Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
KeySystem =
})
MainTab = Window:(, )
DefaultSettings = {
WalkSpeed = ,
JumpPower = ,
InfiniteJump = ,
Noclip = ,
Fly = ,
DayNight = ,
BodyLight = ,
InfiniteYield = ,
AntiAFK = ,
AntiVoid =
}
Settings = .(DefaultSettings)
flySpeed =
lastSafePosition = .(, , )
antiVoidConnection
antiAFKConn
infJumpConn
noclipConn
flying =
bv, bg
bodyLightInstance =
player = .Players.LocalPlayer
RunService = :()
UIS = :()
Lighting = :()
VirtualUser = :()
CheckpointCFrame =
SavedPositionCFrame =
CheckpointEnabled =
() player.Character player.Character:()
() player.Character player.Character:()
()
hum = ()
hum
hum.WalkSpeed = Settings.WalkSpeed
hum.JumpPower = Settings.JumpPower
(enable)
infJumpConn infJumpConn:() infJumpConn =
enable
infJumpConn = UIS.JumpRequest:(()
hum = ()
hum hum:()
)
(enable)
noclipConn noclipConn:() noclipConn =
enable
noclipConn = RunService.Stepped:(()
char = player.Character
char
_, part (char:())
part:() part.CanCollide =
)
(enable)
root = ()
root
enable
bv = .(, root) bv.MaxForce = .(,,) bv.Velocity = .zero
bg = .(, root) bg.MaxTorque = .(,,) bg.P = bg.CFrame = root.CFrame
hum = ()
hum hum.PlatformStand =
flying =
.(()
flying root.Parent
bv.Velocity = .CurrentCamera.CFrame.LookVector * flySpeed
bg.CFrame = .CurrentCamera.CFrame
.()
)
flying =
bv bv:()
bg bg:()
hum = ()
hum hum.PlatformStand =
(isNight)
isNight
Lighting.Brightness =
Lighting.ClockTime =
Lighting.Ambient = .(,,)
Lighting.OutdoorAmbient = .(,,)
Lighting.FogEnd =
Lighting.Brightness =
Lighting.ClockTime =
Lighting.Ambient = .(,,)
Lighting.OutdoorAmbient = .(,,)
Lighting.FogEnd =
(enable)
bodyLightInstance bodyLightInstance:() bodyLightInstance =
enable
root = ()
root
pl = .(, root)
pl.Brightness = pl.Range = pl.Color = .(,,) pl.Shadows =
sl = .(, root)
sl.Brightness = sl.Range = sl.Color = .(,,) sl.Face = .NormalId.Top
bodyLightInstance = pl
(enable)
enable infiniteYieldLoaded
infiniteYieldLoaded =
((:()))
(enable)
antiAFKConn antiAFKConn:() antiAFKConn =
enable
antiAFKConn = player.Idled:(()
VirtualUser:()
VirtualUser:(.())
)
(enable)
antiVoidConnection antiVoidConnection:() antiVoidConnection =
enable
antiVoidConnection = RunService.Heartbeat:(()
root = ()
root
root.Position.Y > Settings.AntiVoidHeight + root.AssemblyLinearVelocity.Y > -
lastSafePosition = root.Position
root.Position.Y < Settings.AntiVoidHeight
root.CFrame = .(lastSafePosition + .(, Settings.AntiVoidRespawnOffset, ))
)
player.CharacterAdded:((char)
.()
root = char:(, )
root
CheckpointEnabled CheckpointCFrame
root.CFrame = CheckpointCFrame
()
(Settings.InfiniteJump)
(Settings.Noclip)
Settings.Fly .(ApplyFly, )
(Settings.BodyLight)
(Settings.AntiVoid)
)
Rayfield:()
.(()
.()
()
(Settings.InfiniteJump)
(Settings.Noclip)
Settings.Fly ()
(Settings.DayNight)
(Settings.BodyLight)
(Settings.AntiAFK)
(Settings.AntiVoid)
Settings.InfiniteYield ()
)
player.Character
.(, ()
root = ()
root lastSafePosition = root.Position
)
MainTab:()
MainTab:({Name = , Range = {, }, Increment = , Suffix = , CurrentValue = Settings.WalkSpeed, Flag = , Callback = (v) Settings.WalkSpeed = v () })
MainTab:({Name = , Range = {, }, Increment = , Suffix = , CurrentValue = Settings.JumpPower, Flag = , Callback = (v) Settings.JumpPower = v () })
MainTab:()
MainTab:({Name = , CurrentValue = Settings.InfiniteJump, Flag = , Callback = (v) Settings.InfiniteJump = v (v) })
MainTab:({Name = , CurrentValue = Settings.Noclip, Flag = , Callback = (v) Settings.Noclip = v (v) })
MainTab:({Name = , CurrentValue = Settings.Fly, Flag = , Callback = (v) Settings.Fly = v (v) })
MainTab:({Name = , Range = {, }, Increment = , CurrentValue = flySpeed, Flag = , Callback = (v) flySpeed = v })
MainTab:()
MainTab:({Name = , CurrentValue = Settings.DayNight, Flag = , Callback = (v) Settings.DayNight = v (v) })
MainTab:({Name = , CurrentValue = Settings.BodyLight, Flag = , Callback = (v) Settings.BodyLight = v (v) })
MainTab:()
MainTab:({Name = , CurrentValue = Settings.AntiAFK, Flag = , Callback = (v) Settings.AntiAFK = v (v) })
MainTab:({Name = , CurrentValue = Settings.AntiVoid, Flag = , Callback = (v) Settings.AntiVoid = v (v) })
MainTab:()
MainTab:({Name = , CurrentValue = Settings.InfiniteYield, Flag = , Callback = (v) Settings.InfiniteYield = v (v) })
MainTab:()
MainTab:({Name = , Callback = ()
root = ()
root CheckpointCFrame = root.CFrame Rayfield:({Title=, Content=})
})
MainTab:({Name = , CurrentValue = CheckpointEnabled, Flag = , Callback = (v) CheckpointEnabled = v })
MainTab:({Name = , Callback = ()
root = ()
root SavedPositionCFrame = root.CFrame Rayfield:({Title=, Content=})
})
MainTab:({Name = , Callback = ()
root = ()
root SavedPositionCFrame root.CFrame = SavedPositionCFrame + .(,,)
})
MainTab:()
MainTab:({
Name = ,
Callback = ()
Rayfield:()
k, v (DefaultSettings)
Settings[k] = v
flySpeed =
()
()
()
()
()
()
()
()
Rayfield:({
Title = ,
Content = ,
Duration =
})
})
Rayfield:({
Title = ,
Content = ,
Duration =
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, raw.githubusercontent.com.
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