Run it
Copy the script and paste it into your executor.
Targets = {}
Players = :()
Player = Players.LocalPlayer
AllBool =
GetPlayer = (Name)
Name = Name:()
Name == Name ==
AllBool =
Name ==
GetPlayers = Players:()
.(GetPlayers,Player) .(GetPlayers,.(GetPlayers,Player))
GetPlayers[.(#GetPlayers)]
Name ~= Name ~= Name ~=
_,x , Players:()
x ~= Player
x.Name:():(..Name)
x;
x.DisplayName:():(..Name)
x;
Message = (_Title, _Text, Time)
:():(, {Title = _Title, Text = _Text, Duration = Time})
SkidFling = (TargetPlayer)
Character = Player.Character
Humanoid = Character Character:()
RootPart = Humanoid Humanoid.RootPart
TCharacter = TargetPlayer.Character
THumanoid
TRootPart
THead
Accessory
Handle
TCharacter:()
THumanoid = TCharacter:()
THumanoid THumanoid.RootPart
TRootPart = THumanoid.RootPart
TCharacter:()
THead = TCharacter.Head
TCharacter:()
Accessory = TCharacter:()
Accessory Accessory:()
Handle = Accessory.Handle
Character Humanoid RootPart
RootPart.Velocity.Magnitude <
().OldPos = RootPart.CFrame
THumanoid THumanoid.Sit AllBool
(, , )
THead
.CurrentCamera.CameraSubject = THead
THead Handle
.CurrentCamera.CameraSubject = Handle
THumanoid TRootPart
.CurrentCamera.CameraSubject = THumanoid
TCharacter:()
FPos = (BasePart, Pos, Ang)
RootPart.CFrame = .(BasePart.Position) * Pos * Ang
Character:(.(BasePart.Position) * Pos * Ang)
RootPart.Velocity = .(, * , )
RootPart.RotVelocity = .(, , )
SFBasePart = (BasePart)
TimeToWait =
Time = ()
Angle =
RootPart THumanoid
BasePart.Velocity.Magnitude <
Angle = Angle +
(BasePart, .(, , ) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , .(.(Angle), ,))
.()
(BasePart, .(, -, ) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , .(.(Angle), , ))
.()
(BasePart, .(, , -) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , .(.(Angle), , ))
.()
(BasePart, .(-, -, ) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , .(.(Angle), , ))
.()
(BasePart, .(, , ) + THumanoid.MoveDirection,.(.(Angle), , ))
.()
(BasePart, .(, -, ) + THumanoid.MoveDirection,.(.(Angle), , ))
.()
(BasePart, .(, , THumanoid.WalkSpeed), .(.(), , ))
.()
(BasePart, .(, -, -THumanoid.WalkSpeed), .(, , ))
.()
(BasePart, .(, , THumanoid.WalkSpeed), .(.(), , ))
.()
(BasePart, .(, , TRootPart.Velocity.Magnitude / ), .(.(), , ))
.()
(BasePart, .(, -, -TRootPart.Velocity.Magnitude / ), .(, , ))
.()
(BasePart, .(, , TRootPart.Velocity.Magnitude / ), .(.(), , ))
.()
(BasePart, .(, -, ), .(.(), , ))
.()
(BasePart, .(, -, ), .(, , ))
.()
(BasePart, .(, - ,), .(.(-), , ))
.()
(BasePart, .(, -, ), .(, , ))
.()
BasePart.Velocity.Magnitude > BasePart.Parent ~= TargetPlayer.Character TargetPlayer.Parent ~= Players TargetPlayer.Character == TCharacter THumanoid.Sit Humanoid.Health <= () > Time + TimeToWait
.FallenPartsDestroyHeight = /
BV = .()
BV.Name =
BV.Parent = RootPart
BV.Velocity = .(, , )
BV.MaxForce = .(/, /, /)
Humanoid:(.HumanoidStateType.Seated, )
TRootPart THead
(TRootPart.CFrame.p - THead.CFrame.p).Magnitude >
(THead)
(TRootPart)
TRootPart THead
(TRootPart)
TRootPart THead
(THead)
TRootPart THead Accessory Handle
(Handle)
(, , )
BV:()
Humanoid:(.HumanoidStateType.Seated, )
.CurrentCamera.CameraSubject = Humanoid
RootPart.CFrame = ().OldPos * .(, , )
Character:(().OldPos * .(, , ))
Humanoid:()
.(Character:(), (_, x)
x:()
x.Velocity, x.RotVelocity = .(), .()
)
.()
(RootPart.Position - ().OldPos.p).Magnitude <
.FallenPartsDestroyHeight = ().FPDH
(, , )
Welcome (, , )
().Welcome =
Targets[] _,x , Targets (x)
AllBool
_,x , Players:()
(x)
_,x , Targets
(x) (x) ~= Player
(x).UserId ~=
TPlayer = (x)
TPlayer
(TPlayer)
(, , )
(x) AllBool
(, , )
().LoopFling =
()
_, pl , Players:()
pl ~= Player
pl.UserId ~=
(()
(pl)
)
(()
().LoopFling
(FlingAllOnce)
.()
.()
)
success, err = (()
playerGui = Player:()
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = playerGui
main = .()
main.Name =
main.Size = .(, , , )
main.Position = .(, , , )
main.BackgroundColor3 = .(,,)
main.BorderSizePixel =
main.Active =
main.Draggable =
main.Parent = screenGui
title = .()
title.Parent = main
title.Size = .(, , , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(,,)
title.Font = .Font.SourceSansBold
title.TextSize =
status = .()
status.Name =
status.Parent = main
status.Size = .(, -, , )
status.Position = .(, , , )
status.BackgroundTransparency =
status.Text =
status.TextColor3 = .(,,)
status.Font = .Font.SourceSans
status.TextSize =
status.TextXAlignment = .TextXAlignment.Left
toggle = .()
toggle.Name =
toggle.Parent = main
toggle.Size = .(, -, , )
toggle.Position = .(, , , )
toggle.Text =
toggle.Font = .Font.SourceSansBold
toggle.TextSize =
toggle.BackgroundColor3 = .(,,)
toggle.TextColor3 = .(,,)
()
().LoopFling
status.Text =
toggle.Text =
status.Text =
toggle.Text =
toggle.MouseButton1Click:(()
().LoopFling = ().LoopFling
()
)
()
)
success
(, err)
just a loop flingall script that you can toggle on/off

Universal