Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
playerGui = player:()
gui = .()
gui.Name =
gui.Parent = playerGui
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.Active =
frame.Parent = gui
dragging =
dragInput, dragStart, startPos
(input)
delta = input.Position - dragStart
frame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
frame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
dragInput = input
)
:().InputChanged:((input)
dragging input == dragInput
(input)
)
(name, text, position, parent, callback)
button = .()
button.Size = .(, , , )
button.Position = position
button.Text = text
button.BackgroundColor3 = .(, , )
button.TextColor3 = .(, , )
button.Parent = parent
button.MouseButton1Click:(callback)
button
(, , .(, , , ), frame, ()
character = player.Character
character
windEffect = .(, character.HumanoidRootPart)
windEffect.Texture =
windEffect.Lifetime = NumberRange.()
()
windEffect:()
character.HumanoidRootPart.Position = character.HumanoidRootPart.Position + .(, , )
ball = .()
ball.Size = .(, , )
ball.BrickColor = BrickColor.()
ball.Position = character.HumanoidRootPart.Position + .(, , )
ball.Anchored =
ball.CanCollide =
ball.Parent =
()
explosion = .()
explosion.Position = ball.Position
explosion.Parent =
ball:()
)
(, , .(, , , ), frame, ()
.Lighting.ClockTime =
cube = .()
cube.Size = .(, , )
cube.Position = player.Character.HumanoidRootPart.Position + .(, , )
cube.BrickColor = BrickColor.()
cube.Anchored =
cube.Parent =
()
character = player.Character
character
character.Name =
_, targetPlayer (.Players:())
targetPlayer ~= player
targetPlayer.Character.Humanoid:()
)
(, , .(, , , ), frame, ()
subFrame = .()
subFrame.Size = .(, , , )
subFrame.Position = .(, , , )
subFrame.BackgroundColor3 = .(, , )
subFrame.Parent = frame
(, , .(, , , ), subFrame, ()
sword = .()
sword.Name =
sword.RequiresHandle =
sword.Parent = player.Backpack
sword.Activated:(()
target = player:().Target
target target.Parent:()
target.Parent.Humanoid:()
fire = .(, target.Parent)
fire.Color = .(, , )
()
fire:()
)
)
(, , .(, , , ), subFrame, ()
_, targetPlayer (.Players:())
targetPlayer.Character.HumanoidRootPart.Position = player.Character.HumanoidRootPart.Position
:():(targetPlayer.Character.Head, , .ChatColor.Red)
()
explosion = .()
explosion.Position = targetPlayer.Character.HumanoidRootPart.Position
explosion.Parent =
)
(, , .(, , , ), subFrame, ()
i = ,
ball = .()
ball.Size = .(, , )
ball.BrickColor = BrickColor.()
ball.Position = .(.(-, ), , .(-, ))
ball.Anchored =
ball.CanCollide =
ball.Name =
ball.Parent =
ball.Touched:((hit)
hit.Parent:()
hit.Anchored =
()
explosion = .()
explosion.Position = ball.Position
explosion.Parent =
ball:()
)
()
)
)Guest gui

Universal