Run it
Copy the script and paste it into your executor.
.Players.LocalPlayer.Character.Humanoid.Health =
()
.StarterGui:(, {
Title = ;
Text = ;
Duration = ;
})
args = {
[] = ,
[] =
}
:().RE:():((args))
()
args = {
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[] = }
:().RE:():((args))
()
.StarterGui:(, {
Title = ;
Text = ;
Duration = ;
})
(:(()))()
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Title = ,
Animation =
},
Key = {
KeySystem = ,
Title = ,
Description = ,
KeyLink = ,
Keys = {},
Notifi = {
Notifications = ,
CorrectKey = ,
Incorrectkey = ,
CopyKeyLink =
}
}
})
({
Image = ,
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Color = .(, , ),
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Stroke = ,
StrokeColor = .(, , )
})
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})
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Name = ,
Callback = ()
()
})
(Main, {
Name = ,
Callback = ()
()
})
Main = ({Name = })
(Main, {
Name = ,
Callback = ()
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})
(Main, {
Name = ,
Callback = ()
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})
(Main, {
Name = ,
Callback = ()
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})
(Main, {
Name = ,
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(Main, {
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(Main, {
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(Main, {
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(Main, {
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(Main, {
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(Main, {
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(Main, {
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(Main, {
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(Main, {
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(Main, {
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(Main, {
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(Main, {
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(Main, {
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(Main, {
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})
Main = ({Name = })
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})
(Main, {
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})
(Main, {
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Callback = ()
(:(,))()
})
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}
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(Main, {
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(Main, {
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(Main, {
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:().RE:():((args))
args = {
[] = ,
[] =
}
:().RE:():((args))
})
(Main, {
Name = ,
Callback = ()
args = {
[] =
}
:().RE:():((args))
args = {
[] = ,
[] =
}
:().RE:():((args))
})
(Main, {
Name = ,
Callback = ()
args = {
[] =
}
:().RE:():((args))
args = {
[] = ,
[] =
}
:().RE:():((args))
})
(Main, {
Name = ,
Callback = ()
args = {
[] =
}
:().RE:():((args))
args = {
[] = ,
[] =
}
:().RE:():((args))
})
(Main, {
Name = ,
Callback = ()
args = {
[] =
}
:().RE:():((args))
args = {
[] = ,
[] =
}
:().RE:():((args))
})
(Main, {
Name = ,
Callback = ()
args = {
[] =
}
:().RE:():((args))
args = {
[] = ,
[] =
}
:().RE:():((args))
})
(Main, {
Name = ,
Callback = ()
args = {
[] =
}
:().RE:():((args))
args = {
[] = ,
[] =
}
:().RE:():((args))
})
(Main, {
Name = ,
Callback = ()
args = {
[] =
}
:().RE:():((args))
args = {
[] = ,
[] =
}
:().RE:():((args))
})
(Main, {
Name = ,
Callback = ()
args = {
[] =
}
:().RE:():((args))
args = {
[] = ,
[] =
}
:().RE:():((args))
})
(Main, {
Name = ,
Callback = ()
args = {
[] =
}
:().RE:():((args))
args = {
[] = ,
[] =
}
:().RE:():((args))
})
(Main, {
Name = ,
Callback = ()
args = {
[] =
}
:().RE:():((args))
args = {
[] = ,
[] =
}
:().RE:():((args))
})
(Main, {
Name = ,
Callback = ()
args = {
[] =
}
:().RE:():((args))
args = {
[] = ,
[] =
}
:().RE:():((args))
})
(Main, {
Name = ,
Callback = ()
args = {
[] =
}
:().RE:():((args))
args = {
[] = ,
[] =
}
:().RE:():((args))
})
(Main, {
Name = ,
Callback = ()
args = {
[] =
}
:().RE:():((args))
args = {
[] = ,
[] =
}
:().RE:():((args))
})
(Main, {
Name = ,
Callback = ()
args = {
[] =
}
:().RE:():((args))
args = {
[] = ,
[] =
}
:().RE:():((args))
})
(Main, {
Name = ,
Callback = ()
args = {
[] =
}
:().RE:():((args))
args = {
[] = ,
[] =
}
:().RE:():((args))
})
(Main, {
Name = ,
Callback = ()
args = {
[] =
}
:().RE:():((args))
args = {
[] = ,
[] =
}
:().RE:():((args))
})
Main = ({Name = })
section = (Main, {})
plrs = .Players
playerNames = {}
players = plrs:()
_, player (players)
.(playerNames, player.Name)
Dropdown = (Main, {
