = .KeyCode.D,
Up = .KeyCode.E,
Down = .KeyCode.X
}
(signal, callback)
connection = signal:(callback)
.(connections, connection)
connection
()
_, connection (connections)
connection
connection:()
.(connections)
(parent, radius)
corner = .()
corner.CornerRadius = .(, radius )
corner.Parent = parent
corner
(parent, color, thickness, transparency)
stroke = .()
stroke.Color = color
stroke.Thickness = thickness
stroke.Transparency = transparency
stroke.Parent = parent
stroke
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.IgnoreGuiInset =
gui.Parent = PlayerGui
loading = .()
loading.Size = .(, )
loading.BackgroundColor3 = BLACK
loading.BorderSizePixel =
loading.ZIndex =
loading.Parent = gui
loadingTitle = .()
loadingTitle.Size = .(, , , )
loadingTitle.Position = .(, , , )
loadingTitle.BackgroundTransparency =
loadingTitle.Text =
loadingTitle.TextColor3 = ORANGE
loadingTitle.TextSize =
loadingTitle.Font = .Font.GothamBlack
loadingTitle.ZIndex =
loadingTitle.Parent = loading
loadingSub = .()
loadingSub.Size = .(, , , )
loadingSub.Position = .(, , , )
loadingSub.BackgroundTransparency =
loadingSub.Text =
loadingSub.TextColor3 = WHITE
loadingSub.TextSize =
loadingSub.Font = .Font.GothamBold
loadingSub.ZIndex =
loadingSub.Parent = loading
loadingMade = .()
loadingMade.Size = .(, , , )
loadingMade.Position = .(, , , )
loadingMade.BackgroundTransparency =
loadingMade.Text =
loadingMade.TextColor3 = LIGHT_ORANGE
loadingMade.TextSize =
loadingMade.Font = .Font.GothamBold
loadingMade.ZIndex =
loadingMade.Parent = loading
loadingText = .()
loadingText.Size = .(, , , )
loadingText.Position = .(, , , )
loadingText.BackgroundTransparency =
loadingText.Text =
loadingText.TextColor3 = GREY
loadingText.TextSize =
loadingText.Font = .Font.Gotham
loadingText.ZIndex =
loadingText.Parent = loading
loadingBack = .()
loadingBack.Size = .(, , , )
loadingBack.Position = .(, -, , )
loadingBack.BackgroundColor3 = DARKER
loadingBack.BorderSizePixel =
loadingBack.ZIndex =
loadingBack.Parent = loading
(loadingBack, )
loadingBar = .()
loadingBar.Size = .(, , , )
loadingBar.BackgroundColor3 = ORANGE
loadingBar.BorderSizePixel =
loadingBar.ZIndex =
loadingBar.Parent = loadingBack
(loadingBar, )
TweenService:(
loadingBar,
TweenInfo.(LOADING_TIME, .EasingStyle.Linear),
{Size = .(, )}
):()
.(LOADING_TIME)
loading
loading:()
main = .()
main.Name =
main.Size = .(, , , )
main.Position = .(, -, , -)
main.BackgroundColor3 = BLACK
main.BorderSizePixel =
main.ClipsDescendants =
main.ZIndex =
main.Parent = gui
(main, )
(main, ORANGE, , )
glow = .()
glow.Name =
glow.AnchorPoint = .(, )
glow.Position = .(, )
glow.Size = .(, , , )
glow.BackgroundTransparency =
glow.Image =
glow.ImageColor3 = ORANGE
glow.ImageTransparency =
glow.ZIndex =
glow.Parent = main
title = .()
title.Size = .(, -, , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextColor3 = WHITE
title.TextSize =
title.Font = .Font.GothamBlack
title.TextXAlignment = .TextXAlignment.Left
title.ZIndex =
title.Parent = main
titleLine = .()
titleLine.Size = .(, , , )
titleLine.Position = .(, , , )
titleLine.BackgroundColor3 = ORANGE
titleLine.BorderSizePixel =
titleLine.ZIndex =
titleLine.Parent = main
settingsButton = .()
