Run it
Copy the script and paste it into your executor.
p = .Players.LocalPlayer
(()
fe=.FilteringEnabled
fe=
fe=()
)
char = p.Character
hed = char.Head
hes = .Players.LocalPlayer.Character.Humanoid
Class_Name=.
player = :().LocalPlayer
rightclone = .()
rightclone.Name =
rightclone.C0 = .(, , , , , , , , , -, -, -)
rightclone.C1 = .(-, , , , , , , , , -, -, -)
leftclone = .()
leftclone.Name =
leftclone.C0 = .(-, , , -, -, -, , , , , , )
leftclone.C1 = .(, , , -, -, -, , , , , , )
leftlegclone = .()
leftlegclone.Name =
leftlegclone.C0 = .(-, -, , -, -, -, , , , , , )
leftlegclone.C1 = .(-, , , -, -, -, , , , , , )
rightlegclone = .()
rightlegclone.Name =
rightlegclone.C0 = .(, -, , , , , , , , -, -, -)
rightlegclone.C1 = .(, , , , , , , , , -, -, -)
torsoclone = .()
torsoclone.Name =
torsoclone.C0 = .(, , , -, -, -, , , , , , )
torsoclone.C1 = .(, , , -, -, -, , , , , , )
mouse = player:()
rag1 =
rag2 =
firsttime =
firsttime2 =
firsttime3 =
firsttime4 =
firsttime5 =
childlock =
plr = .Players.LocalPlayer
bonnie = .(,)
bonnie.Volume =
bonnie.Looped =
bonnie.Pitch =
bonnie.SoundId =
bonnie:()
math1 = .(,)
math1 = math1+(.(,)/)
math2 = .(,)
math2 = math2+(.(,)/)
math3 = .(,)
math3 = math3+(.(,)/)
math4 = .(,)
math4 = math4+(.(,)/)
answer = (math4+(math1*math3))/(math1*math2)
answer = .((answer*)+)
answer = answer/
(..answer)
(Class_Name..)
rekt = {}
Nuee = .()
Customize = .()
Frame = .()
TextLabel = .()
Frame_2 = .()
Frame_3 = .()
ImageLabel = .()
R = .()
G = .()
B = .()
TextLabel_2 = .()
TextLabel_3 = .()
TextLabel_4 = .()
Slider = .()
Slidee = .()
ChildLock = .()
TextLabel_5 = .()
mathz = .()
TextBox = .()
Black = .()
fps = .()
Nuee.Name =
Nuee.ResetOnSpawn =
(()
Nuee.Parent = player.PlayerGui
)
Customize.Name =
Customize.Parent = Nuee
Customize.BackgroundColor3 = .(, , )
Customize.BorderSizePixel =
Customize.Position = .(, , , )
Customize.Size = .(, , , )
Customize.Font = .Font.SourceSans
Customize.FontSize = .FontSize.Size14
Customize.Text =
Customize.TextColor3 = .(, , )
Customize.TextScaled =
Customize.TextSize =
Customize.TextWrapped =
Frame.Parent = Customize
Frame.BackgroundColor3 = .(, , )
Frame.BorderSizePixel =
Frame.Position = .(, , , )
Frame.Size = .(, , , )
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = .(, , )
TextLabel.BackgroundTransparency =
TextLabel.Position = .(, , , )
TextLabel.Size = .(, , , )
TextLabel.Font = .Font.SourceSansLight
TextLabel.FontSize = .FontSize.Size14
TextLabel.Text =
TextLabel.TextColor3 = .(, , )
TextLabel.TextScaled =
TextLabel.TextSize =
TextLabel.TextWrapped =
TextLabel.TextXAlignment = .TextXAlignment.Right
Frame_2.Parent = TextLabel
Frame_2.BackgroundColor3 = .(, , )
Frame_2.BorderSizePixel =
Frame_2.Position = .(, , , )
Frame_2.Size = .(, , , )
Frame_2.SizeConstraint = .SizeConstraint.RelativeYY
Frame_3.Parent = Frame
Frame_3.BackgroundColor3 = .(, , )
Frame_3.BackgroundTransparency =
Frame_3.BorderSizePixel =
Frame_3.Position = .(, , , )
Frame_3.Size = .(, , , )
Frame_3.SizeConstraint = .SizeConstraint.RelativeYY
ImageLabel.Parent = Frame_3
ImageLabel.BackgroundColor3 = .(, , )
ImageLabel.BackgroundTransparency =
ImageLabel.Size = .(, , , )
ImageLabel.Image =
R.Name =
R.Parent = Frame_3
R.BackgroundColor3 = .(, , )
R.BorderSizePixel =
R.Position = .(, , , )
R.Size = .(, , , )
R.Font = .Font.SourceSans
R.FontSize = .FontSize.Size14
R.Text =
R.TextColor3 = .(, , )
R.TextScaled =
R.TextSize =
R.TextWrapped =
R.TextXAlignment = .TextXAlignment.Left
G.Name =
G.Parent = Frame_3
G.BackgroundColor3 = .(, , )
G.BorderSizePixel =
G.Position = .(, , , )
G.Size = .(, , , )
G.Font = .Font.SourceSans
G.FontSize = .FontSize.Size14
G.Text =
G.TextColor3 = .(, , )
G.TextScaled =
G.TextSize =
G.TextWrapped =
G.TextXAlignment = .TextXAlignment.Left
B.Name =
B.Parent = Frame_3
B.BackgroundColor3 = .(, , )
B.BorderSizePixel =
B.Position = .(, , , )
B.Size = .(, , , )
B.Font = .Font.SourceSans
B.FontSize = .FontSize.Size14
B.Text =
B.TextColor3 = .(, , )
B.TextScaled =
B.TextSize =
B.TextWrapped =
B.TextXAlignment = .TextXAlignment.Left
TextLabel_2.Parent = Frame_3
TextLabel_2.BackgroundColor3 = .(, , )
TextLabel_2.BackgroundTransparency =
TextLabel_2.Position = .(, , , )
TextLabel_2.Size = .(, , , )
TextLabel_2.Font = .Font.SourceSansLight
TextLabel_2.FontSize = .FontSize.Size14
TextLabel_2.Text =
TextLabel_2.TextColor3 = .(, , )
TextLabel_2.TextScaled =
TextLabel_2.TextSize =
TextLabel_2.TextWrapped =
TextLabel_3.Parent = Frame_3
TextLabel_3.BackgroundColor3 = .(, , )
TextLabel_3.BackgroundTransparency =
TextLabel_3.Position = .(, , , )
TextLabel_3.Size = .(, , , )
TextLabel_3.Font = .Font.SourceSansLight
TextLabel_3.FontSize = .FontSize.Size14
TextLabel_3.Text =
TextLabel_3.TextColor3 = .(, , )
TextLabel_3.TextScaled =
TextLabel_3.TextSize =
TextLabel_3.TextWrapped =
TextLabel_4.Parent = Frame_3
TextLabel_4.BackgroundColor3 = .(, , )
TextLabel_4.BackgroundTransparency =
TextLabel_4.Position = .(, , , )
TextLabel_4.Size = .(, , , )
TextLabel_4.Font = .Font.SourceSansLight
TextLabel_4.FontSize = .FontSize.Size14
TextLabel_4.Text =
TextLabel_4.TextColor3 = .(, , )
TextLabel_4.TextScaled =
TextLabel_4.TextSize =
TextLabel_4.TextWrapped =
Slider.Name =
Slider.Parent = Frame
Slider.BackgroundColor3 = .(, , )
Slider.Position = .(, , , )
Slider.Size = .(, , , )
Slidee.Name =
Slidee.Parent = Slider
Slidee.AnchorPoint = .(, )
Slidee.BackgroundColor3 = .(, , )
Slidee.BorderSizePixel =
Slidee.Size = .(, , , )
Slidee.ImageTransparency =
ChildLock.Name =
ChildLock.Parent = Frame
ChildLock.Active =
ChildLock.BackgroundColor3 = .(, , )
ChildLock.BackgroundTransparency =
ChildLock.BorderSizePixel =
ChildLock.Position = .(, , , )
ChildLock.Size = .(, , , )
ChildLock.ZIndex =
TextLabel_5.Parent = ChildLock
TextLabel_5.BackgroundColor3 = .(, , )
TextLabel_5.BackgroundTransparency =
TextLabel_5.BorderSizePixel =
TextLabel_5.Position = .(, , , )
TextLabel_5.Size = .(, , , )
TextLabel_5.ZIndex =
TextLabel_5.Font = .Font.SourceSans
TextLabel_5.FontSize = .FontSize.Size14
TextLabel_5.Text =
TextLabel_5.TextColor3 = .(, , )
TextLabel_5.TextScaled =
TextLabel_5.TextSize =
TextLabel_5.TextWrapped =
mathz.Name =
mathz.Parent = ChildLock
mathz.BackgroundColor3 = .(, , )
mathz.BackgroundTransparency =
mathz.Position = .(, , , )
mathz.Size = .(, , , )
mathz.ZIndex =
mathz.Font = .Font.SourceSans
mathz.FontSize = .FontSize.Size14
mathz.Text = math1....math2....math3....math4
mathz.TextColor3 = .(, , )
mathz.TextScaled =
mathz.TextSize =
mathz.TextWrapped =
fps.Name =
fps.Parent = Frame
fps.BackgroundColor3 = .(, , )
fps.BackgroundTransparency =
fps.Size = .(, , , )
fps.ZIndex =
fps.Font = .Font.SourceSansLight
fps.FontSize = .FontSize.Size14
fps.Text =
fps.TextColor3 = .(, , )
fps.TextScaled =
fps.TextSize =
fps.TextWrapped =
fps.TextXAlignment = .TextXAlignment.Left
TextBox.Parent = ChildLock
TextBox.BackgroundColor3 = .(, , )
TextBox.BorderSizePixel =
TextBox.Position = .(, , , )
TextBox.Size = .(, , , )
TextBox.ZIndex =
TextBox.Font = .Font.SourceSans
TextBox.FontSize = .FontSize.Size14
TextBox.Text =
TextBox.TextColor3 = .(, , )
TextBox.TextScaled =
TextBox.TextSize =
TextBox.TextWrapped =
TextBox.TextXAlignment = .TextXAlignment.Left
Black.Size = .(,,,)
Black.BackgroundTransparency =
Black.BorderSizePixel =
Black.BackgroundColor3 = .(,,)
Black.Parent = Frame_3
TextBox.FocusLost:(()
TextBox.Text == (answer) TextBox.Text == ..(answer) TextBox.Text == ..(answer) TextBox.Text == ..(answer) TextBox.Text == ..(answer) TextBox.Text == (answer).. TextBox.Text == (answer).. TextBox.Text == (answer).. TextBox.Text == (answer)..
ChildLock:()
childlock =
(,)
)
mousedown =
mouse.Button1Down:(()
mousedown =
)
mouse.Button1Up:(()
mousedown =
slidee =
)
Slidee.MouseButton1Down:(()
slidee =
)
Slidee.MouseButton1Up:(()
slidee =
)
mouse.Move:(()
mousedown
mouse.X >= ImageLabel.AbsolutePosition.X mouse.X <= ImageLabel.AbsolutePosition.X+ ImageLabel.AbsoluteSize.X mouse.Y >= ImageLabel.AbsolutePosition.Y mouse.Y <= ImageLabel.AbsolutePosition.Y+ ImageLabel.AbsoluteSize.Y
newX = ImageLabel.AbsoluteSize.X-(mouse.X-ImageLabel.AbsolutePosition.X)
newY = ImageLabel.AbsoluteSize.Y-(mouse.Y-ImageLabel.AbsolutePosition.Y)
newcolor = .(newX/ImageLabel.AbsoluteSize.X,newY/ImageLabel.AbsoluteSize.Y,Black.Transparency)
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = ..math.(*newcolor.r)....math.(*newcolor.g)....math.(*newcolor.b)..
slidee
ree = mouse.X
ree < Slider.AbsolutePosition.X
ree = Slider.AbsolutePosition.X
ree > Slider.AbsolutePosition.X+Slider.AbsoluteSize.X
ree = Slider.AbsolutePosition.X+Slider.AbsoluteSize.X
Slidee.Position = .(,ree-Slider.AbsolutePosition.X,,)
Black.Transparency = -(Slidee.Position.X.Offset/Slider.AbsoluteSize.X)
)
R.FocusLost:(()
R.Text ~=
(R.Text)
(R.Text) >
R.Text =
newcolor = .((R.Text/),Frame_2.BackgroundColor3.g,Frame_2.BackgroundColor3.b)
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = ..math.(*newcolor.r)....math.(*newcolor.g)....math.(*newcolor.b)..
R.Text =
)
G.FocusLost:(()
G.Text ~=
(G.Text)
(G.Text) >
G.Text =
newcolor = .(Frame_2.BackgroundColor3.r,(G.Text/),Frame_2.BackgroundColor3.b)
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = ..math.(*newcolor.r)....math.(*newcolor.g)....math.(*newcolor.b)..
G.Text =
)
B.FocusLost:(()
B.Text ~=
(B.Text)
(B.Text) >
B.Text =
newcolor = .(Frame_2.BackgroundColor3.r,Frame_2.BackgroundColor3.g,(B.Text/))
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = ..math.(*newcolor.r)....math.(*newcolor.g)....math.(*newcolor.b)..
B.Text =
)
open =
opening =
Customize.MouseButton1Click:(()
opening ==
open ==
open =
opening =
Customize:(.(, , , ),.EasingDirection.Out,.EasingStyle.Quint,)
()
opening =
open =
opening =
Customize:(.(, , , ),.EasingDirection.Out,.EasingStyle.Quint,)
()
opening =
)
Frame_2.BackgroundColor3 = .(,,)
(part)
i,v (part:())
v:() v:()
(msg,remove)
coru= .(()
i,v (Nuee:())
v:() v:()
msg
TextLabel = .()
Frame = .()
TextLabel.Parent = Nuee
TextLabel.BackgroundColor3 = .(, , )
TextLabel.BorderSizePixel =
TextLabel.Position = .(, , , -)
TextLabel.Size = .(, , , )
TextLabel.Font = .Font.SourceSans
TextLabel.FontSize = .FontSize.Size60
TextLabel.TextColor3 = .(, , )
TextLabel.TextSize =
TextLabel.Transparency =
TextLabel.TextScaled =
TextLabel.TextYAlignment = .TextYAlignment.Top
TextLabel.Text =
TextLabel.TextXAlignment = .TextXAlignment.Left
Frame.Parent = TextLabel
Frame.BackgroundColor3 = .(, , )
Frame.BorderSizePixel =
Frame.Transparency =
Frame.Position = .(, , ,)
Frame.Size = .(, , , )
i=,
TextLabel.Transparency = TextLabel.Transparency-
TextLabel.Position = TextLabel.Position+.(,,,)
Frame.Transparency = Frame.Transparency-
()
i=,#msg
TextLabel.Text = .(msg,,i)
()
()
remove ~=
i=,
TextLabel.Transparency = TextLabel.Transparency+
TextLabel.Position = TextLabel.Position-.(,,,)
Frame.Transparency = Frame.Transparency+
()
TextLabel:()
)
()
wowgoodphysOCS =
wowgoodphysOCS
(,)
(,)
()
handProperties = {
{, };
{,};
{,};
}
shinProperties = {
{, };
{, };
{, -};
}
footProperties = {
{, };
{, };
{, -};
}
(frick,OwO)
frick.Parent ~= frick.Parent.Parent ~=
reeee = .(()
thing = .(,)
thing.Size = .(,,)
thing.CFrame = frick.CFrame
thing.Transparency =
thing.BrickColor = BrickColor.(Frame_2.BackgroundColor3)
thing.Material = .Material.SmoothPlastic
thing.Name =
thing.CanCollide =
thing:()
rawrxd = .(,thing)
rawrxd.Force = frick.CFrame.upVector*(.()*)+.(.(-, )/,,)
coru = .(()
()
rawrxd:()
)
()
ree = .(,thing)
OwO ~=
ree.Color = ColorSequence.({ColorSequenceKeypoint.(,Frame_2.BackgroundColor3),ColorSequenceKeypoint.(,Frame_2.BackgroundColor3)})
ree.Color = ColorSequence.({ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,))})
ree.Size = NumberSequence.({NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)})
ree.Texture =
ree.Lifetime = NumberRange.()
ree.Rate =
ree.LockedToPart =
ree.Speed = NumberRange.(, )
thing.Touched:((tou)
tou.Parent tou.Parent:() == tou.Parent.Parent:() == tou.Parent:() == tou.Name ~= tou.Parent.Name ~= tou.Parent.Name ~= tou.Parent ~= player.Character tou.Parent.ClassName ~= tou.Parent.Name ~= tou.Parent.Name ~= tou.Name ~= tou.Name ~= tou.Name ~= tou.Parent.Name ~=
pos = .(thing.Position.X,(tou.Position.Y+(tou.Size.Y/))+,thing.Position.Z)
Point1 = pos-.(,,)
Point2 = pos+.(,,)
Region = Region3.(Point1,Point2)
_,Part (.Workspace:(Region,,.huge))
Part.Name ==
tou = Part
thing:()
tou.Name ==
tou.Size.X <
(()
tou.Sound:()
)
reee = tou.CFrame
tou.Transparency > -
tou.Transparency = tou.Transparency -
tou.Size.X <
tou.Size = tou.Size+.(,,)
tou.CFrame = reee
tou.CanCollide ==
bloodlol = .(,)
sound = .(,bloodlol)
sound.SoundId =
sound.Volume =
sound:()
bloodlol.Size=.(,,)
bloodlol.Name =
bloodlol.Anchored =
bloodlol.CanCollide =
bloodlol.Material = .Material.SmoothPlastic
OwO ~=
bloodlol.Color = Frame_2.BackgroundColor3
bloodlol.Color = .(,,)
cyl = .(,bloodlol)
cyl.Scale = .(,,)
bloodlol.CFrame = .(pos)
coru=.(()
bloodlol.Parent ~=
bloodlol.Transparency <
bloodlol.Transparency = bloodlol.Transparency+
bloodlol:()
()
)
()
)
coru = .(()
()
thing:()
)
()
)
()
()
(char)
found =
(()
char:():(.HumanoidStateType.Physics)
)
i,v (rekt)
v == char
found =
found ==
.(rekt,char)
(char)
i,v (rekt)
v == char
v:() v:().Health>
v:():(.HumanoidStateType.Running)
v:().PlatformStand =
v:().Sit =
v:().Jump =
v:().JumpPower =
v:().WalkSpeed =
v:().Name =
.(rekt,i)
(root,callback,i)
i= i
_,v (root:())
i = i +
(i,v)
#v:() >
i = (v,callback,i)
i
(character, part0, part1, attachmentName, className, properties)
:():(character.Name)
:():()
kill = :():()
i = ,
(()
kill:(:():(character.Name))
)
character:(..part1.Name) ==
character:()
character.HumanoidRootPart.CanCollide =
i,v (character:())
v:() (v.MeshId == v.MeshId == v.MeshId == )
v.Size = .(,,)
(character, (_,v)
v:() v.Parent.Name ~=
v.Axis = .(, , )
v.SecondaryAxis = .(, , )
v.Rotation = .(, , )
)
part1:()
part1:():()
attachmentName ~=
attachmentName = attachmentName..