Name = playerNames[] ,
Options = playerNames,
Default = ,
Callback = (selectedplrName)
plrs:(selectedplrName)
targetPlayer = plrs:(selectedplrName)
targetPlayer targetPlayer.Character targetPlayer.Character:()
targetPosition = targetPlayer.Character.HumanoidRootPart.Position
localPlayerRoot = plrs.LocalPlayer.Character:()
localPlayerRoot
localPlayerRoot.CFrame = .(targetPosition)
(selectedplrName)
})
(Main, {
Name = ,
Callback = ()
mouse = .Players.LocalPlayer:()
tool = .()
tool.RequiresHandle =
tool.Name =
tool.Activated:(()
pos = mouse.Hit+.(,,)
pos = .(pos.X,pos.Y,pos.Z)
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
)
tool.Parent = .Players.LocalPlayer.Backpack
})
Slider = (Main, {
Name = ,
MinValue = ,
MaxValue = ,
Default = ,
Increase = ,
Callback = (Value)
})
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
(Main, {
Name = ,
Description = ,
Callback = teleportToGasStation
})
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
(Main, {
Name = ,
Description = ,
Callback = teleportToCenter
})
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, -, )
(Main, {
Name = ,
Description = ,
Callback = teleportToCriminal
})
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
(Main, {
Name = ,
Description = ,
Callback = teleportToHouseAbandoned
})
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -)
(Main, {
Name = ,
Description = ,
Callback = teleportToPortalAgency
})
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
(Main, {
Name = ,
Description = ,
Callback = teleportToBrooksDiner
})
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -)
(Main, {
Name = ,
Description = ,
Callback = teleportToBrooksDiner
})
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , )
(Main, {
Name = ,
Description = ,
Callback = teleportToHospital
})
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -)
(Main, {
Name = ,
Description = ,
Callback = teleportToArch
})
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -)
(Main, {
Name = ,
Description = ,
Callback = teleportToAgency
})
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
(Main, {
Name = ,
Description = ,
Callback = teleportToHotelCenter
})
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -)
(Main, {
Name = ,
Description = ,
Callback = teleportToSecretRoomInWorkshop
})
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -)
(Main, {
Name = ,
Description = ,
Callback = teleportToSecretLocation
})
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , )
(Main, {
Name = ,
Description = ,
Callback = teleportToSecretRoom2
})
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, -, )
(Main, {
Name = ,
Description = ,
Callback = teleportToAirport
})
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
(Main, {
Name = ,
Description = ,
Callback = teleportToIsland1
})
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
(Main, {
Name = ,
Description = ,
Callback = teleportToLowerHouses
})
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , )
(Main, {
Name = ,
Description = ,
Callback = teleportToOnTopOfSchool
})
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , )
(Main, {
Name = ,
Description = ,
Callback = teleportToMountain1
})
Main = ({Name = })
Paragraph = (Main, {})
(Main, {
Name = ,
Default = ,
PlaceholderText = ,
ClearText = ,
Callback = (Value)
args1 = {
[] =
}
:():():():((args1))
args2 = {
[] = ,
[] = Value
}
:():():():((args2))
})
Paragraph = (Main, {})
(Main, {
Name = ,
Callback = ()
args = {
[] =
}
:():():():((args))
})
(Main, {
Name = ,
Callback = ()
args = {
[] =
}
:():():():((args))
})
(Main, {
Name = ,
Callback = ()
args = {
[] =
}
:():():():((args))
})
(Main, {
Name = ,
Callback = ()
args = {
[] =
}
:():():():((args))
})
(Main, {
Name = ,
Callback = ()
args = {
[] =
}
:():():():((args))
})
(Main, {
Name = "☠️تغير لون السيارة☠️",
Callback = function()
local args = {
[1] = "PickingCarColor",
[2] = Color3.new(math.random(), math.random(), math.random()) -- Random color
}
-- Fire the remote event
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Player1sCa1r"):FireServer(unpack(args))
end
})
local Main = MakeTab({Name = "☠️البيت☠️"})
local section = AddSection(Main, {"☠️ازالة الحضر من البيت☠️"})
local noclipEnabled = false
local runService = game:GetService("RunService")
-- Função para definir CanCollide para todas as partes do personagem
local function setCharacterCanCollide(character, canCollide)
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = canCollide
end
end
end
-- Função de callback para o botão de alternância de Noclip
local function onNoclipToggle(value)
noclipEnabled = value
print("Noclip Enabled:", noclipEnabled)
local player = game.Players.LocalPlayer
local character = player.Character
if noclipEnabled then