settingsButton.Size = .(, , , )
settingsButton.Position = .(, -, , )
settingsButton.BackgroundColor3 = DARK
settingsButton.Text =
settingsButton.TextColor3 = ORANGE
settingsButton.TextSize =
settingsButton.BorderSizePixel =
settingsButton.ZIndex =
settingsButton.Parent = main
(settingsButton, )
flyButton = .()
flyButton.Size = .(, , , )
flyButton.Position = .(, -, , )
flyButton.BackgroundColor3 = DARK
flyButton.Text =
flyButton.TextColor3 = ORANGE
flyButton.TextSize =
flyButton.Font = .Font.GothamBold
flyButton.BorderSizePixel =
flyButton.ZIndex =
flyButton.Parent = main
(flyButton, )
(flyButton, DARK_ORANGE, , )
flyKeyButton = .()
flyKeyButton.Size = .(, , , )
flyKeyButton.Position = .(, -, , )
flyKeyButton.BackgroundColor3 = DARK
flyKeyButton.Text =
flyKeyButton.TextColor3 = WHITE
flyKeyButton.TextSize =
flyKeyButton.Font = .Font.Gotham
flyKeyButton.BorderSizePixel =
flyKeyButton.ZIndex =
flyKeyButton.Parent = main
(flyKeyButton, )
speedBox = .()
speedBox.Size = .(, , , )
speedBox.Position = .(, -, , )
speedBox.BackgroundColor3 = DARK
speedBox.Text = (DEFAULT_SPEED)
speedBox.PlaceholderText =
speedBox.TextColor3 = WHITE
speedBox.TextSize =
speedBox.Font = .Font.Gotham
speedBox.ClearTextOnFocus =
speedBox.BorderSizePixel =
speedBox.ZIndex =
speedBox.Parent = main
(speedBox, )
unloadButton = .()
unloadButton.Size = .(, , , )
unloadButton.Position = .(, , , -)
unloadButton.BackgroundColor3 = .(, , )
unloadButton.Text =
unloadButton.TextColor3 = .(, , )
unloadButton.TextSize =
unloadButton.Font = .Font.GothamBold
unloadButton.BorderSizePixel =
unloadButton.ZIndex =
unloadButton.Parent = main
(unloadButton, )
(unloadButton, .(, , ), , )
settings = .()
settings.Name =
settings.Size = .(, , , )
settings.Position = .(, -, , -)
settings.BackgroundColor3 = BLACK
settings.BorderSizePixel =
settings.Visible =
settings.ClipsDescendants =
settings.ZIndex =
settings.Parent = gui
(settings, )
(settings, ORANGE, , )
settingsTitle = .()
settingsTitle.Size = .(, -, , )
settingsTitle.Position = .(, , , )
settingsTitle.BackgroundTransparency =
settingsTitle.Text =
settingsTitle.TextColor3 = WHITE
settingsTitle.TextSize =
settingsTitle.Font = .Font.GothamBlack
settingsTitle.TextXAlignment = .TextXAlignment.Left
settingsTitle.ZIndex =
settingsTitle.Parent = settings
closeSettings = .()
closeSettings.Size = .(, , , )
closeSettings.Position = .(, -, , )
closeSettings.BackgroundColor3 = DARK
closeSettings.Text =
closeSettings.TextColor3 = ORANGE
closeSettings.TextSize =
closeSettings.Font = .Font.GothamBold
closeSettings.BorderSizePixel =
closeSettings.ZIndex =
closeSettings.Parent = settings
(closeSettings, )
scroll = .()
scroll.Size = .(, -, , -)
scroll.Position = .(, , , )
scroll.BackgroundTransparency =
scroll.BorderSizePixel =
scroll.ScrollBarThickness =
scroll.ScrollBarImageColor3 = ORANGE
scroll.CanvasSize = .(, , , )
scroll.ZIndex =
scroll.Parent = settings
(text, y)
label = .()
label.Size = .(, -, , )
label.Position = .(, , , y)
label.BackgroundTransparency =
label.Text = text
label.TextColor3 = GREY
label.TextSize =
label.Font = .Font.GothamBold
label.TextXAlignment = .TextXAlignment.Left
label.ZIndex =
label.Parent = scroll
label
(, )
azertyButton = .()
azertyButton.Size = .(, , , )
