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Copy the script and paste it into your executor.
Player = .Players.LocalPlayer
UserInputService = :()
RunService = :()
Debris = :()
ScreenGui = Player.PlayerGui:()
ScreenGui ScreenGui:()
ScreenGui = .(, Player.PlayerGui)
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
StatusLabel = .(, ScreenGui)
StatusLabel.Size = .(, , , )
StatusLabel.Position = .(, , , )
StatusLabel.BackgroundTransparency =
StatusLabel.BackgroundColor3 = .(, , )
StatusLabel.TextColor3 = .(, , )
StatusLabel.Font = .Font.SourceSansBold
StatusLabel.TextSize =
StatusLabel.Text =
EffectsLabel = .(, ScreenGui)
EffectsLabel.Size = .(, , , )
EffectsLabel.Position = .(, , , )
EffectsLabel.BackgroundTransparency =
EffectsLabel.BackgroundColor3 = .(,,)
EffectsLabel.Text =
EffectsLabel.TextColor3 = .(, , )
EffectsLabel.Font = .Font.SourceSansBold
EffectsLabel.TextSize =
GrabProgress = .(, ScreenGui)
GrabProgress.Size = .(, , , )
GrabProgress.Position = .(, -, , )
GrabProgress.BackgroundTransparency =
GrabProgress.BackgroundColor3 = .(, , )
GrabProgress.TextColor3 = .(, , )
GrabProgress.Text =
GrabProgress.Font = .Font.SourceSansBold
GrabProgress.TextSize =
(text, color)
StatusLabel.Text = .. text
StatusLabel.TextColor3 = color .(, , )
()
Player.Character Player.CharacterAdded:()
(intensity)
hum = ():()
hum
x = .(-intensity, intensity) /
y = .(-intensity, intensity) /
z = .(-intensity, intensity) /
hum.CameraOffset = .(x, y, z)
(id, volume, cutDelay)
char = ()
root = char:()
root
s = .()
s.SoundId = .. id
s.Parent = root
s.Volume = volume
s:()
cutDelay
.(cutDelay, () s s:() s:() )
s.Ended:(() s:() )
s
lastStep =
RunService.Heartbeat:(()
char = Player.Character
char
hum = char:()
root = char:()
hum root hum.MoveDirection.Magnitude > hum.FloorMaterial ~= .Material.Air hum.Health >
velocity = root.Velocity.Magnitude
stepInterval = / (velocity + )
() - lastStep > stepInterval
lastStep = ()
s = .(, root)
s.SoundId =
s.Volume =
s.PlaybackSpeed = .(velocity/, , )
s:()
Debris:(s, )
)
playerProgress = {}
m1GlobalCooldown =
isM1Active =
isGrabActive =
chargeBonusSpeed =
RunService.PreSimulation:(()
isGrabActive
char = Player.Character
char
hum = char:()
root = char:()
hum root
hum.WalkSpeed =
root.Velocity = .(, root.Velocity.Y, )
)
(size, cframe, duration)
hb = .()
hb.Size = size
hb.CFrame = cframe
hb.Transparency =
hb.Color = .(, , )
hb.Material = .Material.Neon
hb.CanCollide =
hb.Anchored =
hb.Parent =
Debris:(hb, duration)
hb
(char)
m1GlobalCooldown isM1Active isGrabActive
isM1Active =
hum = char.Humanoid
root = char.HumanoidRootPart
hitThisClick =
.(()
i = ,
hitThisClick
currentCF = root.CFrame * .(, , -)
hb = (.(, , ), currentCF, )
target =
results = :(currentCF, hb.Size)
_, p (results)
m = p:()
m m:() m ~= char
target = m
target
hitThisClick =
hb.Color = .(, , )
(, , )
.(()
oldSpeed = hum.WalkSpeed
hum.WalkSpeed =
EffectsLabel.Text =
.()
isGrabActive hum.WalkSpeed =
EffectsLabel.Text =
)
tName = target.Name
playerProgress[tName] = (playerProgress[tName] ) +
GrabProgress.Text = ..tName.. .. playerProgress[tName] ..
