Obfuscated. The code is scrambled, so you can't read what it does. Common for key systems, but take care.
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
-- ==================== FIXED BUTTON + INDICATOR ==================== local function highlightPlayers(enable) if enable then for _, hl in ipairs(activeHighlights) do if hl and hl.Parent then hl:Destroy() end end for _, b in ipairs(activeBillboards) do if b and b.Parent then b:Destroy() end end activeHighlights = {} activeBillboards = {} for _, p in ipairs(Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local hl = Instance.new("Highlight") hl.FillColor = Color3.fromRGB(255, 0, 0) hl.FillTransparency = 0.7 hl.OutlineTransparency = 0.5 hl.OutlineColor = Color3.fromRGB(255, 100, 100) hl.Parent = p.Character table.insert(activeHighlights, hl) local success, billboards = pcall(function() return game:GetObjects("rbxassetid://" .. ADDITIONAL_ASSET_ID) end) if success and #billboards > 0 then local billboard = billboards[1]:Clone() billboard.Parent = p.Character.HumanoidRootPart table.insert(activeBillboards, billboard) end end end else for _, hl in ipairs(activeHighlights) do if hl and hl.Parent then hl:Destroy() end end for _, b in ipairs(activeBillboards) do if b and b.Parent then b:Destroy() end end activeHighlights = {} activeBillboards = {} end end local function activateIndicator() if highlightCooldown then print("Indicator on cooldown!") return end print("✅ INDICATOR ACTIVATED!") highlightCooldown = true highlightEnabled = true highlightPlayers(true) task.delay(HIGHLIGHT_DURATION, function() highlightPlayers(false) highlightEnabled = false end) task.delay(HIGHLIGHT_COOLDOWN_TIME, function() highlightCooldown = false end) end local function createButton(parent, x, y, color, name, key, callback) local btn = Instance.new("ImageButton") btn.Name = name btn.BackgroundTransparency = 1 btn.Image = "rbxassetid://72410974345101" btn.ImageColor3 = color if isMobile then btn.Size = UDim2.new(0, 55, 0, 55) btn.Position = UDim2.new(0, x, 0, y) else btn.Size = UDim2.new(0, 80, 0, 80) btn.Position = UDim2.new(0, x, 0, y) end btn.Parent = parent local nameLbl = Instance.new("TextLabel") nameLbl.Size = UDim2.new(1, 0, 0.32, 0) nameLbl.Position = UDim2.new(0, 0, 0.68, 0) nameLbl.BackgroundTransparency = 1 nameLbl.Text = name nameLbl.TextColor3 = color nameLbl.Font = Enum.Font.GothamBold nameLbl.TextScaled = true nameLbl.TextStrokeTransparency = 0.8 nameLbl.Parent = btn local cdLbl = Instance.new("TextLabel") cdLbl.Name = "CooldownLabel" cdLbl.Size = UDim2.new(1, 0, 1, 0) cdLbl.Position = UDim2.new(0, 0, 0, 0) cdLbl.BackgroundTransparency = 1 cdLbl.Text = "" cdLbl.TextColor3 = Color3.fromRGB(255, 60, 60) cdLbl.Font = Enum.Font.GothamBold cdLbl.TextScaled = true cdLbl.TextStrokeTransparency = 0.7 cdLbl.Parent = btn local keyLbl = Instance.new("TextLabel") keyLbl.Size = UDim2.new(1, 0, 0.25, 0) keyLbl.Position = UDim2.new(0, 5, -0.18, 0) keyLbl.BackgroundTransparency = 1 keyLbl.Text = key keyLbl.TextColor3 = color keyLbl.Font = Enum.Font.GothamBold keyLbl.TextScaled = true keyLbl.TextXAlignment = Enum.TextXAlignment.Left keyLbl.Parent = btn btn.Activated:Connect(function() if name == "INDICATOR" and highlightCooldown then return end if callback then callback() end end) return btn, cdLbl end local function setupCustomButton() if indicatorFrame then indicatorFrame:Destroy() end indicatorFrame = Instance.new("Frame") indicatorFrame.Name = "IndicatorFrame" indicatorFrame.BackgroundTransparency = 1 if isMobile then indicatorFrame.Size = UDim2.new(0,72,0,96) indicatorFrame.Position = UDim2.new(0,8,0.5,150 - 40) else indicatorFrame.Size = UDim2.new(0,150,0,220) indicatorFrame.Position = UDim2.new(0,20,0.5,220) end indicatorFrame.Parent = player:WaitForChild("PlayerGui") :WaitForChild("Round", 5) :WaitForChild("Game", 5) createButton( indicatorFrame, 0, 0, Color3.fromRGB(0, 255, 255), "INDICATOR", "Y", activateIndicator ) print("✅ sigma sigma boi sigma boi sigma boi") end local function cleanupCustomButton() if customButton then customButton:Destroy() customButton = nil end end -- ==================== LMS MODEL SWITCHER ==================== local function switchToLMSModel() if isInLMS or not character then return end isInLMS = true print("🔄 Switching to LMS Model...") if currentNormalModel then for _, v in ipairs(currentNormalModel:GetDescendants()) do if v:IsA("BasePart") then v.Transparency = 1 end end end if currentLMSModel then currentLMSModel:Destroy() currentLMSModel = nil end local ok, objects = pcall(game.GetObjects, game, "rbxassetid://" .. LMS_ASSET_ID) if not ok or #objects == 0 then warn("Failed to load LMS model:", LMS_ASSET_ID) return end local lmsModel = objects[1]:Clone() lmsModel.Name = "LMS_Model" local playersFolder = workspace:FindFirstChild("Players") local visualFolder = playersFolder and playersFolder:FindFirstChild(player.Name) if visualFolder then lmsModel.Parent = visualFolder else lmsModel.Parent = character end local hrp = character:FindFirstChild("HumanoidRootPart") local newHrp = lmsModel:FindFirstChild("HumanoidRootPart") or lmsModel:FindFirstChildWhichIsA("BasePart") if hrp and newHrp then newHrp.Anchored = true newHrp.Transparency = 1 local hum = lmsModel:FindFirstChildOfClass("Humanoid") if hum then hum:Destroy() end local anim = lmsModel:FindFirstChildOfClass("Animator") if anim then anim:Destroy() end for _, v in ipairs(lmsModel:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false v.Transparency = 0 end end task.spawn(function() while isInLMS and lmsModel.Parent and hrp.Parent and character.Parent do newHrp.CFrame = hrp.CFrame * CFrame.new(0, 1.1, 0) task.wait() end end) end currentLMSModel = lmsModel print("✅ LMS Model Successfully Loaded") end local function revertToNormalModel() isInLMS = false if currentLMSModel then currentLMSModel:Destroy() currentLMSModel = nil end if currentNormalModel then for _, v in ipairs(currentNormalModel:GetDescendants()) do if v:IsA("BasePart") then v.Transparency = 0 end end print("✅ Reverted to Normal Model") else setupCharacter(character) end end local function monitorLMS() if lmsModelConnection then lmsModelConnection:Disconnect() end lmsModelConnection = RunService.Heartbeat:Connect(function() if not isScriptActive then return end local soloTheme = game:GetService("ReplicatedStorage") :FindFirstChild("ClientAssets") and game.ReplicatedStorage.ClientAssets:FindFirstChild("Sounds") and game.ReplicatedStorage.ClientAssets.Sounds:FindFirstChild("mus") and game.ReplicatedStorage.ClientAssets.Sounds.mus:FindFirstChild("Game") and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game:FindFirstChild("Round") and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game.Round:FindFirstChild("SoloTheme") and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game.Round.SoloTheme:FindFirstChild("SonicSolo") local isSoloPlaying = soloTheme and soloTheme.IsPlaying local aliveCount = 0 local playersFolder = workspace:FindFirstChild("Players") if playersFolder then for _, folder in ipairs(playersFolder:GetChildren()) do local hum = folder:FindFirstChild("Humanoid") if hum and hum.Health > 0 then aliveCount += 1 end end end local shouldBeInLMS = isSoloPlaying or (aliveCount <= 1) if shouldBeInLMS and not isInLMS then switchToLMSModel() elseif not shouldBeInLMS and isInLMS then revertToNormalModel() end end) end local function startScript() if isScriptActive then return end task.wait(3) isScriptActive = true task.spawn(setupSonicViewport) setupSonicMusic() monitorPeelOutSounds() detectDropDash() replacePlayerFrame() if character then setupCharacter(character) end setupCustomButton() monitorLMS() end local function showWaitingNotification() local StarterGui = game:GetService("StarterGui") StarterGui:SetCore("SendNotification", { Title = "Sonic but being Modern is scary"; Text = "made by itsjustyumy da goat"; Duration = 20; }) end local function stopScript() if not isScriptActive then return end isScriptActive = false cleanupCustomButton() showWaitingNotification() for _, animData in pairs(ANIMATIONS) do if animData.track and animData.track.IsPlaying then animData.track:Stop() end end stopSpindashFollow() if stopPeelOut then stopPeelOut() end if dropDashCheckConnection then