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Copy the script and paste it into your executor.
Players = :()
CoreGui = :()
RunService = :()
UserInputService = :()
TeleportService = :()
Lighting = :()
VirtualUser = :()
LocalPlayer = Players.LocalPlayer
PlayerGui = LocalPlayer:()
MinecraftFont = .Font.Arcade
(()
gethui ():() ().MinhzHubV2:()
CoreGui:() CoreGui.MinhzHubV2:()
PlayerGui:() PlayerGui.MinhzHubV2:()
)
SG = .()
SG.Name =
SG.ResetOnSpawn =
SG.ZIndexBehavior = .ZIndexBehavior.Global
(()
gethui
SG.Parent = ()
SG.Parent = CoreGui
)
SG.Parent SG.Parent = PlayerGui
Connections = {}
Highlights = {}
ESPBillboard = {}
()
_, conn (Connections)
conn conn.Connected conn:()
_, hl (Highlights)
hl hl.Parent hl:()
_, bb (ESPBillboard)
bb bb.Parent bb:()
char = LocalPlayer.Character
char
char:()
char.Humanoid.WalkSpeed =
char.Humanoid.JumpPower =
_, p (char:())
p:() p.CanCollide =
.Gravity =
SG:()
ToggleBtn = .()
ToggleBtn.Name =
ToggleBtn.Parent = SG
ToggleBtn.Size = .(, , , )
ToggleBtn.Position = .(, , , )
ToggleBtn.BackgroundColor3 = .(, , )
ToggleBtn.Font = MinecraftFont
ToggleBtn.Text =
ToggleBtn.TextColor3 = .(, , )
ToggleBtn.TextSize =
ToggleBtn.BorderSizePixel =
ToggleCorner = .(, ToggleBtn)
ToggleCorner.CornerRadius = .(, )
ToggleStroke = .(, ToggleBtn)
ToggleStroke.Thickness =
rainbowSpeed =
Connections.RainbowToggle = RunService.RenderStepped:(()
hue = (() % rainbowSpeed) / rainbowSpeed
ToggleStroke.Color = .(hue, , )
)
MainFrame = .()
MainFrame.Name =
MainFrame.Parent = SG
MainFrame.Size = .(, , , )
MainFrame.Position = .(, -, , -)
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.Active =
MainFrame.Visible =
.(, MainFrame).CornerRadius = .(, )
MainStroke = .(, MainFrame)
MainStroke.Thickness =
Connections.RainbowBorder = RunService.RenderStepped:(()
hue = (() % rainbowSpeed) / rainbowSpeed
MainStroke.Color = .(hue, , )
)
TitleBar = .()
TitleBar.Parent = MainFrame
TitleBar.Size = .(, , , )
TitleBar.BackgroundColor3 = .(, , )
TitleBar.BorderSizePixel =
.(, TitleBar).CornerRadius = .(, )
TitleText = .()
TitleText.Parent = TitleBar
TitleText.Size = .(, -, , )
TitleText.Position = .(, , , )
TitleText.BackgroundTransparency =
TitleText.Font = MinecraftFont
TitleText.Text =
TitleText.TextColor3 = .(, , )
TitleText.TextSize =
TitleText.TextXAlignment = .TextXAlignment.Left
MinimizeBtn = .()
MinimizeBtn.Name =
MinimizeBtn.Parent = TitleBar
MinimizeBtn.Size = .(, , , )
MinimizeBtn.Position = .(, -, , )
MinimizeBtn.BackgroundTransparency =
MinimizeBtn.Font = MinecraftFont
MinimizeBtn.Text =
MinimizeBtn.TextColor3 = .(, , )
MinimizeBtn.TextSize =
MinimizeBtn.MouseButton1Click:(()
MainFrame.Visible = MainFrame.Visible
)
DeleteBtn = .()
DeleteBtn.Name =
DeleteBtn.Parent = TitleBar
DeleteBtn.Size = .(, , , )
DeleteBtn.Position = .(, -, , )
DeleteBtn.BackgroundTransparency =
DeleteBtn.Font = MinecraftFont
DeleteBtn.Text =
DeleteBtn.TextColor3 = .(, , )
