Run it
Copy the script and paste it into your executor.
Players = :()
Lighting = :()
RunService = :()
SoundService = :()
LocalPlayer = Players.LocalPlayer
SETTINGS = {
FogColor = .(, , ),
FogStart = ,
FogEnd = ,
EscapeBoxSize = .(, , ),
EscapeBoxColor = .(, , ),
HunterBoxSize = .(, , ),
HunterSpeed = .,
HunterColor = .(, , ),
KickMessage = ,
DeathMessage = ,
MusicID = ,
ForceFirstPerson = ,
MinSpawnDistance = ,
MaxSpawnDistance = ,
CatchDistance =
}
fogEnabled =
escapeBox =
hunterBox =
backgroundSound =
()
escapeBox escapeBox:()
escapeBox = .()
escapeBox.Size = SETTINGS.EscapeBoxSize
escapeBox.Anchored =
escapeBox.CanCollide =
escapeBox.Transparency =
escapeBox.Color = SETTINGS.EscapeBoxColor
escapeBox.Material = .Material.Neon
spawnDistance = .(SETTINGS.MinSpawnDistance, SETTINGS.MaxSpawnDistance)
angle = .() * .pi *
escapeBox.Position = LocalPlayer.Character.HumanoidRootPart.Position +
.(
.(angle) * spawnDistance,
,
.(angle) * spawnDistance
)
escapeBox.Parent =
escapeBox
()
hunterBox hunterBox:()
hunterBox = .()
hunterBox.Size = SETTINGS.HunterBoxSize
hunterBox.Anchored =
hunterBox.CanCollide =
hunterBox.Transparency =
hunterBox.Color = SETTINGS.HunterColor
hunterBox.Material = .Material.Neon
hunterBox.Position = LocalPlayer.Character.HumanoidRootPart.Position + .(, , )
highlight = .()
highlight.FillColor = SETTINGS.HunterColor
highlight.OutlineColor = .(, , )
highlight.Parent = hunterBox
hunterBox.Parent =
hunterBox
()
hunterBox LocalPlayer.Character
hrp = LocalPlayer.Character:()
hrp
direction = (hrp.Position - hunterBox.Position).Unit
hunterBox.Position = hunterBox.Position + (direction * SETTINGS.HunterSpeed * )
hunterBox.Position = .(
hunterBox.Position.X,
hrp.Position.Y,
hunterBox.Position.Z
)
(hrp.Position - hunterBox.Position).Magnitude < SETTINGS.CatchDistance
LocalPlayer:(SETTINGS.DeathMessage)
()
Lighting.FogColor = SETTINGS.FogColor
Lighting.FogStart = SETTINGS.FogStart
Lighting.FogEnd = SETTINGS.FogEnd
Lighting.GlobalShadows =
Lighting.Brightness =
SETTINGS.ForceFirstPerson
LocalPlayer.CameraMode = .CameraMode.LockFirstPerson
backgroundSound = .()
backgroundSound.SoundId = ..SETTINGS.MusicID
backgroundSound.Looped =
backgroundSound.Volume =
backgroundSound.Parent = SoundService
backgroundSound:()
()
()
RunService.Heartbeat:(()
()
escapeBox LocalPlayer.Character
hrp = LocalPlayer.Character:()
hrp (hrp.Position - escapeBox.Position).Magnitude <
LocalPlayer:(SETTINGS.KickMessage)
)
LocalPlayer.CharacterAdded:(()
Lighting.FogColor = .(, , )
Lighting.FogStart =
Lighting.FogEnd =
backgroundSound
backgroundSound:()
)
()
()
(..SETTINGS.HunterSpeed)
(..SETTINGS.MinSpawnDistance....SETTINGS.MaxSpawnDistance..)
(..(SETTINGS.ForceFirstPerson))I don't know what's wrong with this script... The name in the script is strange, even though it's a fe bupass, I can't check it at the moment, you check it But in fact, fe bupass does exist

Universal