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Copy the script and paste it into your executor.
a=:() b=:() c=:() d=:() e=:() f=a.LocalPlayer; g=.CurrentCamera; () f.Character f.CharacterAdded:(); i=; j=; k=b.TouchEnabled b.KeyboardEnabled; l=.()l.Name=l.ResetOnSpawn=;l.ZIndexBehavior=.ZIndexBehavior.Sibling; m=(()l.Parent=f:()) m l.Parent=:(); (o,p,q,r) s=.()s.Size=p;s.Position=q;s.BackgroundColor3=r;s.BorderSizePixel=;s.Parent=o; t=.()t.CornerRadius=.(,)t.Parent=s; s ; (o) v=.()v.Thickness=;v.Parent=o; w=.()w.Color=ColorSequence.({ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,))})w.Parent=v; v,w ; x=(l,.(,,,),.(,-,,-),.(,,)) y,z=(x) A=.()A.Size=.(,,,)A.BackgroundTransparency=;A.Text=A.TextColor3=.(,,)A.Font=.Font.GothamBold;A.TextSize=;A.Parent=x; B=.()B.Size=.(,,,)B.Position=.(,-,,)B.BackgroundColor3=.(,,)B.PlaceholderText=B.PlaceholderColor3=.(,,)B.TextColor3=.(,,)B.Font=.Font.GothamSemibold;B.TextSize=;B.Text=B.ClearTextOnFocus=;B.Parent=x; C=.()C.CornerRadius=.(,)C.Parent=B; D=.()D.Size=.(,,,)D.Position=.(,-,,)D.BackgroundColor3=.(,,)D.Text=D.TextColor3=.(,,)D.Font=.Font.GothamBold;D.TextSize=;D.Parent=x; E=.()E.CornerRadius=.(,)E.Parent=D; F=.()F.Size=.(,,,)F.Position=.(,-,,)F.BackgroundTransparency=;F.Text=F.TextColor3=.(,,)F.Font=.Font.GothamBold;F.TextSize=;F.Parent=x;F.MouseButton1Click:(() G= setclipboard (G)F.Text=()F.Text= (..G) ) (o,I,J,K) L=.()L.Size=.(,,,)L.Position=.(,-,,J)L.BackgroundColor3=.(,,)L.Text=L.AutoButtonColor=;L.Parent=o; t=.()t.CornerRadius=.(,)t.Parent=L; M=.()M.Size=.(,-,,)M.Position=.(,,,)M.BackgroundTransparency=;M.Text=I;M.TextColor3=.(,,)M.Font=.Font.GothamBold;M.TextSize=;M.TextXAlignment=.TextXAlignment.Left;M.Parent=L; N=.()N.Size=.(,,,)N.Position=.(,-,,-)N.BackgroundColor3=.(,,)N.Text=N.TextColor3=.(,,)N.Font=.Font.GothamBold;N.TextSize=;N.Parent=L; O=.()O.CornerRadius=.(,)O.Parent=N; P=;L.MouseButton1Click:(()P= P; P N.Text=N.BackgroundColor3=.(,,) N.Text=N.BackgroundColor3=.(,,);(P)) L ; ()x:() R=(l,.(,,,),.(,,,),.(,,)) S,T=(R) U=.()U.Size=.(,,,)U.BackgroundTransparency=;U.Text=U.TextColor3=.(,,)U.Font=.Font.GothamBold;U.TextSize=;U.Parent=R; V=; W; X; Y;R.InputBegan:((Z) Z.UserInputType==.UserInputType.MouseButton1 Z.UserInputType==.UserInputType.Touch V=;X=Z.Position;Y=R.Position;Z.Changed:(() Z.UserInputState==.UserInputState.End V= ) )R.InputChanged:((Z) Z.UserInputType==.UserInputType.MouseMovement Z.UserInputType==.UserInputType.Touch W=Z )b.InputChanged:((Z) Z==W V _=Z.Position-X;R.Position=.(Y.X.Scale,Y.X.Offset+_.X,Y.Y.Scale,Y.Y.Offset+_.Y) ) a0=.()a0.Name=a0.Size=.(,,,)a0.Position=.(,-,,-)a0.BackgroundTransparency=;a0.Visible=;a0.Parent=l; (a2,a3) L=.()L.Size=.(,,,)L.Position=a3;L.BackgroundColor3=.(,,)L.Text=a2;L.TextColor3=.(,,)L.Font=.Font.GothamBold;L.TextSize=;L.AutoButtonColor=;L.Parent=a0; t=.()t.CornerRadius=.(,)t.Parent=L; v=.()v.Color=.(,,)v.Thickness=;v.Parent=L; L ; a4=(,.(,-,,)) a5=(,.