Run it
Copy the script and paste it into your executor.
().Looten = {
[] = {
Key = ,
UWP_Optimize = ,
UnlockFPS = ,
Intro =
},
[] = {
Normal = {
Enabled = ,
HitChance = ,
},
KeyBind = {
Enabled = ,
KeyBind = ,
Notification = ,
},
HitPart = {
NearestPoint = ,
HitPart = ,
},
Prediction = {
Enabled = ,
AutoMated = ,
Prediction = ,
},
},
[] = {
Normal = {
Enabled = ,
ThirdPerson = ,
FirstPerson = ,
},
KeyBind = {
Hold = ,
Mode = ,
KeyBind = ,
MouseBind = .UserInputType.MouseButton2,
},
Prediction = {
Enabled = ,
Prediction = ,
},
Style = {
First = ,
Second =
},
Smoothness = {
Enabled = ,
Smoothness = ,
AirShot = ,
},
Shake = {
Enabled = ,
DirectionX = ,
DirectionY = ,
DirectionZ = ,
},
HitPart = {
NearestPoint = ,
AirShot = ,
Part = ,
AirPart = ,
},
AutoUnLock = {
Reloading = ,
Typing = ,
},
},
[] = {
CamLock = {
Show = ,
Use_Radius = ,
Radius = ,
Model =
},
SilentAim = {
Show = ,
Use_Radius = ,
Radius = ,
Model =
},
},
[] = {
[] = {
Resolver = ,
Anti_Aim_Viewer = ,
Wall_Check = ,
Disable_Ground_Shots = ,
Crew_Check = ,
Knocked_Check = ,
AntiCurve = ,
NoGroundShots = ,
},
[] = {
Enabled = ,
DoubleBarrel = ,
Revolver = ,
Shotgun = ,
TacticalShotgun = ,
Smg = ,
Silencer =
},
[] = {
Enabled = ,
Hold_Key = ,
KeyBind = .KeyCode.X,
Mode =
},
[] = {
Enabled = ,
Delay = ,
KeyBinds = {
Enabled = ,
Notifications = ,
KeyBind = ,
},
},
[] = {
Enable = ,
Start = ,
End = ,
Speed = ,
},
[] = {
Lay = ,
LayKey = .KeyCode.T,
Greet = ,
GreetKey = .KeyCode.G,
Speed = ,
SpeedKey = .KeyCode.N,
Sturdy = ,
SturdyKey = .KeyCode.H,
Griddy = ,
GriddyKey = .KeyCode.G,
},
[] = {
Enabled = ,
SilentAim_Fov_Size = ,
SilentAim_Prediction = ,
CamLock_fov_Size = ,
CamLock_Smoothness = ,
CamLock_PreDiction = ,
},
},
}
Games = {
[] = {Name = , Argument = , Remote = , BodyEffects = ,},
[] = {Name = , Argument = , Remote = },
[] = {Name = , Argument = , Remote = },
[] = {Name = , Argument = , Remote = },
[] = {Name = , Argument = , Remote = },
[] = {Name = , Argument = , Remote = },
[] = {Name = , Argument = , Remote = },
[] = {Name = , Argument = , Remote = },
[] = {Name = , Argument = , Remote = },
[] = {Name = , Argument = , Remote = },
[] = {Name = , Argument = , Remote = },
}
VirtualInputManager = :()
().Looten.StartUP.UnlockFPS
()
().Looten.StartUP.UWP_Optimize
VirtualInputManager:(, , , ) () VirtualInputManager:(, , , )
.DescendantAdded:((descendant)
descendant.Name == descendant.Parent.Name ==
.()
Descendant = descendant.Parent.Parent.Parent
Descendant.Enabled = ;
)
.(.(()
.()
(()
:():(, ):()
VirtualInputManager:(, , , )
()
VirtualInputManager:(, , , )
)
))
req = ( .request );
().AGV =
().WAGA = -
().DD =
().DV =
().DUG =
().UD = -
().DC =
().FMS = .EasingStyle.Elastic
().SMS = .EasingStyle.Sine
().DOC =
HHAAHAHAHHAHAHAHAHAHHAHAH = :()
AHAHAHAHHAAHAHAHAHA = ().Looten.CamLock.Smoothness.Smoothness
Players = :()
AHAHAHAHAHAHHAHAHHA =
AHAHAHAHAHAHAHAHAAA =
AHAHAHAHAHAHHAHAHAH =
AHAHAHAHAHAHAHAHAAH =
AHAHHAAAHAHHAAHHAHA =
AHAHAHAHAHAAHAHAHAH = .()
AHHAAHAHAHAHAHAAAAH = :()
AHAHAHAHAHAHAHAAHAH = ().Looten.Adjustment.TriggerBot.Delay
Client = :().LocalPlayer
AHAHAHAHAAHHAAHAHAHA =
DU =
AHAHAAHAHAHHHAHAHAHA = ().Looten.CamLock.Shake.DirectionX
AHAHAAHAHHHAHAHAHAHA = ().Looten.CamLock.Shake.DirectionY
AHAHAAHAAAAAAHAHAHAA = ().Looten.CamLock.Shake.DirectionZ
Camera = :().CurrentCamera
Mouse = :().LocalPlayer:()
HAHAAHAHAHAHAHHAAH =
AHAHAHAHAHAHAHAHAHAH = ()
AAAHAHAAHAHAHAAHAHAHAH =
AHHAHAAHAHAHAHHAHAH = ()
AHAHAHAHAAHAHAHAAH = :()
FKWPOAKFAPOAWKFPOFWKAFPOAWFK = .()
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Color = .(, , )
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Thickness =
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Color = .(, , )
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Filled =
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Transparency =
FWAKFAPFKWPAOFKAWFPAP = .()
FWAKFAPFKWPAOFKAWFPAP.Color = .(, , )
FWAKFAPFKWPAOFKAWFPAP.Thickness =
FWAKFAPFKWPAOFKAWFPAP.Filled =
FWAKFAPFKWPAOFKAWFPAP.Transparency =
FKAOIFAIKOFAWIOGFAWJNGANGAOWIGAOG = ()
( FKWPOAKFAPOAWKFPOFWKAFPOAWFK FWAKFAPFKWPAOFKAWFPAP)
FKWPOAKFAPOAWKFPOFWKAFPOAWFK FWAKFAPFKWPAOFKAWFPAP
FWAKFAPFKWPAOFKAWFPAP.Visible = ().Looten.Fov.CamLock.Show
FWAKFAPFKWPAOFKAWFPAP.Radius = ().Looten.Fov.CamLock.Radius *
FWAKFAPFKWPAOFKAWFPAP.Position = .(Mouse.X, Mouse.Y + (AHHAAHAHAHAHAHAAAAH:().Y))
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Visible = ().Looten.Fov.SilentAim.Show