constraint = .(className..)
constraint.Attachment0 = part0:(attachmentName)
constraint.Attachment1 = part1:(attachmentName)
constraint.Name = ..part1.Name
character:().Health >
collidepart = .(,part1)
collidepart.Size = part1.Size/
.(.(part1.Name),)
.(.(part1.Name),)
collidepart.Size = part1.Size/
collidepart.Size = part1.Size/
collidepart.CanCollide =
collidepart.Name =
collidepart.Anchored =
collidepart.Transparency =
collidepart.CFrame = part1.CFrame
collidepart:()
attachment0 = .(,part1)
attachment1 = .(,collidepart)
attachment0 attachment1
constraint = .()
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled =
constraint.UpperAngle =
constraint.LowerAngle =
constraint.Parent = character
.(.(part1.Name),)
.(.(part1.Name),)
attachment0.Position = .(,,)
attachment0.Position = .(,,)
attachment0.Position = .(,-,)
_,propertyData ,properties {}
constraint[propertyData[]] = propertyData[]
constraint.Parent = character
(character,limbname,attached,heded)
(()
:():(character.Name)
:():()
kill = :():()
i = ,
(()
kill:(:():(character.Name))
)
limbname == character:() character:() character.Torso:() == character[limbname]:() ==
torsoatt = .(,character.Torso)
torsoatt.Name = limbname..
torsoatt.Position = .(,,-)
torsoatt.Axis = .(,,)
torsoatt.SecondaryAxis = .(,,)
limbatt = .(,character[limbname])
limbatt.Position = .(-, , -)
limbatt.Name = limbname..
limbatt.Axis = .(,,)
limbatt.SecondaryAxis = .(,,)
ballc = .(,character)
ballc.Name =
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
part1 = character[limbname]
character:().Health >
collidepart = .(,part1)
collidepart.Size = part1.Size/
collidepart.CanCollide =
collidepart.Name =
collidepart.Anchored =
collidepart.Transparency =
collidepart.CFrame = part1.CFrame
collidepart:()
attachment0 = .(,part1)
attachment1 = .(,collidepart)
attachment0 attachment1
constraint = .()
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled =
constraint.UpperAngle =
constraint.LowerAngle =
constraint.Parent = character
character.Torso:()
character.Torso:():()
limbname == character:() character:() character.Torso:() == character[limbname]:() ==
torsoatt = .(,character.Torso)
torsoatt.Name = limbname..
torsoatt.Position = .(-,,-)
torsoatt.Axis = .(,,)
torsoatt.SecondaryAxis = .(,,)
limbatt = .(,character[limbname])
limbatt.Position = .(-, , -)
limbatt.Name = limbname..
limbatt.Axis = .(,,)
limbatt.SecondaryAxis = .(,,)
ballc = .(,character)
ballc.Name =
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
part1 = character[limbname]
character:().Health >
collidepart = .(,part1)
collidepart.Size = part1.Size/
collidepart.CanCollide =
collidepart.Name =
collidepart.Anchored =
collidepart.Transparency =
collidepart.CFrame = part1.CFrame
collidepart:()
attachment0 = .(,part1)
attachment1 = .(,collidepart)
attachment0 attachment1
constraint = .()
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled =
constraint.UpperAngle =
constraint.LowerAngle =
constraint.Parent = character
character.Torso:()
character.Torso:():()
limbname == character:() character:() character.Torso:() == character[limbname]:() ==
(character)
torsoatt = .(,character.Torso)
torsoatt.Name = limbname..
torsoatt.Position = .(, -, -)
torsoatt.Axis = .(,,)
torsoatt.SecondaryAxis = .(,,)
limbatt = .(,character[limbname])
limbatt.Position = .(-, , -)
limbatt.Name = limbname..
limbatt.Axis = .(,,)
limbatt.SecondaryAxis = .(,,)
ballc = .(,character)
ballc.Name =
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
part1 = character[limbname]
character:().Health >
collidepart = .(,part1)
collidepart.Size = part1.Size/
collidepart.CanCollide =
collidepart.Name =
collidepart.Anchored =
collidepart.Transparency =
collidepart.CFrame = part1.CFrame
collidepart:()
attachment0 = .(,part1)
attachment1 = .(,collidepart)
attachment0 attachment1
constraint = .()
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled =
constraint.UpperAngle =
constraint.LowerAngle =
constraint.Parent = character
character.Torso:()
character.Torso:():()
limbname == character:() character:() character.Torso:() == character[limbname]:() ==
(character)
torsoatt = .(,character.Torso)
torsoatt.Name = limbname..
torsoatt.Position = .(-, -, -)
torsoatt.Axis = .(,,)
torsoatt.SecondaryAxis = .(,,)
limbatt = .(,character[limbname])
limbatt.Position = .(-, , -)
limbatt.Name = limbname..
limbatt.Axis = .(,,)
limbatt.SecondaryAxis = .(,,)
ballc = .(,character)
ballc.Name =
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
part1 = character[limbname]
character:().Health >
collidepart = .(,part1)
collidepart.Size = part1.Size/
collidepart.CanCollide =
collidepart.Name =
collidepart.Anchored =
collidepart.Transparency =
collidepart.CFrame = part1.CFrame
collidepart:()
attachment0 = .(,part1)
attachment1 = .(,collidepart)
attachment0 attachment1
constraint = .()
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled =
constraint.UpperAngle =
constraint.LowerAngle =
constraint.Parent = character
character.Torso:()
character.Torso:():()
limbname == limbname == character:() character:() character.Head:() ==
character:()
character:().Health =
character:().Health > ()
character:()
character.HumanoidRootPart:()
:():(character,)
_,child ,character:()
child:()
_,part ,child:()
part:()
_,c (part:())
c:() c:()
attachment1 = part:()
attachment0 = (character,attachment1.Name)
attachment0 attachment1
constraint = .()
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled =
constraint.UpperAngle =
constraint.LowerAngle =
constraint.Parent = character
i,v (character:())
v:() v:()
_,c (v:())
c.Name == c:()
character.Torso:()
character.Torso.Neck:()
character:()
collidepart = .(,character.Torso)
collidepart.Size = character.Torso.Size/
collidepart.CanCollide =
collidepart.Name =
collidepart.Anchored =
collidepart.Transparency =
collidepart.CFrame = character.Torso.CFrame
collidepart:()
attachment0 = .(,character.Torso)
attachment1 = .(,collidepart)
attachment0 attachment1
constraint = .()
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled =
constraint.UpperAngle =
constraint.LowerAngle =
constraint.Parent = character
character:() character:()
character.Torso:() ==
neck = .(,character.Torso)
neck.Name =
neck.Position = .(, , )
(character,character.Torso, character.Head, , , {
{,};
{,};
{,-};
})
attached ~=
(character, )
(character, )
(()
ayybleed = .(,character)
ayybleed.Size = .(character.Torso.Size.X,,character.Torso.Size.Z)
ayybleed.Transparency =
ayybleed.CanCollide =
ayybleed.CFrame = character.Torso.CFrame
ayybleed:()
attachment1 = .(,ayybleed)
attachment1.Position = .(,-character.Torso.Size.Y/,)
attachment1.Orientation = .(, , -)
attachment0 = .(,character.Torso)
attachment0 attachment1
constraint = .()
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled =
constraint.UpperAngle =
constraint.LowerAngle =
constraint.Parent = character
bleedBLEED= .(()
(ayybleed)
)
()
)
(character, )
(character, )
)
(character,attachmentName)
_,child ,character:()
attachment = child:(attachmentName)
attachment
attachment
(character,partname,attached,heded)
heded ~=
neck = .(,character.Head)
neck.Name =
neck.Position = .(,-,)
force = .(,character.Head)
force.Force = .(,,)
:():(force,)
(()
asdf = .(,character.Head)
asdf.Position = .(,-character.Head.Size.Y/,)
last = asdf
i=,
bONE = .(,character)
bONE.BrickColor = BrickColor.()
bONE.Size = .(,,)
bONE.CFrame = character.Head.CFrame+(character.Head.CFrame.upVector*-(i/))
lole = .(,bONE)
hangurself = .(,bONE)
hangurself.Attachment0 = lole
hangurself.Attachment1 = last
hangurself.Visible =
hangurself.Thickness =
hangurself.Color = BrickColor.()
hangurself.Length =
last = lole
bleedee = .(,character.Head)
bleedee.Size = .(,,)
bleedee.CanCollide =
bleedee.Color = Frame_2.BackgroundColor3
bleedee.CFrame = character.Head.CFrame
mehs = .(,bleedee)
bleedee:()
attachment1 = .(,bleedee)
attachment1.Position = .(,character.Head.Size.Y/,)
attachment1.Orientation = .(,,)
attachment0 = .(,character.Head)
attachment0 attachment1
constraint = .()
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled =
constraint.UpperAngle =
constraint.LowerAngle =
constraint.Parent = character
(()
(bleedee)
)
)
thing =
character:(thing) ==
thing =
(()
bleedee = .(,character[thing])
bleedee.Size = .(,,)
bleedee.CanCollide =
bleedee.Color = Frame_2.BackgroundColor3
bleedee.CFrame = character[thing].CFrame
mehs = .(,bleedee)
bleedee:()
attachment1 = .(,bleedee)
attachment1.Position = .(,-character[thing].Size.Y/,)
attachment1.Orientation = .(,,)
attachment0 = .(,character[thing])
attachment0 attachment1
constraint = .()
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled =
constraint.UpperAngle =
constraint.LowerAngle =
constraint.Parent = character
(()
(bleedee)
)
)
(()
.PGSPhysicsSolverEnabled ==
.PGSPhysicsSolverEnabled =
)
partname ==
character:()
partname =
partname =
attached ==
character:()
(()
character.UpperTorso.WaistRigAttachment:()
)
(()
ayybleed = .(,character)
ayybleed.Size = .(character.UpperTorso.Size.X,,character.UpperTorso.Size.Z)
ayybleed.Transparency =
ayybleed.CanCollide =
ayybleed.CFrame = character.UpperTorso.CFrame
ayybleed:()
ayybleed.Name =
attachment1 = .(,ayybleed)
attachment1.Position = .(,-character.UpperTorso.Size.Y/,)
attachment1.Orientation = .(,,)
attachment0 = .(,character.UpperTorso)
attachment0 attachment1
constraint = .()
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled =
constraint.UpperAngle =
constraint.LowerAngle =
constraint.Parent = character
bleedBLEED= .(()
(ayybleed)
)
()
)
(()
ayybleed = .(,character)
ayybleed.Size = .(character.LowerTorso.Size.X-,,character.LowerTorso.Size.Z-)
ayybleed.Transparency =
ayybleed.CanCollide =
ayybleed.CFrame = character.LowerTorso.CFrame
ayybleed:()
ayybleed.Name =
attachment1 = .(,ayybleed)
attachment1.Position = .(,-character.LowerTorso.Size.Y/,)
attachment1.Orientation = .(,,)
attachment0 = .(,character.LowerTorso)
attachment0 attachment1
constraint = .()
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled =
constraint.UpperAngle =
constraint.LowerAngle =
constraint.Parent = character
bleedBLEED= .(()
(ayybleed)
)
()
)
(()
thang =
character:()
thang =
ayybleed = .(,character)
ayybleed.Size = .(character[thang].Size.X-,,character[thang].Size.Z-)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material = .Material.SmoothPlastic
ayybleed.Name =
ayybleed.CanCollide =
ayybleed.Transparency =
ayybleed.CFrame = character[thang].CFrame
ayybleed:()
attachment1 = .(,ayybleed)
attachment1.Position = .(,(character[thang].Size.Y/)-,)
attachment1.Orientation = .(,,)
attachment0 = .(,character[thang])
attachment0 attachment1
constraint = .()
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled =
constraint.UpperAngle =
constraint.LowerAngle =
constraint.Parent = character
)
(()
ree = character.LowerTorso
thang =
ayybleed = .(,character)
ayybleed.Size = .(character[thang].Size.X-,,character[thang].Size.Z-)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material = .Material.SmoothPlastic
ayybleed.Name =
ayybleed.CanCollide =
ayybleed.Transparency =
ayybleed.CFrame = character[thang].CFrame
ayybleed:()
attachment1 = .(,ayybleed)
attachment1.Position = .(,(-character[thang].Size.Y/)+,)
attachment1.Orientation = .(,,)
attachment0 = .(,character[thang])
attachment0 attachment1
constraint = .()
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled =
constraint.UpperAngle =
constraint.LowerAngle =
constraint.Parent = character
)
(()
ree = character[]
thang =
ayybleed = .(,character)
ayybleed.Size = .(character[thang].Size.X-,,character[thang].Size.Z-)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material = .Material.SmoothPlastic
ayybleed.Name =
ayybleed.CanCollide =
ayybleed.Transparency =
ayybleed.CFrame = character[thang].CFrame
ayybleed:()
attachment1 = .(,ayybleed)
attachment1.Position = .(,(-character[thang].Size.Y/)+,)
attachment1.Orientation = .(,,)
attachment0 = .(,character[thang])
attachment0 attachment1
constraint = .()
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled =
constraint.UpperAngle =
constraint.LowerAngle =
constraint.Parent = character
)
(()
ree = character[]
thang =
ayybleed = .(,character)
ayybleed.Size = .(character[thang].Size.X-,,character[thang].Size.Z-)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material = .Material.SmoothPlastic
ayybleed.Name =
ayybleed.CanCollide =
ayybleed.Transparency =
ayybleed.CFrame = character[thang].CFrame
ayybleed:()
attachment1 = .(,ayybleed)
attachment1.Position = .(,(-character[thang].Size.Y/)+,)
attachment1.Orientation = .(,,)
attachment0 = .(,character[thang])
attachment0 attachment1
constraint = .()
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled =
constraint.UpperAngle =
constraint.LowerAngle =
constraint.Parent = character
)
partname=
partname == partname == partname ==
character:() character:()
(character,character.RightLowerArm, character.RightHand, , , handProperties)
character:() character:()
(character, character.UpperTorso, character[], , )
character:() character:()
(character, character.RightUpperArm, character.RightLowerArm, , )
partname == partname == partname ==
character:() character:()
(character,character.LeftLowerArm, character.LeftHand, , , handProperties)
character:() character:()
(character, character.UpperTorso, character[], , )
character:() character:()
(character, character.LeftUpperArm, character.LeftLowerArm, , )
partname == partname == partname ==
(character)
character:() character:()
(character,character.RightUpperLeg, character.RightLowerLeg, , , shinProperties)
character:() character:()
(character,character.RightLowerLeg, character.RightFoot, , , footProperties)
character:() character:()
(character,character.LowerTorso, character.RightUpperLeg, , )
partname == partname == partname ==
(character)
character:() character:()
(character,character.LeftUpperLeg, character.LeftLowerLeg, , , shinProperties)
character:() character:()
(character,character.LeftLowerLeg, character.LeftFoot, , , footProperties)
character:() character:()
(character,character.LowerTorso, character.LeftUpperLeg, , )
partname == partname == partname ==
character:() character:().RigType == .HumanoidRigType.R15
character:()
character:().Health =
character:()
character.HumanoidRootPart:()
character:().Health > ()
:():(character,)
_,child ,character:()
child:()
_,part ,child:()
part:()
_,c (part:())
c:() c:()
attachment1 = part:()
attachment0 = (character,attachment1.Name)
attachment0 attachment1
constraint = .()
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled =
constraint.UpperAngle =
constraint.LowerAngle =
constraint.Parent = character
i,v (character:())
v:() v:()
_,c (v:())
c.Name == c:()
heded ==
(()
asdf = .(,character.Head)
asdf.Position = .(,-character.Head.Size.Y/,)
last = asdf
character.Head.Neck:()
character.Head.NeckRigAttachment:()
character.UpperTorso:():()
)
character:() character:()
(character,character.LowerTorso, character.UpperTorso, , , {
{,};
{,};
{,};
})
character:() character:()
(character,character.UpperTorso, character.Head, , , {
{,};
{,};
{,-};
})
handProperties = {
{, };
{,};
{,};
}
character:() character:()
(character,character.LeftLowerArm, character.LeftHand, , , handProperties)
character:() character:()
(character,character.RightLowerArm, character.RightHand, , , handProperties)
shinProperties = {
{, };
{, };
{, -};
}
character:() character:()
(character,character.LeftUpperLeg, character.LeftLowerLeg, , , shinProperties)
character:() character:()
(character,character.RightUpperLeg, character.RightLowerLeg, , , shinProperties)
footProperties = {
{, };
{, };
{, -};
}
character:() character:()
(character,character.LeftLowerLeg, character.LeftFoot, , , footProperties)
character:() character:()
(character,character.RightLowerLeg, character.RightFoot, , , footProperties)
character:() character:()
(character,character.UpperTorso, character.LeftUpperArm, , )
character:() character:()
(character,character.LeftUpperArm, character.LeftLowerArm, , )
character:() character:()
(character,character.UpperTorso, character.RightUpperArm, , )
character:() character:()
(character,character.RightUpperArm, character.RightLowerArm, , )
character:() character:()
(character,character.LowerTorso, character.LeftUpperLeg, , )
character:() character:()
(character,character.LowerTorso, character.RightUpperLeg, , )
character:()
character.HumanoidRootPart:()
(character,partname,attached,heded)
(character,partname,attached,heded)
(weld,part,endsize,endpos,amntime)
start = weld.C1
parent = weld.Parent
startsize = part.Size
particl = .()
particl.LightEmission =