playerProgress[tName] >=
playerProgress[tName] =
m1GlobalCooldown =
isGrabActive =
hum.WalkSpeed =
(, .(,,))
grabSfx = (, )
grabSfx
grabSfx.IsLoaded grabSfx.Loaded:()
.(grabSfx.TimeLength)
.()
isGrabActive =
hum.WalkSpeed =
()
.()
hum.WalkSpeed =
m1GlobalCooldown =
()
.()
hitThisClick
playerProgress = {}
GrabProgress.Text =
isM1Active =
m1GlobalCooldown =
.()
m1GlobalCooldown =
)
(name, pos, cooldown, callback)
btn = .(, ScreenGui)
btn.Name = name
btn.Size = .(, , , )
btn.Position = pos
btn.BackgroundColor3 = .(, , )
btn.Text = name
btn.TextColor3 = .(, , )
btn.Font = .Font.SourceSansBold
btn.TextSize =
corner = .(, btn)
corner.CornerRadius = .(, )
stroke = .(, btn)
stroke.Thickness =
stroke.Color = .(, , )
cdLabel = .(, btn)
cdLabel.Size = .(, , , )
cdLabel.BackgroundTransparency =
cdLabel.Text =
cdLabel.TextColor3 = .(, , )
cdLabel.Font = .Font.SourceSansBold
cdLabel.TextSize =
onCooldown =
btn.MouseButton1Click:(()
onCooldown isGrabActive (name == (m1GlobalCooldown isM1Active))
char = ()
cooldown >
onCooldown =
(char)
.(()
i = cooldown, , -
cdLabel.Text = i
.()
cdLabel.Text =
onCooldown =
)
(char)
)
(, .(, , , ), , PerformM1)
(, .(, , , ), , (char)
hum = char.Humanoid
root = char.HumanoidRootPart
chargeBonusSpeed =
(, , )
hum.WalkSpeed =
(, .(, , ))
.()
chargeAudio = (, )
duration =
chargeAudio
chargeAudio.IsLoaded chargeAudio.Loaded:()
duration = chargeAudio.TimeLength
start = ()
lastHb =
isCharging =
hitList = {}
hasHitAnyone =
connection
connection = RunService.Heartbeat:(()
isCharging
hum.CameraOffset = .(,,)
connection:()
() - start < duration
()
currentSpeed = .( + chargeBonusSpeed, )
hum.WalkSpeed = currentSpeed
hum:(.(,,-), )
( .. currentSpeed, .(, , ))
() - lastHb >
lastHb = ()
hbCF = root.CFrame * .(,,-)
hb = (.(, , ), hbCF, )
results = :(hbCF, hb.Size)
_, p (results)
m = p:()
m m:() m ~= char hitList[m]
hitList[m] =
hasHitAnyone =
chargeBonusSpeed = chargeBonusSpeed +
(, , )
rayParams = RaycastParams.()
rayParams.FilterDescendantsInstances = {char}
ray = :(root.Position, root.CFrame.LookVector * , rayParams)
ray ray.Instance ray.Instance.CanCollide
isCharging =
chargeBonusSpeed =
chargeAudio chargeAudio:()
(, )
(, .(,,))
hum.WalkSpeed =
.()
hum.WalkSpeed =
()
isCharging =
hasHitAnyone
(, .(,,))
hum.WalkSpeed =
.()
hum.WalkSpeed =
()
)
)
(, .(, , , ), , (char)
hum = char.Humanoid
root = char.HumanoidRootPart
()
.()
(, , )
originalJumpPower = hum.JumpPower
hum.JumpPower =
hum:(.HumanoidStateType.Jumping)
inAir =
.(()
inAir
hum.WalkSpeed =
hum:() == .HumanoidStateType.Landed
inAir =
hum.JumpPower = originalJumpPower
hum.WalkSpeed =
(, , )
jumpCF = root.CFrame * .(, -, )
hbSize = .(, , )
hb = (hbSize, jumpCF, )
hit =
results = :(jumpCF, hbSize)
_, p (results)
m = p:()
m m:() m ~= char
hit =
hit
hum.WalkSpeed =
EffectsLabel.Text =
.()
EffectsLabel.Text =
.()
hum.WalkSpeed =
()
.()
)
)
(, .(, , , ), , (char)
hum = char.Humanoid
(, , )
hum.WalkSpeed =
(, .(, , ))
auras = {}
_, p (.Players:())
p ~= Player p.Character
hl = .(, p.Character)
hl.FillColor = .(, , )
hl.OutlineColor = .(, , )
hl.FillTransparency =
.(auras, hl)
.()
_, hl (auras) hl:()
hum.WalkSpeed =
EffectsLabel.Text =
.()
hum.WalkSpeed =
EffectsLabel.Text =
()
)

Universal