Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
playerGui = player:()
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = playerGui
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.Active =
frame.Draggable =
frame.Parent = gui
gradient = .()
gradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
}
gradient.Parent = frame
corner = .()
corner.CornerRadius = .(, )
corner.Parent = frame
title = .()
title.Size = .(, , , )
title.BackgroundTransparency =
title.TextColor3 = .(, , )
title.TextScaled =
title.Font = .Font.GothamBold
title.Text =
title.Parent = frame
play = .()
play.Size = .(, , , )
play.Position = .(, , , )
play.Text =
play.Font = .Font.GothamBold
play.TextScaled =
play.TextColor3 = .(, , )
play.BackgroundColor3 = .(, , )
play.Parent = frame
playCorner = .()
playCorner.CornerRadius = .(, )
playCorner.Parent = play
reset = .()
reset.Size = .(, , , )
reset.Position = .(, , , )
reset.Text =
reset.Font = .Font.GothamBold
reset.TextScaled =
reset.TextColor3 = .(, , )
reset.BackgroundColor3 = .(, , )
reset.Parent = frame
resetCorner = .()
resetCorner.CornerRadius = .(, )
resetCorner.Parent = reset
close = .()
close.Size = .(, , , )
close.Position = .(, -, , )
close.Text =
close.Font = .Font.GothamBold
close.TextScaled =
close.TextColor3 = .(, , )
close.BackgroundColor3 = .(, , )
close.Parent = frame
closeCorner = .()
closeCorner.CornerRadius = .(, )
closeCorner.Parent = close
active =
currentAnim =
animTrack =
()
animTrack
animTrack:()
animTrack =
(id, speed)
character = player.Character
character
humanoid = character:()
humanoid
currentAnim == id
()
animation = .()
animation.AnimationId = id
animTrack = humanoid:(animation)
animTrack:()
speed animTrack:(speed)
currentAnim = id
play.MouseButton1Click:(()
active = active
active
play.Text =
play.BackgroundColor3 = .(, , )
.(()
active
character = player.Character
character
humanoid = character:()
humanoid
state = humanoid:()
velocity = character.PrimaryPart.Velocity.Magnitude
state == .HumanoidStateType.Jumping state == .HumanoidStateType.Freefall
()
velocity >
()
()
.()
)
play.Text =
play.BackgroundColor3 = .(, , )
()
currentAnim =
)
reset.MouseButton1Click:(()
character = player.Character
character
humanoid = character:()
humanoid
humanoid.Health =
active =
play.Text =
play.BackgroundColor3 = .(, , )
()
)
close.MouseButton1Click:(()
frame.Visible =
)
Hello!

Universal