(,-,,)) a6=(,.(,,,-)) a7=(,.(,-,,-)) a8=(,.(,-,,)) a9=(,.(,,,)) ba=; bb=; bc; bd; be;(R,,ba,(P)bb=P;a0.Visible=P k; P bf=() bg=bf:()bd=.()bd.Velocity=.(,,)bd.MaxForce=.(,,)bd.Parent=bg;be=.()be.MaxTorque=.(,,)be.P=;be.Parent=bg; bh={} k a4.MouseButton1Down:(()bh.forward=;a4.BackgroundColor3=.(,,))a4.MouseButton1Up:(()bh.forward=;a4.BackgroundColor3=.(,,))a5.MouseButton1Down:(()bh.back=;a5.BackgroundColor3=.(,,))a5.MouseButton1Up:(()bh.back=;a5.BackgroundColor3=.(,,))a6.MouseButton1Down:(()bh.left=;a6.BackgroundColor3=.(,,))a6.MouseButton1Up:(()bh.left=;a6.BackgroundColor3=.(,,))a7.MouseButton1Down:(()bh.right=;a7.BackgroundColor3=.(,,))a7.MouseButton1Up:(()bh.right=;a7.BackgroundColor3=.(,,))a8.MouseButton1Down:(()bh.up=;a8.BackgroundColor3=.(,,))a8.MouseButton1Up:(()bh.up=;a8.BackgroundColor3=.(,,))a9.MouseButton1Down:(()bh.down=;a9.BackgroundColor3=.(,,))a9.MouseButton1Up:(()bh.down=;a9.BackgroundColor3=.(,,));bc=c.Heartbeat:(() bb ; bf=f.Character; bf bf.Parent bd bd:(); be be:(); ; bi=.(,,) k bh.forward bi=bi+g.CFrame.LookVector ; bh.back bi=bi-g.CFrame.LookVector ; bh.left bi=bi-g.CFrame.RightVector ; bh.right bi=bi+g.CFrame.RightVector ; bh.up bi=bi+.(,,); bh.down bi=bi-.(,,) b:(.KeyCode.W) bi=bi+g.CFrame.LookVector ; b:(.KeyCode.S) bi=bi-g.CFrame.LookVector ; b:(.KeyCode.A) bi=bi-g.CFrame.RightVector ; b:(.KeyCode.D) bi=bi+g.CFrame.RightVector ; b:(.KeyCode.Space) bi=bi+.(,,); b:(.KeyCode.LeftShift) bi=bi-.(,,) ; bi.Magnitude> bd.Velocity=bi.Unit*i;be.CFrame=g.CFrame bd.Velocity=.(,,) ) a0.Visible=; bc bc:(); bd bd:(); be be:() )ba=ba+;(R,,ba,(P) bf=() bj=bf:() bj P bj.WalkSpeed=j bj.WalkSpeed= )ba=ba+; bk;(R,,ba,(P) P bk=c.Stepped:(() bf=f.Character; bf bl,bm (bf:()) bm:() bm.CanCollide= ) bk bk:() )ba=ba+;(R,,ba,(P) P d.Brightness=;d.ClockTime=;d.FogEnd=;d.GlobalShadows=;d.Ambient=.(,,) d.Brightness=;d.ClockTime=;d.FogEnd=;d.GlobalShadows=;d.Ambient=.(,,) )ba=ba+; bn={}(R,,ba,(P) P bl,bo (a:()) bo~=f bo.Character bp=.()bp.FillColor=.(,,)bp.OutlineColor=.(,,)bp.FillTransparency=;bp.OutlineTransparency=;bp.Adornee=bo.Character;bp.Parent=bo.Character;bn[bo]=bp bl,bp (bn) bp bp:() ;bn={} )ba=ba+; bq;(R,,ba,(P) P bq=b.JumpRequest:(() bf=f.Character; bf bj=bf:() bj bj:(.HumanoidStateType.Jumping) ) bq bq:() )ba=ba+;(R,,ba,(P) P br=.()br.Name=br.RequiresHandle=;br.Parent=f.Backpack;br.Activated:(() bf=f.Character; bf bf:() bs=f:() a3=bs.Hit.Position;bf.HumanoidRootPart.CFrame=.(a3+.(,,)) ) bl,br (f.Backpack:()) br.Name== br:() )(() R.Parent bt=()%/*;T.Rotation=bt;() );D.MouseButton1Click:(() bu=B.Text:() bu== () B.Text=B.PlaceholderText=()B.PlaceholderText= )(() x x.Parent bt=()%/*;z.Rotation=bt;() )()Obfuscated. The code is scrambled, so you can't read what it does. Common for key systems, but take care.
A universal menu developed with the utmost care and anonymity, containing incredible functions such as noclip, esp, speed and much more, try it now!

Universal