Run it
Copy the script and paste it into your executor.
XMOONX_1 = .()
Moon_1 = .()
SM_1 = .()
UICorner_1 = .()
UIGradient_1 = .()
UIStroke_1 = .()
Frame_1 = .()
UICorner_2 = .()
UIGradient_2 = .()
UIShadow_1 = .()
UIStroke_2 = .()
TextLabel_1 = .()
ImageLabel_1 = .()
UIShadow_2 = .()
ScrollingTextbox_1 = .()
SizeBasedOffText_1 = .()
UICorner_3 = .()
UIGradient_3 = .()
UIStroke_3 = .()
Field_1 = .()
Exe_1 = .()
LocalScript_1 = .()
UICorner_4 = .()
UIStroke_4 = .()
Inject_1 = .()
LocalScript_2 = .()
UICorner_5 = .()
UIStroke_5 = .()
Clear_1 = .()
ClearTextBoxOnClick_1 = .()
UICorner_6 = .()
UIStroke_6 = .()
XMOONX_1.Name =
XMOONX_1.Parent = .Players.LocalPlayer:()
XMOONX_1.ResetOnSpawn =
Moon_1.BackgroundColor3 = .(, , )
Moon_1.Name =
Moon_1.Parent = XMOONX_1
Moon_1.Position = .(, , , )
Moon_1.Size = .(, , , )
Moon_1.Selectable =
UICorner_1.CornerRadius = .(, )
UICorner_1.Parent = Moon_1
UIGradient_1.Color = ColorSequence.{ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), }
UIGradient_1.Rotation =
UIGradient_1.Parent = Moon_1
UIStroke_1.Color = .(, , )
UIStroke_1.Thickness =
UIStroke_1.Parent = Moon_1
Frame_1.BackgroundColor3 = .(, , )
Frame_1.Parent = Moon_1
Frame_1.Position = .(, , -, )
Frame_1.Size = .(, , , )
Frame_1.Selectable =
UICorner_2.CornerRadius = .(, )
UICorner_2.Parent = Frame_1
UIGradient_2.Color = ColorSequence.{ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), }
UIGradient_2.Rotation =
UIGradient_2.Parent = Frame_1
UIStroke_2.Color = .(, , )
UIStroke_2.Thickness =
UIStroke_2.Parent = Frame_1
TextLabel_1.Active =
TextLabel_1.AutomaticSize = .AutomaticSize.XY
TextLabel_1.BackgroundTransparency =
TextLabel_1.Parent = Frame_1
TextLabel_1.Position = .(, , -, )
TextLabel_1.Size = .(, , , )
TextLabel_1.Selectable =
TextLabel_1.FontFace = Font.(, .FontWeight.SemiBold, .FontStyle.Normal)
TextLabel_1.RichText =
TextLabel_1.Text =
TextLabel_1.TextColor3 = .(, , )
TextLabel_1.TextDirection = .TextDirection.RightToLeft
TextLabel_1.TextScaled =
TextLabel_1.TextSize =
TextLabel_1.TextWrapped =
ImageLabel_1.BackgroundTransparency =
ImageLabel_1.Parent = Frame_1
ImageLabel_1.Position = .(-, , -, )
ImageLabel_1.Size = .(, , , )
ImageLabel_1.ZIndex =
ImageLabel_1.Image =
ImageLabel_1.ImageContent = Content.()
ScrollingTextbox_1.AnchorPoint = .(, )
ScrollingTextbox_1.BackgroundColor3 = .(, , )
ScrollingTextbox_1.BorderColor3 = .(, , )
ScrollingTextbox_1.Name =
ScrollingTextbox_1.Parent = Moon_1
ScrollingTextbox_1.Position = .(, , , )
ScrollingTextbox_1.Size = .(, , , )
ScrollingTextbox_1.BottomImage =
ScrollingTextbox_1.BottomImageContent = Content.()
ScrollingTextbox_1.CanvasSize = .(, , , )
ScrollingTextbox_1.MidImage =
ScrollingTextbox_1.MidImageContent = Content.()
ScrollingTextbox_1.ScrollBarImageColor3 = .(, , )
ScrollingTextbox_1.ScrollBarThickness =
ScrollingTextbox_1.TopImage =
ScrollingTextbox_1.TopImageContent = Content.()
UICorner_3.CornerRadius = .(, )
UICorner_3.Parent = ScrollingTextbox_1
UIGradient_3.Color = ColorSequence.{ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), }
UIGradient_3.Rotation =
UIGradient_3.Parent = ScrollingTextbox_1
UIStroke_3.Color = .(, , )
UIStroke_3.Thickness =
UIStroke_3.Parent = ScrollingTextbox_1
Field_1.BackgroundTransparency =
Field_1.ClearTextOnFocus =
Field_1.MultiLine =
Field_1.Name =
Field_1.Parent = ScrollingTextbox_1
Field_1.Position = .(, , , )
Field_1.Size = .(, -, , )
Field_1.FontFace = Font.(, .FontWeight.Bold, .FontStyle.Normal)
Field_1.PlaceholderColor3 = .(, , )
Field_1.PlaceholderText =
Field_1.RichText =
Field_1.Text =
Field_1.TextColor3 = .(, , )
Field_1.TextSize =
Field_1.TextWrapped =
Field_1.TextXAlignment = .TextXAlignment.Left
Field_1.TextYAlignment = .TextYAlignment.Top
Exe_1.BackgroundColor3 = .(, , )
Exe_1.Name =
Exe_1.Parent = Moon_1
Exe_1.Position = .(, , , )
Exe_1.Size = .(, , , )
Exe_1.FontFace = Font.(, .FontWeight.Regular, .FontStyle.Normal)
Exe_1.RichText =
Exe_1.Text =
Exe_1.TextColor3 = .(, , )
Exe_1.TextSize =