particl.Color = ColorSequence.({ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))})
particl.LightInfluence =
particl.Size = NumberSequence.({NumberSequenceKeypoint.(, ), NumberSequenceKeypoint.(, )})
particl.Lifetime = NumberRange.(, )
particl.Rate =
particl.RotSpeed = NumberRange.(, )
particl.Speed = NumberRange.(, )
particl.SpreadAngle = .(, )
particl.Parent = part
i=,amntime*
weld.C1 = start:(endpos,i/(amntime*))
part.Size = startsize:(endsize,i/(amntime*))
weld.Parent = parent
()
particl.Enabled =
(weld,startpos,endpos,amntime,longatend)
waited =
i=,amntime*
longatend ==
startpos = weld.C0
weld.C0 = startpos:(endpos,i/(amntime*))
()
waited=waited+
()
usable =
working =
mode =
equipped =
char = player.Character
blademode =
swinging =
gettingeem =
MOAN =
sounding =
SLESH =
goteem =
grabbing =
grabbed =
grabweld =
aidsificating =
player.CharacterAdded:(()
usable
usable =
)
char ==
char:() == char:() == ()
badass = .(,char.Head)
badass.Name =
badass.EmitterSize = player.CameraMaxZoomDistance+
badass.MaxDistance = player.CameraMaxZoomDistance+
badass.Volume =
badass.Looped=
badass.SoundId =
handle = .(, char)
handle.BrickColor = BrickColor.()
handle.Material =
handle.CanCollide =
handle.Anchored =
handle.Shape =
handle.Size = .(, , )
handle.BackSurface =
handle.BottomSurface =
handle.FrontSurface =
handle.LeftSurface =
handle.RightSurface =
handle.TopSurface =
handle.Name =
hweld = .(, char.Torso)
hweld.Part0 = char.Torso
hweld.Part1 = handle
hweld.C0 = .(, -, ) * .(, .(), )
rdd =
()
rdd ==
rdd =
(()
(char,)
(char,)
(char,)
(char,)
)
(()
(char,)
(char,)
(char,)
(char,)
)
(char)
i,v (char:())
v.ChildAdded:((child)
rdd ==
child.Name ~= child.Name ~= child.Name ~= (child:() child:())
child ~= grabweld
(()
()
child:()
)
)
.(.(v.Name),)
v:(llision') then
v:FindFirstChild('Collision'):Destroy()
end
end
end
else
rdd = false
for i,v in pairs(char:GetChildren()) do
if v:IsA('HingeConstraint') or v:IsA('BallSocketConstraint') then
v:Destroy()
elseif v:IsA('BasePart') then
if v:FindFirstChild('Collision') then
v.Collision:Destroy()
end
for a,c in pairs(v:GetChildren()) do
if string.find(string.lower(c.Name),"ragdoll") then
c:Destroy()
end
end
end
end
pcall(function()
local ra = rightclone:Clone()
ra.Parent = char.Torso
ra.Part0 = char.Torso
ra.Part1 = char["Right Arm"]
end)
pcall(function()
local la = leftclone:Clone()
la.Parent = char.Torso
la.Part0 = char.Torso
la.Part1 = char["Left Arm"]
end)
pcall(function()
local ll = leftlegclone:Clone()
ll.Parent = char.Torso
ll.Part0 = char.Torso
ll.Part1 = char["Left Leg"]
end)
pcall(function()
local rl = rightlegclone:Clone()
rl.Parent = char.Torso
rl.Part0 = char.Torso
rl.Part1 = char["Right Leg"]
end)
end
end
function getrid()
if grabbed then
release()
end
blademode = "handle"
for _,ree in pairs(handle:GetChildren()) do
if ree:IsA('BasePart') then
local part = Instance.new('Part',workspace)
part.CFrame = ree.CFrame
part.Anchored = true
part.CanCollide = false
part.Size = ree.Size
part.Transparency = 1
ree:Destroy()
local pe2 = Instance.new("ParticleEmitter")
pe2.Acceleration = Vector3.new(0, 1, 0)
pe2.Lifetime = NumberRange.new(0.1, 0.2)
pe2.Speed = NumberRange.new(0.5)
pe2.Rate = 20000
pe2.RotSpeed = NumberRange.new(-30, 30)
pe2.Rotation = NumberRange.new(0, 360)
pe2.Size = NumberSequence.new({
NumberSequenceKeypoint.new(0, part.Size.X*2, 0),
NumberSequenceKeypoint.new(1, part.Size.X*2, 0),
})
pe2.Texture = "rbxassetid://244221440"
pe2.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0.9, 0),
NumberSequenceKeypoint.new(1, 0.9, 0)
})
pe2.ZOffset = 5
pe2.VelocitySpread = 360
pe2.Parent = part
pe2.Enabled = true
local coru=coroutine.wrap(function()
wait(0.2)
pe2.Enabled = false
game:GetService('Debris'):AddItem(part,0.5)
end)
coru()
else
ree:Remove()
end
end
end
function equip()
equipped = true
working = true
if char.Torso:FindFirstChild("Right Shoulder") then
char.Torso:FindFirstChild("Right Shoulder"):Destroy()
end
local weld = Instance.new('Weld', char.Torso)
weld.Name = "Lerping"
weld.Part0 = char["Right Arm"]
weld.Part1 = char.Torso
weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)
lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true)
wait(0.1)
hweld.Part0 = char["Right Arm"]
hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0)
lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
weld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
working = false
end
function unequip()
getrid(handle)
equipped = false
working = true
if char.Torso:FindFirstChild("Right Shoulder") then
char.Torso:FindFirstChild("Right Shoulder"):Destroy()
end
local weld = Instance.new('Weld', char.Torso)
weld.Name = "Lerping"
weld.Part0 = char["Right Arm"]
weld.Part1 = char.Torso
weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)
lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true)
hweld.Part0 = char["Torso"]
hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0)
lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08,true)
weld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
working = false
end
function reboot()
blademode = "reboot"
working = true
-- 1 - pink toy
local obj1 = Instance.new("Model")
obj1.Name = "pink toy"
obj1.Parent = handle
-- 2 - Model
local obj2 = Instance.new("Model")
obj2.Parent = obj1
-- 3 - Part
local obj3 = Instance.new("Part")
obj3.CFrame = CFrame.new(Vector3.new(66.8643951, 3.86435986, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj3.CanCollide = false
obj3.TopSurface = Enum.SurfaceType.Smooth
obj3.BottomSurface = Enum.SurfaceType.Smooth
obj3.Material = Enum.Material.SmoothPlastic
obj3.Size = Vector3.new(1.00000024, 1.00000024, 1.00000024)
obj3.BrickColor = BrickColor.new("Hot pink")
obj3.Friction = 0.30000001192093
obj3.Shape = Enum.PartType.Ball
obj3.Parent = obj2
obj3.Name = "tip"
-- 4 - Part
local obj4 = Instance.new("Part")
obj4.CFrame = CFrame.new(Vector3.new(67.8275909, 2.08898449, 7.50048351)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
obj4.CanCollide = false
obj4.TopSurface = Enum.SurfaceType.Smooth
obj4.BottomSurface = Enum.SurfaceType.Smooth
obj4.Material = Enum.Material.SmoothPlastic
obj4.Size = Vector3.new(4.09999943, 1, 1)
obj4.BrickColor = BrickColor.new("Hot pink")
obj4.Friction = 0.30000001192093
obj4.Shape = Enum.PartType.Cylinder
obj4.Parent = obj2
-- 5 - Part
local obj5 = Instance.new("Part")
obj5.CFrame = CFrame.new(Vector3.new(66.7104797, 3.86435843, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj5.CanCollide = false
obj5.TopSurface = Enum.SurfaceType.Smooth
obj5.BottomSurface = Enum.SurfaceType.Smooth
obj5.Material = Enum.Material.SmoothPlastic
obj5.Size = Vector3.new(0.25, 0.25, 0.25)
obj5.BrickColor = BrickColor.new("Hot pink")
obj5.Friction = 0.30000001192093
obj5.Shape = Enum.PartType.Ball
obj5.Parent = obj2
-- 6 - Part
local obj6 = Instance.new("Part")
obj6.CFrame = CFrame.new(Vector3.new(68.6905365, 0.83212769, 8.29345417)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
obj6.CanCollide = false
obj6.TopSurface = Enum.SurfaceType.Smooth
obj6.BottomSurface = Enum.SurfaceType.Smooth
obj6.Material = Enum.Material.SmoothPlastic
obj6.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
obj6.BrickColor = BrickColor.new("Hot pink")
obj6.Friction = 0.30000001192093
obj6.Shape = Enum.PartType.Ball
obj6.Parent = obj2
-- 7 - Part
local obj7 = Instance.new("Part")
obj7.CFrame = CFrame.new(Vector3.new(67.0182953, 3.86435866, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj7.CanCollide = false
obj7.TopSurface = Enum.SurfaceType.Smooth
obj7.BottomSurface = Enum.SurfaceType.Smooth
obj7.Material = Enum.Material.SmoothPlastic
obj7.Size = Vector3.new(0.25, 0.25, 0.25)
obj7.BrickColor = BrickColor.new("Hot pink")
obj7.Friction = 0.30000001192093
obj7.Shape = Enum.PartType.Ball
obj7.Parent = obj2
-- 8 - Part
local obj8 = Instance.new("Part")
obj8.CFrame = CFrame.new(Vector3.new(68.9983597, 0.832128167, 7.44772816)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
obj8.CanCollide = false
obj8.TopSurface = Enum.SurfaceType.Smooth
obj8.BottomSurface = Enum.SurfaceType.Smooth
obj8.Material = Enum.Material.SmoothPlastic
obj8.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
obj8.BrickColor = BrickColor.new("Hot pink")
obj8.Friction = 0.30000001192093
obj8.Shape = Enum.PartType.Ball
obj8.Parent = obj2
local fiREPART = obj8
-- 9 - Part
local obj9 = Instance.new("Part")
obj9.CFrame = CFrame.new(Vector3.new(68.8566208, 0.357954353, 7.87501621)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.2217314243317)
obj9.CanCollide = false
obj9.TopSurface = Enum.SurfaceType.Smooth
obj9.BottomSurface = Enum.SurfaceType.Smooth
obj9.Material = Enum.Material.SmoothPlastic
obj9.Size = Vector3.new(0.0999999791, 1.50000036, 2)
obj9.BrickColor = BrickColor.new("Hot pink")
obj9.Friction = 0.30000001192093
obj9.Shape = Enum.PartType.Cylinder
obj9.Parent = obj2
-- 10 - Part
local obj10 = Instance.new("Part")
obj10.CFrame = CFrame.new(Vector3.new(66.8069, 3.58244801, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj10.CanCollide = false
obj10.TopSurface = Enum.SurfaceType.Smooth
obj10.BottomSurface = Enum.SurfaceType.Smooth
obj10.Material = Enum.Material.SmoothPlastic
obj10.Size = Vector3.new(0.25, 0.25, 0.25)
obj10.BrickColor = BrickColor.new("Hot pink")
obj10.Friction = 0.30000001192093
obj10.Shape = Enum.PartType.Ball
obj10.Parent = obj2
-- 11 - Part
local obj11 = Instance.new("Part")
obj11.CFrame = CFrame.new(Vector3.new(67.196106, 3.632447, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj11.CanCollide = false
obj11.TopSurface = Enum.SurfaceType.Smooth
obj11.BottomSurface = Enum.SurfaceType.Smooth
obj11.Material = Enum.Material.SmoothPlastic
obj11.Size = Vector3.new(0.25, 0.25, 0.25)
obj11.BrickColor = BrickColor.new("Hot pink")
obj11.Friction = 0.30000001192093
obj11.Shape = Enum.PartType.Ball
obj11.Parent = obj2
-- 12 - Part
local obj12 = Instance.new("Part")
obj12.CFrame = CFrame.new(Vector3.new(67.0756683, 3.77002549, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj12.CanCollide = false
obj12.TopSurface = Enum.SurfaceType.Smooth
obj12.BottomSurface = Enum.SurfaceType.Smooth
obj12.Material = Enum.Material.SmoothPlastic
obj12.Size = Vector3.new(0.25, 0.25, 0.25)
obj12.BrickColor = BrickColor.new("Hot pink")
obj12.Friction = 0.30000001192093
obj12.Shape = Enum.PartType.Ball
obj12.Parent = obj2
-- 13 - Part
local obj13 = Instance.new("Part")
obj13.CFrame = CFrame.new(Vector3.new(67.4108353, 3.27276325, 6.88037825)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj13.CanCollide = false
obj13.TopSurface = Enum.SurfaceType.Smooth
obj13.BottomSurface = Enum.SurfaceType.Smooth
obj13.Material = Enum.Material.SmoothPlastic
obj13.Size = Vector3.new(0.25, 0.25, 0.25)
obj13.BrickColor = BrickColor.new("Hot pink")
obj13.Friction = 0.30000001192093
obj13.Shape = Enum.PartType.Ball
obj13.Parent = obj2
-- 14 - Part
local obj14 = Instance.new("Part")
obj14.CFrame = CFrame.new(Vector3.new(66.868927, 3.43238807, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj14.CanCollide = false
obj14.TopSurface = Enum.SurfaceType.Smooth
obj14.BottomSurface = Enum.SurfaceType.Smooth
obj14.Material = Enum.Material.SmoothPlastic
obj14.Size = Vector3.new(0.25, 0.25, 0.25)
obj14.BrickColor = BrickColor.new("Hot pink")
obj14.Friction = 0.30000001192093
obj14.Shape = Enum.PartType.Ball
obj14.Parent = obj2
-- 15 - Part
local obj15 = Instance.new("Part")
obj15.CFrame = CFrame.new(Vector3.new(67.1951675, 3.383008, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj15.CanCollide = false
obj15.TopSurface = Enum.SurfaceType.Smooth
obj15.BottomSurface = Enum.SurfaceType.Smooth
obj15.Material = Enum.Material.SmoothPlastic
obj15.Size = Vector3.new(0.25, 0.25, 0.25)
obj15.BrickColor = BrickColor.new("Hot pink")
obj15.Friction = 0.30000001192093
obj15.Shape = Enum.PartType.Ball
obj15.Parent = obj2
-- 16 - Part
local obj16 = Instance.new("Part")
obj16.CFrame = CFrame.new(Vector3.new(67.50383, 3.46245813, 7.48069429)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj16.CanCollide = false
obj16.TopSurface = Enum.SurfaceType.Smooth
obj16.BottomSurface = Enum.SurfaceType.Smooth
obj16.Material = Enum.Material.SmoothPlastic
obj16.Size = Vector3.new(0.25, 0.25, 0.25)
obj16.BrickColor = BrickColor.new("Hot pink")
obj16.Friction = 0.30000001192093
obj16.Shape = Enum.PartType.Ball
obj16.Parent = obj2
-- 17 - Part
local obj17 = Instance.new("Part")
obj17.CFrame = CFrame.new(Vector3.new(66.5551376, 3.4628334, 7.33871651)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj17.CanCollide = false
obj17.TopSurface = Enum.SurfaceType.Smooth
obj17.BottomSurface = Enum.SurfaceType.Smooth
obj17.Material = Enum.Material.SmoothPlastic
obj17.Size = Vector3.new(0.25, 0.25, 0.25)
obj17.BrickColor = BrickColor.new("Hot pink")
obj17.Friction = 0.30000001192093
obj17.Shape = Enum.PartType.Ball
obj17.Parent = obj2
-- 18 - Part
local obj18 = Instance.new("Part")
obj18.CFrame = CFrame.new(Vector3.new(67.3677139, 3.83245182, 7.3331027)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj18.CanCollide = false
obj18.TopSurface = Enum.SurfaceType.Smooth
obj18.BottomSurface = Enum.SurfaceType.Smooth
obj18.Material = Enum.Material.SmoothPlastic
obj18.Size = Vector3.new(0.25, 0.25, 0.25)
obj18.BrickColor = BrickColor.new("Hot pink")
obj18.Friction = 0.30000001192093
obj18.Shape = Enum.PartType.Ball
obj18.Parent = obj2
-- 19 - Part
local obj19 = Instance.new("Part")
obj19.CFrame = CFrame.new(Vector3.new(67.4115601, 3.71535063, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj19.CanCollide = false
obj19.TopSurface = Enum.SurfaceType.Smooth
obj19.BottomSurface = Enum.SurfaceType.Smooth
obj19.Material = Enum.Material.SmoothPlastic
obj19.Size = Vector3.new(0.25, 0.25, 0.25)
obj19.BrickColor = BrickColor.new("Hot pink")
obj19.Friction = 0.30000001192093
obj19.Shape = Enum.PartType.Ball
obj19.Parent = obj2
-- 20 - Part
local obj20 = Instance.new("Part")
obj20.CFrame = CFrame.new(Vector3.new(67.6487045, 3.39313889, 7.19381428)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj20.CanCollide = false
obj20.TopSurface = Enum.SurfaceType.Smooth
obj20.BottomSurface = Enum.SurfaceType.Smooth
obj20.Material = Enum.Material.SmoothPlastic
obj20.Size = Vector3.new(0.25, 0.25, 0.25)
obj20.BrickColor = BrickColor.new("Hot pink")
obj20.Friction = 0.30000001192093
obj20.Shape = Enum.PartType.Ball
obj20.Parent = obj2
-- 21 - Part
local obj21 = Instance.new("Part")
obj21.CFrame = CFrame.new(Vector3.new(66.8260422, 4.12417316, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj21.CanCollide = false
obj21.TopSurface = Enum.SurfaceType.Smooth
obj21.BottomSurface = Enum.SurfaceType.Smooth
obj21.Material = Enum.Material.SmoothPlastic
obj21.Size = Vector3.new(0.25, 0.25, 0.25)
obj21.BrickColor = BrickColor.new("Hot pink")
obj21.Friction = 0.30000001192093
obj21.Shape = Enum.PartType.Ball
obj21.Parent = obj2
-- 22 - Part
local obj22 = Instance.new("Part")
obj22.CFrame = CFrame.new(Vector3.new(67.162117, 3.11433029, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj22.CanCollide = false
obj22.TopSurface = Enum.SurfaceType.Smooth
obj22.BottomSurface = Enum.SurfaceType.Smooth
obj22.Material = Enum.Material.SmoothPlastic
obj22.Size = Vector3.new(0.25, 0.25, 0.25)
obj22.BrickColor = BrickColor.new("Hot pink")
obj22.Friction = 0.30000001192093
obj22.Shape = Enum.PartType.Ball
obj22.Parent = obj2
-- 23 - Part
local obj23 = Instance.new("Part")
obj23.CFrame = CFrame.new(Vector3.new(66.4981842, 3.63936186, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj23.CanCollide = false
obj23.TopSurface = Enum.SurfaceType.Smooth
obj23.BottomSurface = Enum.SurfaceType.Smooth
obj23.Material = Enum.Material.SmoothPlastic
obj23.Size = Vector3.new(0.25, 0.25, 0.25)
obj23.BrickColor = BrickColor.new("Hot pink")
obj23.Friction = 0.30000001192093
obj23.Shape = Enum.PartType.Ball
obj23.Parent = obj2
-- 24 - Part
local obj24 = Instance.new("Part")
obj24.CFrame = CFrame.new(Vector3.new(66.6352844, 3.38244724, 7.06651926)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj24.CanCollide = false
obj24.TopSurface = Enum.SurfaceType.Smooth
obj24.BottomSurface = Enum.SurfaceType.Smooth
obj24.Material = Enum.Material.SmoothPlastic
obj24.Size = Vector3.new(0.25, 0.25, 0.25)
obj24.BrickColor = BrickColor.new("Hot pink")
obj24.Friction = 0.30000001192093
obj24.Shape = Enum.PartType.Ball
obj24.Parent = obj2
-- 25 - Part
local obj25 = Instance.new("Part")
obj25.CFrame = CFrame.new(Vector3.new(66.753746, 3.10362744, 7.32704163)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj25.CanCollide = false
obj25.TopSurface = Enum.SurfaceType.Smooth
obj25.BottomSurface = Enum.SurfaceType.Smooth
