Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
gui = .()
gui.Parent = player:()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.Draggable =
frame.Active =
frame.Parent = gui
(name, position, callback)
button = .()
button.Size = .(, , , )
button.Position = .(, , , position)
button.BackgroundColor3 = .(, , )
button.TextColor3 = .(, , )
button.Text = name
button.Parent = frame
button.MouseButton1Click:(callback)
skyboxes = {
, ,
,
}
(, , ()
.Lighting.Sky.SkyboxBk = skyboxes[.(, #skyboxes)]
)
(, , ()
_, v (:())
v:()
decal = .(, v)
decal.Texture =
)
(, , ()
sound = .(, )
sound.SoundId =
sound.Volume =
sound:()
)
(, , ()
cam = .CurrentCamera
i = ,
cam.CFrame = cam.CFrame * .(, .(), )
()
)
(, , ()
i = ,
taco = .(, )
taco.Size = .(, , )
taco.Position = .(.(-, ), , .(-, ))
taco.BrickColor = BrickColor.()
()
)
(, , ()
_, v (.Players:())
v.Character v.Character:()
v.Character.Humanoid.Health =
)
(, , ()
_, v (:())
v:()
fire = .(, v)
fire.Color = .(.(), , )
)
(, , ()
explosion = .(, )
explosion.Position = player.Character.HumanoidRootPart.Position
explosion.BlastRadius =
)
(, , ()
_, v (:())
v:()
v.Anchored =
)
(, , ()
block = .(, )
block.Size = .(, , )
block.Position = player.Character.HumanoidRootPart.Position + .(, , )
block.BrickColor = BrickColor.()
)
(, , ()
.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:(, )
()
)
(, , ()
jumpscare = .(, player.PlayerGui)
jumpscare.Size = .(, , , )
jumpscare.Adornee = player.Character.Head
img = .(, jumpscare)
img.Size = .(, , , )
img.Image =
()
jumpscare:()
)
(, , ()
player.Character.Humanoid.WalkSpeed = player.Character.Humanoid.WalkSpeed +
)
(, , ()
.Lighting.TimeOfDay =
)
(, , ()
_, v (:())
v:()
v.Material = .Material.Neon
v.Color = .(.(), , )
()
)
(, , ()
_, v (.Players:())
v.Character
v.Character.Humanoid.WalkSpeed =
)
(, , ()
_, v (player.Character:())
v:()
v.Material = .Material.Neon
v.Color = .(, , )
)
(, , ()
music = .(, )
music.SoundId =
music.Volume =
music.Looped =
music:()
)
(, , ()
_, v (player.Character:())
v:()
v.Transparency =
)(, , ()
player.Character.Humanoid.JumpPower = player.Character.Humanoid.JumpPower +
)
(, , ()
_, v (.Players:())
v.Character v.Character:()
v.Character.HumanoidRootPart.Anchored =
v.Character.Humanoid:(.HumanoidStateType.Physics)
v.Character.HumanoidRootPart.Velocity = .(, , )
)
(, , ()
_, v (.Players:())
v.Character
_, part (v.Character:())
part:()
part.Size = part.Size *
)
(, , ()
_, v (.Players:())
v.Character v.Character:()
v.Character.Head.Size = .(, , )
)
(, , ()
_, v (.Players:())
v.Character
_, part (v.Character:())
part:()
part.Transparency =
)
(, , ()
_, v (.Players:())
v.Character
_, part (v.Character:())
part:()
part.Transparency =
)
(, , ()
.CurrentCamera.FieldOfView =
)
(, , ()
.CurrentCamera.FieldOfView =
)
(, , ()
_, v (.Players:())
v.Character v.Character:()
bv = .(, v.Character.HumanoidRootPart)
bv.Velocity = .(, , )
bv.MaxForce = .(.huge, .huge, .huge)
)
(, , ()
UserInputService = :()
()
player.Character player.Character:()
player.Character:():(.HumanoidStateType.Jumping)
UserInputService.JumpRequest:(onJumpRequest)
)
(, , ()
_, v (:())
v:()
v.Orientation = v.Orientation + .(, , )
)
(, , ()
.Lighting.Brightness =
.Lighting.Ambient = .(, , )
)
(, , ()
.Lighting.Brightness =
.Lighting.Ambient = .(, , )
)
(, , ()
_, v (:())
v:()
v.BrickColor = BrickColor.()
()
)
(, , ()
water = .(, )
water.Size = .(, , )
water.Position = .(, , )
water.BrickColor = BrickColor.()
water.Material = .Material.Water
)
(, , ()
ts = :()
_, v (player.Character:())
v:()
tween = ts:(v, TweenInfo.(, .EasingStyle.Bounce, .EasingDirection.Out), {Position = v.Position + .(, , )})
tween:()
)
(, , ()
player.Character player.Character:()
player.Character.HumanoidRootPart.Position = .(, -, )
)
(, , ()
_, v (:())
v:()
v:()
)
(, , ()
_, v (:())
v:() v:()
v:()
)HAHAHAHAHA

Universal