Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
screenGui = .(, player.PlayerGui)
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, , , )
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BorderSizePixel =
mainFrame.Active =
mainFrame.Draggable =
mainFrame.Parent = screenGui
title = .()
title.Size = .(, , , )
title.Position = .(, , , )
title.Text =
title.TextSize =
title.TextColor3 = .(, , )
title.BackgroundTransparency =
title.Font = .Font.SourceSansBold
title.Parent = mainFrame
(name, positionY, callback)
button = .()
button.Text = name
button.Size = .(, -, , )
button.Position = .(, , , positionY)
button.BackgroundColor3 = .(, , )
button.TextColor3 = .(, , )
button.Font = .Font.SourceSansBold
button.TextSize =
button.Parent = mainFrame
button.MouseButton1Click:(callback)
(, , ()
statue = .(, )
statue.Name =
part = .()
part.Size = .(, , )
part.Position = player.Character.HumanoidRootPart.Position + .(, , )
part.Anchored =
part.BrickColor = BrickColor.()
part.Parent = statue
fire = .(, part)
fire.Color = .(, , )
_, plr (.Players:())
plr.Character
plr.Character:(part.CFrame + .(, , ))
)
(, , ()
tool = .()
tool.Name =
tool.RequiresHandle =
tool.Parent = player.Backpack
handle = .(, tool)
handle.Size = .(, , )
handle.BrickColor = BrickColor.()
handle.Anchored =
handle.CanCollide =
handle.Name =
tool.Activated:(()
mouse = player:()
target = mouse.Target
target target.Parent target.Parent:()
target.Parent.Humanoid:()
)
)
(, , ()
car = .(, )
car.Name =
body = .(, car)
body.Size = .(, , )
body.Position = player.Character.HumanoidRootPart.Position + .(, , )
body.Anchored =
body.BrickColor = BrickColor.()
i = ,
wheel = .(, car)
wheel.Size = .(, , )
wheel.Shape = .PartType.Ball
wheel.Position = body.Position + .(i % * , -, (i - ) * )
wheel.Anchored =
wheel.BrickColor = BrickColor.()
vehicleSeat = .(, car)
vehicleSeat.Position = body.Position + .(, , )
vehicleSeat.Parent = car
car.PrimaryPart = body
)
(, , ()
sound = .(, )
sound.SoundId =
sound.Volume =
sound:()
)
(, , ()
_, sound (:())
sound:()
sound:()
)
(, , ()
.Lighting.Ambient = .(.(, ), .(, ), .(, ))
()
.Lighting.Ambient = .(.(, ), .(, ), .(, ))
)
(, , ()
tool = .()
tool.Name =
tool.RequiresHandle =
tool.Parent = player.Backpack
handle = .(, tool)
handle.Size = .(, , )
handle.BrickColor = BrickColor.()
handle.Anchored =
handle.CanCollide =
handle.Name =
grave = .(, )
grave.Name =
gravePart = .(, grave)
gravePart.Size = .(, , )
gravePart.Position = player.Character.HumanoidRootPart.Position + .(, , )
gravePart.Anchored =
gravePart.BrickColor = BrickColor.()
randomPlayer = .Players:()[.(, #.Players:())]
randomPlayer.Character
randomPlayer.Character:(gravePart.CFrame)
)
(, , ()
block = .(, )
block.Size = .(, , )
block.Position = player.Character.HumanoidRootPart.Position + .(, , )
block.BrickColor = BrickColor.()
block.Anchored =
block.Name =
()
explosion = .(, )
explosion.Position = block.Position
explosion.BlastRadius =
explosion.BlastPressure =
)
(, , ()
block = .(, )
block.Size = .(, , )
block.Position = player.Character.HumanoidRootPart.Position + .(, , )
block.Anchored =
block.BrickColor = BrickColor.()
block.Name =
bodyGyro = .(, block)
bodyGyro.MaxTorque = .(, , )
bodyGyro.CFrame = block.CFrame
bodyGyro.D =
fire = .(, block)
fire.Color = .(, , )
()
block.BrickColor = BrickColor.()
fire.Enabled =
block.Velocity = .(, , )
)
(, , ()
statue = .(, )
statue.Name =
part = .()
part.Size = .(, , )
part.Position = player.Character.HumanoidRootPart.Position + .(, , )
part.Anchored =
part.BrickColor = BrickColor.()
part.Parent = statue
fire = .(, part)
fire.Color = .(, , )
_, plr (.Players:())
plr.Character
plr.Character:(part.CFrame + .(, , ))
)
screenGui.Parent = player.PlayerGuiguesttt gui

Universal