dropDashCheckConnection:Disconnect() dropDashCheckConnection = nil end for _, connection in ipairs(animationConnections) do if connection then connection:Disconnect() end end animationConnections = {} if meshReplacementConnection then meshReplacementConnection:Disconnect() meshReplacementConnection = nil end if stopPeelOut then stopPeelOut() end task.spawn(function() task.wait(10) local theme = game:GetService("ReplicatedStorage") :FindFirstChild("ClientAssets") and game.ReplicatedStorage.ClientAssets:FindFirstChild("Sounds") and game.ReplicatedStorage.ClientAssets.Sounds:FindFirstChild("mus") and game.ReplicatedStorage.ClientAssets.Sounds.mus:FindFirstChild("Game") and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game:FindFirstChild("Round") and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game.Round:FindFirstChild("SoloTheme") and game.ReplicatedStorage.ClientAssets.Sounds.mus.Game.Round.SoloTheme:FindFirstChild("SonicSolo") if theme then theme:Stop() end end) end local playerModelCache = nil local isCurrentlySonic = false local function getPlayerModel() if not playerModelCache or not playerModelCache.Parent then local playersFolder = workspace:FindFirstChild("Players") if playersFolder then playerModelCache = playersFolder:FindFirstChild(player.Name) end end return playerModelCache end local function isSonic() local model = getPlayerModel() return model and model:GetAttribute("Character") == "Sonic" end local function onHeartbeat() local sonicCheck = isSonic() if sonicCheck ~= isCurrentlySonic then isCurrentlySonic = sonicCheck if isCurrentlySonic then startScript() else stopScript() end end end local function checkCharacterAttribute() end local function monitorCharacterAttribute() end local currentAnimation = nil local animationsToDisable = { "rbxassetid://106608035337434343447", "rbxassetid://9191426583290243434", "rbxassetid://1381145986434514343434", "rbxassetid://12355823787878779758443434", "rbxassetid://12830070429117134343434", "rbxassetid://8308909881303234343434", "rbxassetid://1246987295976683434343343", "rbxassetid://7622317178271243434343434" } local jumpStartTime = 0 local jumpAnimationDuration = 0.6 local runStartTime = 0 local isRunning = false local speedBoostRate = (4 - 1) / 1.25 local lastWalkSpeed = 16 local speedChangeThreshold = 2 local isSpeedBoostActive = false local lastSpeedCheckTime = 0 local speedCheckInterval = 0.1 local function loadAnimation(animName) local animData = ANIMATIONS[animName] if not animData then return nil end local animation = Instance.new("Animation") animation.AnimationId = animData.id local track = humanoid:LoadAnimation(animation) track.Looped = animData.shouldLoop animData.track = track return track end local function playAnimation(animName) for _, animData in pairs(ANIMATIONS) do if animData.track and animData.track.IsPlaying then animData.track:Stop() end end local animData = ANIMATIONS[animName] if animData then if not animData.track then loadAnimation(animName) end if animData.track then animData.track:Play() if animName == "SuperRun" then animData.track:AdjustSpeed(5) end end end end local function updateAnimations() if not isScriptActive then return end if isPeelOutActive then character:SetAttribute("SpeedBoost", 1.1) isSpeedBoostActive = false isRunning = false stopSpindashSpeedBoost() return end if isSpindashActive then return end if not isSpindashActive and not isPeelOutActive and not isPeelOutReleasing then local currentTime = tick() if currentTime - lastSpeedCheckTime >= speedCheckInterval then lastSpeedCheckTime = currentTime local currentWalkSpeed = humanoid.WalkSpeed local speedChange = currentWalkSpeed - lastWalkSpeed if speedChange > speedChangeThreshold and currentWalkSpeed > 16 and humanoid.MoveDirection.Magnitude > 0.1 then if not isRunning then isRunning = true runStartTime = tick() end isSpeedBoostActive = true elseif speedChange < -speedChangeThreshold or (currentWalkSpeed <= 16 and isSpeedBoostActive) then if isRunning then isRunning = false end isSpeedBoostActive = false character:SetAttribute("SpeedBoost", 1) end lastWalkSpeed = currentWalkSpeed end end local state = humanoid:GetState() local