Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
CoreGui = :()
LocalPlayer = Players.LocalPlayer
okFluent, Fluent = (()
(:(, ))()
)
okFluent Fluent
(, Fluent)
SaveManager, InterfaceManager
(()
SaveManager = (:(, ))()
)
(()
InterfaceManager = (:(, ))()
)
State = {
Enabled = ,
Material = ,
TeamCheck = ,
SeeThrough = ,
Color = .(, , ),
}
Applied = {}
Materials = {
[] = { material = .Material.ForceField, reflectance = , transparency = , tint = },
[] = { material = .Material.Neon, reflectance = , transparency = , tint = },
[] = { material = .Material.Glass, reflectance = , transparency = , tint = },
[] = { material = .Material.Marble, reflectance = , transparency = , tint = },
[] = { material = .Material.Foil, reflectance = , transparency = , tint = },
[] = { material = .Material.DiamondPlate, reflectance = , transparency = , tint = },
[] = { material = .Material.WoodPlanks, reflectance = , transparency = , tint = },
[] = { material = .Material.Ice, reflectance = , transparency = , tint = },
}
MaterialOrder = { , , , , , , , }
(inst)
inst:() inst.Name ~=
(plr)
rec = Applied[plr]
rec
part, orig (rec.originals)
part part.Parent
part.Material = orig.Material
part.Reflectance = orig.Reflectance
part.Color = orig.Color
part.Transparency = orig.Transparency
orig.TextureID ~= part.TextureID = orig.TextureID
inst, parentRef (rec.hidden)
inst
(() inst.Parent = parentRef )
rec.highlight rec.highlight:()
Applied[plr] =
(rec, inst)
rec.hidden[inst] == inst.Parent
rec.hidden[inst] = inst.Parent
(() inst.Parent = )
(plr)
plr == LocalPlayer
State.TeamCheck plr.Team == LocalPlayer.Team
(plr)
char = plr.Character
char
preset = Materials[State.Material]
rec = Applied[plr]
rec
rec = { originals = {}, hidden = {}, highlight = }
Applied[plr] = rec
_, inst (char:())
(inst)
part = inst
rec.originals[part]
rec.originals[part] = {
Material = part.Material,
Reflectance = part.Reflectance,
Color = part.Color,
Transparency = part.Transparency,
TextureID = part:() part.TextureID ,
}
part.Material = preset.material
part.Reflectance = preset.reflectance
part.Transparency = preset.transparency
part:()
part.TextureID =
preset.tint
part.Color = State.Color
inst:() inst:() inst:()
inst:() inst:() inst:()
(rec, inst)
State.SeeThrough
rec.highlight rec.highlight.Parent
hl = .()
hl.Name =
hl.FillTransparency =
hl.OutlineTransparency =
hl.DepthMode = .HighlightDepthMode.AlwaysOnTop
hl.Adornee = char
hl.Parent = CoreGui
rec.highlight = hl
rec.highlight.Adornee = char
rec.highlight.OutlineColor = State.Color
rec.highlight
rec.highlight:()
rec.highlight =
()
plr (Applied)
(plr)
()
State.Enabled
()
_, plr (Players:())
(plr)
RunService.RenderStepped:(()
State.Enabled
_, plr (Players:())
plr ~= LocalPlayer plr.Character
(plr)
)
Players.PlayerAdded:((plr)
plr.CharacterAdded:(()
.()
State.Enabled (plr)
)
)
Players.PlayerRemoving:((plr)
(plr)
)
Window = Fluent:({
Title = ,
SubTitle = ,
TabWidth = ,
Size = .(, ),
Acrylic = ,
Theme = ,
MinimizeKey = .KeyCode.LeftControl,
})
Tabs = {
Chams = Window:({ Title = , Icon = }),
Settings = Window:({ Title = , Icon = }),
}
Options = Fluent.Options
Tabs.Chams:(, {
Title = ,
Default = ,
Callback = (v)
State.Enabled = v
()
,
})
Tabs.Chams:(, {
Title = ,
Values = MaterialOrder,
Multi = ,
Default = ,
Callback = (sel)
Materials[sel]
()
State.Material = sel
()
,
})
Tabs.Chams:(, {
Title = ,
Default = .(, , ),
Callback = (c)
State.Color = c
()
,
})
Tabs.Chams:(, {
Title = ,
Default = ,
Callback = (v)
State.SeeThrough = v
()
,
})
Tabs.Chams:(, {
Title = ,
Default = ,
Callback = (v)
State.TeamCheck = v
()
,
})
Tabs.Chams:({
Title = ,
Description = ,
Callback = ()
()
()
,
})
InterfaceManager
(()
InterfaceManager:(Fluent)
InterfaceManager:()
InterfaceManager:(Tabs.Settings)
)
SaveManager
(()
SaveManager:(Fluent)
SaveManager:()
SaveManager:({})
SaveManager:()
SaveManager:(Tabs.Settings)
)
Window:()
Fluent:({
Title = ,
Content = ,
Duration = ,
})
SaveManager
(() SaveManager:() )
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com.

Universal