obj25.Material = Enum.Material.SmoothPlastic
obj25.Size = Vector3.new(0.25, 0.25, 0.25)
obj25.BrickColor = BrickColor.new("Hot pink")
obj25.Friction = 0.30000001192093
obj25.Shape = Enum.PartType.Ball
obj25.Parent = obj2
-- 26 - Part
local obj26 = Instance.new("Part")
obj26.CFrame = CFrame.new(Vector3.new(66.851532, 3.01907969, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj26.CanCollide = false
obj26.TopSurface = Enum.SurfaceType.Smooth
obj26.BottomSurface = Enum.SurfaceType.Smooth
obj26.Material = Enum.Material.SmoothPlastic
obj26.Size = Vector3.new(0.25, 0.25, 0.25)
obj26.BrickColor = BrickColor.new("Hot pink")
obj26.Friction = 0.30000001192093
obj26.Shape = Enum.PartType.Ball
obj26.Parent = obj2
-- 27 - Part
local obj27 = Instance.new("Part")
obj27.CFrame = CFrame.new(Vector3.new(66.944519, 3.20876789, 7.64748764)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj27.CanCollide = false
obj27.TopSurface = Enum.SurfaceType.Smooth
obj27.BottomSurface = Enum.SurfaceType.Smooth
obj27.Material = Enum.Material.SmoothPlastic
obj27.Size = Vector3.new(0.25, 0.25, 0.25)
obj27.BrickColor = BrickColor.new("Hot pink")
obj27.Friction = 0.30000001192093
obj27.Shape = Enum.PartType.Ball
obj27.Parent = obj2
-- 28 - Part
local obj28 = Instance.new("Part")
obj28.CFrame = CFrame.new(Vector3.new(67.2306061, 4.08936405, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj28.CanCollide = false
obj28.TopSurface = Enum.SurfaceType.Smooth
obj28.BottomSurface = Enum.SurfaceType.Smooth
obj28.Material = Enum.Material.SmoothPlastic
obj28.Size = Vector3.new(0.25, 0.25, 0.25)
obj28.BrickColor = BrickColor.new("Hot pink")
obj28.Friction = 0.30000001192093
obj28.Shape = Enum.PartType.Ball
obj28.Parent = obj2
-- 29 - Part
local obj29 = Instance.new("Part")
obj29.CFrame = CFrame.new(Vector3.new(66.5712891, 3.99917173, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj29.CanCollide = false
obj29.TopSurface = Enum.SurfaceType.Smooth
obj29.BottomSurface = Enum.SurfaceType.Smooth
obj29.Material = Enum.Material.SmoothPlastic
obj29.Size = Vector3.new(0.25, 0.25, 0.25)
obj29.BrickColor = BrickColor.new("Hot pink")
obj29.Friction = 0.30000001192093
obj29.Shape = Enum.PartType.Ball
obj29.Parent = obj2
-- 30 - Part
local obj30 = Instance.new("Part")
obj30.CFrame = CFrame.new(Vector3.new(66.7236328, 4.26077843, 7.20509243)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj30.CanCollide = false
obj30.TopSurface = Enum.SurfaceType.Smooth
obj30.BottomSurface = Enum.SurfaceType.Smooth
obj30.Material = Enum.Material.SmoothPlastic
obj30.Size = Vector3.new(0.25, 0.25, 0.25)
obj30.BrickColor = BrickColor.new("Hot pink")
obj30.Friction = 0.30000001192093
obj30.Shape = Enum.PartType.Ball
obj30.Parent = obj2
-- 31 - Part
local obj31 = Instance.new("Part")
obj31.CFrame = CFrame.new(Vector3.new(66.5950623, 4.16077423, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj31.CanCollide = false
obj31.TopSurface = Enum.SurfaceType.Smooth
obj31.BottomSurface = Enum.SurfaceType.Smooth
obj31.Material = Enum.Material.SmoothPlastic
obj31.Size = Vector3.new(0.25, 0.25, 0.25)
obj31.BrickColor = BrickColor.new("Hot pink")
obj31.Friction = 0.30000001192093
obj31.Shape = Enum.PartType.Ball
obj31.Parent = obj2
-- 32 - Part
local obj32 = Instance.new("Part")
obj32.CFrame = CFrame.new(Vector3.new(67.0637207, 4.03936481, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj32.CanCollide = false
obj32.TopSurface = Enum.SurfaceType.Smooth
obj32.BottomSurface = Enum.SurfaceType.Smooth
obj32.Material = Enum.Material.SmoothPlastic
obj32.Size = Vector3.new(0.25, 0.25, 0.25)
obj32.BrickColor = BrickColor.new("Hot pink")
obj32.Friction = 0.30000001192093
obj32.Shape = Enum.PartType.Ball
obj32.Parent = obj2
-- 33 - Part
local obj33 = Instance.new("Part")
obj33.CFrame = CFrame.new(Vector3.new(66.4686813, 3.99917364, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj33.CanCollide = false
obj33.TopSurface = Enum.SurfaceType.Smooth
obj33.BottomSurface = Enum.SurfaceType.Smooth
obj33.Material = Enum.Material.SmoothPlastic
obj33.Size = Vector3.new(0.25, 0.25, 0.25)
obj33.BrickColor = BrickColor.new("Hot pink")
obj33.Friction = 0.30000001192093
obj33.Shape = Enum.PartType.Ball
obj33.Parent = obj2
-- 34 - Part
local obj34 = Instance.new("Part")
obj34.CFrame = CFrame.new(Vector3.new(66.6615219, 4.14917231, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj34.CanCollide = false
obj34.TopSurface = Enum.SurfaceType.Smooth
obj34.BottomSurface = Enum.SurfaceType.Smooth
obj34.Material = Enum.Material.SmoothPlastic
obj34.Size = Vector3.new(0.25, 0.25, 0.25)
obj34.BrickColor = BrickColor.new("Hot pink")
obj34.Friction = 0.30000001192093
obj34.Shape = Enum.PartType.Ball
obj34.Parent = obj2
-- 35 - Part
local obj35 = Instance.new("Part")
obj35.CFrame = CFrame.new(Vector3.new(66.8712616, 4.16257238, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj35.CanCollide = false
obj35.TopSurface = Enum.SurfaceType.Smooth
obj35.BottomSurface = Enum.SurfaceType.Smooth
obj35.Material = Enum.Material.SmoothPlastic
obj35.Size = Vector3.new(0.25, 0.25, 0.25)
obj35.BrickColor = BrickColor.new("Hot pink")
obj35.Friction = 0.30000001192093
obj35.Shape = Enum.PartType.Ball
obj35.Parent = obj2
-- 36 - Part
local obj36 = Instance.new("Part")
obj36.CFrame = CFrame.new(Vector3.new(66.7165604, 3.82596827, 6.77684546)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj36.CanCollide = false
obj36.TopSurface = Enum.SurfaceType.Smooth
obj36.BottomSurface = Enum.SurfaceType.Smooth
obj36.Material = Enum.Material.SmoothPlastic
obj36.Size = Vector3.new(0.25, 0.25, 0.25)
obj36.BrickColor = BrickColor.new("Hot pink")
obj36.Friction = 0.30000001192093
obj36.Shape = Enum.PartType.Ball
obj36.Parent = obj2
-- 37 - Part
local obj37 = Instance.new("Part")
obj37.CFrame = CFrame.new(Vector3.new(66.9846878, 4.27417517, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj37.CanCollide = false
obj37.TopSurface = Enum.SurfaceType.Smooth
obj37.BottomSurface = Enum.SurfaceType.Smooth
obj37.Material = Enum.Material.SmoothPlastic
obj37.Size = Vector3.new(0.25, 0.25, 0.25)
obj37.BrickColor = BrickColor.new("Hot pink")
obj37.Friction = 0.30000001192093
obj37.Shape = Enum.PartType.Ball
obj37.Parent = obj2
-- 38 - Part
local obj38 = Instance.new("Part")
obj38.CFrame = CFrame.new(Vector3.new(67.1641541, 4.10096312, 6.93975735)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj38.CanCollide = false
obj38.TopSurface = Enum.SurfaceType.Smooth
obj38.BottomSurface = Enum.SurfaceType.Smooth
obj38.Material = Enum.Material.SmoothPlastic
obj38.Size = Vector3.new(0.25, 0.25, 0.25)
obj38.BrickColor = BrickColor.new("Hot pink")
obj38.Friction = 0.30000001192093
obj38.Shape = Enum.PartType.Ball
obj38.Parent = obj2
-- 39 - Part
local obj39 = Instance.new("Part")
obj39.CFrame = CFrame.new(Vector3.new(66.792038, 4.26077843, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj39.CanCollide = false
obj39.TopSurface = Enum.SurfaceType.Smooth
obj39.BottomSurface = Enum.SurfaceType.Smooth
obj39.Material = Enum.Material.SmoothPlastic
obj39.Size = Vector3.new(0.25, 0.25, 0.25)
obj39.BrickColor = BrickColor.new("Hot pink")
obj39.Friction = 0.30000001192093
obj39.Shape = Enum.PartType.Ball
obj39.Parent = obj2
-- 40 - Part
local obj40 = Instance.new("Part")
obj40.CFrame = CFrame.new(Vector3.new(66.5005493, 3.71436262, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj40.CanCollide = false
obj40.TopSurface = Enum.SurfaceType.Smooth
obj40.BottomSurface = Enum.SurfaceType.Smooth
obj40.Material = Enum.Material.SmoothPlastic
obj40.Size = Vector3.new(0.25, 0.25, 0.25)
obj40.BrickColor = BrickColor.new("Hot pink")
obj40.Friction = 0.30000001192093
obj40.Shape = Enum.PartType.Ball
obj40.Parent = obj2
-- 41 - stretches
local obj41 = Instance.new("Model")
obj41.Name = "stretches"
obj41.Parent = obj1
-- 42 - stretchlol
local obj42 = Instance.new("Part")
obj42.CFrame = CFrame.new(Vector3.new(67.162117, 3.13544774, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj42.CanCollide = false
obj42.Transparency = 1
obj42.TopSurface = Enum.SurfaceType.Smooth
obj42.BottomSurface = Enum.SurfaceType.Smooth
obj42.Material = Enum.Material.SmoothPlastic
obj42.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj42.BrickColor = BrickColor.new("Pastel brown")
obj42.Friction = 0.30000001192093
obj42.Shape = Enum.PartType.Ball
obj42.Name = "stretchlol"
obj42.Parent = obj41
-- 43 - stretchlol
local obj43 = Instance.new("Part")
obj43.CFrame = CFrame.new(Vector3.new(67.1951675, 3.40412855, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj43.CanCollide = false
obj43.Transparency = 1
obj43.TopSurface = Enum.SurfaceType.Smooth
obj43.BottomSurface = Enum.SurfaceType.Smooth
obj43.Material = Enum.Material.SmoothPlastic
obj43.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj43.BrickColor = BrickColor.new("Pastel brown")
obj43.Friction = 0.30000001192093
obj43.Shape = Enum.PartType.Ball
obj43.Name = "stretchlol"
obj43.Parent = obj41
-- 44 - stretchlol
local obj44 = Instance.new("Part")
obj44.CFrame = CFrame.new(Vector3.new(67.5038223, 3.48357916, 7.48069382)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj44.CanCollide = false
obj44.Transparency = 1
obj44.TopSurface = Enum.SurfaceType.Smooth
obj44.BottomSurface = Enum.SurfaceType.Smooth
obj44.Material = Enum.Material.SmoothPlastic
obj44.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj44.BrickColor = BrickColor.new("Pastel brown")
obj44.Friction = 0.30000001192093
obj44.Shape = Enum.PartType.Ball
obj44.Name = "stretchlol"
obj44.Parent = obj41
-- 45 - stretchlol
local obj45 = Instance.new("Part")
obj45.CFrame = CFrame.new(Vector3.new(67.1641541, 4.12207699, 6.93975687)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj45.CanCollide = false
obj45.Transparency = 1
obj45.TopSurface = Enum.SurfaceType.Smooth
obj45.BottomSurface = Enum.SurfaceType.Smooth
obj45.Material = Enum.Material.SmoothPlastic
obj45.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj45.BrickColor = BrickColor.new("Pastel brown")
obj45.Friction = 0.30000001192093
obj45.Shape = Enum.PartType.Ball
obj45.Name = "stretchlol"
obj45.Parent = obj41
-- 46 - stretchlol
local obj46 = Instance.new("Part")
obj46.CFrame = CFrame.new(Vector3.new(66.8712616, 4.18368626, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj46.CanCollide = false
obj46.Transparency = 1
obj46.TopSurface = Enum.SurfaceType.Smooth
obj46.BottomSurface = Enum.SurfaceType.Smooth
obj46.Material = Enum.Material.SmoothPlastic
obj46.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj46.BrickColor = BrickColor.new("Pastel brown")
obj46.Friction = 0.30000001192093
obj46.Shape = Enum.PartType.Ball
obj46.Name = "stretchlol"
obj46.Parent = obj41
-- 47 - stretchlol
local obj47 = Instance.new("Part")
obj47.CFrame = CFrame.new(Vector3.new(66.8260345, 4.14528561, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj47.CanCollide = false
obj47.Transparency = 1
obj47.TopSurface = Enum.SurfaceType.Smooth
obj47.BottomSurface = Enum.SurfaceType.Smooth
obj47.Material = Enum.Material.SmoothPlastic
obj47.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj47.BrickColor = BrickColor.new("Pastel brown")
obj47.Friction = 0.30000001192093
obj47.Shape = Enum.PartType.Ball
obj47.Name = "stretchlol"
obj47.Parent = obj41
-- 48 - stretchlol
local obj48 = Instance.new("Part")
obj48.CFrame = CFrame.new(Vector3.new(66.7104797, 3.88547921, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj48.CanCollide = false
obj48.Transparency = 1
obj48.TopSurface = Enum.SurfaceType.Smooth
obj48.BottomSurface = Enum.SurfaceType.Smooth
obj48.Material = Enum.Material.SmoothPlastic
obj48.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj48.BrickColor = BrickColor.new("Pastel brown")
obj48.Friction = 0.30000001192093
obj48.Shape = Enum.PartType.Ball
obj48.Name = "stretchlol"
obj48.Parent = obj41
-- 49 - stretchlol
local obj49 = Instance.new("Part")
obj49.CFrame = CFrame.new(Vector3.new(67.0637207, 4.06047773, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj49.CanCollide = false
obj49.Transparency = 1
obj49.TopSurface = Enum.SurfaceType.Smooth
obj49.BottomSurface = Enum.SurfaceType.Smooth
obj49.Material = Enum.Material.SmoothPlastic
obj49.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj49.BrickColor = BrickColor.new("Pastel brown")
obj49.Friction = 0.30000001192093
obj49.Shape = Enum.PartType.Ball
obj49.Name = "stretchlol"
obj49.Parent = obj41
-- 50 - stretchlol
local obj50 = Instance.new("Part")
obj50.CFrame = CFrame.new(Vector3.new(66.7165604, 3.84708691, 6.77684498)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj50.CanCollide = false
obj50.Transparency = 1
obj50.TopSurface = Enum.SurfaceType.Smooth
obj50.BottomSurface = Enum.SurfaceType.Smooth
obj50.Material = Enum.Material.SmoothPlastic
obj50.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj50.BrickColor = BrickColor.new("Pastel brown")
obj50.Friction = 0.30000001192093
obj50.Shape = Enum.PartType.Ball
obj50.Name = "stretchlol"
obj50.Parent = obj41
-- 51 - stretchlol
local obj51 = Instance.new("Part")
obj51.CFrame = CFrame.new(Vector3.new(66.9846878, 4.29528904, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj51.CanCollide = false
obj51.Transparency = 1
obj51.TopSurface = Enum.SurfaceType.Smooth
obj51.BottomSurface = Enum.SurfaceType.Smooth
obj51.Material = Enum.Material.SmoothPlastic
obj51.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj51.BrickColor = BrickColor.new("Pastel brown")
obj51.Friction = 0.30000001192093
obj51.Shape = Enum.PartType.Ball
obj51.Name = "stretchlol"
obj51.Parent = obj41
-- 52 - stretchlol
local obj52 = Instance.new("Part")
obj52.CFrame = CFrame.new(Vector3.new(66.868927, 3.45350599, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj52.CanCollide = false
obj52.Transparency = 1
obj52.TopSurface = Enum.SurfaceType.Smooth
obj52.BottomSurface = Enum.SurfaceType.Smooth
obj52.Material = Enum.Material.SmoothPlastic
obj52.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj52.BrickColor = BrickColor.new("Pastel brown")
obj52.Friction = 0.30000001192093
obj52.Shape = Enum.PartType.Ball
obj52.Name = "stretchlol"
obj52.Parent = obj41
-- 53 - stretchlol
local obj53 = Instance.new("Part")
obj53.CFrame = CFrame.new(Vector3.new(67.287262, 3.10603261, 7.30382156)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
obj53.CanCollide = false
obj53.Transparency = 1
obj53.TopSurface = Enum.SurfaceType.Smooth
obj53.BottomSurface = Enum.SurfaceType.Smooth
obj53.Material = Enum.Material.SmoothPlastic
obj53.Size = Vector3.new(1.79999995, 1.04999995, 1.04999995)
obj53.BrickColor = BrickColor.new("Pastel brown")
obj53.Friction = 0.30000001192093
obj53.Shape = Enum.PartType.Cylinder
obj53.Name = "stretchlol"
obj53.Parent = obj41
-- 54 - stretchlol
local obj54 = Instance.new("Part")
obj54.CFrame = CFrame.new(Vector3.new(66.4686813, 4.02028799, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj54.CanCollide = false
obj54.Transparency = 1
obj54.TopSurface = Enum.SurfaceType.Smooth
obj54.BottomSurface = Enum.SurfaceType.Smooth
obj54.Material = Enum.Material.SmoothPlastic
obj54.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj54.BrickColor = BrickColor.new("Pastel brown")
obj54.Friction = 0.30000001192093
obj54.Shape = Enum.PartType.Ball
obj54.Name = "stretchlol"
obj54.Parent = obj41
-- 55 - stretchlol
local obj55 = Instance.new("Part")
obj55.CFrame = CFrame.new(Vector3.new(66.6615219, 4.17028332, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj55.CanCollide = false
obj55.Transparency = 1
obj55.TopSurface = Enum.SurfaceType.Smooth
obj55.BottomSurface = Enum.SurfaceType.Smooth
obj55.Material = Enum.Material.SmoothPlastic
obj55.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj55.BrickColor = BrickColor.new("Pastel brown")
obj55.Friction = 0.30000001192093
obj55.Shape = Enum.PartType.Ball
obj55.Name = "stretchlol"
obj55.Parent = obj41
-- 56 - stretchlol
local obj56 = Instance.new("Part")
obj56.CFrame = CFrame.new(Vector3.new(66.753746, 3.12474751, 7.32704115)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj56.CanCollide = false
obj56.Transparency = 1
obj56.TopSurface = Enum.SurfaceType.Smooth
obj56.BottomSurface = Enum.SurfaceType.Smooth
obj56.Material = Enum.Material.SmoothPlastic
obj56.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj56.BrickColor = BrickColor.new("Pastel brown")
obj56.Friction = 0.30000001192093
obj56.Shape = Enum.PartType.Ball
obj56.Name = "stretchlol"
obj56.Parent = obj41
-- 57 - stretchlol
local obj57 = Instance.new("Part")
obj57.CFrame = CFrame.new(Vector3.new(67.2306061, 4.11047649, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj57.CanCollide = false
