Run it
Copy the script and paste it into your executor.
RunService = :()
UserInputService = :()
Players = :()
player = Players.LocalPlayer
=
START_ENABLED =
DEFAULT_KEY = .KeyCode.K
DEFAULT_RANGE =
AUTOCLOSE_GUI_SEC =
LOOP_INTERVAL =
SPAM_WAIT =
enabled = START_ENABLED
range = DEFAULT_RANGE
hotkey = DEFAULT_KEY
loopRunning =
loopThread =
original_firetouch =
patchedTools = {}
(...)
spamTask =
spamActive =
()
p = Players:()
tool = player.Character player.Character:()
anyTarget =
tool tool:()
i = , #p
other = p[i]
other ~= player
v = other.Character
v v:() v.Humanoid.Health > v:()
ok, dist = (()
player:(v.HumanoidRootPart.Position)
)
ok dist dist <= range
anyTarget =
_, part , v:()
part:()
(()
(tool.Handle, part, )
(tool.Handle, part, )
)
anyTarget tool tool.Parent == player.Character enabled
spamActive
spamActive =
spamTask = .(()
enabled spamActive tool tool.Parent == player.Character
(() tool:() )
.(SPAM_WAIT)
)
spamActive =
spamTask =
()
loopRunning
loopRunning =
loopThread = .(()
loopRunning
enabled
(doRangeHit)
.(LOOP_INTERVAL)
)
()
loopRunning =
loopThread =
(tool)
tool patchedTools[tool]
ok, orig = (() tool.Activate )
ok
patchedTools[tool] = {origActivate = orig}
(()
tool.Activate = ()
)
(tool)
tool patchedTools[tool]
data = patchedTools[tool]
(()
tool.Activate = data.origActivate
)
patchedTools[tool] =
()
backpack = player:()
backpack
_, t (backpack:())
t:() (t)
player.Character
_, t (player.Character:())
t:() (t)
()
tool, _ (patchedTools)
(tool)
()
enabled =
original_firetouch = original_firetouch
()
()
(() player:(, ) )
()
()
enabled =
= noop_firetouch
()
spamActive =
spamTask =
()
(() player:(, ) )
()
.killSwitchEnable = enableNow
.killSwitchDisable = disableNow
.killSwitchToggle = () enabled () ()
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = player:()
frame = .()
frame.Size = .(,,,)
frame.Position = .(,,,)
frame.BackgroundTransparency =
frame.Parent = screenGui
frame.Active =
frame.Draggable =
title = .()
title.Size = .(,,,)
title.Position = .(,,,)
title.BackgroundTransparency =
title.Text =
title.Font = .Font.GothamBold
title.TextScaled =
title.Parent = frame
status = .()
status.Size = .(,,,)
status.Position = .(,,,)
status.BackgroundTransparency =
status.Text =
status.TextScaled =
status.Font = .Font.Gotham
status.TextSize =
status.TextXAlignment = .TextXAlignment.Left
status.Parent = frame
toggleBtn = .()
toggleBtn.Size = .(,,,)
toggleBtn.Position = .(,,,)
toggleBtn.Text =
toggleBtn.Font = .Font.GothamBold
toggleBtn.TextScaled =
toggleBtn.Parent = frame
rangeLabel = .()
rangeLabel.Size = .(,,,)
rangeLabel.Position = .(,,,)
rangeLabel.BackgroundTransparency =
rangeLabel.Font = .Font.Gotham
rangeLabel.TextSize =
rangeLabel.TextXAlignment = .TextXAlignment.Left
rangeLabel.Parent = frame
rangeBox = .()
rangeBox.Size = .(,,,)
rangeBox.Position = .(,,,)
rangeBox.Text = (range)
rangeBox.Font = .Font.Gotham
rangeBox.TextSize =
rangeBox.ClearTextOnFocus =
rangeBox.Parent = frame
keyLabel = .()
keyLabel.Size = .(,,,)
keyLabel.Position = .(,,,)
keyLabel.BackgroundTransparency =
keyLabel.Font = .Font.Gotham
keyLabel.TextSize =
keyLabel.TextXAlignment = .TextXAlignment.Left
keyLabel.Parent = frame
keyBox = .()
keyBox.Size = .(,,,)
keyBox.Position = .(,,,)
keyBox.Text = (hotkey.Name)
keyBox.Font = .Font.Gotham
keyBox.TextSize =
keyBox.ClearTextOnFocus =
keyBox.Parent = frame
()
status.Text = ():(enabled , (range), (hotkey.Name))
enabled
frame.BackgroundColor3 = .(,,)
frame.BackgroundColor3 = .(,,)
toggleBtn.Activated:(()
enabled () ()
()
)
rangeBox.FocusLost:((enter)
enter
v = (rangeBox.Text)
v v >
range = v
rangeBox.Text = (range)
()
)
keyBox.FocusLost:((enter)
enter
text = keyBox.Text:():(,)
ok, enum = (() .KeyCode[text] )
ok enum
hotkey = enum
keyBox.Text = (hotkey.Name)
()
)
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == hotkey
enabled () ()
()
)
player.CharacterAdded:((char)
enabled
()
()
()
()
)
(container)
container
container.ChildAdded:((child)
child:()
enabled (child)
)
(player:())
player.Character (player.Character)
AUTOCLOSE_GUI_SEC >
(AUTOCLOSE_GUI_SEC, ()
screenGui screenGui.Parent screenGui.Enabled =
)
attr = player:()
attr ~=
enabled = (attr == )
enabled = START_ENABLED
enabled
()
()
()
Kill aura adjustable

Universal