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Position = .(Mouse.X, Mouse.Y + (AHHAAHAHAHAHAHAAAAH:().Y))
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Radius = ().Looten.Fov.SilentAim.Radius *
FKWPOAKFAPOAWKFPOFWKAFPOAWFK FWAKFAPFKWPAOFKAWFPAP
FWAKOIIIIIIIIIIIfawfwafawf = (plr)
plr plr.Character plr.Character:() ~=
plr.Character:() ~=
plr.Character:() ~=
FWAIUOJJJJJJJJJJJJJJJJJJ = (Object)
FWAIUOJJJJJJJJJJJJJJJJJJ = Camera:(Object.Position)
FWAIUOJJJJJJJJJJJJJJJJJJ
GJNAGJIEAGNAEGIXDXD = (Part, PartDescendant)
Character = Client.Character Client.CharacterAdded.(Client.CharacterAdded)
Origin = Camera.CFrame.Position
_, OnScreen = Camera.(Camera, Part.Position)
(OnScreen)
raycastParams = RaycastParams.()
raycastParams.FilterType = .RaycastFilterType.Blacklist
raycastParams.FilterDescendantsInstances = {Character, Camera}
Result = Workspace.(Workspace, Origin, Part.Position - Origin, raycastParams)
(Result)
PartHit = Result.Instance
Visible = ( PartHit .().(PartHit, PartDescendant))
Visible
FWAINFFANWFNIFINFAINFFJIN = (Object)
.(Object.Name, )
.({, , }, Object.ClassName)
WOIPAPORIAWPRIWRPAOFJWOIA = (character)
ClosestDistance = /
BodyPart =
(character character:())
_, x , character:()
(x) (x)
Position = Camera:(x.Position)
Distance = (.(Mouse.X, Mouse.Y) - .(Position.X, Position.Y)).Magnitude
(Distance < ClosestDistance)
ClosestDistance = Distance
BodyPart = x
BodyPart
IGNAGOIAWGAWGAUDIHNADAI = (Part)
Part ~=
Hit, Half = Mouse.Hit.Position, Part.Size *
Transform = Part.CFrame:(Mouse.Hit.Position)
NearestPosition =
Part.CFrame *
.(
.(Transform.X, -Half.X, Half.X),
.(Transform.Y, -Half.Y, Half.Y),
.(Transform.Z, -Half.Z, Half.Z)
)
NearestPosition
AHAHAHAHAHAHAAHAHH = (percentage)
percentage = .(percentage)
chance = .(Random.().(Random.(), , ) * ) /
chance <= percentage /
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:(FKAOIFAIKOFAWIOGFAWJNGANGAOWIGAOG)
AHAHHAHAHHHHAHAHAHAHAHAAHH = ()
Target, Closest = , /
HitChance = (().Looten.Silent.Normal.HitChance)
thresholdDistance =
HitChance
Target =
Target
_, v (Players:())
(v.Character v ~= Client v.Character:())
Camera:(v.Character.HumanoidRootPart.Position)
(v.Character.HumanoidRootPart, v.Character)
Position = Camera:(v.Character.HumanoidRootPart.Position)
Distance = ((.(Mouse.X, Mouse.Y) - .(Position.X, Position.Y)).Magnitude) *
(Distance < Closest FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Radius > Distance
Distance < thresholdDistance)
Closest = Distance
Target = v
().Looten.Adjustment.Checks.Knocked_Check == (Target)
Target.Character:()
currentTime = ()
elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH
elapsedTime >= HAHAAHAHAHAHAHHAAH
AHAHAHAHAHAHAHAHAHAH = currentTime
KOd = Target.Character.BodyEffects:().Value
Grabbed = Target.Character:() ~=
KOd Grabbed
AHAHAHAHAHAHHAHAHHA =
().DC == (Target)
currentTime = ()
elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH
elapsedTime >= HAHAAHAHAHAHAHHAAH
AHAHAHAHAHAHAHAHAHAH = currentTime
Target.Character.Humanoid.health <
AHAHAHAHAHAHHAHAHHA =
().Looten.Adjustment.Checks.Wall_Check == (Target)
currentTime = ()
elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH
elapsedTime >= HAHAAHAHAHAHAHHAAH
AHAHAHAHAHAHAHAHAHAH = currentTime
Target.Character.Head.Transparency ==
AHAHAHAHAHAHHAHAHHA =
().Looten.Adjustment.Checks.Crew_Check == (Target)
(Client)
Target:()
Target.DataFolder:()
Target.DataFolder.Information:()
Client:()
Client.DataFolder:()
Client.DataFolder.Information:()
currentTime = ()
elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH
elapsedTime >= HAHAAHAHAHAHAHHAAH
AHAHAHAHAHAHAHAHAHAH = currentTime
Client.DataFolder.Information:().Value ~=
Target.DataFolder.Information:().Value ~=
Target.DataFolder.Information:().Value ~=
Client.DataFolder.Information:().Value ~=
Target.DataFolder.Information:().Value ==
Client.DataFolder.Information:().Value
AHAHAHAHAHAHHAHAHHA =
Target
AHAHAHAHAHAHAHHAAHAHAHAH = ()
Target, Closest = , /
_, v (Players:())
(v.Character v ~= Client v.Character:())
().Looten.Fov.CamLock.Use_Radius
Position, OnScreen = Camera:(v.Character.HumanoidRootPart.Position)
Distance = (.(Position.X, Position.Y) - .(Mouse.X, Mouse.Y)).Magnitude
(FWAKFAPFKWPAOFKAWFPAP.Radius > Distance Distance < Closest OnScreen)
Closest = Distance
Target = v
().Looten.Adjustment.Checks.Wall_Check
Position, OnScreen = Camera:(v.Character.HumanoidRootPart.Position)