obj57.Transparency = 1
obj57.TopSurface = Enum.SurfaceType.Smooth
obj57.BottomSurface = Enum.SurfaceType.Smooth
obj57.Material = Enum.Material.SmoothPlastic
obj57.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj57.BrickColor = BrickColor.new("Pastel brown")
obj57.Friction = 0.30000001192093
obj57.Shape = Enum.PartType.Ball
obj57.Name = "stretchlol"
obj57.Parent = obj41
-- 58 - stretchlol
local obj58 = Instance.new("Part")
obj58.CFrame = CFrame.new(Vector3.new(67.0756683, 3.79114079, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj58.CanCollide = false
obj58.Transparency = 1
obj58.TopSurface = Enum.SurfaceType.Smooth
obj58.BottomSurface = Enum.SurfaceType.Smooth
obj58.Material = Enum.Material.SmoothPlastic
obj58.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj58.BrickColor = BrickColor.new("Pastel brown")
obj58.Friction = 0.30000001192093
obj58.Shape = Enum.PartType.Ball
obj58.Name = "stretchlol"
obj58.Parent = obj41
-- 59 - stretchlol
local obj59 = Instance.new("Part")
obj59.CFrame = CFrame.new(Vector3.new(66.5005493, 3.73548079, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj59.CanCollide = false
obj59.Transparency = 1
obj59.TopSurface = Enum.SurfaceType.Smooth
obj59.BottomSurface = Enum.SurfaceType.Smooth
obj59.Material = Enum.Material.SmoothPlastic
obj59.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj59.BrickColor = BrickColor.new("Pastel brown")
obj59.Friction = 0.30000001192093
obj59.Shape = Enum.PartType.Ball
obj59.Name = "stretchlol"
obj59.Parent = obj41
-- 60 - stretchlol
local obj60 = Instance.new("Part")
obj60.CFrame = CFrame.new(Vector3.new(67.6487045, 3.41425848, 7.1938138)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj60.CanCollide = false
obj60.Transparency = 1
obj60.TopSurface = Enum.SurfaceType.Smooth
obj60.BottomSurface = Enum.SurfaceType.Smooth
obj60.Material = Enum.Material.SmoothPlastic
obj60.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj60.BrickColor = BrickColor.new("Pastel brown")
obj60.Friction = 0.30000001192093
obj60.Shape = Enum.PartType.Ball
obj60.Name = "stretchlol"
obj60.Parent = obj41
-- 61 - stretchlol
local obj61 = Instance.new("Part")
obj61.CFrame = CFrame.new(Vector3.new(67.3677139, 3.85357118, 7.33310223)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj61.CanCollide = false
obj61.Transparency = 1
obj61.TopSurface = Enum.SurfaceType.Smooth
obj61.BottomSurface = Enum.SurfaceType.Smooth
obj61.Material = Enum.Material.SmoothPlastic
obj61.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj61.BrickColor = BrickColor.new("Pastel brown")
obj61.Friction = 0.30000001192093
obj61.Shape = Enum.PartType.Ball
obj61.Name = "stretchlol"
obj61.Parent = obj41
-- 62 - stretchlol
local obj62 = Instance.new("Part")
obj62.CFrame = CFrame.new(Vector3.new(66.6352844, 3.40356588, 7.06651878)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj62.CanCollide = false
obj62.Transparency = 1
obj62.TopSurface = Enum.SurfaceType.Smooth
obj62.BottomSurface = Enum.SurfaceType.Smooth
obj62.Material = Enum.Material.SmoothPlastic
obj62.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj62.BrickColor = BrickColor.new("Pastel brown")
obj62.Friction = 0.30000001192093
obj62.Shape = Enum.PartType.Ball
obj62.Name = "stretchlol"
obj62.Parent = obj41
-- 63 - stretchlol
local obj63 = Instance.new("Part")
obj63.CFrame = CFrame.new(Vector3.new(66.7236328, 4.28189754, 7.20509195)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj63.CanCollide = false
obj63.Transparency = 1
obj63.TopSurface = Enum.SurfaceType.Smooth
obj63.BottomSurface = Enum.SurfaceType.Smooth
obj63.Material = Enum.Material.SmoothPlastic
obj63.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj63.BrickColor = BrickColor.new("Pastel brown")
obj63.Friction = 0.30000001192093
obj63.Shape = Enum.PartType.Ball
obj63.Name = "stretchlol"
obj63.Parent = obj41
-- 64 - stretchlol
local obj64 = Instance.new("Part")
obj64.CFrame = CFrame.new(Vector3.new(66.5712891, 4.02028799, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj64.CanCollide = false
obj64.Transparency = 1
obj64.TopSurface = Enum.SurfaceType.Smooth
obj64.BottomSurface = Enum.SurfaceType.Smooth
obj64.Material = Enum.Material.SmoothPlastic
obj64.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj64.BrickColor = BrickColor.new("Pastel brown")
obj64.Friction = 0.30000001192093
obj64.Shape = Enum.PartType.Ball
obj64.Name = "stretchlol"
obj64.Parent = obj41
-- 65 - stretchlol
local obj65 = Instance.new("Part")
obj65.CFrame = CFrame.new(Vector3.new(66.4981842, 3.66047978, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj65.CanCollide = false
obj65.Transparency = 1
obj65.TopSurface = Enum.SurfaceType.Smooth
obj65.BottomSurface = Enum.SurfaceType.Smooth
obj65.Material = Enum.Material.SmoothPlastic
obj65.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj65.BrickColor = BrickColor.new("Pastel brown")
obj65.Friction = 0.30000001192093
obj65.Shape = Enum.PartType.Ball
obj65.Name = "stretchlol"
obj65.Parent = obj41
-- 66 - stretchlol
local obj66 = Instance.new("Part")
obj66.CFrame = CFrame.new(Vector3.new(66.7920303, 4.28189754, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj66.CanCollide = false
obj66.Transparency = 1
obj66.TopSurface = Enum.SurfaceType.Smooth
obj66.BottomSurface = Enum.SurfaceType.Smooth
obj66.Material = Enum.Material.SmoothPlastic
obj66.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj66.BrickColor = BrickColor.new("Pastel brown")
obj66.Friction = 0.30000001192093
obj66.Shape = Enum.PartType.Ball
obj66.Name = "stretchlol"
obj66.Parent = obj41
-- 67 - stretchlol
local obj67 = Instance.new("Part")
obj67.CFrame = CFrame.new(Vector3.new(66.5950623, 4.18188763, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj67.CanCollide = false
obj67.Transparency = 1
obj67.TopSurface = Enum.SurfaceType.Smooth
obj67.BottomSurface = Enum.SurfaceType.Smooth
obj67.Material = Enum.Material.SmoothPlastic
obj67.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj67.BrickColor = BrickColor.new("Pastel brown")
obj67.Friction = 0.30000001192093
obj67.Shape = Enum.PartType.Ball
obj67.Name = "stretchlol"
obj67.Parent = obj41
-- 68 - stretchlol
local obj68 = Instance.new("Part")
obj68.CFrame = CFrame.new(Vector3.new(67.4115601, 3.73646879, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj68.CanCollide = false
obj68.Transparency = 1
obj68.TopSurface = Enum.SurfaceType.Smooth
obj68.BottomSurface = Enum.SurfaceType.Smooth
obj68.Material = Enum.Material.SmoothPlastic
obj68.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj68.BrickColor = BrickColor.new("Pastel brown")
obj68.Friction = 0.30000001192093
obj68.Shape = Enum.PartType.Ball
obj68.Name = "stretchlol"
obj68.Parent = obj41
-- 69 - stretchlol
local obj69 = Instance.new("Part")
obj69.CFrame = CFrame.new(Vector3.new(66.8643951, 3.88548112, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj69.CanCollide = false
obj69.Transparency = 1
obj69.TopSurface = Enum.SurfaceType.Smooth
obj69.BottomSurface = Enum.SurfaceType.Smooth
obj69.Material = Enum.Material.SmoothPlastic
obj69.Size = Vector3.new(1.04999995, 1.04999995, 1.04999995)
obj69.BrickColor = BrickColor.new("Pastel brown")
obj69.Friction = 0.30000001192093
obj69.Shape = Enum.PartType.Ball
obj69.Name = "stretchlol"
obj69.Parent = obj41
-- 70 - stretchlol
local obj70 = Instance.new("Part")
obj70.CFrame = CFrame.new(Vector3.new(67.4108353, 3.29388237, 6.88037777)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj70.CanCollide = false
obj70.Transparency = 1
obj70.TopSurface = Enum.SurfaceType.Smooth
obj70.BottomSurface = Enum.SurfaceType.Smooth
obj70.Material = Enum.Material.SmoothPlastic
obj70.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj70.BrickColor = BrickColor.new("Pastel brown")
obj70.Friction = 0.30000001192093
obj70.Shape = Enum.PartType.Ball
obj70.Name = "stretchlol"
obj70.Parent = obj41
-- 71 - stretchlol
local obj71 = Instance.new("Part")
obj71.CFrame = CFrame.new(Vector3.new(67.1960983, 3.65356374, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj71.CanCollide = false
obj71.Transparency = 1
obj71.TopSurface = Enum.SurfaceType.Smooth
obj71.BottomSurface = Enum.SurfaceType.Smooth
obj71.Material = Enum.Material.SmoothPlastic
obj71.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj71.BrickColor = BrickColor.new("Pastel brown")
obj71.Friction = 0.30000001192093
obj71.Shape = Enum.PartType.Ball
obj71.Name = "stretchlol"
obj71.Parent = obj41
-- 72 - stretchlol
local obj72 = Instance.new("Part")
obj72.CFrame = CFrame.new(Vector3.new(66.944519, 3.22988653, 7.64748716)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj72.CanCollide = false
obj72.Transparency = 1
obj72.TopSurface = Enum.SurfaceType.Smooth
obj72.BottomSurface = Enum.SurfaceType.Smooth
obj72.Material = Enum.Material.SmoothPlastic
obj72.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj72.BrickColor = BrickColor.new("Pastel brown")
obj72.Friction = 0.30000001192093
obj72.Shape = Enum.PartType.Ball
obj72.Name = "stretchlol"
obj72.Parent = obj41
-- 73 - stretchlol
local obj73 = Instance.new("Part")
obj73.CFrame = CFrame.new(Vector3.new(66.851532, 3.04020095, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj73.CanCollide = false
obj73.Transparency = 1
obj73.TopSurface = Enum.SurfaceType.Smooth
obj73.BottomSurface = Enum.SurfaceType.Smooth
obj73.Material = Enum.Material.SmoothPlastic
obj73.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj73.BrickColor = BrickColor.new("Pastel brown")
obj73.Friction = 0.30000001192093
obj73.Shape = Enum.PartType.Ball
obj73.Name = "stretchlol"
obj73.Parent = obj41
-- 74 - stretchlol
local obj74 = Instance.new("Part")
obj74.CFrame = CFrame.new(Vector3.new(66.5551376, 3.48395109, 7.33871603)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj74.CanCollide = false
obj74.Transparency = 1
obj74.TopSurface = Enum.SurfaceType.Smooth
obj74.BottomSurface = Enum.SurfaceType.Smooth
obj74.Material = Enum.Material.SmoothPlastic
obj74.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj74.BrickColor = BrickColor.new("Pastel brown")
obj74.Friction = 0.30000001192093
obj74.Shape = Enum.PartType.Ball
obj74.Name = "stretchlol"
obj74.Parent = obj41
-- 75 - stretchlol
local obj75 = Instance.new("Part")
obj75.CFrame = CFrame.new(Vector3.new(66.8069, 3.60357046, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj75.CanCollide = false
obj75.Transparency = 1
obj75.TopSurface = Enum.SurfaceType.Smooth
obj75.BottomSurface = Enum.SurfaceType.Smooth
obj75.Material = Enum.Material.SmoothPlastic
obj75.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj75.BrickColor = BrickColor.new("Pastel brown")
obj75.Friction = 0.30000001192093
obj75.Shape = Enum.PartType.Ball
obj75.Name = "stretchlol"
obj75.Parent = obj41
-- 76 - stretchlol
local obj76 = Instance.new("Part")
obj76.CFrame = CFrame.new(Vector3.new(67.0182953, 3.88547921, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj76.CanCollide = false
obj76.Transparency = 1
obj76.TopSurface = Enum.SurfaceType.Smooth
obj76.BottomSurface = Enum.SurfaceType.Smooth
obj76.Material = Enum.Material.SmoothPlastic
obj76.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj76.BrickColor = BrickColor.new("Pastel brown")
obj76.Friction = 0.30000001192093
obj76.Shape = Enum.PartType.Ball
obj76.Name = "stretchlol"
obj76.Parent = obj41
obj1.PrimaryPart = obj4
local stretches = obj41:GetChildren()
for i,v in pairs(stretches) do
v.Anchored = true
v.Parent = obj1
end
for i,v in pairs(obj2:GetChildren()) do
v.Anchored = true
v.Parent = obj1
end
obj2:Destroy()
obj41:Destroy()
local previous = nil
for i,v in pairs(obj1:GetChildren()) do
if v:IsA('BasePart') then
if previous then
local weld = Instance.new('Weld',v)
weld.Part0 = v
weld.Part1 = previous
weld.C0 = v.CFrame:inverse() * previous.CFrame
previous.Anchored = false
previous.CanCollide = false
local vee = v
weld.AncestryChanged:connect(function(mez,par)
wait()
weld.Parent = vee
end)
end
previous = v
end
end
previous.Anchored = false
previous.CanCollide = false
obj1:SetPrimaryPartCFrame(handle.CFrame*CFrame.Angles(0,math.rad(180),0)+Vector3.new(0,100,0))
-- 2 - Part
local ree = Instance.new("Part")
ree.CFrame = CFrame.new(Vector3.new(50.5, 141, 5.5))
ree.Transparency = 0.80000001192093
ree.Material = Enum.Material.Neon
ree.CFrame = CFrame.new(obj4.Position)
ree.Size = Vector3.new(5, math.huge, 5)
ree.BrickColor = BrickColor.new("New Yeller")
ree.Friction = 0.30000001192093
ree.Shape = Enum.PartType.Block
ree.Parent = handle
-- 3 - Mesh
local ree2 = Instance.new("CylinderMesh")
ree2.Parent = ree
local thing = Instance.new('BodyPosition',obj9)
local thing2 = Instance.new('BodyPosition',ree)
thing2.P = 100000
thing2.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
thing.MaxForce = Vector3.new(10000,10000,10000)
for i=1,100 do
thing2.Position = obj4.Position
obj1:SetPrimaryPartCFrame(CFrame.new(obj1.PrimaryPart.Position)*CFrame.Angles(math.rad(handle.Orientation.X),math.rad(handle.Orientation.Y),math.rad(handle.Orientation.Z))*CFrame.Angles(0,math.rad(180),0))
thing.Position = handle.Position+(handle.CFrame.rightVector*0.5)
wait()
end
thing:Destroy()
local lmfao = Instance.new('Weld',obj4)
lmfao.C0 = CFrame.new(2.5,0.2,0)*CFrame.Angles(0,math.rad(180),0)
lmfao.Part0 = obj4
lmfao.Part1 = handle
ree:Destroy()
working = false
end
function katanamode()
blademode = "katana"
-- 1 - weeb shit
local weebshit1 = handle
-- 16 - top cap
local weebshit16 = Instance.new("Part")
weebshit16.CFrame = CFrame.new(Vector3.new(206.400146, 11.5499945, 5.00058556)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
weebshit16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.Size = Vector3.new(0.1, 0.05,0.05) --0.65, 0.65
weebshit16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.Anchored = false
weebshit16.BrickColor = BrickColor.new("Really black")
weebshit16.Friction = 0.30000001192093
weebshit16.Shape = Enum.PartType.Cylinder
weebshit16.Name = "top cap"
weebshit16.Parent = weebshit1
local weld = Instance.new('Weld',weebshit16)
weld.Part0 = weebshit16
weld.Part1 = handle
weld.C1 = CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048)
--weld,part,endsize,endpos,amntime
grow(weld,weebshit16,Vector3.new(0.1,0.65,0.65),CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048),0.1)
-- 8 - blade
local weebshit8 = Instance.new("Part")
weebshit8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.Material = Enum.Material.Metal
weebshit8.Size = Vector3.new(0.23,0.05, 0.1)
weebshit8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.Anchored = false
weebshit8.BrickColor = BrickColor.new("Dark stone grey")
weebshit8.Friction = 0.30000001192093
weebshit8.Shape = Enum.PartType.Block
weebshit8.Name = "blade"
weebshit8.Parent = weebshit1
weebshit8:BreakJoints()
local bld1 = weebshit8
local weld2 = Instance.new('Weld',weebshit8)
weld2.Part0 = weebshit8
weld2.Part1 = handle
weld2.C1 = CFrame.new(0.75, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90))
local coru=coroutine.wrap(function()
grow(weld2,weebshit8,Vector3.new(0.23,1.17,0.1),CFrame.new(1.25, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90)),0.05)
end)
coru()
-- 9 - blade
local weebshit9 = Instance.new("Part")
weebshit9.CFrame = CFrame.new(Vector3.new(206.475388, 13.3372736, 5.00158167)) * CFrame.Angles(-0, 0, 0.052359949797392)
weebshit9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.Material = Enum.Material.Metal
weebshit9.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
weebshit9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.Anchored = false
weebshit9.BrickColor = BrickColor.new("Pearl")
weebshit9.Friction = 0.30000001192093
weebshit9.Shape = Enum.PartType.Block
weebshit9.Name = "blade"
weebshit9.Parent = weebshit8
local bld2 = weebshit9
local weld3 = Instance.new('Weld',weebshit9)
weld3.Part0 = weebshit9
weld3.Part1 = weebshit8
weld3.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
grow(weld3,weebshit9,Vector3.new(0.100000009, 1.17, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.05)
-- 10 - blade
local weebshit10 = Instance.new("Part")
weebshit10.CFrame = CFrame.new(Vector3.new(206.26973, 14.458313, 5)) * CFrame.Angles(-0, 0, 0.10472027212381)
weebshit10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.Material = Enum.Material.Metal
weebshit10.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
weebshit10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.Anchored = false
weebshit10.BrickColor = BrickColor.new("Dark stone grey")
weebshit10.Friction = 0.30000001192093
weebshit10.Shape = Enum.PartType.Block
weebshit10.Name = "blade"
