Run it
Copy the script and paste it into your executor.
local UIS = game:GetService("UserInputService")
local CoreGui = game:GetService("CoreGui")
local currentMode = 2
local function LeftClick()
if typeof(mouse1click) ==
()
()
(mouse2click) ==
()
ScreenGui = .()
ScreenGui.Parent = CoreGui
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
Main = .()
Main.Size = .(, , , )
Main.Position = .(, -, , -)
Main.BackgroundColor3 = .(, , )
Main.Active =
Main.Draggable =
Main.Parent = ScreenGui
TitleBar = .()
TitleBar.Size = .(, , , )
TitleBar.BackgroundColor3 = .(, , )
TitleBar.Draggable =
TitleBar.Parent = Main
Title = .()
Title.Size = .(, -, , )
Title.BackgroundTransparency =
Title.Text =
Title.TextColor3 = .(, , )
Title.TextSize =
Title.Parent = TitleBar
Content = .()
Content.Size = .(, -, , -)
Content.Position = .(, , , )
Content.BackgroundTransparency =
Content.Parent = Main
Layout = .()
Layout.Parent = Content
Layout.Padding = .(, )
Layout.HorizontalAlignment = .HorizontalAlignment.Center
(text, mode)
btn = .()
btn.Size = .(, , , )
btn.BackgroundColor3 = .(, , )
btn.Text = text
btn.TextColor3 = .(, , )
btn.TextSize =
btn.Parent = Content
btn.MouseButton1Click:(()
currentMode = mode
_, c Content:()
c:()
c.BackgroundColor3 = .(, , )
btn.BackgroundColor3 = .(, , )
)
(, )
(, )
(, )
UIS.InputBegan:((input, ignore)
ignore
input.UserInputType ~= .UserInputType.Touch
currentMode ==
()
currentMode ==
()
)
Some games or certain features of the game require a mouse to use. And I looked for a long time, but I didn't find anything including the right button. So I made this.

Universal