-- Inicia um loop para continuamente definir CanCollide
noclipLoop = runService.Stepped:Connect(function()
if character then
setCharacterCanCollide(character, false)
end
end)
else
-- Desativa o loop e restaura CanCollide
if noclipLoop then
noclipLoop:Disconnect()
end
if character then
setCharacterCanCollide(character, true)
end
end
end
-- Adiciona o botão de alternância "Noclip"
local Toggle = AddToggle(Main, {
Name = "☠️شيل الطرد☠️",
Default = false,
Callback = onNoclipToggle
})
AddButton(Main, {
Name = " ☠️فتح وقفل كراج ☠️",
Callback = function()
local args = {
[1] = "GarageDoor"
}
game:GetService("ReplicatedStorage"):WaitForChild("RE"):WaitForChild("1Player1sHous1e"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = " ☠️فتح وغلق الشبابيك☠️ ",
Callback = function()
local args = {
[1] = "Curtains"
}
game:GetService("ReplicatedStorage"):WaitForChild("RE"):WaitForChild("1Player1sHous1e"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = " ☠️قفل باب بيت☠️",
Callback = function()
local args = {
[1] = "LockDoors"
}
game:GetService("ReplicatedStorage"):WaitForChild("RE"):WaitForChild("1Player1sHous1e"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️1اخذ تحكم بيت☠️ ",
Callback = function()
local args = {
[1] = "GivePermissionLoopToServer",
[2] = game:GetService("Players").LocalPlayer,
[3] = 1
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️2اخذ تحكم البيت☠️",
Callback = function()
local args = {
[1] = "GivePermissionLoopToServer",
[2] = game:GetService("Players").LocalPlayer,
[3] = 2
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️ 3اخذ تحكم البيت☠️ ",
Callback = function()
local args = {
[1] = "GivePermissionLoopToServer",
[2] = game:GetService("Players").LocalPlayer,
[3] = 3
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️4اخذ تحكم البيت☠️ ",
Callback = function()
local args = {
[1] = "GivePermissionLoopToServer",
[2] = game:GetService("Players").LocalPlayer,
[3] = 4
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️5اخذ تحكم البيت☠️",
Callback = function()
local args = {
[1] = "GivePermissionLoopToServer",
[2] = game:GetService("Players").LocalPlayer,
[3] = 5
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️6اخذ تحكم البيت☠️ ",
Callback = function()
local args = {
[1] = "GivePermissionLoopToServer",
[2] = game:GetService("Players").LocalPlayer,
[3] = 6
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️7اخذ تحكم البيت☠️ ",
Callback = function()
local args = {
[1] = "GivePermissionLoopToServer",
[2] = game:GetService("Players").LocalPlayer,
[3] = 7
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️ 11اخذ تحكم البيت☠️",
Callback = function()
local args = {
[1] = "GivePermissionLoopToServer",
[2] = game:GetService("Players").LocalPlayer,
[3] = 11
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️12اخذ تحكم البيت☠️ ",
Callback = function()
local args = {
[1] = "GivePermissionLoopToServer",
[2] = game:GetService("Players").LocalPlayer,
[3] = 12
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️13اخذ تحكم البيت☠️ ",
Callback = function()
local args = {
[1] = "GivePermissionLoopToServer",
[2] = game:GetService("Players").LocalPlayer,
[3] = 13
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️14اخذ تحكم البيت☠️ ",
Callback = function()
local args = {
[1] = "GivePermissionLoopToServer",
[2] = game:GetService("Players").LocalPlayer,
[3] = 14
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️15اخذ تحكم البيت☠️ ",
Callback = function()
local args = {
[1] = "GivePermissionLoopToServer",
[2] = game:GetService("Players").LocalPlayer,
[3] = 15
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️16اخذ تحكم البيت☠️ ",
Callback = function()
local args = {
[1] = "GivePermissionLoopToServer",
[2] = game:GetService("Players").LocalPlayer,
[3] = 16
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️17اخذ تحكم البيت☠️ ",
Callback = function()
local args = {
[1] = "GivePermissionLoopToServer",
[2] = game:GetService("Players").LocalPlayer,
[3] = 17
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️18اخذ تحكم البيت☠️ ",
Callback = function()
local args = {
[1] = "GivePermissionLoopToServer",
[2] = game:GetService("Players").LocalPlayer,
[3] = 18
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️19اخذ تحكم البيت☠️",
Callback = function()
local args = {
[1] = "GivePermissionLoopToServer",
[2] = game:GetService("Players").LocalPlayer,
[3] = 19
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️20اخذ تحكم البيت☠️ ",
Callback = function()
local args = {
[1] = "GivePermissionLoopToServer",
[2] = game:GetService("Players").LocalPlayer,
[3] = 20
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️21اخذ تحكم البيت☠️ ",
Callback = function()
local args = {
[1] = "GivePermissionLoopToServer",
