Run it
Copy the script and paste it into your executor.
local tool = script.Parent
local damage = 35
local debounce = false
tool.Activated:Connect(function()
if debounce then return end
debounce = true
local character = tool.Parent
local humanoid = character:FindFirstChild("Humanoid")
local root = character:FindFirstChild("HumanoidRootPart")
if humanoid and root then
for _, player in pairs(game.Players:GetPlayers()) do
if player.Character and player.Character ~= character then
local targetHum = player.Character:()
targetRoot = player.Character:()
targetHum targetRoot
distance = (root.Position - targetRoot.Position).Magnitude
distance <=
targetHum:(damage)
()
debounce =
)MeshType = FileMesh
MeshId =
TextureId =
Scale = .(,,) tool = .Parent
healAmount =
debounce =
tool.Activated:(()
debounce
debounce =
character = tool.Parent
humanoid = character:()
humanoid
humanoid.Health = .(humanoid.HealthMeshType = FileMesh
MeshId =
TextureId =
Scale = .(,,)Knight