Run it
Copy the script and paste it into your executor.
_0x54686544656d6f6e = ()
_l = {
[] = .GetService,
[] = ,
[] = .wait,
[] = .spawn
}
_s = ({}, {__index = (t, k) _l[](, k) })
_p, _r, _u, _cg = _s.Players, _s.RunService, _s.UserInputService, _s.CoreGui
_c = .CurrentCamera
_lp = _p.LocalPlayer
_v = {a = , b = , c = , d = , e = }
_ln = {}
_f1 = ()
_, o (:())
(o:() o:())
n = o.Name:()
n:() n:() n:()
_v.d
o:()
h = .(, o)
h.Name =
h.FillColor = .(, , )
h.FillAlpha =
o:() o[]:()
_f2 = ()
_, p (_p:())
p ~= _lp p.Character
_v.e
p.Character:()
h = .(, p.Character)
h.Name =
h.FillColor = .(, , )
h.DepthMode = .HighlightDepthMode.AlwaysOnTop
p.Character:() p.Character[]:()
_f3 = ()
_, l (_ln) l:()
.(_ln)
_v.c
_, plr (_p:())
plr ~= _lp plr.Character plr.Character:()
h = plr.Character.HumanoidRootPart
p, vis = _c:(h.Position)
vis
l = .()
l.Visible =
l.From = .(_c.ViewportSize.X/, _c.ViewportSize.Y)
l.To = .(p.X, p.Y + )
l.Color = .(, , )
.(_ln, l)
(.(p.X, p.Y) - (_c.ViewportSize/)).Magnitude <
_s.VirtualUser:(.(,), _c.CFrame)
_u1 = .(, (gethui ()) _cg)
_u1.Name = .. .()
_m1 = (n, p)
f = .(, _u1)
f.Size = .(, , , ); f.Position = p; f.BackgroundColor3 = .(, , )
f.BorderColor3 = .(, , ); f.Active = ; f.Draggable =
t = .(, f)
t.Size = .(, , , ); t.BackgroundColor3 = .(, , )
t.Text = n; t.TextColor3 = .(,,); t.Font = ; t.TextSize =
s = .(, f)
s.Size = .(, -, , -); s.Position = .(, , , ); s.BackgroundTransparency =
s.CanvasSize = .(,,,); s.ScrollBarThickness =
.(, s).Padding = .(, )
s, f
_c1, _fr1 = (, .(, , , ))
i = ,
b = .(, _c1)
b.Size = .(, , , ); b.BackgroundColor3 = .(, , )
b.Text = .. .(, i)
b.TextColor3 = .(, , ); b.TextSize =
_c2, _fr2 = (, .(, , , ))
_e = (t, v)
b = .(, _c2)
b.Size = .(, , , ); b.BackgroundColor3 = .(, , )
b.Text = t; b.TextColor3 = .(, , ); b.Font = ; b.TextSize =
b.Activated:(()
_v[v] = _v[v]
b.BackgroundColor3 = _v[v] .(, , ) .(, , )
)
(, )
(, )
(, )
(, )
(, )
_rsb = .(, _u1)
_rsb.Size = .(, , , ); _rsb.Position = .(, , , )
_rsb.BackgroundColor3 = .(, , ); _rsb.Text = ; _rsb.TextSize =
_rsb.Activated:(() _fr1.Visible = _fr1.Visible; _fr2.Visible = _fr2.Visible )
_r.Heartbeat:(()
_l[](_f3)
_v.d _l[](_f1)
_v.e _l[](_f2)
_v.b
t = ; d =
_, plr (_p:())
plr ~= _lp plr.Character plr.Character:()
p, vis = _c:(plr.Character.Head.Position)
vis
m = (.(p.X, p.Y) - (_c.ViewportSize/)).Magnitude
m < d d = m; t = plr.Character.Head
t _c.CFrame = _c.CFrame:(.(_c.CFrame.Position, t.Position), )
)
()Obfuscated. The code is scrambled, so you can't read what it does. Common for key systems, but take care.
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