Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
animateScript = character:()
camera = .CurrentCamera
humanoid.JumpPower =
humanoid.JumpHeight =
humanoid.PlatformStand =
animateScript.Disabled =
loadAnimId =
idleAnimId =
walkAnimId =
runAnimId =
emote1Id =
emote2Id =
emote1SongId =
emote2SongId =
walkSpeed =
runSpeed =
humanoid.WalkSpeed = runSpeed
(id, name, priority, looped)
anim = .()
anim.AnimationId = id
anim.Name = name
track = humanoid:(anim)
track.Priority = priority .AnimationPriority.Action
track.Looped = looped
track
loadTrack = (loadAnimId, , .AnimationPriority.Core, )
idleTrack = (idleAnimId, , .AnimationPriority.Core, )
walkTrack = (walkAnimId, , .AnimationPriority.Movement, )
runTrack = (runAnimId, , .AnimationPriority.Movement, )
emote1Track = (emote1Id, , .AnimationPriority.Action, )
emote2Track = (emote2Id, , .AnimationPriority.Action, )
currentSound =
currentEmoteTrack =
(emoteTrack, soundId)
currentEmoteTrack currentEmoteTrack:()
currentSound currentSound:() currentSound:()
emoteTrack:()
currentEmoteTrack = emoteTrack
sound = .()
sound.SoundId = soundId
sound.Volume =
sound.Looped =
sound.Parent = character:() character
sound:()
currentSound = sound
()
currentEmoteTrack currentEmoteTrack:() currentEmoteTrack =
currentSound currentSound:() currentSound:() currentSound =
humanoid.Running:((speed)
isMoving = speed >
isMoving
idleTrack:()
humanoid.WalkSpeed == walkSpeed
walkTrack:() runTrack:()
runTrack:() walkTrack:()
currentEmoteTrack ()
walkTrack:() runTrack:()
currentEmoteTrack idleTrack:()
)
uis = :()
uis.InputBegan:((input)
input.KeyCode == .KeyCode.LeftShift humanoid.WalkSpeed = walkSpeed
)
uis.InputEnded:((input)
input.KeyCode == .KeyCode.LeftShift humanoid.WalkSpeed = runSpeed
)
TweenService = :()
RunService = :()
originalFOV = camera.FieldOfView
BASE_FOV =
MAX_ZOOM_IN =
zoomSensitivity =
screenGui = .()
screenGui.IgnoreGuiInset =
screenGui.Parent = player:()
vignette = .()
vignette.Size = .(, , , )
vignette.Position = .(-, , -, )
vignette.BackgroundColor3 = .(, , )
vignette.BackgroundTransparency =
vignette.ZIndex = -
vignette.Parent = screenGui
currentZoomTween =
(targetFOV)
currentZoomTween currentZoomTween:()
currentZoomTween = TweenService:(camera,
TweenInfo.(, .EasingStyle.Quart, .EasingDirection.Out),
{FieldOfView = targetFOV}
)
currentZoomTween:()
currentVignTween =
(targetTrans)
currentVignTween currentVignTween:()
currentVignTween = TweenService:(vignette,
TweenInfo.(, .EasingStyle.Quart, .EasingDirection.Out),
{BackgroundTransparency = targetTrans}
)
currentVignTween:()
heartbeatConn = RunService.Heartbeat:(()
currentSound currentSound.Playing currentSound.TimeLength >
playbackPos = currentSound.TimePosition / currentSound.TimeLength
volumeEffect = currentSound.Volume *
dynamicZoom = volumeEffect * zoomSensitivity * .(playbackPos * .pi * )
targetFOV = .(BASE_FOV - MAX_ZOOM_IN, BASE_FOV - (dynamicZoom * ))
(targetFOV)
bassPulse = + (volumeEffect * * .(.(playbackPos * .pi * )))
(bassPulse)
(originalFOV)
()
)
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , -)
frame.BackgroundColor3 = .(, , )
frame.BackgroundTransparency =
frame.Parent = screenGui
title = .()
title.Text =
title.Size = .(, , , )
title.BackgroundTransparency =
title.TextColor3 = .(,,)
title.TextScaled =
title.Font = .Font.GothamBold
title.Parent = frame
btn1 = .()
btn1.Text =
btn1.Size = .(, -, , )
btn1.Position = .(, , , )
btn1.BackgroundColor3 = .(, , )
btn1.TextColor3 = .(,,)
btn1.TextScaled =
btn1.Font = .Font.Gotham
btn1.Parent = frame
btn2 = .()
btn2.Text =
btn2.Size = .(, -, , )
btn2.Position = .(, , , )
btn2.BackgroundColor3 = .(, , )
btn2.TextColor3 = .(,,)
btn2.TextScaled =
btn2.Font = .Font.Gotham
btn2.Parent = frame
btn1.MouseButton1Click:(() (emote1Track, emote1SongId) )
btn2.MouseButton1Click:(() (emote2Track, emote2SongId) )
loadTrack:()
loadTrack.Stopped:()
idleTrack:()
player.CharacterAdded:((newChar)
()
character = newChar
humanoid = character:()
animateScript = character:()
animateScript.Disabled =
humanoid.JumpPower =
humanoid.JumpHeight =
)
()R15 animations

Universal