Run it
Copy the script and paste it into your executor.
MUSIC_ID =
SKILL_SOUND =
TELEPORT_SOUND =
ABYSS_COLOR = .(, , )
NEON_COLOR = .(, , )
player = .Players.LocalPlayer
mouse = player:()
character = player.Character player.CharacterAdded:()
root = character:()
UIS = :()
RS = :()
_, v (character:())
v:() v.Name ~=
v.Transparency =
v.CanCollide =
v:() v:() v:()
v:()
(name, size, targetLimb)
p = .()
p.Name = name ..
p.Size = size
p.Color = ABYSS_COLOR
p.Material = .Material.Neon
p.CanCollide =
p.Massless =
p.Parent = character
weld = .()
weld.Part0 = targetLimb
weld.Part1 = p
weld.C0 = .(, , )
weld.Parent = p
box = .()
box.Adornee = p; box.Color3 = NEON_COLOR; box.LineThickness = ; box.Transparency = ; box.Parent = p
p
torso = (, .(, , ), character:())
lLeg = (, .(, , ), character:())
rLeg = (, .(, , ), character:())
lArm = (, .(, , ), character:())
rArm = (, .(, , ), character:())
headPart = character:()
head = (, .(, , ), headPart)
head.Color = .(,,); head.Material =
bigEye = .(, character)
bigEye.Shape = .PartType.Ball
bigEye.Size = .(, , )
bigEye.Color = NEON_COLOR
bigEye.Material = .Material.Neon
bigEye.CanCollide =
bigEye.Parent = character
eyeWeld = .()
eyeWeld.Part0 = head
eyeWeld.Part1 = bigEye
eyeWeld.C0 = .(, , -)
eyeWeld.Parent = bigEye
halo = .(, character)
halo.Size = .(, , )
halo.Transparency =
halo.CanCollide =
halo.Parent = character
haloW = .(, halo)
haloW.Part0 = root
haloW.C0 = .(, , )
haloW.Part1 = halo
sBox = .(, halo)
sBox.Adornee = halo; sBox.Color3 = NEON_COLOR; sBox.LineThickness = ; sBox.Transparency =
fire = .(, halo)
fire.Color = NEON_COLOR; fire.SecondaryColor = .(, , ); fire.Size = ; fire.Heat =
orbs = {}
i = ,
orb = .(, character)
orb.Size = .(, , ); orb.Shape = ; orb.Color = .(,,); orb.Material = ; orb.CanCollide =
p = .(, orb)
p.Size = .(, , ); p.Shape = ; p.Color = NEON_COLOR; p.Material = ; p.CanCollide =
pw = .(, p); pw.Part0 = orb; pw.Part1 = p; pw.C0 = .(,,-)
.(orbs, orb)
bgm = .(, root)
bgm.SoundId = MUSIC_ID; bgm.Volume = ; bgm.Looped = ; bgm:()
RS.Heartbeat:(()
t = ()
haloW.C0 = .(, + .(t*)*, ) * .(, t * , )
i, orb (orbs)
angle = (t * ) + (i * (.pi * / #orbs))
orb.CFrame = root.CFrame * .(.(angle) * , + .(t * + i) * , .(angle) * )
)
UIS.InputBegan:((input, gpe)
gpe
input.KeyCode == .KeyCode.Q
tsound = .(, root)
tsound.SoundId = TELEPORT_SOUND; tsound.Volume = ; tsound:()
root.CFrame = .(mouse.Hit.p + .(, , ))
input.KeyCode == .KeyCode.E
spawnPos = root.Position + root.CFrame.LookVector *
orbSkill = .(, )
orbSkill.Size = .(,,); orbSkill.Shape = ; orbSkill.Color = .(,,); orbSkill.Material =
orbSkill.CanCollide = ; orbSkill.CFrame = .(spawnPos - .(,,))
bv = .(, orbSkill); bv.Velocity = .(, , ); bv.MaxForce = .(.huge, .huge, .huge)
sound = .(, orbSkill); sound.SoundId = SKILL_SOUND; sound:()
.Debris:(orbSkill, )
)So this script allow you to be A Some Custom Morph in any battleground if you wanna do Custom Moveset like in Tsb or something this is cool btw also, Have some Useless or usefull skill You need a keyboard like Q teleport E some idk orb blast I think is not useful so yeah enjoy to make ur custom moveset with this custom morph I'm also kinda active making like this idk why, and if you read this after use give ,me credit on ur custom moveset

Universal