Run it
Copy the script and paste it into your executor.
loadstring([[
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local hrp = character:WaitForChild("HumanoidRootPart")
wait(1)
-- Hide original body
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") or part:IsA("MeshPart") then
part.Transparency = 1
end
end
-- Tall & skinny
if humanoid:FindFirstChild("BodyHeightScale") then humanoid.BodyHeightScale.Value = 1.6 end
if humanoid:FindFirstChild("BodyWidthScale") then humanoid.BodyWidthScale.Value = 0.4 end
if humanoid:FindFirstChild("BodyDepthScale") then humanoid.BodyDepthScale.Value = 0.4 end
humanoid.DisplayName = "THE LOCUST"
-- Create Locust model
local locust = Instance.new("Model")
locust.Name = "LocustMorph"
locust.Parent = workspace
-- HumanoidRootPart
local root = Instance.new("Part")
root.Name = "HumanoidRootPart"
root.Size = Vector3.new(2,2,1)
root.Anchored = false
root.CanCollide = false
root.CFrame = hrp.CFrame
root.Parent = locust
locust.PrimaryPart = root
-- Head (white creepy face)
local head = Instance.new("Part")
head.Size = Vector3.new(2,2,1)
head.Color = Color3.fromRGB(255,255,255)
head.Anchored = false
head.CanCollide = false
head.Position = root.Position + Vector3.new(0,3,0)
head.Parent = locust
-- Torso & limbs (long black limbs)
local function createLimb(name, offset)
local limb = Instance.new("Part")
limb.Name = name
limb.Size = Vector3.new(0.5,4,0.5)
limb.Color = Color3.fromRGB(0,0,0)
limb.Anchored = false
limb.CanCollide = false
limb.Position = root.Position + offset
limb.Parent = locust
return limb
end
createLimb("LeftArm", Vector3.new(-1.5,1,0))
createLimb("RightArm", Vector3.new(1.5,1,0))
createLimb("LeftLeg", Vector3.new(-0.5,-3,0))
createLimb("RightLeg", Vector3.new(0.5,-3,0))
-- Torso
local torso = Instance.new("Part")
torso.Size = Vector3.new(1,3,0.5)
torso.Color = Color3.fromRGB(0,0,0)
torso.Anchored = false
torso.CanCollide = false
torso.Position = root.Position + Vector3.new(0,0.5,0)
torso.Parent = locustLocust

Universal