UICorner_4.CornerRadius = .(, )
UICorner_4.Parent = Exe_1
UIStroke_4.ApplyStrokeMode = .ApplyStrokeMode.Border
UIStroke_4.Color = .(, , )
UIStroke_4.Thickness =
UIStroke_4.Parent = Exe_1
Inject_1.BackgroundColor3 = .(, , )
Inject_1.Name =
Inject_1.Parent = Moon_1
Inject_1.Position = .(, , , )
Inject_1.Size = .(, , , )
Inject_1.FontFace = Font.(, .FontWeight.Regular, .FontStyle.Normal)
Inject_1.RichText =
Inject_1.Text =
Inject_1.TextColor3 = .(, , )
Inject_1.TextSize =
Inject_1.TextWrapped =
UICorner_5.CornerRadius = .(, )
UICorner_5.Parent = Inject_1
UIStroke_5.ApplyStrokeMode = .ApplyStrokeMode.Border
UIStroke_5.Color = .(, , )
UIStroke_5.Thickness =
UIStroke_5.Parent = Inject_1
Clear_1.BackgroundColor3 = .(, , )
Clear_1.Name =
Clear_1.Parent = Moon_1
Clear_1.Position = .(, , , )
Clear_1.Size = .(, , , )
Clear_1.FontFace = Font.(, .FontWeight.Regular, .FontStyle.Normal)
Clear_1.RichText =
Clear_1.Text =
Clear_1.TextColor3 = .(, , )
Clear_1.TextSize =
Clear_1.TextWrapped =
UICorner_6.CornerRadius = .(, )
UICorner_6.Parent = Clear_1
UIStroke_6.ApplyStrokeMode = .ApplyStrokeMode.Border
UIStroke_6.Color = .(, , )
UIStroke_6.Thickness =
UIStroke_6.Parent = Clear_1
()
= .(, Moon_1)
UserInputService = :()
runService = (:());
gui = .Parent
dragging
dragInput
dragStart
startPos
(a, b, m)
a + (b - a) * m
;
lastMousePos
lastGoalPos
DRAG_SPEED = ();
(dt)
(startPos) ;
(dragging) (lastGoalPos)
gui.Position = .(startPos.X.Scale, (gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, (gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
;
delta = (lastMousePos - UserInputService:())
xGoal = (startPos.X.Offset - delta.X);
yGoal = (startPos.Y.Offset - delta.Y);
lastGoalPos = .(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
gui.Position = .(startPos.X.Scale, (gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, (gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
;
gui.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = gui.Position
lastMousePos = UserInputService:()
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
gui.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
runService.Heartbeat:(Update)
.(C4507f5bb2e204d2f9f2270ac5840409)()
()
= .(, ScrollingTextbox_1)
textArea = .Parent.Field
scrollFrame = .Parent
textArea.Changed:((prop)
prop == prop==
textArea.TextFits ==
scrollFrame.CanvasSize = .(, , , scrollFrame.CanvasSize.Y.Offset + )
.()
prop==
scrollFrame.CanvasSize.Y.Offset > textArea.TextBounds.Y +
scrollFrame.CanvasSize = .(, , , textArea.TextBounds.Y)
)
.(C232024455cb2463393a7c3ebb586413)()
()
= .(, Exe_1)
.Parent.MouseButton1Click:(()
code = .Parent.Parent.ScrollingTextbox.Field.Text
.ReplicatedStorage:()
.ReplicatedStorage.RemoteEvent:(code)
.Workspace:()
.Workspace.RemoteEvent:(code)
.ServerScriptService:()
.ReplicatedStorage.RemoteEvent:(code)
()
)
.(Cd1b8b7f90a3f414eb175cc03ebf2d53)()
()
= .(, Inject_1)
Players = :()
player = Players.LocalPlayer
playerGui = player:()
button = .Parent
screenGui = playerGui:()
.Parent.MouseButton1Click:(()
susNames = {,, , , , , , }
backdoorParents = {.ReplicatedStorage,.ServerScriptService,.ServerStorage,}
foundBackdoors =
(name)
name = name:()
_, sus (susNames)
.(name, sus)
(msg, times, delayTime)
i = , times
(msg)
.(delayTime)
()
(, , )
()
percent = , ,
(.(, percent))
.()
_, parent (backdoorParents)
_, obj (parent:())
(obj:() obj:()) (obj.Name)
foundBackdoors =
.()
_, obj (:())
(obj:() obj:()) (obj.Name)
foundBackdoors =
( .. obj:())
.()
foundBackdoors
()
)
.(C5130b10658104555816994862d15c05)()
()
= .(, Clear_1)
button = .Parent
parent = button.Parent
textBox = parent.ScrollingTextbox.Field
button.MouseButton1Click:(()
textBox
textBox.Text =
)
.(C4f724e730c5442b89f68c79fe8f3d1a)()⚠️ IF YOU REPOST THIS SCRIPT, PLEASE CREDIT ME! ⚠️ Working in 2026 July 27th Make sure to check console for info if you want to know that you found the backdoor or not, Deep Scan Btw All made by myself with some help from tutorials, used a plugin to make it gui to lua, made in roblox studio,