azertyButton.Position = .(, , , )
azertyButton.BackgroundColor3 = ORANGE
azertyButton.Text =
azertyButton.TextColor3 = BLACK
azertyButton.TextSize =
azertyButton.Font = .Font.GothamBold
azertyButton.BorderSizePixel =
azertyButton.ZIndex =
azertyButton.Parent = scroll
(azertyButton, )
qwertyButton = .()
qwertyButton.Size = .(, , , )
qwertyButton.Position = .(, , , )
qwertyButton.BackgroundColor3 = DARK
qwertyButton.Text =
qwertyButton.TextColor3 = WHITE
qwertyButton.TextSize =
qwertyButton.Font = .Font.GothamBold
qwertyButton.BorderSizePixel =
qwertyButton.ZIndex =
qwertyButton.Parent = scroll
(qwertyButton, )
(, )
keyButtons = {}
(keyName, text, x, y)
button = .()
button.Size = .(, , , )
button.Position = .(, x, , y)
button.BackgroundColor3 = DARK
button.Text = text
button.TextColor3 = WHITE
button.TextSize =
button.Font = .Font.Gotham
button.BorderSizePixel =
button.ZIndex =
button.Parent = scroll
(button, )
(button, DARK_ORANGE, , )
keyButtons[keyName] = button
button
forwardButton = (, , , )
backwardButton = (, , , )
leftButton = (, , , )
rightButton = (, , , )
upButton = (, , , )
downButton = (, , , )
(, )
fpsButton = .()
fpsButton.Size = .(, , , )
fpsButton.Position = .(, , , )
fpsButton.BackgroundColor3 = DARK
fpsButton.Text =
fpsButton.TextColor3 = WHITE
fpsButton.TextSize =
fpsButton.Font = .Font.GothamBold
fpsButton.TextXAlignment = .TextXAlignment.Left
fpsButton.BorderSizePixel =
fpsButton.ZIndex =
fpsButton.Parent = scroll
(fpsButton, )
antiLagButton = .()
antiLagButton.Size = .(, , , )
antiLagButton.Position = .(, , , )
antiLagButton.BackgroundColor3 = DARK
antiLagButton.Text =
antiLagButton.TextColor3 = WHITE
antiLagButton.TextSize =
antiLagButton.Font = .Font.GothamBold
antiLagButton.TextXAlignment = .TextXAlignment.Left
antiLagButton.BorderSizePixel =
antiLagButton.ZIndex =
antiLagButton.Parent = scroll
(antiLagButton, )
rtxButton = .()
rtxButton.Size = .(, , , )
rtxButton.Position = .(, , , )
rtxButton.BackgroundColor3 = DARK
rtxButton.Text =
rtxButton.TextColor3 = WHITE
rtxButton.TextSize =
rtxButton.Font = .Font.GothamBold
rtxButton.TextXAlignment = .TextXAlignment.Left
rtxButton.BorderSizePixel =
rtxButton.ZIndex =
rtxButton.Parent = scroll
(rtxButton, )
noclipButton = .()
noclipButton.Size = .(, , , )
noclipButton.Position = .(, , , )
noclipButton.BackgroundColor3 = DARK
noclipButton.Text =
noclipButton.TextColor3 = WHITE
noclipButton.TextSize =
noclipButton.Font = .Font.GothamBold
noclipButton.TextXAlignment = .TextXAlignment.Left
noclipButton.BorderSizePixel =
noclipButton.ZIndex =
noclipButton.Parent = scroll
(noclipButton, )
(, )
espButton = .()
espButton.Size = .(, , , )
espButton.Position = .(, , , )
espButton.BackgroundColor3 = DARK
espButton.Text =
espButton.TextColor3 = WHITE
espButton.TextSize =
espButton.Font = .Font.GothamBold
espButton.TextXAlignment = .TextXAlignment.Left
espButton.BorderSizePixel =
espButton.ZIndex =
espButton.Parent = scroll
(espButton, )
namesButton = .()
namesButton.Size = .(, , , )
namesButton.Position = .(, , , )
namesButton.BackgroundColor3 = DARK
namesButton.Text =
namesButton.TextColor3 = WHITE
namesButton.TextSize =
namesButton.Font = .Font.GothamBold
namesButton.TextXAlignment = .TextXAlignment.Left