[2] = game:GetService("Players").LocalPlayer,
[3] = 21
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️22اخذ تحكم البيت☠️ ",
Callback = function()
local args = {
[1] = "GivePermissionLoopToServer",
[2] = game:GetService("Players").LocalPlayer,
[3] = 22
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️23اخذ تحكم البيت☠️ ",
Callback = function()
local args = {
[1] = "GivePermissionLoopToServer",
[2] = game:GetService("Players").LocalPlayer,
[3] = 23
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️24اخذ تحكم البيت☠️ ",
Callback = function()
local args = {
[1] = "GivePermissionLoopToServer",
[2] = game:GetService("Players").LocalPlayer,
[3] = 24
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args))
end
})
local Main = MakeTab({Name = "☠️الاسماء☠️"})
local section = AddSection(Main, {"☠️اسماء بنات☠️ "})
AddButton(Main, {
Name = "شمس",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "شْمَسَ"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "نٌـوَرَ",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "نـِِـِـوُر"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "اسراء",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "أَسَرٌأَء"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "Sandy",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "SًAًNًDًYً"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "زهراء",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "زَهُرٌأَء"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "فََاَطْـمَِـهْ",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "فََاَطْـمَِـهْ"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "ليلى",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "لُـِـِِـِِِـِِـِـيلُـِـِِـِِِـِِـِـﮯ"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "تالين",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "تـٌـٌٌـآلُـِـِِـِِِـِِـِـينـِِـِـ"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "زينب",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "ڒٍينـِِـِـبـٌـٌٌـٌٌٌـٌٌـٌ"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "ريم",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "رٌيُمَ"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "رقية",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "رٌقُيُة"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "نرجس",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "نرٍجٍسًٌُُ"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "حور",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "حـًـًًـًًًـًًـًـوُر"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "شهد",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "شْهُدُ"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
local section = AddSection(Main, {"☠️اسماء اولاد☠️ "})
AddButton(Main, {
Name = "ايتاشي",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "آيتـٌـٌٌـآشُـُـُُـُي!"
}
AddButton(Main, {
Name = "إآيَرٍيَن",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "إآيَرٍيَن"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "مارتن",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "مـآرٍتــن"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "مهدي",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "مَهُدُيُ"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "حسين",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "حَسَيُنِ"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "عـلـي",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "عٌـِـِِـِـلُـِـِِـِِِـِِـِـي"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "محمد",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "مـْـْْـْحـًـًًـًًًـًًـًـمـْـْْـْڊ"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "يوهان",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "يُوٌهُأَنِ"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "أَبَهُرٌ",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "أَبَهُرٌ"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "سايكو",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "سَأَيُﮖوٌ"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "عباس",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "عُبَأَسَ"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "عمار",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "عٌـِـِِـِـمـْـْْـْآر"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "شهم",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "شًـھﻤ"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "A҉F҉K҉",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "A҉F҉K҉"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "مرتضى",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "مَرٌتَضِى"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "يوسف✨",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "يَۈسًٌُُفَ"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "سجاد",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "سَجِأَدُ"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "توم",