DeleteBtn.TextSize =
DeleteBtn.MouseButton1Click:(()
()
)
ToggleBtn.MouseButton1Click:(()
MainFrame.Visible = MainFrame.Visible
)
draggingMenu, dragStartMenu, startPosMenu
TitleBar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
draggingMenu =
dragStartMenu = input.Position
startPosMenu = MainFrame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End draggingMenu =
)
)
draggingIcon, dragStartIcon, startPosIcon
ToggleBtn.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
draggingIcon =
dragStartIcon = input.Position
startPosIcon = ToggleBtn.Position
input.Changed:(()
input.UserInputState == .UserInputState.End draggingIcon =
)
)
UserInputService.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
draggingMenu
delta = input.Position - dragStartMenu
MainFrame.Position = .(startPosMenu.X.Scale, startPosMenu.X.Offset + delta.X, startPosMenu.Y.Scale, startPosMenu.Y.Offset + delta.Y)
draggingIcon
delta = input.Position - dragStartIcon
ToggleBtn.Position = .(startPosIcon.X.Scale, startPosIcon.X.Offset + delta.X, startPosIcon.Y.Scale, startPosIcon.Y.Offset + delta.Y)
)
Sidebar = .()
Sidebar.Parent = MainFrame
Sidebar.Size = .(, , , -)
Sidebar.Position = .(, , , )
Sidebar.BackgroundColor3 = .(, , )
Sidebar.BorderSizePixel =
.(, Sidebar).CornerRadius = .(, )
TabListLayout = .(, Sidebar)
TabListLayout.Padding = .(, )
TabListLayout.HorizontalAlignment = .HorizontalAlignment.Center
ContainerHolder = .()
ContainerHolder.Parent = MainFrame
Tabs = {}
(name)
TabBtn = .()
TabBtn.Parent = Sidebar
TabBtn.Size = .(, -, , )
TabBtn.BackgroundColor3 = .(, , )
TabBtn.Font = MinecraftFont
TabBtn.Text = name
TabBtn.TextColor3 = .(, , )
TabBtn.TextSize =
TabBtn.BorderSizePixel =
.(, TabBtn).CornerRadius = .(, )
TabContainer = .()
TabContainer.Parent = ContainerHolder
TabContainer.BackgroundTransparency =
TabContainer.Position = .(, , , )
TabContainer.Size = .(, -, , -)
TabContainer.ScrollBarThickness =
TabContainer.BorderSizePixel =
TabContainer.Visible =
ContainerLayout = .(, TabContainer)
ContainerLayout.Padding = .(, )
TabBtn.MouseButton1Click:(()
_, t (Tabs)
t.Container.Visible =
t.Btn.BackgroundColor3 = .(, , )
t.Btn.TextColor3 = .(, , )
TabContainer.Visible =
TabBtn.BackgroundColor3 = .(, , )
TabBtn.TextColor3 = .(, , )
)
.(Tabs, { Btn = TabBtn, Container = TabContainer })
#Tabs ==
TabContainer.Visible =
TabBtn.BackgroundColor3 = .(, , )
TabBtn.TextColor3 = .(, , )
TabContainer
TabPlayer = ()
TabVisuals = ()
TabCombat = ()
TabMisc = ()
TabScripts = ()
(tab, text, color, callback)
Btn = .()
Btn.Parent = tab
Btn.Size = .(, -, , )
Btn.BackgroundColor3 = color .(, , )
Btn.Font = MinecraftFont
Btn.Text = text
Btn.TextColor3 = .(, , )
Btn.TextSize =
Btn.BorderSizePixel =
.(, Btn).CornerRadius = .(, )
Btn.MouseButton1Click:(callback)
(tab, text, callback)
state =
Btn = .()
Btn.Parent = tab
Btn.Size = .(, -, , )
Btn.BackgroundColor3 = .(, , )
Btn.Font = MinecraftFont
Btn.Text = text ..