namesButton.BorderSizePixel =
namesButton.ZIndex =
namesButton.Parent = scroll
(namesButton, )
skeletonButton = .()
skeletonButton.Size = .(, , , )
skeletonButton.Position = .(, , , )
skeletonButton.BackgroundColor3 = DARK
skeletonButton.Text =
skeletonButton.TextColor3 = WHITE
skeletonButton.TextSize =
skeletonButton.Font = .Font.GothamBold
skeletonButton.TextXAlignment = .TextXAlignment.Left
skeletonButton.BorderSizePixel =
skeletonButton.ZIndex =
skeletonButton.Parent = scroll
(skeletonButton, )
scroll.CanvasSize = .(, , , )
(frame, handle)
dragging =
dragStart
startPosition
(handle.InputBegan, (input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPosition = frame.Position
)
(handle.InputEnded, (input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
)
(UserInputService.InputChanged, (input)
dragging input.UserInputType == .UserInputType.MouseMovement
delta = input.Position - dragStart
frame.Position = .(
startPosition.X.Scale,
startPosition.X.Offset + delta.X,
startPosition.Y.Scale,
startPosition.Y.Offset + delta.Y
)
)
(main, title)
(settings, settingsTitle)
(char)
character = char
humanoid = char:()
rootPart = char:()
flying =
flyButton
flyButton.Text =
flyButton.TextColor3 = ORANGE
noclipEnabled
.()
_, object (char:())
object:()
object.CanCollide =
LocalPlayer.Character
(LocalPlayer.Character)
(LocalPlayer.CharacterAdded, setupCharacter)
()
flying =
flyConnection
flyConnection:()
flyConnection =
flyVelocity
flyVelocity:()
flyVelocity =
flyGyro
flyGyro:()
flyGyro =
humanoid
humanoid.PlatformStand =
flyButton
flyButton.Text =
flyButton.TextColor3 = ORANGE
()
humanoid rootPart
flying =
flyButton.Text =
flyButton.TextColor3 = LIGHT_ORANGE
flyVelocity = .()
flyVelocity.MaxForce = .(.huge, .huge, .huge)
flyVelocity.Velocity = .zero
flyVelocity.Parent = rootPart
flyGyro = .()
flyGyro.MaxTorque = .(.huge, .huge, .huge)
flyGyro.P =
flyGyro.Parent = rootPart
humanoid.PlatformStand =
flyConnection = RunService.RenderStepped:(()
flying rootPart rootPart.Parent
camera = .CurrentCamera
direction = .zero
UserInputService:(keys.Forward)
direction += camera.CFrame.LookVector
UserInputService:(keys.Backward)
direction -= camera.CFrame.LookVector
UserInputService:(keys.Left)
direction -= camera.CFrame.RightVector
UserInputService:(keys.Right)
direction += camera.CFrame.RightVector
UserInputService:(keys.Up)
direction += .(, , )
UserInputService:(keys.Down)
direction -= .(, , )
direction.Magnitude >
direction = direction.Unit * flySpeed
flyVelocity.Velocity = direction
flyGyro.CFrame = camera.CFrame
)
(data)
data data.skeleton
_, beam (data.skeleton)
beam
beam:()
data.skeleton =
(char, name)
char:(name)
(folder, partA, partB)
partA partB
attachmentA = .()
attachmentA.Name =
attachmentA.Parent = partA
attachmentB = .()
attachmentB.Name =
attachmentB.Parent = partB
beam = .()
beam.Name =
beam.Attachment0 = attachmentA
beam.Attachment1 = attachmentB
beam.Color = ColorSequence.(LIGHT_ORANGE)
beam.Width0 =
beam.Width1 =
beam.FaceCamera =
beam.LightEmission =
beam.Transparency = NumberSequence.()
beam.Parent = folder
{
beam = beam,
attachmentA = attachmentA,
attachmentB = attachmentB
}
(player)
player == LocalPlayer
char = player.Character