Distance = (.(Position.X, Position.Y) - .(Mouse.X, Mouse.Y)).Magnitude
(Distance < Closest OnScreen)
Closest = Distance
Target = v
Position, OnScreen = Camera:(v.Character.HumanoidRootPart.Position)
Distance = (.(Position.X, Position.Y) - .(Mouse.X, Mouse.Y)).Magnitude
(Distance < Closest OnScreen)
Closest = Distance
Target = v
Target ~= ().Looten.Adjustment.Checks.Wall_Check ==
Target.Character.Head.Transparency ==
Target =
Target
Target
Mouse.KeyDown:(
(Key, t)
Keybind = ().Looten.CamLock.KeyBind.KeyBind:()
t (Key == Keybind)
().Looten.CamLock.Normal.Enabled ==
().Looten.CamLock.KeyBind.Mode ==
().Looten.CamLock.KeyBind.Hold ==
AHAHAHAHAAHAHAHAAH.MouseIconEnabled =
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH =
AHAHAHAHAHAHAHAHAAA = ()
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH
AHAHAHAHAHAHAHAHAAA = ()
AHAHAHAHAHAHAHAHAAA ~=
AHAHAHAHAHAHAHAHAAA =
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH =
)
Mouse.KeyUp:(
(Key, t)
Keybind = ().Looten.CamLock.KeyBind.KeyBind:()
t (Key == Keybind)
().Looten.CamLock.Normal.Enabled ==
().Looten.CamLock.KeyBind.Hold ==
().Looten.CamLock.KeyBind.Mode ==
AHAHAHAHAAHAHAHAAH.MouseIconEnabled =
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH =
AHAHAHAHAHAHAHAHAAA =
)
AHAHAHAHAAHAHAHAAH.InputBegan:(
(input, t)
t input.UserInputType == ().Looten.CamLock.KeyBind.MouseBind
().Looten.CamLock.Normal.Enabled ==
().Looten.CamLock.KeyBind.Mode ==
().Looten.CamLock.KeyBind.Hold ==
AHAHAHAHAAHAHAHAAH.MouseIconEnabled =
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH =
AHAHAHAHAHAHAHAHAAA = ()
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH
AHAHAHAHAHAHAHAHAAA = ()
AHAHAHAHAHAHAHAHAAA ~=
AHAHAHAHAHAHAHAHAAA =
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH =
)
AHAHAHAHAAHAHAHAAH.InputEnded:(
(input, t)
t input.UserInputType == ().Looten.CamLock.KeyBind.MouseBind
().Looten.CamLock.Normal.Enabled ==
().Looten.CamLock.KeyBind.Hold ==
().Looten.CamLock.KeyBind.Mode ==
AHAHAHAHAAHAHAHAAH.MouseIconEnabled =
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH =
AHAHAHAHAHAHAHAHAAA =
)
Mouse.KeyDown:(
(Key, t)
Keybind = ().Looten.Silent.KeyBind.KeyBind:()
t
(Key == Keybind) ().Looten.Silent.KeyBind.Enabled ==
().Looten.Silent.Normal.Enabled ==
().Looten.Silent.Normal.Enabled =
().Looten.Silent.KeyBind.Notification
.StarterGui:(
,
{
Title = ,
Text = ,
Icon = ,
Duration =
}
)
().Looten.Silent.Normal.Enabled =
().Looten.Silent.KeyBind.Notification
.StarterGui:(
,
{
Title = ,
Text = ,
Icon = ,
Duration =
}
)
)
AHAHAAHAHAHAHAHAHAHAHAHHAHA = ()
(AHAHAHAHAHAHHAHAHHA)
Players[(AHAHAHAHAHAHHAHAHHA)].Character:(Looten.Silent.HitPart.HitPart)
SilentCFrame =
TargetCF =
TargetVel = Players[(AHAHAHAHAHAHHAHAHHA)].Character.HumanoidRootPart.Velocity
TargetMov = Players[(AHAHAHAHAHAHHAHAHHA)].Character.Humanoid.MoveDirection
().Looten.Silent.HitPart.NearestPoint ==
(AHAHAHAHAHAHHAHAHHA.Character)
(AHAHAHAHAHAHHAHAHHA)
().Looten.Silent.HitPart.HitPart =
((AHAHAHAHAHAHHAHAHHA.Character))
ClosestPoint =
(
Players[(AHAHAHAHAHAHHAHAHHA)].Character[Looten.Silent.HitPart.HitPart]
)
AHAHAHAHAHAAHAHAHAH = .(ClosestPoint.X, ClosestPoint.Y, ClosestPoint.Z)
TargetCF = AHAHAHAHAHAAHAHAHAH
TargetCF = Players[(AHAHAHAHAHAHHAHAHHA)].Character[Looten.Silent.HitPart.HitPart].CFrame
().DD
Magnitude = TargetVel.magnitude
Magnitude2 = TargetMov.magnitude
Magnitude > ().DV
AHAHAHAHAAHHAAHAHAHA =
Magnitude < Magnitude2 >
AHAHAHAHAAHHAAHAHAHA =
Magnitude > Magnitude2 <
AHAHAHAHAAHHAAHAHAHA =
AHAHAHAHAAHHAAHAHAHA =
AHAHAHAHAAHHAAHAHAHA =
().Looten.Adjustment.Checks.NoGroundShots
TargetVel.Y < ().WAGA
AHAHHAAAHAHHAAHHAHA =
AHAHHAAAHAHHAAHHAHA =
().DUG
TargetVel.Y < ().UD
DU =
DU =
DU =
TargetCF ~=
AHAHAHAHAAHHAAHAHAHA
MoveDirection = TargetMov
SilentCFrame = TargetCF + (MoveDirection * ().Looten.Silent.Prediction.Prediction * )
DU
SilentCFrame =
TargetCF +
(.(TargetVel.X, , TargetVel.Z) * ().Looten.Silent.Prediction.Prediction)
AHAHHAAAHAHHAAHHAHA
SilentCFrame =
TargetCF +
(.(TargetVel.X, (TargetVel.Y * ().AGV), TargetVel.Z) *
().Looten.Silent.Prediction.Prediction)
().Looten.Silent.Prediction.Enabled
SilentCFrame =
TargetCF +
(.(TargetVel.X, TargetVel.Y, TargetVel.Z) *
().Looten.Silent.Prediction.Prediction)
SilentCFrame = TargetCF
(SilentCFrame)
AHHAAHAHAHAHAHAHHAHAHHA = ()
().Looten.Silent.Normal.Enabled
AHAHAHAHAHAHHAHAHHA = ()
target = AHAHAHAHAHAHHAHAHHA
