Run it
Copy the script and paste it into your executor.
library = (:())()
Players = {}
_,v (:():())
v ~= :().LocalPlayer
.(Players, v.Name)
:().PlayerAdded:((NewPlayer)
.(Players, NewPlayer.Name)
)
:().PlayerRemoving:((RemovedPlayer)
i,v (Players)
v == RemovedPlayer.Name
.(Players, i)
)
AP = library:()
SvrO = library:()
XTRA = library:()
CRDTS = library:()
AP:()
AP:(, ()
:().Terrain[].Admin.Pads[]:()
(:().Terrain[].Admin.Pads[].Head,.Players.LocalPlayer.Character.HumanoidRootPart,)
(:().Terrain[].Admin.Pads[].Head,.Players.LocalPlayer.Character.HumanoidRootPart,)
)
AP:(, ()
(:().Terrain[].Admin.Regen.ClickDetector)
)
t = AP:(, {flag = })
.(()
()
AP.flags.toggle1 ==
:().Terrain[].Workspace.Spawn1.Transparency =
:().Terrain[].Workspace.Spawn2.Transparency =
:().Terrain[].Workspace.Spawn3.Transparency =
:().Terrain[].Workspace.Spawn1.Transparency =
:().Terrain[].Workspace.Spawn2.Transparency =
:().Terrain[].Workspace.Spawn3.Transparency =
)()
tv2 = AP:(, {flag = })
.(()
()
AP.flags.toggle2 ==
i, v (.Workspace:())
v:() v:()
v.Locked =
i, v (.Workspace:())
v:() v:()
v.Locked =
)()
tv3 = AP:(, {flag = })
.(()
()
AP.flags.toggle3 ==
lp = :().LocalPlayer
:().Terrain[].Admin.Pads:(lp.Name..)
()
(:().Terrain[].Admin.Pads[].Head,.Players.LocalPlayer.Character.HumanoidRootPart,)
(:().Terrain[].Admin.Pads[].Head,.Players.LocalPlayer.Character.HumanoidRootPart,)
)()
AP:()
SvrO:()
tv5 = SvrO:(, {flag = })
.(()
()
SvrO.flags.toggle5 ==
::(())
)()
tv6 = SvrO:(, {flag = })
.(()
()
SvrO.flags.toggle6 ==
::(())
::(())
)()
tv7 = SvrO:(, {flag = })
.(()
()
SvrO.flags.toggle7 ==
::(())
)()
tv8 = SvrO:(, {flag = })
.(()
()
SvrO.flags.toggle8 ==
::(())
)()
tv11 = SvrO:(, {flag = })
.(()
()
SvrO.flags.toggle11 ==
::(())
)()
tv20 = SvrO:(, {flag = })
.(()
()
SvrO.flags.toggle20 ==
::(())
)()
tv27 = SvrO:(, {flag = })
.(()
()
SvrO.flags.toggle27 ==
::(())
)()
SvrO:()
tv9 = SvrO:(, {flag = })
.(()
()
SvrO.flags.toggle9 ==
::(())
)()
tv10 = SvrO:(, {flag = })
.(()
:().RenderStepped:()
SvrO.flags.toggle10 ==
::(())
::(())
)()
tv21 = SvrO:(, {flag = })
.(()
()
SvrO.flags.toggle21 ==
::(())
)()
tv28 = SvrO:(, {flag = })
.(()
()
SvrO.flags.toggle28 ==
::(())
)()
XTRA:()
XTRA:(, ()
(:())()
)
XTRA:(, ()
:().Terrain[].Folder:()
(:().Terrain[].Folder.Sound.SoundId)
:():(, {Title = , Text = })
()
:():(, {Title = , Text = })
)
Box = XTRA:(, {flag = , = }, (New, Old, Enter)
::((New))
)
tv14 = XTRA:(, {flag = })
.(()
:().RenderStepped:()
XTRA.flags.toggle14 ==
::((:().ScreenGui.Container.Extra.container.Frame[].Box.Text))
)()
SvrO:()
tv12 = SvrO:(, {flag = })
.(()
:().RenderStepped:()
SvrO.flags.toggle12 ==
::(())
)()
tv13 = SvrO:(, {flag = })
.(()
:().RenderStepped:()
SvrO.flags.toggle13 ==
.Players.LocalPlayer.PlayerGui:()
.Players.LocalPlayer.PlayerGui.EFFECTGUIBLIND:()
)()
tv26 = XTRA:(, {flag = })
.(()
:().RenderStepped:()
XTRA.flags.toggle26 ==
::(())
)()
XTRA:()
XTRA:(, ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , )
)
XTRA:(, ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -)
)
XTRA:(, ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , )
)
XTRA:(, ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , )
)
AP:(, {location = , flag = , list = Players}, (Select)
PlayerSelected = Select
)
KLPLR = AP:(, ()
::((..PlayerSelected))
)
PNPLR = AP:(, ()
::((..PlayerSelected))
)
BPLR = AP:(, ()
::((..PlayerSelected))
)
FPLR = AP:(, ()
::((..PlayerSelected))
)
tv15 = AP:(, {flag = })
.(()
:().RenderStepped:()
AP.flags.toggle15 ==
::((..PlayerSelected))
::((..PlayerSelected))
)()
tv16 = AP:(, {flag = })
.(()
:().RenderStepped:()
AP.flags.toggle16 ==
::((..PlayerSelected))
)()
tv17 = AP:(, {flag = })
.(()
:().RenderStepped:()
AP.flags.toggle17 ==
::((..PlayerSelected))
)()
tv18 = AP:(, {flag = })
.(()
:().RenderStepped:()
AP.flags.toggle18 ==
::((..PlayerSelected))
)()
tv18 = AP:(, {flag = })
.(()
:().RenderStepped:()
AP.flags.toggle19 ==
::((..PlayerSelected))
)()
XTRA:()
XTRA:(, ()
:().Terrain[].Workspace[]:()
)
XTRA:(, ()
:().Terrain[].Workspace.Obby:()
)
CRDTS:(Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: pastebin.com, gist.githubusercontent.com.
THE PREFIX IS “>”!!!!

Universal