Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
StrafeSettings = {
Enabled = ,
Mode = ,
StrengthX = ,
StrengthY = ,
StrengthZ = ,
ManualTarget = ,
StrafeAngle = ,
BobAngle =
}
()
StrafeSettings.ManualTarget StrafeSettings.ManualTarget.Character StrafeSettings.ManualTarget.Character:()
StrafeSettings.ManualTarget
closest =
shortest = .huge
_, plr (Players:())
plr ~= LocalPlayer plr.Character plr.Character:()
dist = (plr.Character.HumanoidRootPart.Position - .CurrentCamera.CFrame.Position).Magnitude
dist < shortest
closest = plr
shortest = dist
closest
RunService.Heartbeat:(()
StrafeSettings.Enabled
targetPlr = ()
targetPlr targetPlr.Character targetPlr.Character:()
targetRoot = targetPlr.Character.HumanoidRootPart
myRoot = LocalPlayer.Character LocalPlayer.Character:()
myRoot
StrafeSettings.Mode ==
StrafeSettings.StrafeAngle = StrafeSettings.StrafeAngle + StrafeSettings.StrengthX
StrafeSettings.StrafeAngle > StrafeSettings.StrafeAngle =
StrafeSettings.BobAngle = StrafeSettings.BobAngle +
yBob = .(.(StrafeSettings.BobAngle)) * StrafeSettings.StrengthY
myRoot.CFrame = targetRoot.CFrame
* .(, .(StrafeSettings.StrafeAngle), )
* .(, yBob, StrafeSettings.StrengthZ)
StrafeSettings.Mode ==
myRoot.CFrame = targetRoot.CFrame * .(
.(-StrafeSettings.StrengthZ, StrafeSettings.StrengthZ),
StrafeSettings.StrengthY / ,
.(-StrafeSettings.StrengthZ, StrafeSettings.StrengthZ)
)
StrafeSettings.Mode ==
StrafeSettings.StrafeAngle = StrafeSettings.StrafeAngle + (StrafeSettings.StrengthX * )
myRoot.CFrame = targetRoot.CFrame
* .(, .(StrafeSettings.StrafeAngle), )
* .(StrafeSettings.StrengthZ, StrafeSettings.StrengthY / , )
)
()Mango phonk

Universal