Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
Debris = :()
LP = Players.LocalPlayer
Mouse = LP:()
Char = LP.Character LP.CharacterAdded:()
HRP = Char:()
Humanoid = Char:()
boxEnabled =
ritualEnabled =
rocketEnabled =
grappleEnabled =
wallClimbEnabled =
flying =
grappling =
climbing =
boxDebounce =
BOX_FORCE =
RITUAL_SPIN = .()
RITUAL_RISE =
ROCKET_SPEED =
GRAPPLE_FORCE =
GRAPPLE_FORCE_MIN =
GRAPPLE_FORCE_MAX =
WALL_CHECK_DISTANCE =
WALL_CLIMB_SPEED =
gui = .(, .CoreGui)
gui.Name =
main = .(, gui)
main.Size = .(,,,)
main.Position = .(,-,,-)
main.BackgroundColor3 = .(,,)
main.Active =
main.Draggable =
top = .(, main)
top.Size = .(,,,)
top.BackgroundColor3 = .(,,)
title = .(, top)
title.Size = .(,-,,)
title.Position = .(,,,)
title.Text =
title.TextXAlignment = .TextXAlignment.Left
title.TextColor3 = .(,,)
title.BackgroundTransparency =
title.TextScaled =
closeBtn = .(, top)
closeBtn.Size = .(,,,)
closeBtn.Position = .(,-,,)
closeBtn.Text =
closeBtn.TextScaled =
closeBtn.BackgroundColor3 = .(,,)
scroll = .(, main)
scroll.Position = .(,,,)
scroll.Size = .(,,,-)
scroll.CanvasSize = .(,,,)
scroll.ScrollBarImageTransparency =
scroll.ScrollBarThickness =
scroll.AutomaticCanvasSize = .AutomaticSize.Y
scroll.BackgroundTransparency =
layout = .(, scroll)
layout.Padding = .(,)
padding = .(, scroll)
padding.PaddingTop = .(,)
padding.PaddingBottom = .(,)
padding.PaddingLeft = .(,)
padding.PaddingRight = .(,)
(text)
b = .()
b.Size = .(,,,)
b.Text = text
b.TextScaled =
b.BackgroundColor3 = .(,,)
b.TextColor3 = .(,,)
b.Parent = scroll
b
boxBtn = ()
ritualBtn = ()
rocketBtn = ()
grappleBtn = ()
wallBtn = ()
boxBtn.MouseButton1Click:(()
boxEnabled = boxEnabled
boxBtn.Text = boxEnabled
boxBtn.BackgroundColor3 = boxEnabled .(,,) .(,,)
)
ritualBtn.MouseButton1Click:(()
ritualEnabled = ritualEnabled
ritualBtn.Text = ritualEnabled
ritualBtn.BackgroundColor3 = ritualEnabled .(,,) .(,,)
)
wallBtn.MouseButton1Click:(()
wallClimbEnabled = wallClimbEnabled
wallBtn.Text = wallClimbEnabled
wallBtn.BackgroundColor3 = wallClimbEnabled .(,,) .(,,)
)
guiOpen =
()
guiOpen = guiOpen
main.Visible = guiOpen
closeBtn.MouseButton1Click:(toggleGUI)
UserInputService.InputBegan:((input, gpe)
gpe
input.KeyCode == .KeyCode.Escape
()
)
rocketTool
rocketBtn.MouseButton1Click:(()
rocketEnabled = rocketEnabled
rocketBtn.Text = rocketEnabled
rocketBtn.BackgroundColor3 = rocketEnabled .(,,) .(,,)
rocketEnabled rocketTool
rocketTool = .()
rocketTool.Name =
rocketTool.RequiresHandle =
rocketTool.Parent = LP.Backpack
rocketTool.Activated:(() flying = )
rocketTool.Deactivated:(() flying = )
flying =
rocketTool rocketTool:() rocketTool =
)
grappleTool
grappleBtn.MouseButton1Click:(()
grappleEnabled = grappleEnabled
grappleBtn.Text = grappleEnabled
grappleBtn.BackgroundColor3 = grappleEnabled .(,,) .(,,)
grappleEnabled grappleTool
grappleTool = .()
grappleTool.Name =
grappleTool.RequiresHandle =
grappleTool.Parent = LP.Backpack
grappleTool.Activated:(()
grappling
targetPart = Mouse.Target
targetPart targetPart:()
targetPart:()
Players:(targetPart:())
grappling =
targetPos = Mouse.Hit.Position
rope = .()
rope.Anchored =
rope.CanCollide =
rope.Color = .(,,)
rope.Material = .Material.Neon
rope.Parent =
bv = .()
bv.MaxForce = .(,,)
bv.Parent = HRP
conn
conn = RunService.Heartbeat:(()
grappling
conn:()
dir = (targetPos - HRP.Position)
dist = dir.Magnitude
dist <
grappling =
bv:()
rope:()
conn:()
bv.Velocity = dir.Unit * GRAPPLE_FORCE
rope.Size = .(,,dist)
rope.CFrame = .((HRP.Position + targetPos)/, targetPos)
)
)
grappling =
grappleTool grappleTool:() grappleTool=
)
HRP.Touched:((hit)
boxEnabled boxDebounce
c = hit.Parent
hrp2 = c c:()
hrp2 c ~= Char
boxDebounce =
bv = .()
bv.MaxForce = .(,,)
bv.Velocity = (HRP.Position - hrp2.Position).Unit * BOX_FORCE + .(,,)
bv.Parent = HRP
Debris:(bv,)
.(,() boxDebounce = )
)
RunService.Heartbeat:(()
ritualEnabled
HRP.CFrame *= .(, .(), )
HRP.CFrame += .(,,)
flying rocketTool
dir = (Mouse.Hit.Position - HRP.Position).Unit
HRP.AssemblyLinearVelocity = dir * ROCKET_SPEED
wallClimbEnabled UserInputService:(.KeyCode.W)
rayParams = RaycastParams.()
rayParams.FilterDescendantsInstances = {Char}
rayParams.FilterType = .RaycastFilterType.Blacklist
result = :(HRP.Position, HRP.CFrame.LookVector * WALL_CHECK_DISTANCE, rayParams)
result result.Instance result.Instance:()
HRP.AssemblyLinearVelocity = .(
HRP.AssemblyLinearVelocity.X,
WALL_CLIMB_SPEED,
HRP.AssemblyLinearVelocity.Z
)
)
LP.CharacterAdded:((c)
Char = c
HRP = c:()
Humanoid = c:()
)
get boxed

Universal