Run it
Copy the script and paste it into your executor.
Players = :()
TweenService = :()
RunService = :()
Workspace = :()
SoundService = :()
localPlayer = Players.LocalPlayer
Camera = Workspace.CurrentCamera
Fluent = (:())()
Window = Fluent:({
Title = ,
SubTitle = ,
TabWidth = ,
Size = .(, ),
Acrylic = ,
Theme = ,
MinimizeKey = .KeyCode.LeftControl
})
Tabs = {
Home = Window:({ Title = , Icon = }),
Morphs1 = Window:({ Title = , Icon = }),
Morphs2 = Window:({ Title = , Icon = }),
Morphs3 = Window:({ Title = , Icon = }),
Combat = Window:({ Title = , Icon = }),
Music = Window:({ Title = , Icon = }),
NPCs = Window:({ Title = , Icon = }),
Sandbox = Window:({ Title = , Icon = }),
Catalog = Window:({ Title = , Icon = }),
Milestone = Window:({ Title = , Icon = })
}
currentMorph =
activeConnection =
sandboxVooAtivo =
conexaoVoo =
playerStats = {
Level = ,
XP = ,
DamageMultiplier = ,
SpeedMultiplier = ,
QuestKills = ,
RequiredKills =
}
currentMusicSound =
mobileGui = .()
mobileGui.Name =
mobileGui.ResetOnSpawn =
mobileGui.Parent = localPlayer:()
openBtn = .()
openBtn.Name =
openBtn.Size = .(, , , )
openBtn.Position = .(, , , -)
openBtn.BackgroundColor3 = .(, , )
openBtn.Text =
openBtn.TextColor3 = .(, , )
openBtn.TextSize =
openBtn.Font = .Font.GothamBlack
openBtn.Active =
openBtn.Draggable =
openBtn.Parent = mobileGui
btnCorner = .()
btnCorner.CornerRadius = .(, )
btnCorner.Parent = openBtn
btnStroke = .()
btnStroke.Color = .(, , )
btnStroke.Thickness =
btnStroke.Parent = openBtn
hubVisible =
openBtn.MouseButton1Click:(()
hubVisible = hubVisible
Window:()
)
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = localPlayer:()
(soundId, pitch)
char = localPlayer.Character
char char:()
sound = .()
sound.SoundId = .. (soundId)
sound.Volume =
sound.Pitch = pitch
sound.Parent = char.HumanoidRootPart
sound:()
:():(sound, )
(cor)
char = localPlayer.Character
char
highlight = char:() .()
highlight.Name =
highlight.FillColor = cor
highlight.OutlineColor = .(, , )
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.Parent = char
(fovAlvo, duracao)
TweenService:(Camera, TweenInfo.(duracao, .EasingStyle.Quad, .EasingDirection.Out), {FieldOfView = fovAlvo}):()
(posicao, cor)
ring = .()
ring.Anchored =
ring.CanCollide =
ring.Shape = .PartType.Cylinder
ring.Size = .(, , )
ring.CFrame = .(posicao) * .(, , .())
ring.Color = cor
ring.Material = .Material.Neon
ring.Parent = Workspace
TweenService:(ring, TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out), {
Size = .(, , ),
Transparency =
}):()
:():(ring, )
(forcaFling, duracao, raio)
activeConnection activeConnection:()
char = localPlayer.Character
char char:()
rootPart = char.HumanoidRootPart
atingidos = {}
tempoInicial = ()
activeConnection = RunService.Stepped:(()
() - tempoInicial > duracao
activeConnection activeConnection:()
_, otherPlayer (Players:())
otherPlayer ~= localPlayer otherPlayer.Character otherPlayer.Character:()
otherRoot = otherPlayer.Character.HumanoidRootPart
dist = (rootPart.Position - otherRoot.Position).Magnitude
dist < (raio ) atingidos[otherPlayer]
atingidos[otherPlayer] =