char
folder = .()
folder.Name =
folder.Parent = char
lines = {}
torso = (char, ) (char, )
head = (char, )
upperLeftArm = (char, )
lowerLeftArm = (char, )
leftHand = (char, )
upperRightArm = (char, )
lowerRightArm = (char, )
rightHand = (char, )
upperLeftLeg = (char, )
lowerLeftLeg = (char, )
leftFoot = (char, )
upperRightLeg = (char, )
lowerRightLeg = (char, )
rightFoot = (char, )
torso head
.(lines, (folder, head, torso))
torso upperLeftArm
.(lines, (folder, torso, upperLeftArm))
.(lines, (folder, upperLeftArm, lowerLeftArm))
.(lines, (folder, lowerLeftArm, leftHand))
torso upperRightArm
.(lines, (folder, torso, upperRightArm))
.(lines, (folder, upperRightArm, lowerRightArm))
.(lines, (folder, lowerRightArm, rightHand))
torso upperLeftLeg
.(lines, (folder, torso, upperLeftLeg))
.(lines, (folder, upperLeftLeg, lowerLeftLeg))
.(lines, (folder, lowerLeftLeg, leftFoot))
torso upperRightLeg
.(lines, (folder, torso, upperRightLeg))
.(lines, (folder, upperRightLeg, lowerRightLeg))
.(lines, (folder, lowerRightLeg, rightFoot))
leftArm = (char, )
rightArm = (char, )
leftLeg = (char, )
rightLeg = (char, )
torso upperLeftArm
head
.(lines, (folder, head, torso))
leftArm
.(lines, (folder, torso, leftArm))
rightArm
.(lines, (folder, torso, rightArm))
leftLeg
.(lines, (folder, torso, leftLeg))
rightLeg
.(lines, (folder, torso, rightLeg))
cleanLines = {}
_, line (lines)
line
.(cleanLines, line.beam)
{
folder = folder,
skeleton = cleanLines
}
(player)
data = espObjects[player]
data
data.highlight
data.highlight:()
data.billboard
data.billboard:()
data.skeletonFolder
data.skeletonFolder:()
espObjects[player] =
(player)
player == LocalPlayer
(player)
espEnabled playerNamesEnabled skeletonEnabled
char = player.Character
char
root = char:()
root
data = {}
espEnabled
highlight = .()
highlight.Name =
highlight.FillColor = ORANGE
highlight.OutlineColor = LIGHT_ORANGE
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.Parent = char
data.highlight = highlight
playerNamesEnabled
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Adornee = root
billboard.Parent = gui
label = .()
label.Size = .(, )
label.BackgroundTransparency =
label.Text = player.DisplayName
label.TextColor3 = LIGHT_ORANGE
label.TextStrokeColor3 = BLACK
label.TextStrokeTransparency =
label.TextSize =
label.Font = .Font.GothamBold
label.Parent = billboard
data.billboard = billboard
skeletonEnabled
skeletonData = (player)
skeletonData
data.skeletonFolder = skeletonData.folder
espObjects[player] = data
()
_, player (Players:())
player ~= LocalPlayer
(player)
(enabled)
fpsBoostEnabled = enabled
enabled
Lighting.GlobalShadows =
Lighting.FogEnd =
Lighting.GlobalShadows = originalLighting.GlobalShadows
Lighting.FogEnd = originalLighting.FogEnd
fpsButton.Text =
..
(enabled )
fpsButton.TextColor3 =
enabled LIGHT_ORANGE WHITE
(enabled)
antiLagEnabled = enabled
_, object (:())
object:()
enabled
object:() ==
object:(
,
object.Rate
)
object.Rate = .(object.Rate, )
original =
object:()
original
object.Rate = original
object:(
,
)
object:()
enabled
object:() ==
object:(
,
object.Lifetime
)
object.Lifetime = NumberRange.()
original =
object:()
original
object.Lifetime = original
object:(
,
)
antiLagButton.Text =
..