newAnimation = nil if state == Enum.HumanoidStateType.Jumping then if currentAnimation ~= "Jump" then jumpStartTime = tick() end newAnimation = "Jump" elseif state == Enum.HumanoidStateType.Freefall then if tick() - jumpStartTime > jumpAnimationDuration then newAnimation = "Fall" else newAnimation = "Jump" end elseif humanoid.MoveDirection.Magnitude > 0.1 then if humanoid.WalkSpeed > 16 then newAnimation = "Run" else newAnimation = "Walk" end else newAnimation = "Idle" end if not isPeelOutActive and not isSpindashActive then local currentSpeedBoost = character:GetAttribute("SpeedBoost") or 1 if currentSpeedBoost >= 2.5 and isSpeedBoostActive and humanoid.MoveDirection.Magnitude > 0.1 and humanoid.WalkSpeed > 16 and state ~= Enum.HumanoidStateType.Jumping and state ~= Enum.HumanoidStateType.Freefall then newAnimation = "SuperRun" end if isSpeedBoostActive and isRunning then local runDuration = tick() - runStartTime local newSpeedBoost = math.min(1 + (runDuration * speedBoostRate), 3) local currentBoost = character:GetAttribute("SpeedBoost") if currentBoost ~= nil then character:SetAttribute("SpeedBoost", newSpeedBoost) end end end if newAnimation and newAnimation ~= currentAnimation then playAnimation(newAnimation) currentAnimation = newAnimation end end local function disableAnimations() if not isScriptActive then return end local animator = humanoid:FindFirstChildOfClass("Animator") if not animator then return end for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do for _, animId in ipairs(animationsToDisable) do if track.Animation and track.Animation.AnimationId == animId then track:Stop() break end end end end player.CharacterAdded:Connect(function(newChar) character = newChar humanoid = newChar:WaitForChild("Humanoid") humanoidRootPart = newChar:WaitForChild("HumanoidRootPart") playerModelCache = nil monitorSpindashMesh() setupCharacter(newChar) for name in pairs(ANIMATIONS) do if ANIMATIONS[name].track then ANIMATIONS[name].track:Stop() ANIMATIONS[name].track = nil end end for name in pairs(ANIMATIONS) do loadAnimation(name) end playAnimation("Idle") table.insert(animationConnections, humanoid.StateChanged:Connect(updateAnimations)) table.insert(animationConnections, RunService.Heartbeat:Connect(updateAnimations)) table.insert(animationConnections, RunService.Heartbeat:Connect(disableAnimations)) end) if monitorSpindashMesh then monitorSpindashMesh() end if setupCharacter and character and isScriptActive then setupCharacter(character) end if isScriptActive then for name in pairs(ANIMATIONS) do loadAnimation(name) end playAnimation("Idle") if humanoid then table.insert(animationConnections, humanoid.StateChanged:Connect(updateAnimations)) table.insert(animationConnections, RunService.Heartbeat:Connect(updateAnimations)) table.insert(animationConnections, RunService.Heartbeat:Connect(disableAnimations)) end end task.spawn(function() while true do local playersFolder = workspace:FindFirstChild("Players") if playersFolder then local playerFolder = playersFolder:FindFirstChild(player.Name) if playerFolder then local defaultFolder = playerFolder:FindFirstChild("Default") if defaultFolder then local waist = defaultFolder:FindFirstChild("Waist") local hrpDefault = defaultFolder:FindFirstChild("HumanoidRootPart") if waist and waist:IsA("BasePart") then waist.Transparency = 1 end if hrpDefault and hrpDefault:IsA("BasePart") then hrpDefault.Transparency = 1 end end end end task.wait(0.1) end end) stopPeelOut = function() isPeelOutActive = false peeloutPlayed = false isHoldingPeelOut = false isPeelOutReleasing = true unfreezePlayer() stopPeelOutSpeedBoost() isRunning = false isSpeedBoostActive = false runStartTime = tick() character:SetAttribute("SpeedBoost", 1.1) if ANIMATIONS.PeelCharge.track and ANIMATIONS.PeelCharge.track.IsPlaying then ANIMATIONS.PeelCharge.track:Stop() end task.spawn(function() task.wait(0.5) isPeelOutReleasing = false end) end local function getNearestEXE() local playersFolder = workspace:FindFirstChild("Players") if not playersFolder then return nil end local myModel = getPlayerModel() if not myModel then return nil end