Run it
Copy the script and paste it into your executor.
Players = :()
Lighting = :()
Workspace = :()
RunService = :()
player = Players.LocalPlayer
success, Rayfield = (()
(:())()
)
success Rayfield
()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {
Enabled = ,
Invite = ,
RememberJoins =
},
KeySystem = ,
})
DecalTab = Window:(, )
ParticleTab = Window:(, )
ThemeTab = Window:(, )
DecalTab:()
inputDecalId =
DecalTab:({
Name = ,
PlaceholderText = ,
RemoveTextAfterFocusLost = ,
Callback = (Text)
inputDecalId = Text
,
})
DecalTab:({
Name = ,
Callback = ()
assetId = inputDecalId:(, )
assetId ==
Rayfield:({
Title = ,
Content = ,
Duration = ,
})
fullAssetString = .. assetId
count =
_, obj (Workspace:())
obj:()
successApply, err = (()
decal = obj:()
decal
decal = .()
decal.Face = .NormalId.Front
decal.Parent = obj
decal.Texture = fullAssetString
)
successApply
count = count +
Rayfield:({
Title = ,
Content = .. count .. ,
Duration = ,
})
,
})
ParticleTab:()
particlePart =
particlesActive =
ParticleTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
particlesActive = Value
particlesActive
particlePart = .()
particlePart.Name =
particlePart.Size = .(, , )
particlePart.Transparency =
particlePart.Anchored =
particlePart.CanCollide =
player.Character player.Character:()
particlePart.Position = player.Character.HumanoidRootPart.Position + .(, , )
particlePart.Position = .(, , )
particlePart.Parent = Workspace
emitter = .()
emitter.Name =
emitter.Rate =
emitter.Speed = NumberRange.(, )
emitter.Size = NumberSequence.({NumberSequenceKeypoint.(, ), NumberSequenceKeypoint.(, )})
emitter.Transparency = NumberSequence.({NumberSequenceKeypoint.(, ), NumberSequenceKeypoint.(, )})
emitter.Lifetime = NumberRange.(, )
emitter.Texture =
emitter.Parent = particlePart
particlePart
particlePart:()
particlePart =
,
})
RunService.RenderStepped:(()
particlesActive particlePart player.Character player.Character:()
particlePart.Position = player.Character.HumanoidRootPart.Position + .(, , )
)
ThemeTab:()
rainbowActive =
ThemeTab:({
Name = ,
Callback = ()
rainbowActive =
Lighting.OutdoorAmbient = .(, , )
Lighting.ColorShift_Top = .(, , )
,
})
ThemeTab:({
Name = ,
Callback = ()
rainbowActive =
Lighting.OutdoorAmbient = .(, , )
Lighting.ColorShift_Top = .(, , )
,
})
ThemeTab:({
Name = ,
Callback = ()
rainbowActive =
Lighting.OutdoorAmbient = .(, , )
Lighting.ColorShift_Top = .(, , )
,
})
ThemeTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
rainbowActive = Value
,
})
ThemeTab:({
Name = ,
Callback = ()
rainbowActive =
Lighting.OutdoorAmbient = .(, , )
Lighting.ColorShift_Top = .(, , )
,
})
.(()
rainbowActive
hue = (() % ) /
rainbowColor = .(hue, , )
Lighting.ColorShift_Top = rainbowColor
Lighting.OutdoorAmbient = .(hue, , )
.()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
Change the game decals to an id that you like (requires and I'd) Here is an example id:6319951708

Universal