(enabled )
antiLagButton.TextColor3 =
enabled LIGHT_ORANGE WHITE
rtxObjects = {}
()
_, object (rtxObjects)
object object.Parent
object:()
.(rtxObjects)
(enabled)
rtxEnabled = enabled
()
enabled
atmosphere = .()
atmosphere.Name =
atmosphere.Density =
atmosphere.Offset =
atmosphere.Color = .(, , )
atmosphere.Decay = .(, , )
atmosphere.Glare =
atmosphere.Haze =
atmosphere.Parent = Lighting
.(rtxObjects, atmosphere)
bloom = .()
bloom.Name =
bloom.Intensity =
bloom.Size =
bloom.Threshold =
bloom.Parent = Lighting
.(rtxObjects, bloom)
color = .()
color.Name =
color.Brightness =
color.Contrast =
color.Saturation =
color.TintColor = .(, , )
color.Parent = Lighting
.(rtxObjects, color)
sun = .()
sun.Name =
sun.Intensity =
sun.Spread =
sun.Parent = Lighting
.(rtxObjects, sun)
depth = .()
depth.Name =
depth.FarIntensity =
depth.FocusDistance =
depth.InFocusRadius =
depth.NearIntensity =
depth.Parent = Lighting
.(rtxObjects, depth)
Lighting.GlobalShadows =
Lighting.Brightness = .(
originalLighting.Brightness,
)
Lighting.ExposureCompensation =
Lighting.GlobalShadows = originalLighting.GlobalShadows
Lighting.Brightness = originalLighting.Brightness
Lighting.ExposureCompensation =
originalLighting.ExposureCompensation
rtxButton.Text =
..
(enabled )
rtxButton.TextColor3 =
enabled LIGHT_ORANGE WHITE
(enabled)
noclipEnabled = enabled
noclipConnection
noclipConnection:()
noclipConnection =
enabled
noclipConnection = RunService.Stepped:(()
noclipEnabled character
_, object (character:())
object:()
object.CanCollide =
)
noclipButton.Text =
..
(enabled )
noclipButton.TextColor3 =
enabled LIGHT_ORANGE WHITE
()
keyboardLayout =
keys.Forward = .KeyCode.Z
keys.Backward = .KeyCode.S
keys.Left = .KeyCode.Q
keys.Right = .KeyCode.D
keys.Up = .KeyCode.E
keys.Down = .KeyCode.X
forwardButton.Text =
backwardButton.Text =
leftButton.Text =
rightButton.Text =
upButton.Text =
downButton.Text =
azertyButton.Text =
azertyButton.BackgroundColor3 = ORANGE
azertyButton.TextColor3 = BLACK
qwertyButton.Text =
qwertyButton.BackgroundColor3 = DARK
qwertyButton.TextColor3 = WHITE
()
keyboardLayout =
keys.Forward = .KeyCode.W
keys.Backward = .KeyCode.S
keys.Left = .KeyCode.A
keys.Right = .KeyCode.D
keys.Up = .KeyCode.Space
keys.Down = .KeyCode.LeftControl
forwardButton.Text =
backwardButton.Text =
leftButton.Text =
rightButton.Text =
upButton.Text =
downButton.Text =
azertyButton.Text =
azertyButton.BackgroundColor3 = DARK
azertyButton.TextColor3 = WHITE
qwertyButton.Text =
qwertyButton.BackgroundColor3 = ORANGE
qwertyButton.TextColor3 = BLACK
displayNames = {
Forward = ,
Backward = ,
Left = ,
Right = ,
Up = ,
Down =
}
(button, keyName)
waitingForKey
waitingForKey = keyName
button.Text =
button.TextColor3 = ORANGE
(forwardButton.MouseButton1Click, ()
(forwardButton, )
)
(backwardButton.MouseButton1Click, ()
(backwardButton, )
)
(leftButton.MouseButton1Click, ()
(leftButton, )
)
(rightButton.MouseButton1Click, ()
(rightButton, )
)
(upButton.MouseButton1Click, ()
(upButton, )
)
(downButton.MouseButton1Click, ()
(downButton, )
)
(flyKeyButton.MouseButton1Click, ()
waitingForKey
waitingForKey =
flyKeyButton.Text =
flyKeyButton.TextColor3 = ORANGE
)
(flyButton.MouseButton1Click, ()
flying
()
()
)
(settingsButton.MouseButton1Click, ()
main.Visible =
settings.Visible =
)
(closeSettings.MouseButton1Click, ()
settings.Visible =
main.Visible =
)
(azertyButton.MouseButton1Click, setAZERTY)
(qwertyButton.MouseButton1Click, setQWERTY)
(speedBox.FocusLost, ()
value = (speedBox.Text)
value
flySpeed = .(value, MIN_SPEED, MAX_SPEED)
flySpeed = DEFAULT_SPEED
speedBox.Text = (flySpeed)
)
(espButton.MouseButton1Click, ()
espEnabled = espEnabled
espButton.Text =
..