local myHRP = myModel:FindFirstChild("HumanoidRootPart") or myModel:FindFirstChildWhichIsA("BasePart") if not myHRP then return nil end local nearest = nil local shortestDistance = 140 for _, model in ipairs(playersFolder:GetChildren()) do if model ~= myModel then local charType = model:GetAttribute("Character") or model.Name if charType then local lower = tostring(charType):lower() if lower:find("fleetway") or lower:find("tripwire") or lower:find("kolossos") or lower:find("2011x") or lower:find("2011 x") or lower:find("x") or lower:find("exe") then local exeHRP = model:FindFirstChild("HumanoidRootPart") if exeHRP then local dist = (myHRP.Position - exeHRP.Position).Magnitude if dist < shortestDistance then shortestDistance = dist nearest = exeHRP end end end end end end return nearest end local function performDropDashLunge() local targetHRP = getNearestEXE() if not targetHRP or not humanoidRootPart then local bodyVel = Instance.new("BodyVelocity") bodyVel.Name = "DropDashBoost" bodyVel.MaxForce = Vector3.new(8000, 0, 8000) bodyVel.Velocity = humanoidRootPart.CFrame.LookVector * 90 bodyVel.Parent = humanoidRootPart task.delay(0.6, function() if bodyVel.Parent then bodyVel:Destroy() end end) return end local direction = (targetHRP.Position - humanoidRootPart.Position).Unit local distance = (targetHRP.Position - humanoidRootPart.Position).Magnitude local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.Name = "DropDashLunge" bodyVelocity.MaxForce = Vector3.new(15000, 1000, 15000) bodyVelocity.Velocity = direction * math.clamp(85 + distance * 0.8, 85, 180) bodyVelocity.Parent = humanoidRootPart local attach0 = Instance.new("Attachment", humanoidRootPart) local attach1 = Instance.new("Attachment", humanoidRootPart) attach1.Position = Vector3.new(0, -2.5, 0) local trail = Instance.new("Trail", humanoidRootPart) trail.Color = ColorSequence.new(Color3.fromRGB(220, 255, 255)) trail.LightEmission = 1 trail.LightInfluence = 0 trail.Lifetime = 0.5 trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1), NumberSequenceKeypoint.new(1, 1)}) trail.Attachment0 = attach0 trail.Attachment1 = attach1 task.delay(0.85, function() if bodyVelocity and bodyVelocity.Parent then bodyVelocity:Destroy() end if trail and trail.Parent then trail:Destroy() end if attach0 and attach0.Parent then attach0:Destroy() end if attach1 and attach1.Parent then attach1:Destroy() end end) end monitorPeelOutSounds = function() if not humanoidRootPart then return end local lastPeelStart = 0 local VOICE_COOLDOWN = 8.9 local function checkForSounds() if not isScriptActive or not humanoidRootPart.Parent then return end local peelCharge = humanoidRootPart:FindFirstChild("PeelCharge") if peelCharge and peelCharge:IsA("Sound") and not isPeelOutActive then local now = tick() isPeelOutActive = true freezePlayer() playAnimation("PeelCharge") currentAnimation = "PeelCharge" if now - lastPeelStart > VOICE_COOLDOWN then lastPeelStart = now playSound(PEEL_OUT_VOICE_ID, humanoidRootPart, 2.0) print("🔊 Peel Out voice played once") end if startPeelOutSpeedBoost then startPeelOutSpeedBoost() end end local peelRelease = humanoidRootPart:FindFirstChild("PeelRelease") if (peelRelease and peelRelease:IsA("Sound")) or (isPeelOutActive and not peelCharge) then if isPeelOutActive then stopPeelOut() end end end humanoidRootPart.ChildAdded:Connect(function(child) if child.Name == "PeelCharge" or child.Name == "PeelRelease" then task.delay(0.08, checkForSounds) end end) humanoidRootPart.ChildRemoved:Connect(function(child) if child.Name == "PeelCharge" or child.Name == "PeelRelease" then task.delay(0.08, checkForSounds) end end) RunService.Heartbeat:Connect(function() if tick() % 0.5 < 0.06 then checkForSounds() end end) checkForSounds() print("✅ PeelOut monitor fixed - voice should play only once now") end local initialSonic = isSonic() if initialSonic then startScript() else showWaitingNotification() end isCurrentlySonic = initialSonic RunService.Heartbeat:Connect(onHeartbeat) Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function() if highlightEnabled then task.wait(0.5) highlightPlayers(true) end end) end)