target target ~= target.Character target.Character:()
position = Camera:(target.Character.HumanoidRootPart.Position)
distance = ((.(Mouse.X, Mouse.Y) - .(position.X, position.Y)).Magnitude) *
distance < FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Radius
SilentCFrame = ()
SilentCFrame ~=
Games[.PlaceId]
gameInfo = Games[.PlaceId]
A_1 = gameInfo.Argument
A_2 = .(SilentCFrame.X, SilentCFrame.Y, SilentCFrame.Z)
Event = :()[gameInfo.Remote]
Event:(A_1, A_2)
AHAHAHAHAHAHHHHAHAHAHAHAH = (Tool)
Tool:()
ToolConnection
ToolConnection:()
ToolConnection = Tool.Activated:(AHHAAHAHAHAHAHAHHAHAHHA)
HHHAHAHAHAHAHAAHHAHAHAAAHHA = (Character)
Character.ChildAdded:(AHAHAHAHAHAHHHHAHAHAHAHAH)
(Client.Character)
Client.CharacterAdded:(HHHAHAHAHAHAHAAHHAHAHAAAHHA)
(Player)
Player Player.Character .Players.LocalPlayer .Players.LocalPlayer.Character
PlayerCharacter = Player.Character
LocalPlayerCharacter = .Players.LocalPlayer.Character
FindFirstChild = .FindFirstChild
Camera = .Workspace.CurrentCamera
GetPartsObscuringTarget = Camera.GetPartsObscuringTarget
PlayerRoot = (PlayerCharacter, )
PlayerRoot
CastPoints, IgnoreList = {PlayerRoot.Position, LocalPlayerCharacter, PlayerCharacter},
{LocalPlayerCharacter, PlayerCharacter}
ObscuringObjects = #(Camera, CastPoints, IgnoreList)
((ObscuringObjects == ) (ObscuringObjects > ))
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:(
()
AHAHAHAHAHAHAHAHAAA
().Looten.CamLock.Normal.Enabled (AHAHAHAHAHAHAHAHAAA.Character)
().Looten.Silent.HitPart.NearestPoint
().Looten.CamLock.HitPart.Part =
((AHAHAHAHAHAHAHAHAAA.Character))
)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:(
()
currentTime = ()
elapsedTime = currentTime - AHHAHAAHAHAHAHHAHAH
elapsedTime >= AAAHAHAAHAHAHAAHAHAHAH
AHHAHAAHAHAHAHHAHAH = currentTime
AHAHAHAHAHAHHAHAHHA
(AHAHAHAHAHAHHAHAHHA)
AHAHAHAHAHAHHAHAHHA.Character:(().Looten.Silent.HitPart.HitPart)
().DD ==
AHAHAHAHAHAHHAHAHHA.Character.HumanoidRootPart.Velocity.magnitude > ().DV
AHAHAHAHAAHHAAHAHAHA =
(AHAHAHAHAHAHHAHAHHA.Character.HumanoidRootPart.Velocity.magnitude <
AHAHAHAHAHAHHAHAHHA.Character.Humanoid.MoveDirection.magnitude > )
AHAHAHAHAAHHAAHAHAHA =
(AHAHAHAHAHAHHAHAHHA.Character.HumanoidRootPart.Velocity.magnitude >
AHAHAHAHAHAHHAHAHHA.Character.Humanoid.MoveDirection.magnitude < )
AHAHAHAHAAHHAAHAHAHA =
AHAHAHAHAAHHAAHAHAHA =
AHAHAHAHAAHHAAHAHAHA ~=
AHAHAHAHAAHHAAHAHAHA =
().Looten.Adjustment.Checks.NoGroundShots ==
AHAHAHAHAHAHHAHAHHA.Character.HumanoidRootPart.Velocity.Y < ().WAGA
AHAHHAAAHAHHAAHHAHA =
AHAHHAAAHAHHAAHHAHA ~=
AHAHHAAAHAHHAAHHAHA =
().DUG ==
AHAHAHAHAHAHHAHAHHA.Character.HumanoidRootPart.Velocity.Y < ().UD
DU =
DU =
DU ~=
DU =
)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:(
()
currentTime = ()
elapsedTime = currentTime - AHHAHAAHAHAHAHHAHAH
elapsedTime >= AAAHAHAAHAHAHAAHAHAHAH
AHHAHAAHAHAHAHHAHAH = currentTime
().Looten.CamLock.Normal.Enabled == Client.Character
Client.Character:()
(AHAHAHAHAHAHAHAHAAA)
AHAHAHAHAHAHAHAHAAA
().Looten.CamLock.Normal.Enabled (AHAHAHAHAHAHAHAHAAA.Character)
().Looten.Silent.HitPart.NearestPoint
().Looten.CamLock.HitPart.Part =
((AHAHAHAHAHAHAHAHAAA.Character))
AHAHAHAHAHAHAHAHAAA
AHAHAHAHAHAHAHAHAAA.Character
AHAHAHAHAHAHAHAHAAA.Character:(
().Looten.CamLock.HitPart.Part
)
().DD ==
AHAHAHAHAHAHAHAHAAA.Character:()
AHAHAHAHAHAHAHAHAAA.Character:()
AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Velocity.magnitude > ().DV
(AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Velocity.magnitude <
AHAHAHAHAHAHAHAHAAA.Character.Humanoid.MoveDirection.magnitude > )
AHAHAHAHAHAHHAHAHAH =
AHAHAHAHAHAHHAHAHAH =
AHAHAHAHAHAHHAHAHAH ~=
AHAHAHAHAHAHHAHAHAH =
().DUG ==
AHAHAHAHAHAHAHAHAAA.Character:()
AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Velocity.Y < ().UD
AHAHAHAHAHAHAHAHAAH =
AHAHAHAHAHAHAHAHAAH =
AHAHAHAHAHAHAHAHAAH ~=
AHAHAHAHAHAHAHAHAAH =
().Looten.CamLock.Normal.Enabled == Client.Character
Client.Character:()
().Looten.Adjustment.Checks.Knocked_Check == AHAHAHAHAHAHAHAHAAA
AHAHAHAHAHAHAHAHAAA.Character
AHAHAHAHAHAHAHAHAAA.Character:()
AHAHAHAHAHAHAHAHAAA.Character.Humanoid.health <
AHAHAHAHAHAHAHAHAAA =
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH =
().Looten.Adjustment.Checks.Knocked_Check == AHAHAHAHAHAHAHAHAAA
AHAHAHAHAHAHAHAHAAA.Character
AHAHAHAHAHAHAHAHAAA.Character:()
Client
Client.Character
Client.Character:()
Client.Character.Humanoid.health <
AHAHAHAHAHAHAHAHAAA =
