Run it
Copy the script and paste it into your executor.
Settings = {
JoinTeam = ;
Translator = ;
}
TabAutoFarm = Window:(, )
Section = Tab:()
plr = .Players.LocalPlayer
ReplicatedStorage = .ReplicatedStorage
CommF_ = ReplicatedStorage.Remotes.CommF_
()
char = plr.Character
backpack = plr.Backpack
char:(.SelectedWeapon)
char:(.SelectedWeapon).Parent = char
backpack:(.SelectedWeapon)
backpack:(.SelectedWeapon).Parent = char
()
lvl = plr.Data.Level.Value
lvl >= lvl <=
{QuestName = , Monster = , QuestData = }
lvl >= lvl <=
{QuestName = , Monster = , QuestData = }
lvl >= lvl <=
{QuestName = , Monster = , QuestData = }
(monsterName)
_, mob (.Enemies:())
mob.Name == monsterName mob:()
mob.HumanoidRootPart.CFrame =
plr.Character.HumanoidRootPart.CFrame * .(, , -)
mob.HumanoidRootPart.Anchored =
(monsterName)
_, mob (.Enemies:())
mob.Name == monsterName mob:() mob.Humanoid.Health >
plr.Character.HumanoidRootPart.CFrame =
mob.HumanoidRootPart.CFrame + .(, , )
(monsterName)
tool = plr.Character:()
tool
tool:()
TabAutoFarm:({
Name = ,
CurrentValue = ,
Callback = (state)
.AutoFarmLevel = state
state
.(()
.AutoFarmLevel
(()
quest = ()
quest
CommF_:(, quest.QuestName, quest.QuestData)
()
(quest.Monster)
)
.()
)
_, mob (.Enemies:())
mob:()
mob.HumanoidRootPart.Anchored =
})
Section = Tab:()
()
nearest, dist = , .huge
_,mob (.Enemies:())
mob:() mob.Humanoid.Health > mob:()
d = (plr.Character.HumanoidRootPart.Position - mob.HumanoidRootPart.Position).Magnitude
d < dist
nearest = mob
dist = d
nearest
TabAutoFarm:({
Name = ,
CurrentValue = ,
Callback = (state)
.AutoFarmNearest = state
state
.(()
.AutoFarmNearest
(()
mob = ()
mob
plr.Character.HumanoidRootPart.CFrame = mob.HumanoidRootPart.CFrame + .(,,)
tool = plr.Character:()
tool
tool:()
)
.()
)
})
Section = Tab:()
SectionChest:({
Name = ,
CurrentValue = ,
Callback = (state)
.AutoCollectChest = state
state
.(()
.AutoCollectChest
(()
_, chest (:())
chest:() chest:()
chest:()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
chest.Part.CFrame + .(,,)
.()
)
.()
)
})
TabWeapon = Window:(, )
TabAutoFarm:({
Name = ,
CurrentValue = ,
Callback = (state)
.BringMob = state
state
.(()
.BringMob
_, mob (.Enemies:())
mob:()
mob.HumanoidRootPart.CFrame = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame * .(,,-)
mob.HumanoidRootPart.Anchored =
.()
)
_, mob (.Enemies:())
mob:()
mob.HumanoidRootPart.Anchored =
})
TabStats = Window:(, )
Section = Tab:()
CommF_ = .ReplicatedStorage.Remotes.CommF_
(stat)
.(()
[ .. stat]
(()
CommF_:(, stat, )
)
.()
)
TabStats = Window:(, )
TabStats:({
Name = ,
CurrentValue = ,
Callback = (state)
.AutoStats_Melee = state
state ()
})
TabStats:({
Name = ,
CurrentValue = ,
Callback = (state)
.AutoStats_Sword = state
state ()
})
TabStats:({
Name = ,
CurrentValue = ,
Callback = (state)
.AutoStats_Defense = state
state ()
})
TabStats:({
Name = ,
CurrentValue = ,
Callback = (state)
.AutoStats_Gun = state
state ()
})
TabStats:({
Name = ,
CurrentValue = ,
Callback = (state)
.AutoStats_BloxFruit = state
state ()
})
TabSkills = Window:(, )
Section = Tab:()
(key)
.(()
[..key]
(()
.VirtualInputManager:(, key, , )
.()
.VirtualInputManager:(, key, , )
)
.()
)
TabSkills = Window:(, )
TabSkills:({
Name = ,
CurrentValue = ,
Callback = (state)
.AutoSkill_Z = state
state ()
})
TabSkills:({
Name = ,
CurrentValue = ,
Callback = (state)
.AutoSkill_X = state
state ()
})
TabSkills:({
Name = ,
CurrentValue = ,
Callback = (state)
.AutoSkill_C = state
state ()
})
TabSkills:({
Name = ,
CurrentValue = ,
Callback = (state)
.AutoSkill_V = state
state ()
})
TabMisc = Window:(, )
TabMisc:({
Name = ,
CurrentValue = ,
Callback = (state)
.FPSBoost = state
})
TabMisc:({
Name = ,
Callback = ()
:():(.PlaceId, .Players.LocalPlayer)
})
TabMisc:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.Humanoid.Health =
})
TabMisc:({
Name = ,
CurrentValue = ,
Callback = (state)
.AntiAFK = state
})
TabESP = Window:(, )
TabESP:({
Name = ,
CurrentValue = ,
Callback = (state)
.ESPEnemies = state
})
TabESP:({
Name = ,
CurrentValue = ,
Callback = (state)
.ESPPlayers = state
})
TabESP:({
Name = ,
CurrentValue = ,
Callback = (state)
.ESPChests = state
})
TabESP:({
Name = ,
CurrentValue = ,
Callback = (state)
.ESPFruits = state
})
TabWeapon = Window:(, )
TabWeapon:({
Name = ,
Options = {, , , , },
CurrentOption = ,
Callback = (option)
.SelectedWeapon = option
})
TabWeapon:({
Name = ,
CurrentValue = ,
Callback = (state)
.AutoHaki = state
})
TabWeapon:({
Name = ,
CurrentValue = ,
Callback = (state)
.AutoObservation = state
})
TabWeapon:({
Name = ,
CurrentValue = ,
Callback = (state)
.AutoEnchant = state
})
TabWeapon:({
Name = ,
CurrentValue = ,
Callback = (state)
.AutoKen = state
})
made by lemon (owner of lemon hub) yes ME i cracked this i cracked it cuz the dum ah owner gave me the source :sob:

Universal