weebshit10.Parent = weebshit1
local weld4 = Instance.new('Weld',weebshit10)
weld4.Part0 = weebshit10
weld4.Part1 = weebshit8
weld4.C1 = CFrame.new(-0.01, 0.55, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095)
local coru=coroutine.wrap(function()
grow(weld4,weebshit10,Vector3.new(0.23,1.17,0.1),CFrame.new(-0.0285797119, 1.14634609, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095),0.1)
end)
coru()
-- 11 - blade
local weebshit11 = Instance.new("Part")
weebshit11.CFrame = CFrame.new(Vector3.new(206.384079, 14.4703341, 5.00158167)) * CFrame.Angles(-0, 0, 0.10472027212381)
weebshit11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.Material = Enum.Material.Metal
weebshit11.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
weebshit11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.Anchored = false
weebshit11.BrickColor = BrickColor.new("Pearl")
weebshit11.Friction = 0.30000001192093
weebshit11.Shape = Enum.PartType.Block
weebshit11.Name = "blade"
weebshit11.Parent = weebshit1
local weld5 = Instance.new('Weld',weebshit10)
weld5.Part0 = weebshit10
weld5.Part1 = weebshit11
weld5.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
grow(weld5,weebshit11,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(-0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
-- 15 - blade
local weebshit15 = Instance.new("Part")
weebshit15.CFrame = CFrame.new(Vector3.new(206.36055, 13.3312511, 5)) * CFrame.Angles(-0, 0, 0.052359949797392)
weebshit15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.Material = Enum.Material.Metal
weebshit15.Size = Vector3.new(0.229999945, 0.55, 0.100000009)
weebshit15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.Anchored = false
weebshit15.BrickColor = BrickColor.new("Dark stone grey")
weebshit15.Friction = 0.30000001192093
weebshit15.Shape = Enum.PartType.Block
weebshit15.Name = "blade"
weebshit15.Parent = weebshit1
local weld6 = Instance.new('Weld',weebshit15)
weld6.Part0 = weebshit15
weld6.Part1 = weebshit10
weld6.C1 = CFrame.new(-0.01, -0.55, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006)
local coru=coroutine.wrap(function()
grow(weld6,weebshit15,Vector3.new(0.229999945, 1.17000151, 0.100000009),CFrame.new(-0.0274810791, -1.13038063, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006),0.1)
end)
coru()
-- 12 - blade
local weebshit12 = Instance.new("Part")
weebshit12.CFrame = CFrame.new(Vector3.new(206.50705, 12.1849957, 5.00158167)) * CFrame.Angles(-0, 0, -0)
weebshit12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.Material = Enum.Material.Metal
weebshit12.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
weebshit12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.Anchored = false
weebshit12.BrickColor = BrickColor.new("Pearl")
weebshit12.Friction = 0.30000001192093
weebshit12.Shape = Enum.PartType.Block
weebshit12.Name = "blade"
weebshit12.Parent = weebshit1
local weld7 = Instance.new('Weld',weebshit12)
weld7.Part0 = weebshit12
weld7.Part1 = weebshit15
weld7.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
grow(weld7,weebshit12,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
-- 14 - blade
local weebshit14 = Instance.new("Part")
weebshit14.CFrame = CFrame.new(Vector3.new(206.155365, 15.3628922, 5)) * CFrame.Angles(-0, 0, 0.15708021819592)
weebshit14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.Material = Enum.Material.Metal
weebshit14.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
weebshit14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.Anchored = false
weebshit14.BrickColor = BrickColor.new("Dark stone grey")
weebshit14.Friction = 0.30000001192093
weebshit14.Shape = Enum.PartType.Block
weebshit14.Name = "blade"
weebshit14.Parent = weebshit1
local weld8 = Instance.new('Weld',weebshit14)
weld8.Part0 = weebshit14
weld8.Part1 = weebshit15
weld8.C1 = CFrame.new(-0.01, 0.45, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1)
local coru=coroutine.wrap(function()
grow(weld8,weebshit14,Vector3.new(0.229999945, 0.700001657, 0.100000009),CFrame.new(-0.0191650391, 0.911635399, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1),0.1)
end)
coru()
-- 13 - blade
local weebshit13 = Instance.new("Part")
weebshit13.CFrame = CFrame.new(Vector3.new(206.268967, 15.3808832, 5.00158167)) * CFrame.Angles(-0, 0, 0.15708021819592)
weebshit13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.Material = Enum.Material.Metal
weebshit13.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
weebshit13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.Anchored = false
weebshit13.BrickColor = BrickColor.new("Pearl")
weebshit13.Friction = 0.30000001192093
weebshit13.Shape = Enum.PartType.Block
weebshit13.Name = "blade"
weebshit13.Parent = weebshit1
local weld9 = Instance.new('Weld',weebshit13)
weld9.Part0 = weebshit13
weld9.Part1 = weebshit14
weld9.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
grow(weld9,weebshit13,Vector3.new(0.100000009, 0.699998796, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
-- 18 - blade
local weebshit18 = Instance.new("WedgePart")
weebshit18.CFrame = CFrame.new(Vector3.new(206.077118, 15.85674, 5)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
weebshit18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.Material = Enum.Material.Metal
weebshit18.Size = Vector3.new(0.100000009, 0.05, 0.230000108)
weebshit18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.Anchored = false
weebshit18.BrickColor = BrickColor.new("Dark stone grey")
weebshit18.Friction = 0.30000001192093
weebshit18.Name = "blade"
weebshit18.Parent = weebshit1
local weld10 = Instance.new('Weld',weebshit18)
weld10.Part0 = weebshit18
weld10.Part1 = weebshit14
weld10.C1 = CFrame.new(-0.015, 0.299937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0)
local coru=coroutine.wrap(function()
grow(weld10,weebshit18,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.499937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0),0.1)
end)
coru()
-- 19 - blade
local weebshit19 = Instance.new("WedgePart")
weebshit19.CFrame = CFrame.new(Vector3.new(206.096375, 15.8952179, 5.00177383)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
weebshit19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.Material = Enum.Material.Metal
weebshit19.Size = Vector3.new(0.0500000007, 0.05, 0.280000091)
weebshit19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.Anchored = false
weebshit19.BrickColor = BrickColor.new("Pearl")
weebshit19.Friction = 0.30000001192093
weebshit19.Name = "blade"
weebshit19.Parent = weebshit1
local weld11 = Instance.new('Weld',weebshit19)
weld11.Part0 = weebshit19
weld11.Part1 = weebshit18
weld11.C1 = CFrame.new(0, 0, -0.029) * CFrame.Angles(0, 0, 0)
local coru=coroutine.wrap(function()
grow(weld11,weebshit19,Vector3.new(0.05, 0.37, 0.28),CFrame.new(0, 0.011, -0.029) * CFrame.Angles(0, 0, 0),0.1)
end)
coru()
end
function gunmode()
working = true
working = false
end
function knifemode()
blademode = "knife"
-- 6 - thicc cap
local obj6 = Instance.new("Part")
obj6.CFrame = CFrame.new(Vector3.new(202.399948, 10.5999813, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07)
obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.Size = Vector3.new(0.3, 0.3, 0.3)
obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.Anchored = false
obj6.BrickColor = BrickColor.new("Really black")
obj6.Friction = 0.30000001192093
obj6.Shape = Enum.PartType.Ball
obj6.Name = "thicc cap"
obj6.Parent = handle
local weld2 = Instance.new('Weld',obj6)
weld2.Part0 = obj6
weld2.Part1 = handle
weld2.C0 = CFrame.new(0.4, 0, 0)
grow(weld2,obj6,Vector3.new(0.3, 0.3, 0.3),CFrame.new(-0.15, 0, 0),0.1)
-- 8 - thicc top cap
local obj8 = Instance.new("Part")
obj8.CFrame = CFrame.new(Vector3.new(202.399963, 11.3000078, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07)
obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.Size = Vector3.new(0.3, 0.3, 0.3)
obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.Anchored = false
obj8.BrickColor = BrickColor.new("Really black")
obj8.Friction = 0.30000001192093
obj8.Shape = Enum.PartType.Ball
obj8.Name = "thicc top cap"
obj8.Parent = handle
local weld1 = Instance.new('Weld',obj8)
weld1.Part0 = obj8
weld1.Part1 = handle
weld1.C0 = CFrame.new(-0.4, 0, 0)
grow(weld1,obj8,Vector3.new(0.3, 0.3, 0.3),CFrame.new(0.15, 0, 0),0.1)
-- 4 - thicc blade
local obj4 = Instance.new("Part")
obj4.CFrame = CFrame.new(Vector3.new(202.40007, 12.1600046, 5.00099707)) * CFrame.Angles(-0, 0, -0)
obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.Material = Enum.Material.Metal
obj4.Size = Vector3.new(0.23, 0.1, 0.1)
obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.Anchored = false
obj4.BrickColor = BrickColor.new("Dark stone grey")
obj4.Friction = 0.30000001192093
obj4.Shape = Enum.PartType.Block
obj4.Name = "blade"
obj4.Parent = handle
local weld4 = Instance.new('Weld',obj4)
weld4.Part0 = obj4
weld4.Part1 = handle
weld4.C0 = CFrame.new(0, -0.535, 0)*CFrame.Angles(0,0,math.rad(90))
local coru=coroutine.wrap(function()
grow(weld4,obj4,Vector3.new(0.23, 1.19, 0.1),CFrame.new(0.5, 0, 0),0.1)
end)
coru()
-- 5 - thicc blade
local obj5 = Instance.new("Part")
obj5.CFrame = CFrame.new(Vector3.new(202.507141, 12.1749954, 5.00158167)) * CFrame.Angles(-0, 0, -0)
obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.Material = Enum.Material.Metal
obj5.Size = Vector3.new(0.100000009, 0.1, 0.0500000007)
obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.Anchored = false
obj5.BrickColor = BrickColor.new("Pearl")
obj5.Friction = 0.30000001192093
obj5.Shape = Enum.PartType.Block
obj5.Name = "blade"
obj5.Parent = handle
local weld5 = Instance.new('Weld',obj5)
weld5.Part0 = obj5
weld5.Part1 = obj4
weld5.C0 = CFrame.new(0.09, 0, 0)*CFrame.Angles(0,0,0)
grow(weld5,obj5,Vector3.new(0.1, 1.19, 0.05),CFrame.new(0, 0, 0),0.1)
-- 3 - thicc blade
local obj3 = Instance.new("WedgePart")
obj3.CFrame = CFrame.new(Vector3.new(202.40007, 12.9000006, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.Material = Enum.Material.Metal
obj3.Size = Vector3.new(0.1, 0, 0.23)
obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.Anchored = false
obj3.BrickColor = BrickColor.new("Dark stone grey")
obj3.Friction = 0.30000001192093
obj3.Name = "blade"
obj3.Parent = handle
local weld6 = Instance.new('Weld',obj3)
weld6.Part0 = obj3
weld6.Part1 = obj4
weld6.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
local coru=coroutine.wrap(function()
grow(weld6,obj3,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.15, 0),0.05)
end)
coru()
-- 2 - thicc blade
local obj2 = Instance.new("WedgePart")
obj2.CFrame = CFrame.new(Vector3.new(202.423431, 12.9305696, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.Material = Enum.Material.Metal
obj2.Size = Vector3.new(0.05, 0, 0.26)
obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.Anchored = false
obj2.BrickColor = BrickColor.new("Lily white")
obj2.Friction = 0.30000001192093
obj2.Name = "blade"
obj2.Parent = handle
local weld7 = Instance.new('Weld',obj2)
weld7.Part0 = obj2
weld7.Part1 = obj4
weld7.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
grow(weld7,obj2,Vector3.new(0.05, 0.33, 0.24),CFrame.new(-0.02, 0.165, 0),0.05)
end
function raep()
working = true
pcall(function()
local holyshit = Instance.new("Sound", handle)
holyshit.SoundId = "rbxassetid://4887063009"
holyshit.Volume = 1
holyshit:Play()
holyshit.TimePosition = 0.6
local waitwhatthefuck = Instance.new("Sound", handle)
waitwhatthefuck.SoundId = "rbxassetid://7807987190"
waitwhatthefuck:Play()
waitwhatthefuck.Volume = 0.5
local coru=coroutine.wrap(function()
wait(1.95)
holyshit.TimePosition = 2.8
end)
coru()
local tweld = Instance.new("Weld", char.HumanoidRootPart)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
local rweld = Instance.new("Weld", char["Right Arm"])
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
local lweld = Instance.new("Weld", char["Left Arm"])
lweld.Part0 = char.Torso
lweld.Part1 = char["Left Arm"]
lweld.C0 = CFrame.new(-1.5, 0, 0)
char.Humanoid.WalkSpeed = 16
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(50)),0.2)
end)
local cor2 = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, -0.25, 0) * CFrame.Angles(math.rad(-15), math.rad(-45), math.rad(0)),0.2)
end)
cor()
cor2()
lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, -0.35) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)),0.2)
local particl = Instance.new("ParticleEmitter")
particl.LightEmission = 3
particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.25, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
particl.LightInfluence = 0.75
particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
particl.Lifetime = NumberRange.new(0.1, 0.5)
particl.Rate = 50
particl.RotSpeed = NumberRange.new(300, 300)
particl.Speed = NumberRange.new(0, 1)
particl.SpreadAngle = Vector2.new(90, 90)
particl.Parent = handle
for i, v in pairs(handle["pink toy"]:GetChildren()) do
if v:IsA("Part") then
coolreboot = particl:Clone()
coolreboot.Parent = v
end
end
particl:Remove()
wait(1)
MOAN = true
char.Humanoid.WalkSpeed = 75
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.6, 0.5, -0.75) * CFrame.Angles(0, math.rad(55), math.rad(90)),0.06)
end)
local cor2 = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)),0.06)
end)
local cor3 = coroutine.wrap(function()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-90),math.rad(180)), 0.06)
end)
cor()
cor2()
cor3()
lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.06)
local omgg = 0
repeat wait(0.05) omgg = omgg+0.05 until aidsificating ~= nil or omgg > 2
holyshit:Destroy()
char.Humanoid.WalkSpeed = 16
MOAN = false
if aidsificating == nil then
for i, v in pairs(handle["pink toy"]:GetChildren()) do
if v:IsA("Part") then
v:FindFirstChild("ParticleEmitter"):Destroy()
end
end
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
end)
local cor2 = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
end)
local cor3 = coroutine.wrap(function()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.08)
end)
cor()
cor2()
cor3()
lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.08)
lweld:Remove()
rweld:Remove()
tweld:Remove()
if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone = leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left Arm"]
clone.Parent = char.Torso
end
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
else
pcall(function()
aidsificating.HumanoidRootPart:Destroy()
end)
pcall(function()
ragdollpart(aidsificating,"Right Arm")
ragdollpart(aidsificating,"Right Leg")
ragdollpart(aidsificating,"Left Arm")
ragdollpart(aidsificating,"Left Leg")
end)
pcall(function()
ragdollpart(aidsificating,"RightUpperArm")
ragdollpart(aidsificating,"RightUpperLeg")
ragdollpart(aidsificating,"LeftUpperArm")
ragdollpart(aidsificating,"LeftUpperLeg")
end)
pcall(function()
local weld = Instance.new('Weld',aidsificating.Torso)
weld.Part0 = aidsificating.Torso
weld.Part1 = handle
weld.C0 = CFrame.new(0.2,-2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90))
for i,v in pairs(handle["pink toy"]:GetChildren()) do
if v:IsA('BasePart') and v.Name == "stretchlol" then
v.BrickColor = aidsificating.Torso.BrickColor
v.Transparency = 0
end
end
end)
pcall(function()
local weld = Instance.new('Weld',aidsificating.UpperTorso)
weld.Part0 = aidsificating.UpperTorso
weld.Part1 = handle
weld.C0 = CFrame.new(0.2,-2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90))
for i,v in pairs(handle["pink toy"]:GetChildren()) do
if v:IsA('BasePart') and v.Name == "stretchlol" then
v.BrickColor = aidsificating.UpperTorso.BrickColor
v.Transparency = 0
end
end
end)
lerp(rweld,rweld.C0,CFrame.new(1.6, 1, -0.5) * CFrame.Angles(0, math.rad(55), math.rad(145)),0.06)
wait(2)
for i,v in pairs(aidsificating:GetDescendants()) do
if v:IsA('Weld') then v:Destroy() end
end
pcall(function()
ragdollpart(aidsificating,"Head")
end)
pcall(function()
local thang = "Torso"
if aidsificating:FindFirstChild('UpperTorso') then
thang = "UpperTorso"
end
local ayybleed = Instance.new('Part',aidsificating)
ayybleed.Size = Vector3.new(0.2,0.2,0.2)
ayybleed.BrickColor = BrickColor.new('Maroon')
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 1
ayybleed.CFrame = aidsificating[thang].CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,-1,0)
attachment1.Orientation = Vector3.new(180, 0, 0)
local attachment0 = Instance.new('Attachment',aidsificating[thang])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = aidsificating
end
local bleedBLEED= coroutine.wrap(function()
bleed(ayybleed,true)
end)
bleedBLEED()
end)
aidsificating = nil
pcall(function()