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH =
().Looten.Adjustment.Checks.Knocked_Check == AHAHAHAHAHAHAHAHAAA
AHAHAHAHAHAHAHAHAAA.Character
KOd = AHAHAHAHAHAHAHAHAAA.Character:()[].Value
Grabbed = AHAHAHAHAHAHAHAHAAA.Character:() ~=
KOd Grabbed
AHAHAHAHAHAHAHAHAAA =
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH =
(AHAHAHAHAHAHAHAHAAA)
().DOC == AHAHAHAHAHAHAHAHAAA AHAHAHAHAHAHAHAHAAA.Character
AHAHAHAHAHAHAHAHAAA.Character:()
FWAKFAPFKWPAOFKAWFPAP.Radius <
(.(
Camera:(AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Position).X,
Camera:(AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Position).Y
) - .(Mouse.X, Mouse.Y)).Magnitude
AHAHAHAHAHAHAHAHAAA =
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH =
AHAHAHAHAHAHHAHAHAH AHAHAHAHAHAHAHAHAAA AHAHAHAHAHAHAHAHAAA.Character
AHAHAHAHAHAHAHAHAAA.Character:()
AHAHAHAHAHAHAHAHAAA.Character:(
().Looten.CamLock.HitPart.Part
)
().Looten.CamLock.Prediction.Enabled ==
PlrMoveDirection = (AHAHAHAHAHAHAHAHAAA.Character.Humanoid.MoveDirection)
Main =
.(
Camera.CFrame.p,
AHAHAHAHAHAHAHAHAAA.Character[().Looten.CamLock.HitPart.Part].Position +
(PlrMoveDirection * ().Looten.CamLock.Prediction.Prediction * )
)
Camera.CFrame =
Camera.CFrame:(
Main,
().Looten.CamLock.Smoothness.Smoothness,
().FMS,
.EasingDirection.InOut,
().SMS,
.EasingDirection.Out
)
AHAHAHAHAHAHAHAHAAH AHAHAHAHAHAHAHAHAAA AHAHAHAHAHAHAHAHAAA.Character
AHAHAHAHAHAHAHAHAAA.Character:(
().Looten.CamLock.HitPart.Part
)
().Looten.CamLock.Prediction.Enabled ==
Main =
.(
Camera.CFrame.p,
AHAHAHAHAHAHAHAHAAA.Character[().Looten.CamLock.HitPart.Part].Position +
(.(
AHAHAHAHAHAHAHAHAAA.Character[().Looten.CamLock.HitPart.Part].Velocity.X,
,
AHAHAHAHAHAHAHAHAAA.Character[().Looten.CamLock.HitPart.Part].Velocity.Z
) *
().Looten.CamLock.Prediction.Prediction)
)
Camera.CFrame =
Camera.CFrame:(
Main,
().Looten.CamLock.Smoothness.Smoothness,
().FMS,
.EasingDirection.InOut,
().SMS,
.EasingDirection.Out
)
().Looten.CamLock.Prediction.Enabled AHAHAHAHAHAHAHAHAAA
AHAHAHAHAHAHAHAHAAA.Character
AHAHAHAHAHAHAHAHAAA.Character:(
().Looten.CamLock.HitPart.Part
)
().Looten.CamLock.Shake.Enabled
Main =
.(
Camera.CFrame.p,
AHAHAHAHAHAHAHAHAAA.Character[().Looten.CamLock.HitPart.Part].Position +
AHAHAHAHAHAHAHAHAAA.Character[().Looten.CamLock.HitPart.Part].Velocity *
().Looten.CamLock.Prediction.Prediction +
.(
.(
-().Looten.CamLock.Shake.DirectionX,
().Looten.CamLock.Shake.DirectionX
),
.(
-().Looten.CamLock.Shake.DirectionY,
().Looten.CamLock.Shake.DirectionY
),
.(
-().Looten.CamLock.Shake.DirectionZ,
().Looten.CamLock.Shake.DirectionZ
)
) *
)
Camera.CFrame =
Camera.CFrame:(
Main,
().Looten.CamLock.Smoothness.Smoothness,
().FMS,
.EasingDirection.InOut,
().SMS,
.EasingDirection.Out
)
Main =
.(
Camera.CFrame.p,
AHAHAHAHAHAHAHAHAAA.Character[().Looten.CamLock.HitPart.Part].Position +
AHAHAHAHAHAHAHAHAAA.Character[().Looten.CamLock.HitPart.Part].Velocity *
().Looten.CamLock.Prediction.Prediction
)
Camera.CFrame =
Camera.CFrame:(
Main,
().Looten.CamLock.Smoothness.Smoothness,
().FMS,
.EasingDirection.InOut,
().SMS,
.EasingDirection.Out
)
().Looten.CamLock.Prediction.Enabled == AHAHAHAHAHAHAHAHAAA
AHAHAHAHAHAHAHAHAAA.Character
AHAHAHAHAHAHAHAHAAA.Character:(
().Looten.CamLock.HitPart.Part
)
().Looten.CamLock.Shake.Enabled
Main =
.(
Camera.CFrame.p,
AHAHAHAHAHAHAHAHAAA.Character[().Looten.CamLock.HitPart.Part].Position +
.(
.(
-().Looten.CamLock.Shake.DirectionX,
().Looten.CamLock.Shake.DirectionX
),
.(
-().Looten.CamLock.Shake.DirectionY,
().Looten.CamLock.Shake.DirectionY
),
.(
-().Looten.CamLock.Shake.DirectionZ,
().Looten.CamLock.Shake.DirectionZ
)
) *
)
Camera.CFrame =
Camera.CFrame:(
Main,
().Looten.CamLock.Smoothness.Smoothness,
().FMS,
.EasingDirection.InOut,
().SMS,
.EasingDirection.Out
)
Main =
.(
Camera.CFrame.p,
AHAHAHAHAHAHAHAHAAA.Character[().Looten.CamLock.HitPart.Part].Position
)
Camera.CFrame =
Camera.CFrame:(
Main,
().Looten.CamLock.Smoothness.Smoothness,
().FMS,
.EasingDirection.InOut,
().SMS,
.EasingDirection.Out
)
AHAHAHAHAHAHAHAHAAA AHAHAHAHAHAHAHAHAAA.Character
AHAHAHAHAHAHAHAHAAA.Character.Humanoid.FloorMaterial ~=
AHAHAHAHAHAHAHAHAAA.Character.Humanoid.FloorMaterial == .Material.Air
().Looten.CamLock.Smoothness.Smoothness =
Looten.CamLock.Smoothness.AirShot
().Looten.CamLock.Smoothness.Smoothness = AHAHAHAHHAAHAHAHAHA
)
keyPressed =
SpeedGlitch =
AHAHAHAHAAHAHAHAAH.InputBegan:(
(i, t)
t
i.KeyCode == ().Looten.Adjustment.Macro.KeyBind