(espEnabled )
espButton.TextColor3 =
espEnabled LIGHT_ORANGE WHITE
()
)
(namesButton.MouseButton1Click, ()
playerNamesEnabled = playerNamesEnabled
namesButton.Text =
..
(playerNamesEnabled )
namesButton.TextColor3 =
playerNamesEnabled LIGHT_ORANGE WHITE
()
)
(skeletonButton.MouseButton1Click, ()
skeletonEnabled = skeletonEnabled
skeletonButton.Text =
..
(skeletonEnabled )
skeletonButton.TextColor3 =
skeletonEnabled LIGHT_ORANGE WHITE
()
)
(fpsButton.MouseButton1Click, ()
( fpsBoostEnabled)
)
(antiLagButton.MouseButton1Click, ()
( antiLagEnabled)
)
(rtxButton.MouseButton1Click, ()
( rtxEnabled)
)
(noclipButton.MouseButton1Click, ()
( noclipEnabled)
)
(Players.PlayerAdded, (player)
(player.CharacterAdded, ()
.()
espEnabled playerNamesEnabled skeletonEnabled
(player)
)
)
(Players.PlayerRemoving, (player)
(player)
)
_, player (Players:())
player ~= LocalPlayer
(player.CharacterAdded, ()
.()
espEnabled playerNamesEnabled skeletonEnabled
(player)
)
particleFolder = .()
particleFolder.Name =
particleFolder.Parent = gui
()
unloaded main.Visible
particle = .()
size = .(, )
particle.Size = .(, size, , size)
particle.BackgroundColor3 = ORANGE
particle.BackgroundTransparency =
particle.BorderSizePixel =
particle.ZIndex =
particle.Parent = particleFolder
(particle, )
side = .(, )
side ==
particle.Position = .(
.(),
,
,
-
)
side ==
particle.Position = .(
,
,
.(),
)
side ==
particle.Position = .(
.(),
,
,
)
particle.Position = .(
,
-,
.(),
)
target = .(
.(),
.(-, ),
.(),
.(-, )
)
tween = TweenService:(
particle,
TweenInfo.(
.(, ) / ,
.EasingStyle.Quad,
.EasingDirection.Out
),
{
Position = target,
BackgroundTransparency = ,
Size = .(, , , )
}
)
tween:()
tween.Completed:(()
particle
particle:()
)
.(()
unloaded
.(PARTICLE_INTERVAL)
unloaded main.Visible
i = ,
unloaded
()
.()
)
(UserInputService.InputBegan, (input, gameProcessed)
unloaded
input.UserInputType ~= .UserInputType.Keyboard
waitingForKey
selectedKey = waitingForKey
selectedKey ==
keys.Fly = input.KeyCode
flyKeyButton.Text =
.. input.KeyCode.Name
flyKeyButton.TextColor3 = WHITE
keys[selectedKey] = input.KeyCode
keyButtons[selectedKey].Text =
displayNames[selectedKey] ..
..
input.KeyCode.Name
keyButtons[selectedKey].TextColor3 = WHITE
waitingForKey =
gameProcessed
input.KeyCode == .KeyCode.LeftControl
input.KeyCode == .KeyCode.RightControl
guiHidden = guiHidden
main.Visible = guiHidden
guiHidden
settings.Visible =
input.KeyCode == keys.Fly
flying
()
()
)
()
unloaded
unloaded =
()
noclipConnection
noclipConnection:()
noclipConnection =
noclipEnabled =
character
_, object (character:())
object:()
object.CanCollide =
player (espObjects)
(player)
.(espObjects)
()
Lighting.GlobalShadows = originalLighting.GlobalShadows
Lighting.FogEnd = originalLighting.FogEnd
Lighting.Brightness = originalLighting.Brightness
Lighting.ExposureCompensation =
originalLighting.ExposureCompensation
Lighting.Ambient = originalLighting.Ambient
Lighting.OutdoorAmbient = originalLighting.OutdoorAmbient
Lighting.ClockTime = originalLighting.ClockTime
_, object (:())
object:()
original =
object:()
original
object.Rate = original
object:(
,
)
object:()
original =
object:(
)
original
object.Lifetime = original
object:(
,
)
particleFolder
particleFolder:()
()
gui
gui:()
(unloadButton.MouseButton1Click, unload)
()
()
()you will see by yourself :) ( Only For PC )

Universal