for i,v in pairs(handle["pink toy"]:GetChildren()) do
if v:IsA('BasePart') and v.Name == "stretchlol" then
v.Transparency = 1
end
end
end)
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.6, -0.25, 0.75) * CFrame.Angles(0, math.rad(55), math.rad(145)),0.04)
end)
local cor2 = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.04)
end)
cor()
cor2()
lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.04)
wait(0.1)
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.6, -0.5, 1) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
end)
local cor2 = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.08)
end)
local cor3 = coroutine.wrap(function()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.08)
end)
cor()
cor2()
cor3()
lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
lweld:Remove()
rweld:Remove()
tweld:Remove()
if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone = leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left Arm"]
clone.Parent = char.Torso
end
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
end
end)
working = false
end
function katanaQ()
working = true
swinging = true
gettingeem = true
pcall(function()
local rweld = Instance.new("Weld", char["Right Arm"])
local tweld = Instance.new("Weld", char.HumanoidRootPart)
pcall(function()
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
end)
char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100
local at1 = Instance.new("Attachment", handle)
local at2 = Instance.new("Attachment", handle)
at1.Visible = false
at1.Position = Vector3.new(5, 0, 0)
at2.Visible = false
at2.Position = Vector3.new(1, 0, 0)
local trail = Instance.new("Trail", handle)
trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
trail.LightEmission = 0.25
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
trail.Lifetime = 0.10
trail.MinLength = 0.05
trail.Attachment0 = at1
trail.Attachment1 = at2
local coru=coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(90), math.rad(90)),0.08)
end)
coru()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-90),math.rad(180)), 0.08)
local ree=0
while goteem == nil and ree < 1 do
wait(0.05)
ree=ree+0.05
end
char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
gettingeem = false
swinging = false
if goteem then
wait(2)
pcall(function()
local sounn = Instance.new("Sound", goteem.Torso)
local lipp = math.random(1, 3)
if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
sounn:Play()
end)
ragdollpart(goteem,"Head")
for i,v in pairs(goteem:GetDescendants()) do
if v:IsA('Weld') then v:Destroy() end
end
goteem = nil
end
trail:Destroy()
at1:Destroy()
at2:Destroy()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05)
local cor = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
cor()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
rweld:Destroy()
tweld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
end)
swinging = false
gettingeem = false
working = false
end
local function katanaE()
working = true
swinging = true
SLESH = true
pcall(function()
local rweld = Instance.new("Weld", char["Right Arm"])
local tweld = Instance.new("Weld", char.HumanoidRootPart)
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100
local at1 = Instance.new("Attachment", handle)
local at2 = Instance.new("Attachment", handle)
at1.Visible = false
at1.Position = Vector3.new(5, 0, 0)
at2.Visible = false
at2.Position = Vector3.new(1, 0, 0)
local trail = Instance.new("Trail", handle)
trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
trail.LightEmission = 0.25
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
trail.Lifetime = 0.10
trail.MinLength = 0.05
trail.Attachment0 = at1
trail.Attachment1 = at2
local coru=coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(2, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(60)),0.08)
end)
coru()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-270),math.rad(0)), 0.08)
wait(1)
char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
trail:Destroy()
at1:Destroy()
at2:Destroy()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05)
local cor = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
cor()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
rweld:Destroy()
tweld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
end)
swinging = false
SLESH = false
working = false
end
function begoneTHOUGHT()
working = true
pcall(function()
local thott = Instance.new("Sound", char)
thott.SoundId = "rbxassetid://373066560"
thott.Volume = 10
thott.TimePosition = 0.5
thott.PlaybackSpeed = 1
thott.EmitterSize = player.CameraMaxZoomDistance+1
thott.MaxDistance = player.CameraMaxZoomDistance+1
thott:Play()
local rweld = Instance.new("Weld", char["Right Arm"])
local tweld = Instance.new("Weld", char.HumanoidRootPart)
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
local coru=coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)),0.25)
end)
coru()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)), 0.25)
wait(0.5)
local thote = Instance.new("Sound", char)
thote.SoundId = "rbxassetid://972134931"
thote.Volume = 10
thote:Play()
local coru=coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)),0.04)
end)
coru()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), 0.04)
wait(0.04)
local ree = Instance.new('Part',workspace)
ree.Shape = Enum.PartType.Cylinder
ree.CanCollide = false
ree.Anchored = false
ree.Size = Vector3.new(0.5,2,2)
ree.TopSurface = Enum.SurfaceType.Smooth
ree.BottomSurface = Enum.SurfaceType.Smooth
ree.Transparency = 0.8
ree.Material =Enum.Material.Neon
ree.BrickColor = BrickColor.new('Toothpaste')
ree.CFrame = handle.CFrame*CFrame.Angles(0,0,math.rad(90))
ree:BreakJoints()
local reee = Instance.new("Sound", ree)
reee.SoundId = "rbxassetid://138677306"
reee:Play()
local heck = Instance.new('BodyVelocity',ree)
heck.Velocity = ree.CFrame.rightVector*50
heck.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
local coru=coroutine.wrap(function()
for i=1,21 do
local cf = ree.CFrame
ree.Size = ree.Size+Vector3.new(0,2,2)
ree.CFrame = cf
wait()
end
for i=1,4 do
local cf = ree.CFrame
ree.Size = ree.Size+Vector3.new(0,2,2)
ree.CFrame = cf
ree.Transparency = ree.Transparency + 0.05
wait()
end
ree:Destroy()
end)
coru()
ree.Touched:connect(function(hit)
if hit.Parent and hit.Parent ~= char and hit.Parent:FindFirstChildOfClass('Humanoid') then
hit.Parent:FindFirstChildOfClass('Humanoid').Health = 100
ragdollpart(hit.Parent,"Head")
end
end)
wait(0.5)
local coru=coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8)
end)
coru()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)
rweld:Destroy()
tweld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
end)
working = false
end
function katanaswing()
working = true
pcall(function()
local rweld = Instance.new("Weld", char["Right Arm"])
local lweld = Instance.new("Weld", char["Left Arm"])
local tweld = Instance.new("Weld", char.HumanoidRootPart)
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
lweld.Part0 = char.Torso
lweld.Part1 = char["Left Arm"]
lweld.C0 = CFrame.new(-1.5, 0, 0)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
local cor = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), 0),0.08)
end)
cor()
lerp(rweld,rweld.C0,CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(110), math.rad(90)),0.08)
wait(0.2)
local at1 = Instance.new("Attachment", handle)
local at2 = Instance.new("Attachment", handle)
at1.Visible = false
at1.Position = Vector3.new(5, 0, 0)
at2.Visible = false
at2.Position = Vector3.new(1, 0, 0)
local trail = Instance.new("Trail", handle)
trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, trail.Parent.Color), ColorSequenceKeypoint.new(1, trail.Parent.Color)})
trail.LightEmission = 0.25
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
trail.Lifetime = 0.10
trail.MinLength = 0.05
trail.Attachment0 = at1
trail.Attachment1 = at2
swinging = true
local cor = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), 0),0.04)
end)
cor()
lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.04)
wait(0.2)
swinging = false
trail:Destroy()
at1:Destroy()
at2:Destroy()
local cor = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
cor()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
rweld:Destroy()
lweld:Destroy()
tweld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone = leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left Arm"]
clone.Parent = char.Torso
end
if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
end)
working = false
end
function throw()
working = true
pcall(function()
local rweld = char["Right Arm"]:FindFirstChild("Weld")
local lweld = char["Left Arm"]:FindFirstChild("Weld")
local tweld = Instance.new("Weld", char.HumanoidRootPart)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
local throwsound = Instance.new("Sound", char.Head)
throwsound.SoundId = "rbxassetid://158037267"
throwsound.PlaybackSpeed = 1
local cor = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),0.04)
end)
local cor2 = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)),0.04)
end)
cor()
cor2()
grabweld:Remove()
throwsound:Play()
local throwvel = Instance.new("BodyThrust")
throwvel.Force = Vector3.new(0, 3000, -2000)
pcall(function()
throwvel.Parent = grabbed.Torso
end)
pcall(function()
throwvel.Parent = grabbed.UpperTorso
end)
lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04)
wait(0.15)
throwvel:Remove()
local cor = coroutine.wrap(function()
lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
local cor2 = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
cor()
cor2()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
lweld:Remove()
rweld:Remove()
tweld:Remove()
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone = leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left Arm"]
clone.Parent = char.Torso
end
if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
local lolgrabbed = grabbed
spawn(function()
wait(2)
unstun(lolgrabbed)
end)
end)
grabbed = nil
working = false
end
function whoosh(vroom)
vroom.Parent = workspace
vroom.Name = "Projectile"
vroom.CFrame = CFrame.new(char.Head.CFrame.p,mouse.Hit.p)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
vroom.Anchored = true
vroom.Velocity = Vector3.new(0,0,0)
vroom.RotVelocity = Vector3.new(0,0,0)
vroom.Anchored = false
game:GetService('Debris'):AddItem(vroom,10)
local flyy = Instance.new('BodyVelocity',vroom)
flyy.Velocity = vroom.CFrame.rightVector*200
local touched = false
for i,v in pairs(vroom:GetChildren()) do
if v:IsA('BasePart') then
v.Touched:connect(function(hit)
local pos = vroom.CFrame
if touched == false then
if hit and hit.Parent and hit.Transparency ~= 1 and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent~= char then
touched = true
local before = hit.Anchored
vroom.Anchored = true
vroom.Velocity = Vector3.new(0,0,0)
vroom.RotVelocity = Vector3.new(0,0,0)
vroom.CFrame = vroom.CFrame-(vroom.CFrame.rightVector)
hit.Anchored = true
flyy:Destroy()
pcall(function()
local weld = Instance.new('Weld',hit)
weld.Part0 = hit
weld.Part1 = vroom
weld.C0 = hit.CFrame:toObjectSpace(vroom.CFrame)
local ayybleed = Instance.new('Part',hit)
ayybleed.Size = Vector3.new(0.2,0.2,0.2)
ayybleed.BrickColor = BrickColor.new('Maroon')
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 1
ayybleed.CFrame = hit.CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
local attachment0 = Instance.new('Attachment',hit)
for i,v in pairs(vroom:GetChildren()) do
if v.Name == "blade" and v.Size == Vector3.new(0.23, 1.19, 0.1) then
v.Name = "REEEE"
end
end
attachment1.Orientation = vroom["REEEE"].Orientation+Vector3.new(90,0,0)
attachment0.Position = hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).p-(hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).upVector)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = attachment0
end
local bleedBLEED= coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
if hit.Name ~= "Head" and hit.Name ~= "UpperTorso" and hit.Name ~= "Torso" and hit.Name ~= "LowerTorso" then
game:GetService('Debris'):AddItem(ayybleed,7.5)
end
end)
hit.Anchored = before
vroom.Anchored = false
vroom.CanCollide = true
pcall(function()
vroom:FindFirstChildOfClass('Trail'):Destroy()
end)
for i,v in pairs(vroom:GetChildren()) do
if v:IsA('BasePart') then
v.CanCollide = true
end
end
if hit.Name == "Head" or hit.Name == "UpperTorso" or hit.Name == "Torso" or hit.Name == "LowerTorso" then
pcall(function()
hit.Parent.HumanoidRootPart:Destroy()
end)
pcall(function()
ragdollpart(hit.Parent,"Left Arm")
ragdollpart(hit.Parent,"Left Leg")
ragdollpart(hit.Parent,"Right Arm")
ragdollpart(hit.Parent,"Right Leg")
end)
pcall(function()
ragdollpart(hit.Parent,"LeftUpperLeg")
ragdollpart(hit.Parent,"RightUpperLeg")
ragdollpart(hit.Parent,"LeftUpperArm")
ragdollpart(hit.Parent,"RightUpperArm")
end)
spawn(function()
wait(5)
ragdollpart(hit.Parent,"Head")
end)
else
pcall(function()
ragdollpart(hit.Parent,hit.Name)
end)
end
elseif hit and hit.CanCollide == true and hit.Parent and hit.Parent ~= char then
touched = true
local before = hit.Anchored
vroom.Anchored = true
vroom.Velocity = Vector3.new(0,0,0)
vroom.RotVelocity = Vector3.new(0,0,0)
hit.Anchored = true
flyy:Destroy()
vroom.CFrame = vroom.CFrame-vroom.CFrame.rightVector
pcall(function()
local weld = Instance.new('Weld',hit)
weld.Part0 = hit
weld.Part1 = vroom
weld.C0 = hit.CFrame:toObjectSpace(vroom.CFrame)
end)
pcall(function()
vroom:FindFirstChildOfClass('Trail'):Destroy()
end)
hit.Anchored = before
vroom.Anchored = false
end
end
end)
end
end
end
function fling()
working = true
pcall(function()
local rweld = Instance.new("Weld", char["Right Arm"])
local lweld = Instance.new("Weld", char["Left Arm"])
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
lweld.Part0 = char.Torso
lweld.Part1 = char["Left Arm"]
lweld.C0 = CFrame.new(-1.5, 0, 0)
local tweld = Instance.new("Weld", char.HumanoidRootPart)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
local at1 = Instance.new("Attachment", handle)
local at2 = Instance.new("Attachment", handle)
at1.Visible = false
at1.Position = Vector3.new(2, 0, 0)
at2.Visible = false
at2.Position = Vector3.new(-0.3, 0, 0)
local trail = Instance.new("Trail", handle)
trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
trail.LightEmission = 0.25
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
trail.Lifetime = 0.10
trail.MinLength = 0.05
trail.Attachment0 = at1
trail.Attachment1 = at2
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.75, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(45)),0.07)
end)
cor()
lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.07)
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.75, 1, 0.25) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(150)),0.07)
end)
local cor2 = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), math.rad(0)),0.07)
end)
local cor3 = coroutine.wrap(function()
lerp(hweld,hweld.C0,CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90),math.rad(90), 0),0.12)
end)
cor()
cor2()
cor3()
lerp(lweld,lweld.C0,CFrame.new(-1.75, 0.5, -0.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)),0.07)
wait(0.2)
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 1, 0.25) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(170)),0.03)
end)
local cor2 = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.03)
end)
cor()
cor2()
lerp(lweld,lweld.C0,CFrame.new(-1, 0, -0.45) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(45)),0.03)
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(90)),0.03)
end)
local cor2 = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), math.rad(0)),0.01)
end)
cor()
cor2()
whoosh(handle:Clone())
for i, v in pairs(handle:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
end
end
handle.Transparency = 1
trail:Remove()
at1:Remove()
at2:Remove()
lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.01)
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(0.5, 0.4, -1) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(75)),0.04)
end)
local cor2 = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(55), math.rad(0)),0.04)
end)
cor()
cor2()
lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.04)
wait(0.2)
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07)
end)
local cor2 = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.07)
end)
cor()
cor2()
lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07)
for i, v in pairs(handle:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
end
end
handle.Transparency = 0
hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0)
lweld:Remove()
rweld:Remove()