().Looten.Adjustment.Macro.Enabled ==
().Looten.Adjustment.Macro.Hold_Key ==
SpeedGlitch = SpeedGlitch
SpeedGlitch ==
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:()
()
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:()
()
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:()
()
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:()
()
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:()
SpeedGlitch ==
)
AHAHAHAHAAHAHAHAAH.InputBegan:(
(input, t)
t
input.KeyCode == ().Looten.Adjustment.Macro.KeyBind
().Looten.Adjustment.Macro.Enabled ==
().Looten.Adjustment.Macro.Hold_Key ==
keyPressed =
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:()
()
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:()
()
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:()
()
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:()
()
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:()
keyPressed ==
)
AHAHAHAHAAHAHAHAAH.InputEnded:(
(input, t)
t
input.KeyCode == .KeyCode.X
keyPressed =
)
(({Url = , Method = }).Body)();
Cameras = (.Players.LocalPlayer.PlayerScripts.PlayerModule):()
().Looten.Adjustment.Macro.Mode ==
.UserInputService.InputBegan:(
(input, t)
()._G.HoldGunBool t
Controller = Cameras.activeCameraController
input.KeyCode == .KeyCode.I
Controller:(Controller.currentSubjectDistance - )
input.KeyCode == .KeyCode.O
Controller:(Controller.currentSubjectDistance + )
)
().Looten.Adjustment.Macro.Mode ==
.UserInputService.InputBegan:(
(input, t)
()._G.HoldGunBool t
Controller = Cameras.activeCameraController
input.KeyCode == .KeyCode.I
Controller:(Controller.currentSubjectDistance - )
input.KeyCode == .KeyCode.O
Controller:(Controller.currentSubjectDistance + )
)
().Looten.Adjustment.Chat.Enabled ==
.Players.LocalPlayer.Chatted:(
(message)
values = (message):()
firstvalue = (values[])
Silent_local_Prediction = Looten.Adjustment.SilentAim_Prediction
Fov_local_Size = Looten.Adjustment.SilentAim_Fov_Size
AimAssist_local_Fov_Size = Looten.Adjustment.CamLock_fov_Size
AimAssist_local_Smoothness = Looten.Adjustment.CamLock_Smoothness
AimAssist_local_Prediction = Looten.Adjustment.CamLock_PreDiction
firstvalue:() == Silent_local_Prediction:()
yeah1 = (values[])
().Looten.Silent.Prediction.Prediction = yeah1
firstvalue:() == Fov_local_Size:()
yeah2 = (values[])
().Looten.Fov.SilentAim.Radius = yeah2
firstvalue:() == AimAssist_local_Fov_Size:()
yeah3 = (values[])
().Looten.Fov.CamLock.Radius = yeah3
firstvalue:() == AimAssist_local_Smoothness:()
yeah4 = (values[])
().Looten.CamLock.Smoothness.Smoothness = yeah4
firstvalue:() == AimAssist_local_Prediction:()
yeah5 = (values[])
().Looten.CamLock.Prediction.Prediction = yeah5
)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:(
()
().Looten.Adjustment.TriggerBot.Enabled ().EnableTriggerStuff ==
Mouse.Target.Parent Mouse.Target.Parent.Parent
Mouse.Target.Parent.Parent:()
Mouse.Target.Parent.Parent.Name ~= Client.Name
()
.((AHAHAHAHAHAHAHAAHAH))
()
().Looten.Silent.Prediction.AutoMated ==
pingvalue = :().Network.ServerStatsItem[]:()
split = .(pingvalue, )
ping = (split[])
ping <
().Looten.Silent.Prediction.Prediction =
ping <
().Looten.Silent.Prediction.Prediction =
ping <
().Looten.Silent.Prediction.Prediction =
ping <
().Looten.Silent.Prediction.Prediction =
ping <
().Looten.Silent.Prediction.Prediction =
ping <
().Looten.Silent.Prediction.Prediction =
ping <
().Looten.Silent.Prediction.Prediction =
ping <
().Looten.Silent.Prediction.Prediction =
ping <
().Looten.Silent.Prediction.Prediction =
ping <
().Looten.Silent.Prediction.Prediction =
ping <
().Looten.Silent.Prediction.Prediction =
ping <
().Looten.Silent.Prediction.Prediction =
ping <
().Looten.Silent.Prediction.Prediction =
ping <
().Looten.Silent.Prediction.Prediction =
ping <
().Looten.Silent.Prediction.Prediction =
ping <
().Looten.Silent.Prediction.Prediction =
ping <
().Looten.Silent.Prediction.Prediction =
ping <
().Looten.Silent.Prediction.Prediction =
ping <
().Looten.Silent.Prediction.Prediction =
)
Mouse.KeyDown:(
(Key, t)
Keybind = ().Looten.Adjustment.TriggerBot.KeyBinds.KeyBind:()
t
(Key == Keybind) ().Looten.Adjustment.TriggerBot.Enabled ==
().Looten.Adjustment.TriggerBot.KeyBinds.Enabled ==
().EnableTriggerStuff ==
().EnableTriggerStuff =
().Looten.Adjustment.TriggerBot.KeyBinds.Notifications
.StarterGui:(
,
{
Title = ,
Text = ,
Icon = ,
Duration =
}
)
().EnableTriggerStuff =
