Run it
Copy the script and paste it into your executor.
ScreenGui = .()
ScreenGui.Parent = .Players.LocalPlayer:()
MainFrame = .()
MainFrame.Size = .(, , , )
MainFrame.Position = .(, , , )
MainFrame.BackgroundColor3 = .(, , )
MainFrame.Parent = ScreenGui
(name, position, func)
button = .()
button.Size = .(, , , )
button.Position = .(, , , position * )
button.BackgroundColor3 = .(, , )
button.TextColor3 = .(, , )
button.Text = name
button.Font = .Font.GothamBold
button.TextSize =
button.Parent = MainFrame
button.MouseButton1Click:(func)
()
block = .()
block.Size = .(, , )
block.Position = .Players.LocalPlayer.Character.HumanoidRootPart.Position + .(, , )
block.Anchored =
block.BrickColor = BrickColor.()
block.Parent =
explosion = .()
explosion.Position = block.Position
explosion.BlastRadius =
explosion.BlastPressure =
explosion.Parent =
()
block:()
()
block = .()
block.Size = .(, , )
block.Position = .Players.LocalPlayer.Character.HumanoidRootPart.Position + .(, , )
block.Anchored =
block.BrickColor = BrickColor.()
block.Parent =
tweenService = :()
goal = {}
goal.Position = block.Position + .(, , )
tweenInfo = TweenInfo.(, .EasingStyle.Linear, .EasingDirection.InOut, -, )
tween = tweenService:(block, tweenInfo, goal)
tween:()
()
explosion = .()
explosion.Position = .Players.LocalPlayer.Character.HumanoidRootPart.Position + .(, , )
explosion.BlastRadius =
explosion.BlastPressure =
explosion.Parent =
sound = .()
sound.SoundId =
sound.Parent =
sound:()
()
light = .()
light.Color = .(, , )
light.Range =
light.Brightness =
light.Parent = .Players.LocalPlayer.Character.HumanoidRootPart
()
i = ,
coin = .()
coin.Size = .(, , )
coin.Position = .Players.LocalPlayer.Character.HumanoidRootPart.Position + .(.(-, ), , .(-, ))
coin.Anchored =
coin.BrickColor = BrickColor.()
coin.Shape = .PartType.Ball
coin.Parent =
fallTween = :():(coin, TweenInfo.(), {Position = .Players.LocalPlayer.Character.HumanoidRootPart.Position})
fallTween:()
()
humanoid = .Players.LocalPlayer.Character:()
humanoid
humanoid.WalkSpeed =
()
humanoid.WalkSpeed =
()
star = .()
star.Size = .(, , )
star.Position = .Players.LocalPlayer.Character.HumanoidRootPart.Position + .(, , )
star.Shape = .PartType.Ball
star.Anchored =
star.BrickColor = BrickColor.()
star.Parent =
sparkles = .()
sparkles.Parent = star
sparkles.SparkleColor = .(, , )
()
bar = .()
bar.Size = .(, , )
bar.Position = .Players.LocalPlayer.Character.HumanoidRootPart.Position + .(, , )
bar.Anchored =
bar.BrickColor = BrickColor.()
bar.Parent =
()
explosion = .()
explosion.Position = bar.Position
explosion.BlastRadius =
explosion.BlastPressure =
explosion.Parent =
bar:()
()
block = .()
block.Size = .(, , )
block.Position = .Players.LocalPlayer.Character.HumanoidRootPart.Position + .(, , )
block.Anchored =
block.BrickColor = BrickColor.()
block.Parent =
block.Touched:(()
()
.ReplicatedStorage:():(.Players.LocalPlayer.Character, )
)
()
chair = .()
chair.Size = .(, , )
chair.Position = .Players.LocalPlayer.Character.HumanoidRootPart.Position + .(, , )
chair.Anchored =
chair.BrickColor = BrickColor.()
chair.Parent =
(, , createHighExplosiveBlock)
(, , createMovingBlock)
(, , createLoudExplosion)
(, , createColoredLight)
(, , createMoneyRain)
(, , enableSpeedBoost)
(, , createShiningStar)
(, , createLongBarExplosive)
(, , create31SymbolBlock)
(, , createChair)Sjsjsjsjs

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