tweld:Remove()
if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone = leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left Arm"]
clone.Parent = char.Torso
end
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
end)
working = false
end
function kill()
working = true
pcall(function()
local rweld = char["Right Arm"]:FindFirstChild("Weld")
local lweld = char["Left Arm"]:FindFirstChild("Weld")
local tweld = Instance.new("Weld", char.HumanoidRootPart)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
local killsound = Instance.new("Sound", grabbed.Head)
killsound.SoundId = "rbxassetid://150315649"
killsound.PlaybackSpeed = 1.2
local killsoundac = Instance.new("Sound", grabbed.Head)
killsoundac.SoundId = "rbxassetid://162194585"
killsoundac.PlaybackSpeed = 1
killsoundac.Volume = 1
local throwsound = Instance.new("Sound", char.Head)
throwsound.SoundId = "rbxassetid://711753382"
throwsound.PlaybackSpeed = 0.75
local chokesound = Instance.new("Sound", grabbed.Head)
chokesound.SoundId = "rbxassetid://418658161"
chokesound.TimePosition = 3
chokesound.PlaybackSpeed = 1
local bleedsound = Instance.new("Sound", grabbed.Head)
bleedsound.SoundId = "rbxassetid://244502094"
bleedsound.PlaybackSpeed = 1.5
bleedsound.Volume = 1
pitchun = math.random(9, 12)/10
pitchdos = math.random(9, 13)/10
killsound.PlaybackSpeed = pitchun
killsoundac.PlaybackSpeed = pitchdos
chokesound.PlaybackSpeed = pitchun
pcall(function()
--grabbed.HumanoidRootPart:Destroy()
end)
lerp(rweld,rweld.C0,CFrame.new(0.5, 0.7, -0.70) * CFrame.Angles(0, math.rad(100), math.rad(105)),0.1)
wait(0.2)
lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.04)
killsound:Play()
killsoundac:Play()
chokesound:Play()
bleedsound:Play()
local ayybleed = Instance.new('Part',grabbed)
ayybleed.Size = Vector3.new(0.2,0.2,0.2)
ayybleed.BrickColor = BrickColor.new('Maroon')
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0.5
ayybleed.CFrame = grabbed.Head.CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(-0.55,0,0)
attachment1.Orientation = Vector3.new(90, 0, -90)
local attachment0 = Instance.new('Attachment')
pcall(function()
attachment0.Parent = grabbed.Torso
end)
pcall(function()
attachment0.Parent = grabbed.UpperTorso
end)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
pcall(function()
constraint.Parent = grabbed.Torso
end)
pcall(function()
constraint.Parent = grabbed.UpperTorso
end)
end
local bleedBLEED= coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
wait(0.2)
local at1 = Instance.new("Attachment", handle)
local at2 = Instance.new("Attachment", handle)
at1.Visible = false
at1.Position = Vector3.new(2, 0, 0)
at2.Visible = false
at2.Position = Vector3.new(-0.3, 0, 0)
local trail = Instance.new("Trail", handle)
trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
trail.LightEmission = 0.25
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
trail.Lifetime = 0.10
trail.MinLength = 0.05
trail.Attachment0 = at1
trail.Attachment1 = at2
lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-40), math.rad(15)),0.08)
lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)),0.1)
local coru=coroutine.wrap(function()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07)
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.09)
end)
coru()
local cor = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),0.04)
end)
cor()
grabweld:Remove()
throwsound:Play()
local throwvel = Instance.new("BodyThrust")
throwvel.Force = Vector3.new(0, 3000, -1000)
pcall(function()
throwvel.Parent = grabbed.Torso
end)
pcall(function()
throwvel.Parent = grabbed.UpperTorso
end)
trail:Remove()
at1:Remove()
at2:Remove()
lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04)
pcall(function()
ragdollpart(grabbed,"Left Arm")
ragdollpart(grabbed,"Left Leg")
ragdollpart(grabbed,"Right Arm")
ragdollpart(grabbed,"Right Leg")
end)
pcall(function()
ragdollpart(grabbed,"LeftUpperLeg")
ragdollpart(grabbed,"RightUpperLeg")
ragdollpart(grabbed,"LeftUpperArm")
ragdollpart(grabbed,"RightUpperArm")
end)
wait(0.15)
throwvel:Remove()
local cor = coroutine.wrap(function()
lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
local cor2 = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
cor()
cor2()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
lweld:Remove()
rweld:Remove()
tweld:Remove()
if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone = leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left Arm"]
clone.Parent = char.Torso
end
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
local coru2=coroutine.wrap(function()
local whyy = grabbed
local continue = true
local repeats = 0
while continue == true do
local ree = pcall(function()
if repeats < 20 then
whyy:FindFirstChildOfClass('Humanoid').Health = whyy:FindFirstChildOfClass('Humanoid').Health-4.9
repeats = repeats+1
if whyy:FindFirstChildOfClass('Humanoid').Health <= 0 then
continue = false
end
else
continue = false
end
end)
if ree == false then
continue = false
end
if continue == true then
wait(0.2)
end
end
ragdollpart(whyy,"Head")
end)
coru2()
throwsound:Remove()
killsound:Remove()
end)
grabbed = nil
working = false
end
function release()
working = true
pcall(function()
unstun(grabbed)
grabbed = nil
grabweld:Destroy()
removewelds(char["Right Arm"])
removewelds(char["Left Arm"])
local rweld = Instance.new("Weld", char["Right Arm"])
local lweld = Instance.new("Weld", char["Left Arm"])
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105))
lweld.Part0 = char.Torso
lweld.Part1 = char["Left Arm"]
lweld.C0 = CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105))
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
end)
local cor2 = coroutine.wrap(function()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08)
end)
cor()
cor2()
lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
lweld:Remove()
rweld:Remove()
if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone = leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left Arm"]
clone.Parent = char.Torso
end
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
end)
working = false
end
function grab()
working = true
pcall(function()
local rweld = Instance.new("Weld", char["Right Arm"])
local lweld = Instance.new("Weld", char["Left Arm"])
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
lweld.Part0 = char.Torso
lweld.Part1 = char["Left Arm"]
lweld.C0 = CFrame.new(-1.5, 0, 0)
local at1 = Instance.new("Attachment", handle)
local at2 = Instance.new("Attachment", handle)
at1.Visible = false
at1.Position = Vector3.new(2, 0, 0)
at2.Visible = false
at2.Position = Vector3.new(-0.3, 0, 0)
local trail = Instance.new("Trail", handle)
trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
trail.LightEmission = 0.25
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
trail.Lifetime = 0.10
trail.MinLength = 0.05
trail.Attachment0 = at1
trail.Attachment1 = at2
local spinnyshit = coroutine.wrap(function()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07)
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(90), 0), 0.07)
end)
spinnyshit()
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.08)
end)
cor()
lerp(lweld,lweld.C0,CFrame.new(-2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(-90)),0.08)
wait(0.15)
grabbing = true
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105)),0.08)
end)
cor()
lerp(lweld,lweld.C0,CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105)),0.08)
at1:Remove()
at2:Remove()
trail:Remove()
wait(0.3)
grabbing = false
if grabbed == nil then
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
end)
local cor2 = coroutine.wrap(function()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08)
end)
cor()
cor2()
lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
lweld:Remove()
rweld:Remove()
if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone = leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left Arm"]
clone.Parent = char.Torso
end
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
end
end)
working = false
end
mouse.KeyDown:connect(function(kkk)
local key = kkk:lower()
if usable and working == false then
if key == "z" then
if equipped == false then
if firsttime then
firsttime = false
notify("Equipped || Press X or C to equip one of two weapons",true)
else
notify("Equipped")
end
equip()
else
notify("Unequipped")
unequip()
end
elseif key == "x" then
if blademode ~= "katana" and equipped == true then
getrid(handle)
if firsttime2 then
firsttime2 = false
notify("Katana mode enabled || Press Q, E, or click to perform an action",true)
else
notify("Katana mode enabled")
end
katanamode()
elseif blademode == "katana" then
getrid(handle)
notify("Katana mode disabled")
end
elseif key == "v" then
if blademode ~= "gun" and equipped == true then
getrid(handle)
if firsttime5 then
firsttime5 = false
notify("Gun mode enabled || Click to perform an action",true)
else
notify("Gun mode enabled")
end
gunmode()
elseif blademode == "gun" then
getrid(handle)
notify("Gun mode disabled")
end
elseif key == "b" then
if childlock == false then
if blademode ~= "reboot" and equipped == true and childlock == false then
getrid(handle)
if firsttime4 then
firsttime4 = false
notify("sausage mode enabled || click to perform an super duper scary action",true)
else
notify("sausage mode enabled")
end
reboot()
elseif blademode == "reboot" then
notify("sausage mode disabled")
getrid(handle)
end
end
elseif key == "c" then
if blademode ~= "knife" and equipped == true then
getrid(handle)
if firsttime3 then
firsttime3 = false
notify("Knife mode enabled || Press F, E, T, or Q to set modes; Click to perform an action",true)
else
notify("Knife mode enabled")
end
knifemode()
elseif blademode == "knife" then
notify("Knife mode disabled")
getrid(handle)
end
elseif key == "q" then
if blademode == "katana" then
notify()
katanaQ()
elseif blademode == "knife" then
mode = "release"
notify("Mode changed to "..mode)
end
elseif key == "e" then
if blademode == "katana" then
notify()
katanaE()
elseif blademode == "knife" then
mode = "throw"
notify("Mode changed to "..mode)
end
elseif key == "f" then
if blademode == "handle" then
notify([[BEGONE
THOT]])
begoneTHOUGHT()
elseif blademode == "knife" then
mode = "kill"
notify("Mode changed to "..mode)
end
elseif key == "t" then
if blademode == "knife" then
mode = "fling"
notify("Mode changed to "..mode)
end
end
end
if key == "m" and sounding == false then
--badass mode
pcall(function()
if badass.Playing == false then
sounding = true
for i,v in pairs(workspace:GetDescendants()) do
if v:IsA('Sound') and v~=player.Character.Head.Badass then
v:Stop()
end
end
badass:Play()
badass.Volume = 10
sounding = false
else
sounding = true
for i=1,100 do
badass.Volume = badass.Volume-0.1
wait()
end
badass.Volume = 0
badass:Stop()
sounding = false
end
end)
end
if key == "r" then
rag1 = true
if rag1 == true and rag2 == true then
oogabooga()
end
end
if key == "g" then
rag2 = true
if rag1 == true and rag2 == true then
oogabooga()
end
end
end)
mouse.KeyUp:connect(function(key)
if key == "r" then
rag1 = false
end
if key == "g" then
rag2 = false
end
end)
handle.ChildAdded:connect(function(child)
if child:IsA('BasePart') then
child.CanCollide = false
if child.Name == "blade" then
child.Touched:connect(function(hit)
if blademode == "katana" and swinging then
if gettingeem then
if goteem == nil then
if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
local sounn = Instance.new("Sound", char.Torso)
local lipp = math.random(1, 3)
if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
sounn:Play()
goteem = hit.Parent
pcall(function()
goteem.HumanoidRootPart:Destroy()
end)
pcall(function()
ragdollpart(goteem,"Right Arm")
ragdollpart(goteem,"Right Leg")
ragdollpart(goteem,"Left Arm")
ragdollpart(goteem,"Left Leg")
end)
pcall(function()
ragdollpart(goteem,"RightUpperArm")
ragdollpart(goteem,"RightUpperLeg")
ragdollpart(goteem,"LeftUpperArm")
ragdollpart(goteem,"LeftUpperLeg")
end)
pcall(function()
local weld = Instance.new('Weld',goteem.Torso)
weld.Part0 = goteem.Torso
weld.Part1 = handle
weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90))
end)
pcall(function()
local weld = Instance.new('Weld',goteem.UpperTorso)
weld.Part0 = goteem.UpperTorso
weld.Part1 = handle
weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90))
end)
pcall(function()
local thang = "Torso"
if goteem:FindFirstChild('UpperTorso') then
thang = "UpperTorso"
end
local ayybleed = Instance.new('Part',goteem)
ayybleed.Size = Vector3.new(0.2,0.2,0.2)
ayybleed.BrickColor = BrickColor.new('Maroon')
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 1
ayybleed.CFrame = goteem[thang].CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,0,0)
attachment1.Orientation = Vector3.new(-90, 0, -90)
local attachment0 = Instance.new('Attachment',goteem[thang])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = goteem
end
local bleedBLEED= coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
end)
end
end
elseif SLESH then
if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
local sounn = Instance.new("Sound", char.Torso)
local lipp = math.random(1, 3)
if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
sounn:Play()
ragdollpart(hit.Parent,hit.Name,false)
end
else
if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
local sounn = Instance.new("Sound", char.Torso)
local lipp = math.random(1, 3)
if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
sounn:Play()
swinging = false
ragdollpart(hit.Parent,"Head",true,false)
end
end
elseif blademode == "knife" then
if grabbing == true and grabbed == nil then
if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
grabbed = hit.Parent
stun(grabbed)
local grabwelds = Instance.new("Weld", char.Torso)
grabwelds.Part0 = char.Torso
pcall(function()
grabwelds.Part1 = grabbed.Torso
end)
pcall(function()
grabwelds.Part1 = grabbed.UpperTorso
end)
grabwelds.C0 = CFrame.new(-0.45, 0, -1)
grabweld = grabwelds
end
end
end
end)
end
elseif child:IsA("Model") or child.Name == "pink toy" then
child.ChildAdded:connect(function(reboottip)
if reboottip:IsA('BasePart') or reboottip:IsA('Part') then
reboottip.Touched:connect(function(hit)
if MOAN == true then
if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
local sound = Instance.new('Sound',hit.Parent.Head)
sound.SoundId = 'rbxassetid://702631545'
sound.Volume = 5
sound:Play()
local sound3 = Instance.new("Sound",hit.Parent.Head)
sound3.Volume = 5.5
local soundies = {565424468, 1080614222}
local whattheoop = soundies[math.random(1, 2)]
sound3.SoundId = "rbxassetid://".. whattheoop
sound3:Play()
pcall(function()
for i,v in pairs(hit.Parent.Head:GetChildren()) do
if v:IsA('Decal') then v:Destroy() end
end
end)
pcall(function()
local ree=Instance.new('Decal',hit.Parent.Head)
ree.Name = "face"
ree.Texture = "rbxassetid://47555230"
end)
MOAN = false
aidsificating = hit.Parent
for i, v in pairs(handle["pink toy"]:GetChildren()) do
if v:IsA("Part") then
v:FindFirstChild("ParticleEmitter"):Destroy()
end
end
end
end
end)
end
end)
end
end)
mouse.Button1Down:connect(function(jew)
if usable and working == false and equipped then
if blademode == "katana" then
notify()
katanaswing()
elseif blademode == "knife" then
notify()
if grabbed == nil then
if mode == "fling" then
fling()
else
grab()
end
elseif grabbed ~= nil then
if mode == "kill" then
kill()
elseif mode == "throw" then
throw()
elseif mode == "release" then
release()
end
end
elseif blademode == "reboot" then
raep()
end
end
end)
end
spawned()
player.CharacterAdded:connect(function()
spawned()
end)
local avgs = {}
game:GetService('RunService').Heartbeat:connect(function(step)
local ofps = math.floor((60/(step*60))*10)/10
if #avgs > 100 then
table.remove(avgs,1)
end
table.insert(avgs,#avgs+1,ofps)
local fpsa = 0
for i,v in pairs(avgs) do
fpsa = fpsa+v
end
fpsa = math.floor(fpsa/#avgs)
fps.Text = 'FPS: '..tostring(fpsa)
end)
while true do
for i,v in pairs(rekt) do
if v.Parent ~= nil then
if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then
for a,c in pairs(v:GetChildren()) do
if c:IsA('Tool') then
c.ManualActivationOnly = true
wait()
if game:GetService('Players'):GetPlayerFromCharacter(v) then
c.Parent = game:GetService('Players'):GetPlayerFromCharacter(v).Backpack
c.ManualActivationOnly = false
end
end
end
v:FindFirstChildOfClass('Humanoid').PlatformStand = true
v:FindFirstChildOfClass('Humanoid').Sit = false
v:FindFirstChildOfClass('Humanoid').JumpPower = 0
v:FindFirstChildOfClass('Humanoid').WalkSpeed = 0
v:FindFirstChildOfClass('Humanoid').Name = "hecc"
else
table.remove(rekt,i)
end
else
table.remove(rekt,i)
end
end
wait()
endHello

Universal