Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
screenGui = .()
screenGui.ResetOnSpawn =
screenGui.Parent = player:()
layButton = .()
layButton.Size = .(, , , )
layButton.Position = .(, , , )
layButton.Text =
layButton.BackgroundColor3 = .(, , )
layButton.BackgroundTransparency =
layButton.Parent = screenGui
isLaying =
layButton.MouseButton1Click:(()
character = player.Character player.CharacterAdded:()
humanoid = character:()
rootPart = character:()
humanoid rootPart
isLaying
humanoid.PlatformStand =
rootPart.CFrame = rootPart.CFrame * .(.(-), , )
isLaying =
humanoid.PlatformStand =
rootPart.CFrame = rootPart.CFrame * .(.(), , )
isLaying =
)
removeButton = .()
removeButton.Size = .(, , , )
removeButton.Position = .(, , , )
removeButton.Text =
removeButton.BackgroundColor3 = .(, , )
removeButton.BackgroundTransparency =
removeButton.Parent = screenGui
removeButton.MouseButton1Click:(()
screenGui:()
)
dragging =
dragStart =
startPos =
(input)
delta = input.Position - dragStart
newPosition = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
layButton.Position = newPosition
removeButton.Position = .(newPosition.X.Scale + , newPosition.X.Offset, newPosition.Y.Scale, newPosition.Y.Offset)
(input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = layButton.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
layButton.InputBegan:(startDragging)
removeButton.InputBegan:(startDragging)
layButton.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
(input)
)
removeButton.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
(input)
)Nothing, u can just lay

Universal