Run it
Copy the script and paste it into your executor.
Players = :()
TweenService = :()
StarterGui = :()
localPlayer = Players.LocalPlayer
totalClones =
()
()
()
()
playerGui = localPlayer:()
sg = playerGui:()
sg
sg = .()
sg.Name =
sg.ResetOnSpawn =
sg.Parent = playerGui
frame = .()
frame.Name =
frame.Size = .(, , , )
frame.Position = .(, -, , )
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.BorderColor3 = .(, , )
frame.Visible =
frame.Parent = sg
title = .()
title.Name =
title.Size = .(, , , )
title.BackgroundTransparency =
title.TextColor3 = .(, , )
title.Font = .Font.GothamBold
title.TextSize =
title.Text =
title.Parent = frame
desc = .()
desc.Name =
desc.Size = .(, , , )
desc.Position = .(, , , )
desc.BackgroundTransparency =
desc.TextColor3 = .(, , )
desc.Font = .Font.Gotham
desc.TextSize =
desc.Text =
desc.Parent = frame
frame = sg:()
frame, frame:(), frame:()
uiFrame, uiTitle, uiDesc = ()
(titleText, descText)
uiFrame.Visible =
uiTitle.Text = titleText
uiDesc.Text = descText
(cframe)
totalClones +=
pod = .()
pod.Name =
base = .()
base.Size = .(, , )
base.CFrame = cframe * .(, -, )
base.Material = .Material.SmoothPlastic
base.Color = .(, , )
base.Anchored =
base.CanCollide =
base.Parent = pod
terminal = .()
terminal.Size = .(, , )
terminal.CFrame = cframe * .(-, , ) * .(, .(), )
terminal.Material = .Material.Metal
terminal.Color = .(, , )
terminal.Anchored =
terminal.CanCollide =
terminal.Parent = pod
screen = .()
screen.Size = .(, , )
screen.CFrame = terminal.CFrame * .(, , ) * .(, .(), )
screen.Material = .Material.SmoothPlastic
screen.Color = .(, , )
screen.Anchored =
screen.CanCollide =
screen.Parent = pod
surfaceGui = .()
surfaceGui.Face = .NormalId.Front
surfaceGui.SizingMode = .SurfaceGuiSizingMode.PixelsPerStud
surfaceGui.PixelsPerStud =
surfaceGui.Parent = screen
mainContainer = .()
mainContainer.Size = .(, , , )
mainContainer.BackgroundColor3 = .(, , )
mainContainer.BorderSizePixel =
mainContainer.Parent = surfaceGui
uiCorner = .()
uiCorner.CornerRadius = .(, )
uiCorner.Parent = mainContainer
header = .()
header.Size = .(, -, , )
header.Position = .(, , , )
header.BackgroundTransparency =
header.TextColor3 = .(, , )
header.Font = .Font.Code
header.TextSize =
header.TextXAlignment = .TextXAlignment.Left
header.Text =
header.Parent = mainContainer
statsLabel = .()
statsLabel.Size = .(, -, , )
statsLabel.Position = .(, , , )
statsLabel.BackgroundTransparency =
statsLabel.TextColor3 = .(, , )
statsLabel.Font = .Font.Code
statsLabel.TextSize =
statsLabel.TextXAlignment = .TextXAlignment.Left
statsLabel.TextYAlignment = .TextYAlignment.Top
statsLabel.Text = .(, totalClones, totalClones)
statsLabel.Parent = mainContainer
consoleLog = .()
consoleLog.Size = .(, -, , -)
consoleLog.Position = .(, , , )
consoleLog.BackgroundTransparency =
consoleLog.TextColor3 = .(, , )
consoleLog.Font = .Font.Code
consoleLog.TextSize =
consoleLog.TextXAlignment = .TextXAlignment.Left
consoleLog.TextYAlignment = .TextYAlignment.Top
consoleLog.TextWrapped =
consoleLog.Text = .. localPlayer.Name ..
consoleLog.Parent = mainContainer
glass = .()
glass.Shape = .PartType.Cylinder
glass.Size = .(, , )
glass.CFrame = cframe * .(, , ) * .(, , .())
glass.Material = .Material.Glass
glass.Color = .(, , )
glass.Transparency =
glass.CanCollide =
glass.Anchored =
glass.Parent = pod
light = .()
light.Color = .(, , )
light.Range =
light.Brightness =
light.Parent = base
pod.Parent =
pod
exactDeathCFrame =
(deathCFrame, char)
pod = (deathCFrame)
humanoid = char:(, )
hrp = char:(, )
forceField = .()
forceField.Visible =
forceField.Parent = char
humanoid
humanoid:(.HumanoidStateType.Physics, )
hrp
char:(deathCFrame * .(, , ))
hrp.Anchored =
.(()
(, )
.()
(, )
.()
(, )
.()
(, )
.()
uiFrame.Visible =
)
.()
hrp
hrp.Anchored =
forceField
forceField:()
tweenInfo = TweenInfo.()
_, part (pod:())
part:()
TweenService:(part, tweenInfo, {Transparency = }):()
part:()
TweenService:(part, tweenInfo, {Brightness = }):()
.()
pod:()
(char)
exactDeathCFrame
targetCFrame = exactDeathCFrame
exactDeathCFrame =
.(handlePhoenixRespawn, targetCFrame, char)
hrp = char:(, )
humanoid = char:(, )
hrp humanoid
diedConnection
diedConnection = humanoid.Died:(()
exactDeathCFrame = hrp.CFrame
diedConnection
diedConnection:()
_, part (char:())
part:()
part.Transparency =
part.CanCollide =
part:()
part.Transparency =
)
localPlayer.Character
(localPlayer.Character)
localPlayer.CharacterAdded:(onCharacterAdded)
.(()
success =
success = (()
StarterGui:(, {
Title = ,
Text = ,
Duration = ,
})
)
success .()
success
)
After you die, you will be reborn as a clone in the same location where you died.

Universal