Callback = function()
local args = {
[1] = "RolePlayName",
[2] = "تَوٌمَ"
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1RPNam1eTex1t"):FireServer(unpack(args))
end
})
local Main = MakeTab({Name = "☠️الاعب☠️"})
AddButton(Main, {
Name = "☠️يعلق السيرفر☠️",
Callback = function()
tools = "FireX"
shutdownserver = true
if game.Players.LocalPlayer.Character.Humanoid.Sit == true then
task.wait()
game.Players.LocalPlayer.Character.Humanoid.Sit = false
end
if game:GetService("Workspace"):FindFirstChild("Camera") then
game:GetService("Workspace"):FindFirstChild("Camera"):Destroy()
end
wait(0.1)
if game:GetService("Workspace"):FindFirstChild("Camera") then
game:GetService("Workspace"):FindFirstChild("Camera"):Destroy()
end
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").WorkspaceCom["001_GiveTools"].FireX.CFrame + Vector3.new(0, -15, 0)
task.wait(0.2)
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
ddos = true
for i = 1, 1350 do
task.wait()
if ddos == false then
local args = {
[1] = "ClearAllTools"
}
cleartoolremote:FireServer(unpack(args))
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(9999, -475, 9999)
return
end
if game:GetService("Workspace"):FindFirstChild("Camera") then
game:GetService("Workspace"):FindFirstChild("Camera"):Destroy()
end
if game:GetService("Players").LocalPlayer.Character:FindFirstChild(tools) then
game:GetService("Players").LocalPlayer.Character:FindFirstChild(tools):Destroy()
end
if ddos == false then return end
fireclickdetector(game:GetService("Workspace").WorkspaceCom["001_GiveTools"].FireX.ClickDetector, 0)
end
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0, -475, 0)
end
})
AddButton(Main, {
Name = "☠️تدمير العالم ☠️",
Callback = function()
game.Workspace:ClearAllChildren()
end
})
AddTextBox(Main, {
Name = "☠️سرعة | Speed☠️",
Default = "",
PlaceholderText = "ادخل رقم",
ClearText = true,
Callback = function(value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value
end
})
AddTextBox(Main, {
Name = "☠️قفز | Jump☠️",
Default = "",
PlaceholderText = "ادخل رقم",
ClearText = true,
Callback = function(value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = value
end
})
AddTextBox(Main, {
Name = "☠️Fov | شاشه☠️",
Default = "",
PlaceholderText = "ادخل رقم",
ClearText = true,
Callback = function(value)
local FovNumber = value
local Camera = workspace.CurrentCamera
Camera.FieldOfView = FovNumber
end
})
AddTextBox(Main, {
Name = "☠️Spin | دوران☠️",
Default = "",
PlaceholderText = "ادخل رقم",
ClearText = true,
Callback = function(Value)
getgenv().Spinspeed = Value
local Spin = Instance.new'BodyAngularVelocity'
Spin.Parent = game:GetService'Players'.LocalPlayer.Character:FindFirstChild'HumanoidRootPart'
Spin.MaxTorque = Vector3.new(0, math.huge, 100)
wait(0.1)
Spin.AngularVelocity = Vector3.new(100,Spinspeed,0)
end
})
AddButton(Main, {
Name = "☠️اضغط لاخذ الكنبة☠️ ",
Callback = function()
local args={[1]="PickingTools",[2]="Couch"};game:GetService("ReplicatedStorage").RE:FindFirstChild("1Too1l"):InvokeServer(unpack(args))
end
})
local infiniteJumpEnabled = false
-- Conectar o evento de pulo somente uma vez
local infiniteJumpConnection
-- Função de callback para o botão de alternância de pulo infinito
local function onInfiniteJumpToggle(value)
infiniteJumpEnabled = value
print("Infinite Jump Enabled:", infiniteJumpEnabled)
-- Conectar o evento de pulo somente uma vez
if not infiniteJumpConnection then
infiniteJumpConnection = game:GetService("UserInputService").JumpRequest:Connect(function()
if infiniteJumpEnabled then
local player = game.Players.LocalPlayer
local character = player.Character
if character and character:FindFirstChildOfClass("Humanoid") then
character:FindFirstChildOfClass("Humanoid"):ChangeState("Jumping")
end
end
end)
end
end
-- Variáveis e funções para a visualização dos jogadores
local viewEnabled = false
local selectedViewPlayer = nil
local characterAddedConnection = nil
local function toggleView(enabled)
if enabled then
if selectedViewPlayer then
local player = selectedViewPlayer
if player then
game.Workspace.CurrentCamera.CameraSubject = player.Character
if characterAddedConnection then
characterAddedConnection:Disconnect()
end
characterAddedConnection = player.CharacterAdded:Connect(function(character)
game.Workspace.CurrentCamera.CameraSubject = character
end)
MakeNotifi({
Title = "Visualizando " .. player.Name,
Text = "Você está visualizando o jogador: " .. player.Name,
Time = 6
})
else
print("Jogador não encontrado.")
