Run it
Copy the script and paste it into your executor.
Players = :()
player = Players.LocalPlayer
()
oldGui = player.PlayerGui:()
oldGui
oldGui:()
()
()
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player.PlayerGui
openButton = .()
openButton.Size = .(, , , )
openButton.Position = .(, , , -)
openButton.Text =
openButton.BackgroundColor3 = .(, , )
openButton.Parent = gui
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.Visible =
frame.Parent = gui
closeButton = .()
closeButton.Size = .(, , , )
closeButton.Position = .(, -, , )
closeButton.Text =
closeButton.BackgroundColor3 = .(, , )
closeButton.Parent = frame
streak =
streakLabel = .()
streakLabel.Size = .(, -, , )
streakLabel.Position = .(, , , )
streakLabel.Text =
streakLabel.TextColor3 = .(, , )
streakLabel.TextScaled =
streakLabel.BackgroundTransparency =
streakLabel.Parent = frame
questionLabel = .()
questionLabel.Size = .(, -, , )
questionLabel.Position = .(, , , )
questionLabel.TextColor3 = .(, , )
questionLabel.TextScaled =
questionLabel.BackgroundTransparency =
questionLabel.Parent = frame
buttons = {}
i = ,
btn = .()
btn.Size = .(, , , )
btn.Position = .(
(i % == ) ,
,
(i <= ) ,
)
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(, , )
btn.TextScaled =
btn.Parent = frame
.(buttons, btn)
correctAnswer =
()
streakLabel.Text = .. streak
()
a = .(, )
b = .(, )
ops = {, , }
op = ops[.(, #ops)]
op ==
correctAnswer = a + b
op ==
correctAnswer = a - b
correctAnswer = a * b
questionLabel.Text = a .. .. op .. .. b ..
answers = {}
answers[.(, )] = correctAnswer
i = ,
answers[i]
answers[i] = correctAnswer + .(-, )
buttons[i].Text = (answers[i])
_, btn (buttons)
btn.MouseButton1Click:(()
(btn.Text) == correctAnswer
streak +=
btn.BackgroundColor3 = .(, , )
streak =
btn.BackgroundColor3 = .(, , )
()
.()
_, b (buttons)
b.BackgroundColor3 = .(, , )
()
)
openButton.MouseButton1Click:(()
frame.Visible = frame.Visible
frame.Visible
()
()
)
closeButton.MouseButton1Click:(()
frame.Visible =
)
()
player.CharacterAdded:(()
.()
()
)Nothing just good for waiting

Universal