Run it
Copy the script and paste it into your executor.
--[[
Written by Amiriki
Inspired by DevForum post
See character through walls and stuff, pretty useful
--]]
local RunService = game:GetService('RunService')
local LocalPlayer = game:GetService('Players').LocalPlayer
local Camera = workspace.CurrentCamera
local Obscuring = {}
RunService.RenderStepped:connect(function()
for _, v in pairs(Obscuring) do
v.LocalTransparencyModifier = 0
for _, v2 in pairs(v:GetChildren()) do
if v2:IsA('Texture') then
v2.Transparency /= 1000
end
end
end
if not LocalPlayer.Character or not LocalPlayer.Character.HumanoidRootPart then return end
Obscuring = Camera:({LocalPlayer.Character.HumanoidRootPart.CFrame.p}, LocalPlayer.Character:())
_, v (Obscuring)
v.LocalTransparencyModifier =
_, v2 (v:())
v2:()
v2.Transparency *=
)This script will making parts that are blocking you from seeing your character invisible. Showcase of it working alongside a noclip-cam script: https://streamable.com/gos11t Camera noclip is available as an IY command, but I will also post it on ScriptBlox shortly. Camera Noclip script: https://scriptblox.com/script/Universal-Script-Camera-Noclip-7433 Works in auto-exec Works on any executor