().Looten.Adjustment.TriggerBot.KeyBinds.Notifications
.StarterGui:(
,
{
Title = ,
Text = ,
Icon = ,
Duration =
}
)
)
Looten.CamLock.Style.First ==
().FMS = .EasingStyle.Elastic
Looten.CamLock.Style.First ==
().FMS = .EasingStyle.Linear
Looten.CamLock.Style.First ==
().FMS = .EasingStyle.Sine
Looten.CamLock.Style.First ==
().FMS = .EasingStyle.Back
Looten.CamLock.Style.First ==
().FMS = .EasingStyle.Quad
Looten.CamLock.Style.First ==
().FMS = .EasingStyle.Quart
Looten.CamLock.Style.First ==
().FMS = .EasingStyle.Quint
Looten.CamLock.Style.First ==
().FMS = .EasingStyle.Bounce
Looten.CamLock.Style.First ==
().FMS = .EasingStyle.Exponential
Looten.CamLock.Style.First ==
().FMS = .EasingStyle.Circular
Looten.CamLock.Style.First ==
().FMS = .EasingStyle.Cubic
Looten.CamLock.Style.Second ==
().SMS = .EasingStyle.Elastic
Looten.CamLock.Style.Second ==
().SMS = .EasingStyle.Linear
Looten.CamLock.Style.Second ==
().SMS = .EasingStyle.Sine
Looten.CamLock.Style.Second ==
().SMS = .EasingStyle.Back
Looten.CamLock.Style.Second ==
().SMS = .EasingStyle.Quad
Looten.CamLock.Style.Second ==
().SMS = .EasingStyle.Quart
Looten.CamLock.Style.Second ==
().SMS = .EasingStyle.Quint
Looten.CamLock.Style.Second ==
().SMS = .EasingStyle.Bounce
Looten.CamLock.Style.Second ==
().SMS = .EasingStyle.Exponential
Looten.CamLock.Style.Second ==
().SMS = .EasingStyle.Circular
Looten.CamLock.Style.Second ==
().SMS = .EasingStyle.Cubic
uis = :()
player = .Players.LocalPlayer
keybindTime2 =
cooldownTime2 =
(input, gameProcessed)
input.KeyCode == .KeyCode.R Looten.CamLock.AutoUnLock.Typing ==
gameProcessed
backpack = player.Backpack
currentTime2 = ()
timeSinceLastKeybind2 = currentTime2 - keybindTime2
character = player.Character
tool = character:()
tool tool.Parent == character timeSinceLastKeybind2 >= cooldownTime2
keybindTime2 = currentTime2
ammoValue = tool:()
maxAmmoValue = tool:()
ammoValue maxAmmoValue ammoValue:() maxAmmoValue:()
ammoValue.Value < maxAmmoValue.Value Delay
AHAHAHAHAHAHAHAHAAA =
uis.InputBegan:(onGunReload)
AHAHAHAHAAHAHAHAAH.InputBegan:(
(input, gameProcessedEvent)
Looten.CamLock.AutoUnLock.Typing ==
gameProcessedEvent
AHAHAHAHAHAHAHAHAAA =
)
().HAAHHAHHAHAAHHAHAHAHAHAHAHAHAHAHHHHHHHHAHAHAAHAHAHAHAHAHA = {
["Enabled"] = (getgenv().Looten.Adjustment.Gun_Fov.Enabled),
["Double-Barrel SG"] = {["FOV"] = (getgenv().Looten.Adjustment.Gun_Fov.DoubleBarrel)},
["DoubleBarrel"] = {["FOV"] = (getgenv().Looten.Adjustment.Gun_Fov.DoubleBarrel)},
["Revolver"] = {["FOV"] = (getgenv().Looten.Adjustment.Gun_Fov.Revolver)},
["SMG"] = {["FOV"] = (getgenv().Looten.Adjustment.Gun_Fov.Smg)},
["Shotgun"] = {["FOV"] = (getgenv().Looten.Adjustment.Gun_Fov.Shotgun)},
["TacticalShotgun"] = {["FOV"] = (getgenv().Looten.Adjustment.Gun_Fov.TacticalShotgun)},
["Silencer"] = {["FOV"] = (getgenv().Looten.Adjustment.Gun_Fov.Silencer)}
}
local Script = {Functions = {}}
Script.Functions.getToolName = function(name)
local split = string.split(string.split(name, "[")[2], "]")[1]
return split
end
Script.Functions.getEquippedWeaponName = function()
if (Client.Character) and Client.Character:FindFirstChildWhichIsA("Tool") then
local Tool = Client.Character:FindFirstChildWhichIsA("Tool")
if
string.find(Tool.Name, "%[") and string.find(Tool.Name, "%]") and not string.find(Tool.Name, "Wallet") and
not string.find(Tool.Name, "Phone")
then
return Script.Functions.getToolName(Tool.Name)
end
end
return nil
end
HHAAHAHAHHAHAHAHAHAHHAHAH.RenderStepped:Connect(
function()
if Script.Functions.getEquippedWeaponName() ~= nil then
local WeaponSettings =
getgenv().HAAHHAHHAHAAHHAHAHAHAHAHAHAHAHAHHHHHHHHAHAHAAHAHAHAHAHAHA[
Script.Functions.getEquippedWeaponName()
]
if WeaponSettings ~= nil and getgenv().Looten.Adjustment.Gun_Fov.Enabled == true then
getgenv().Looten.Fov.SilentAim.Radius = WeaponSettings.FOV
else
getgenv().Looten.Fov.SilentAim.Radius = getgenv().Looten.Fov.SilentAim.Radius
end
end
end
)
-- lay
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t)
local laykeybind = getgenv().Looten.Adjustment.Animation.LayKey
if not t and input.KeyCode == laykeybind and getgenv().Looten.Adjustment.Animation.Lay == true then
local args = {[1] = "AnimationPack",[2] = "Lay"}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
end)
-- greet
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t)
local laykeybind = getgenv().Looten.Adjustment.Animation.GreetKey
