Run it
Copy the script and paste it into your executor.
Players = :()
lp = Players.LocalPlayer
RunService = :()
UIS = :()
Camera = .CurrentCamera
lp.PlayerGui:() lp.PlayerGui.LegitWareCore:()
ScreenGui = .()
ScreenGui.Name =
ScreenGui.Parent = lp:()
ScreenGui.ResetOnSpawn =
ScreenGui.IgnoreGuiInset =
Options = {
aim = , aimFov = , smooth = , wallCheck = ,
esp = , playerFov = , speed = ,
infJump = , noclip = , fly =
}
Main = .(, ScreenGui)
Main.BackgroundColor3 = .(, , ); Main.Size = .(, , , )
Main.Position = .(, -, , -); Main.BorderSizePixel = ; .(, Main)
Header = .(, Main)
Header.Size = .(, , , ); Header.BackgroundColor3 = .(, , ); Header.BorderSizePixel = ; .(, Header)
Logo = .(, Header)
Logo.Text = ; Logo.TextColor3 = .(, , ); Logo.Font = ; Logo.TextSize =
Logo.Size = .(, , , ); Logo.Position = .(, , , ); Logo.BackgroundTransparency =
pages = {}
(name, vis)
p = .(, Main)
p.Name = name; p.Size = .(, -, , -); p.Position = .(, , , ); p.BackgroundTransparency = ; p.Visible = vis
pages[name] = p
p
lbotP = (, ); visP = (, )
misP = (, ); expP = (, )
(name, posX, targetPage)
b = .(, Header)
b.Size = .(, , , ); b.Position = .(, posX, , ); b.BackgroundColor3 = .(, , )
b.Text = name; b.TextColor3 = .(, , ); b.Font = ; b.TextSize = ; .(, b)
b.MouseButton1Click:(()
_, p (pages) p.Visible =
targetPage.Visible =
)
(, , lbotP); (, , visP); (, , misP); (, , expP)
(txt, page, var, posX, posY)
b = .(, page); b.Size = .(, , , ); b.Position = .(, posX, , posY)
b.BackgroundColor3 = .(, , ); b.Text = txt; b.TextColor3 = .(, , ); b.Font = ; b.TextSize =
s = .(, b); s.Color = Options[var] .(, , ) .(,,); s.Thickness = ; .(, b)
b.MouseButton1Click:(()
Options[var] = Options[var]
s.Color = Options[var] .(, , ) .(,,)
b.TextColor3 = Options[var] .(, , ) .(, , )
)
(txt, page, min, max, var, posX, posY)
sFrame = .(, page); sFrame.Size = .(, , , ); sFrame.Position = .(, posX, , posY); sFrame.BackgroundTransparency =
l = .(, sFrame); l.Text = txt....Options[var]; l.Size = .(, , , ); l.TextColor3 = .(, , ); l.Font = ; l.TextSize = ; l.BackgroundTransparency = ; l.TextXAlignment =
bar = .(, sFrame); bar.Size = .(, , , ); bar.Position = .(, , , ); bar.BackgroundColor3 = .(, , )
fill = .(, bar); fill.Size = .((Options[var]-min)/(max-min), , , ); fill.BackgroundColor3 = .(, , )
bar.InputBegan:((i) i.UserInputType == .UserInputType.MouseButton1
conn; conn = UIS.InputChanged:((input) input.UserInputType == .UserInputType.MouseMovement
p = .((input.Position.X - bar.AbsolutePosition.X) / bar.AbsoluteSize.X, , )
fill.Size = .(p, , , ); Options[var] = .(min + (max-min)*p); l.Text = txt....Options[var]
)
UIS.InputEnded:((i) i.UserInputType == .UserInputType.MouseButton1 conn:() )
)
(, lbotP, , , ); (, lbotP, , , ); (, lbotP, , , , , )
(, visP, , , ); (, visP, , , , , )
(, misP, , , , , ); (, misP, , , )
(, expP, , , )
Tyler = .(, Main)
Tyler.Size = .(, , , ); Tyler.Position = .(, -, , -)
Tyler.BackgroundTransparency = ; Tyler.Image = ; Tyler.ZIndex =
FovCircle = .(, ScreenGui); FovCircle.Size = .(, Options.aimFov*, , Options.aimFov*); FovCircle.BackgroundTransparency = ; FovCircle.Visible =
CircleStroke = .(, FovCircle); CircleStroke.Color = .(, , ); .(, FovCircle).CornerRadius = .(,)
RunService.Heartbeat:(() Main.Visible UIS.MouseBehavior = .MouseBehavior.Default; UIS.MouseIconEnabled = )
dragStart, startPos, dragging
Header.InputBegan:((i) i.UserInputType == .UserInputType.MouseButton1 dragging = ; dragStart = i.Position; startPos = Main.Position )
UIS.InputEnded:((i) i.UserInputType == .UserInputType.MouseButton1 dragging = )
RunService.Heartbeat:(() dragging
delta = UIS:() - .(dragStart.X, dragStart.Y); Main.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
UIS.InputBegan:((i, chat) chat i.KeyCode == .KeyCode.Insert Main.Visible = Main.Visible )
(part)
origin = Camera.CFrame.Position
hit = :(origin, part.Position - origin, RaycastParams.())
hit == hit.Instance:(part.Parent)
RunService.RenderStepped:(()
center = Camera.ViewportSize /
FovCircle.Visible = (Options.aim Main.Visible)
FovCircle.Position = .(, center.X - Options.aimFov, , center.Y - Options.aimFov)
FovCircle.Size = .(, Options.aimFov*, , Options.aimFov*)
Main.Visible
Camera.FieldOfView = Options.playerFov
char = lp.Character; char char:()
char.Humanoid.WalkSpeed = Options.speed
Options.aim
t = ; d = Options.aimFov
_, p (Players:())
p ~= lp p.Character p.Character:() p.Character.Humanoid.Health >
h = p.Character.Head; pos, onScreen = Camera:(h.Position)
onScreen
mag = (.(pos.X, pos.Y) - center).Magnitude
mag < d ( Options.wallCheck (h)) t = p; d = mag
t
tPos = t.Character.Head.Position
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame:(.(char.HumanoidRootPart.Position, .(tPos.X, char.HumanoidRootPart.Position.Y, tPos.Z)), Options.smooth)
Camera.CFrame = Camera.CFrame:(.(Camera.CFrame.Position, tPos), Options.smooth)
Options.esp _, p (Players:()) p ~= lp p.Character
h = p.Character:() .(, p.Character); h.Name = ; h.Enabled = ; h.FillColor = .(, , )
)
()The legit client to flick

Universal