viewEnabled = false
end
else
print("Nenhum jogador selecionado para a visualização.")
viewEnabled = false
end
else
if characterAddedConnection then
characterAddedConnection:Disconnect()
characterAddedConnection = nil
end
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
end
end
local value = "" -- Variável para armazenar o nome digitado
local function findPlayerByPartialNameOrNickname(partialName)
value = partialName -- Atualiza a variável com o nome digitado completo
for _, player in ipairs(game.Players:GetPlayers()) do
if player.Name:lower():find(partialName:lower(), 1, true) or (player.DisplayName and player.DisplayName:lower():find(partialName:lower(), 1, true)) then
return player
end
end
return nil
end
-- Adicionando a caixa de texto para entrada do nome ou apelido do jogador
AddTextBox(Main, {
Name = " ☠️خلي يوزر الاعب☠️",
Default = "",
PlaceholderText = "دخل اسم اللاعب",
ClearText = true,
Callback = function(value)
if value == "" then
MakeNotifi({
Title = "Erro",
Text = "Nome do jogador não foi digitado.",
Time = 5
})
if viewEnabled then
toggleView(false)
end
return
end
selectedViewPlayer = findPlayerByPartialNameOrNickname(value)
if selectedViewPlayer then
print("Jogador encontrado: " .. selectedViewPlayer.Name)
if viewEnabled then
toggleView(false)
toggleView(true)
end
else
MakeNotifi({
Title = "Erro",
Text = "Nenhum jogador encontrado com esse nome ou apelido.",
Time = 7
})
if viewEnabled then
toggleView(false)
end
end
end
})
-- Adicionando o toggle para ativar/desativar a visualização
AddToggle(Main, {
Name = "☠️شاهد☠️",
Default = false,
Callback = function(enabled)
viewEnabled = enabled
toggleView(enabled)
end
})
-- Conectando eventos de jogador removido
game.Players.PlayerRemoving:Connect(function(player)
if selectedViewPlayer == player then
selectedViewPlayer = nil
if viewEnabled then
toggleView(false)
MakeNotifi({
Title = "Jogador Saiu",
Text = player.Name .. " saiu do jogo. Visualização desativada.",
Time = 5
})
end
end
end)
-- Função para manter a câmera no jogador selecionado
local function maintainView()
while wait() do
if viewEnabled and selectedViewPlayer then
local player = selectedViewPlayer
if player and game.Workspace.CurrentCamera.CameraSubject ~= player.Character then
game.Workspace.CurrentCamera.CameraSubject = player.Character
end
end
end
end
AddButton(Main, {
Name = " ☠️اعادة دخول الى سيرفر☠️",
Callback = function()
local ts = game:GetService("TeleportService")
local p = game:GetService("Players").LocalPlayer
ts:Teleport(game.PlaceId, p)
print('Hello!')
end
})
AddButton(Main, {
Name = "☠️اختفاء اللاعب☠️",
Callback = function()
local args = {
[1] = "CharacterSizeUp",
[2] = 6
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Clothe1s"):FireServer(unpack(args))
end
})
AddButton(Main, {
Name = "☠️إلغاء اختفاء☠️",
Callback = function()
local args = {
[1] = "CharacterSizeUp",
[2] = 1
}
game:GetService("ReplicatedStorage").RE:FindFirstChild("1Clothe1s"):FireServer(unpack(args))
end
})
-- Variável para controlar o estado do Noclip
local noclipEnabled = false
local runService = game:GetService("RunService")
-- Função para definir CanCollide para todas as partes do personagem
local function setCharacterCanCollide(character, canCollide)
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = canCollide
end
end
end
-- Função de callback para o botão de alternância de Noclip
local function onNoclipToggle(value)
noclipEnabled = value
print("Noclip Enabled:", noclipEnabled)
local player = game.Players.LocalPlayer
local character = player.Character
if noclipEnabled then
-- Inicia um loop para continuamente definir CanCollide
noclipLoop = runService.Stepped:Connect(function()
if character then
setCharacterCanCollide(character, false)
end
end)
else
-- Desativa o loop e restaura CanCollide
if noclipLoop then
noclipLoop:Disconnect()
end
if character then
setCharacterCanCollide(character, true)
end
end
end
-- Adiciona o botão de alternância "Noclip"
local Toggle = AddToggle(Main, {
Name = " اخترق الجدار",
Default = false,
Callback = onNoclipToggle
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