if not t and input.KeyCode == laykeybind and getgenv().Looten.Adjustment.Animation.Greet == true then
local args = {[1] = "AnimationPack",[2] = "Greet"}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
end)
-- Speed
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t)
local laykeybind = getgenv().Looten.Adjustment.Animation.SpeedKey
if not t and input.KeyCode == laykeybind and getgenv().Looten.Adjustment.Animation.Speed == true then
local args = {[1] = "AnimationPack2",[2] = "Speed Blitz"}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
end)
-- Sturdy
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t)
local laykeybind = getgenv().Looten.Adjustment.Animation.SturdyKey
if not t and input.KeyCode == laykeybind and getgenv().Looten.Adjustment.Animation.Sturdy == true then
local args = {[1] = "AnimationPack2",[2] = "Sturdy"}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
end)
-- Griddy
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t)
local laykeybind = getgenv().Looten.Adjustment.Animation.GriddyKey
if not t and input.KeyCode == laykeybind and getgenv().Looten.Adjustment.Animation.Griddy == true then
local args = {[1] = "AnimationPack2",[2] = "Griddy"}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
end)
-- // MEM Spoofer DjdynPjQ
if getgenv().Looten.Adjustment.Memory.Enable == true then
loadstring(req({Url = "https://pastebin.com/raw/bcnf2Cxe", Method = "Get"}).Body)(); -- memory spoofer
end
if getgenv().Looten.StartUP.Intro then
local soundId = "rbxassetid://3422389728" -- Replace with your desired sound asset ID
local ImageIdfr = "http://www.roblox.com/asset/?id=14731199492" -- replace with ur image id ( decale thingy)
-- Load the sound
local sound = Instance.new("Sound")
sound.SoundId = soundId
sound.Volume = 10
local Intro = {
Intro = Instance.new("ScreenGui"),
Anchored_Frame = Instance.new("Frame"),
ImageLabel = Instance.new("ImageLabel")
}
function Tween(Object, Size1,Size2,Size3,Size4, Speed)
Object:TweenSize(UDim2.new(Size1,Size2,Size3,Size4), Enum.EasingDirection.InOut, Enum.EasingStyle.Sine, Speed, true)
end
Intro.Intro.Name = "Intro"
Intro.Intro.Parent = game.CoreGui
Intro.Intro.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Intro.Anchored_Frame.Name = "Anchored_Frame"
Intro.Anchored_Frame.Parent = Intro.Intro
Intro.Anchored_Frame.AnchorPoint = Vector2.new(0.5, 0.5)
Intro.Anchored_Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Intro.Anchored_Frame.BackgroundTransparency = 1.000
Intro.Anchored_Frame.Position = UDim2.new(0.5, 0, 0.5, 0)
Intro.Anchored_Frame.Size = UDim2.new(0, 100, 0, 100)
Intro.ImageLabel.Parent = Intro.Anchored_Frame
Intro.ImageLabel.AnchorPoint = Vector2.new(0.5, 0.5)
Intro.ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Intro.ImageLabel.BackgroundTransparency = 1.000
Intro.ImageLabel.Position = UDim2.new(0.5, 0, 0.5, 0)
Intro.ImageLabel.Size = UDim2.new(0, 0, 0, 0)
Intro.ImageLabel.Image = ImageIdfr
Intro.ImageLabel.ScaleType = Enum.ScaleType.Crop
local ImageLabel = game.CoreGui:FindFirstChild("Intro").Anchored_Frame.ImageLabel
local BlurEffect = Instance.new("BlurEffect", game.Lighting)
BlurEffect.Size = 0
for i = 0, 24, 1 do
wait()
BlurEffect.Size = i
end
sound.Parent = game.Workspace -- You can replace this with any appropriate parent object
sound:Play()
Tween(ImageLabel, 0, 350, 0, 395, 0.8)
wait(2.2)
Tween(ImageLabel, 0, 0, 0, 0, 0.8)
for i = 24, 1, -1 do
wait()
BlurEffect.Size = i
end
wait(1)
Intro.Intro:Destroy()
BlurEffect:Destroy()
end
local Toggle = true
game:GetService("UserInputService").InputBegan:Connect(function(keybind, processed)
if keybind.KeyCode == Enum.KeyCode.J and processed == false then
if Toggle == false then
game.StarterGui:SetCore("SendNotification", {
Title = "😎Looten anti on😎",
Text = "Enabled"
})
Toggle = true
elseif Toggle == true then
game.StarterGui:SetCore("SendNotification", {
Title = "😎Looten anti off😎",
Text = "Disabled"
})
Toggle = false
end
end
end)
game.RunService.Heartbeat:Connect(function()
if Toggle then
local Old = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity * 2
game.RunService.RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Old
end
end)
game.StarterGui:SetCore("SendNotification", {
Title = "😎Looten anti😎",
Text = "Loaded"
}) JOIN https://discord.gg/4NMnqAJCJJ FOR MORE UNLEAKED SCRIPTS & UTILITIES most customizable cheap streamable now free JOIN https://discord.gg/4NMnqAJCJJ FOR MORE UNLEAKED SCRIPTS & UTILITIES