Btn.TextColor3 = .(, , )
Btn.TextSize =
Btn.BorderSizePixel =
.(, Btn).CornerRadius = .(, )
Btn.MouseButton1Click:(()
state = state
Btn.BackgroundColor3 = state .(, , ) .(, , )
Btn.Text = state (text .. ) (text .. )
(state)
)
(TabPlayer, , , ()
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.WalkSpeed =
)
(TabPlayer, , , ()
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.WalkSpeed =
)
(TabPlayer, , , ()
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.WalkSpeed =
)
(TabPlayer, , , ()
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.JumpPower =
)
(TabPlayer, , (state)
state
Connections.InfJump = UserInputService.JumpRequest:(()
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid:(.HumanoidStateType.Jumping)
)
Connections.InfJump Connections.InfJump:() Connections.InfJump =
)
flying =
(TabPlayer, , (state)
flying = state
char = LocalPlayer.Character
char char:()
flying
bg = .(, char.HumanoidRootPart)
bg.Name =
bg.P =
bg.maxTorque = .(, , )
bg.cframe = char.HumanoidRootPart.CFrame
bv = .(, char.HumanoidRootPart)
bv.Name =
bv.velocity = .(,,)
bv.maxForce = .(, , )
Connections.Fly = RunService.RenderStepped:(()
flying char:()
cam = .CurrentCamera
bg.cframe = cam.CFrame
speed =
bv.velocity = cam.CFrame.LookVector * speed
)
Connections.Fly Connections.Fly:() Connections.Fly =
char.HumanoidRootPart:() char.HumanoidRootPart.FlyGyro:()
char.HumanoidRootPart:() char.HumanoidRootPart.FlyVelocity:()
)
(TabPlayer, , (state)
.Gravity = state
)
(TabVisuals, , (state)
state
(p)
p == LocalPlayer
(char)
char char:()
hl = .()
hl.Name =
hl.FillColor = .(, , )
hl.OutlineColor = .(, , )
hl.Adornee = char
hl.Parent = char
Highlights[p] = hl
p.Character (p.Character)
p.CharacterAdded:(AddHL)
_, p (Players:()) (p)
Connections.ESP = Players.PlayerAdded:(Apply)
Connections.ESP Connections.ESP:() Connections.ESP =
_, hl (Highlights) hl hl.Parent hl:()
Highlights = {}
)
(TabVisuals, , (state)
state
Lighting.Ambient = .(, , )
Lighting.OutdoorAmbient = .(, , )
Lighting.ClockTime =
Lighting.Ambient = .(, , )
Lighting.OutdoorAmbient = .(, , )
)
(TabVisuals, , (state)
.CurrentCamera.FieldOfView = state
)
hitboxSize =
(TabCombat, , (state)
state
Connections.Hitbox = RunService.RenderStepped:(()
_, p (Players:())
p ~= LocalPlayer p.Character p.Character:()
p.Character.HumanoidRootPart.Size = .(hitboxSize, hitboxSize, hitboxSize)
p.Character.HumanoidRootPart.Transparency =
p.Character.HumanoidRootPart.BrickColor = BrickColor.()
p.Character.HumanoidRootPart.Material = .Material.Neon
p.Character.HumanoidRootPart.CanCollide =
)
Connections.Hitbox Connections.Hitbox:() Connections.Hitbox =
_, p (Players:())
p ~= LocalPlayer p.Character p.Character:()
p.Character.HumanoidRootPart.Size = .(, , )
p.Character.HumanoidRootPart.Transparency =
)
(TabMisc, , (state)
state
Connections.Noclip = RunService.Stepped:(()
char = LocalPlayer.Character
char
_, p (char:())
p:() p.CanCollide p.CanCollide =
)
Connections.Noclip Connections.Noclip:() Connections.Noclip =
char = LocalPlayer.Character
char
_, p (char:())
p:() p.CanCollide =
)
(TabMisc, , (state)
state
Connections.AntiAFK = LocalPlayer.Idled:(()
VirtualUser:(.(,), .CurrentCamera.CFrame)
.()
VirtualUser:(.(,), .CurrentCamera.CFrame)
)
Connections.AntiAFK Connections.AntiAFK:() Connections.AntiAFK =
)
(TabMisc, , , ()
_, v (:())
v:()
v.Material = .Material.SmoothPlastic
v:() v:()
v:()
)
(TabMisc, , , ()
TeleportService:(.PlaceId, .JobId, LocalPlayer)
)
(TabMisc, , , ()
TeleportService:(.PlaceId, LocalPlayer)
)
(TabScripts, , , ()
(:())()
)
(TabScripts, , , ()
(:())()
)
(TabScripts, , , ()
(:())()
)
_, t (Tabs)
layout = t.Container:()
layout
t.Container.CanvasSize = .(, , , layout.AbsoluteContentSize.Y + )
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
MinhzMC (YouTube)

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