Run it
Copy the script and paste it into your executor.
Players = :()
TweenService = :()
UserInputService = :()
LocalPlayer = Players.LocalPlayer
ScreenGui = .()
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
ScreenGui.Parent = LocalPlayer:()
MainButton = .()
MainButton.Name =
MainButton.Size = .(, , , )
MainButton.Position = .(, , , )
MainButton.BackgroundColor3 = .(, , )
MainButton.Image =
MainButton.ImageColor3 = .(, , )
MainButton.ClipsDescendants =
MainButton.Parent = ScreenGui
UICorner = .()
UICorner.CornerRadius = .(, )
UICorner.Parent = MainButton
UIStroke = .()
UIStroke.Color = .(, , )
UIStroke.Thickness =
UIStroke.Parent = MainButton
CooldownLabel = .()
CooldownLabel.Size = .(, , , )
CooldownLabel.BackgroundTransparency =
CooldownLabel.Text =
CooldownLabel.TextColor3 = .(, , )
CooldownLabel.Font = .Font.GothamBold
CooldownLabel.TextSize =
CooldownLabel.ZIndex =
CooldownLabel.Parent = MainButton
dragging, dragInput, dragStart, startPos
(input)
delta = input.Position - dragStart
MainButton.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
MainButton.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = MainButton.Position
input.Changed:(()
input.UserInputState == .UserInputState.End dragging =
)
)
MainButton.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging (input)
)
()
char = LocalPlayer.Character
char char:()
hrp = char.HumanoidRootPart
existingSound = hrp:()
existingSound
existingSound
NewSound = .()
NewSound.Name =
NewSound.SoundId =
NewSound.Volume =
NewSound.Looped =
NewSound.Parent = hrp
NewSound
()
_, player (Players:())
player.Character
_, child (player.Character:())
child:() child.Name ==
child:()
()
_, player (Players:())
player ~= LocalPlayer player.Character
char = player.Character
char:()
highlight = .()
highlight.Name =
highlight.FillColor = .(, , )
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.OutlineTransparency =
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.Parent = char
(transparencyValue)
_, player (Players:())
player ~= LocalPlayer player.Character
highlight = player.Character:()
highlight highlight:()
TweenService:(highlight, TweenInfo.(, .EasingStyle.Quad), {
FillTransparency = transparencyValue,
OutlineTransparency = transparencyValue - < transparencyValue -
}):()
onCooldown =
MainButton.MouseButton1Click:(()
onCooldown
onCooldown =
MainButton.BackgroundColor3 = .(, , )
TweenService:(MainButton, TweenInfo.(), {BackgroundColor3 = .(, , )}):()
totalDuration =
timer = totalDuration
.(()
timer >
CooldownLabel.Text = (timer)
MainButton.ImageTransparency =
.()
timer = timer -
CooldownLabel.Text =
MainButton.ImageTransparency =
onCooldown =
)
.(()
timer >
timer <=
activeSound = ()
activeSound activeSound:()
()
wave = ,
timer <=
()
.()
()
.()
()
activeSoundEnd = ()
activeSoundEnd activeSoundEnd:()
()
timer <=
.()
finalSoundCheck = ()
finalSoundCheck finalSoundCheck:()
()
)
)
View people for a few seconds

Universal