forcaFinal = forcaFling * playerStats.DamageMultiplier
bv = .()
bv.Velocity = (rootPart.CFrame.LookVector * forcaFinal) + .(, forcaFinal * , )
bv.MaxForce = .(.huge, .huge, .huge)
bv.Parent = otherRoot
bav = .()
bav.AngularVelocity = .(, , )
bav.MaxTorque = .(.huge, .huge, .huge)
bav.Parent = otherRoot
(, )
.(, () bv:() bav:() )
_, obj (Workspace:())
obj:() obj:() obj:() obj:()
otherRoot = obj.HumanoidRootPart
dist = (rootPart.Position - otherRoot.Position).Magnitude
dist < (raio ) atingidos[obj]
atingidos[obj] =
danoFinal = * playerStats.DamageMultiplier
obj.Humanoid:(danoFinal)
(, )
)
()
_, v (screenGui:()) v:()
activeConnection activeConnection:() activeConnection =
()
()
char = localPlayer.Character
char
char:() char.MorphAura:()
char:() char.SpeedTrail:()
()
currentMorph =
()
(, )
char = localPlayer.Character
char char:()
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
char.Humanoid.JumpPower =
(slotIndex, nome, corTema, cooldownTempo, acao)
_, v (screenGui:())
v.Name == .. (slotIndex) v:()
posY = - - ((slotIndex - ) * )
btn = .()
btn.Name = .. (slotIndex)
btn.Size = .(, , , )
btn.Position = .(, -, , posY)
btn.BackgroundColor3 = .(, , )
btn.Text =
btn.AutoButtonColor =
btn.Active =
btn.Draggable =
btn.Parent = screenGui
corner = .()
corner.CornerRadius = .(, )
corner.Parent = btn
stroke = .()
stroke.Color = corTema
stroke.Thickness =
stroke.Parent = btn
txtLabel = .()
txtLabel.Size = .(, , , )
txtLabel.BackgroundTransparency =
txtLabel.Text = nome
txtLabel.TextColor3 = .(, , )
txtLabel.TextSize =
txtLabel.Font = .Font.GothamBlack
txtLabel.Parent = btn
cdOverlay = .()
cdOverlay.Size = .(, , , )
cdOverlay.Position = .(, , , )
cdOverlay.AnchorPoint = .(, )
cdOverlay.BackgroundColor3 = .(, , )
cdOverlay.BackgroundTransparency =
cdOverlay.Parent = btn
cdCorner = .()
cdCorner.CornerRadius = .(, )
cdCorner.Parent = cdOverlay
localCd =
btn.MouseButton1Click:(()
localCd
localCd =
()
cdOverlay.Size = .(, , , )
TweenService:(cdOverlay, TweenInfo.(cooldownTempo, .EasingStyle.Linear), {Size = .(, , , )}):()
.(cooldownTempo)
localCd =
)
Tabs.Home:({ Title = , Content = })
Tabs.Home:({ Title = , Callback = () () Fluent:({Title=, Content=, Duration=}) })
Tabs.Morphs1:({ Title = , Callback = ()
() currentMorph =
char = localPlayer.Character
char char:()
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
(.(, , ))
(, , .(,,), , ()
(, ) (, , )
)
(, , .(,,), , ()
(, ) (, )
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + (char.HumanoidRootPart.CFrame.LookVector * )
)
(, , .(,,), , ()
char.Humanoid.JumpPower =
.(, () char.Humanoid.JumpPower = )
)
(, , .(,,), , ()
(, )
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
.(, () char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier )
)
Fluent:({Title=, Content=, Duration=})
})
Tabs.Morphs1:({ Title = , Callback = ()
() currentMorph =
char = localPlayer.Character
char char:()
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
(.(, , ))
(, , .(,,), , ()
(, ) (, , )
)
(, , .(,,), , ()
(, ) (, , )
)
(, , .(,,), , ()
(, )
Fluent:({Title=, Content=, Duration=})
)
(, , .(,,), , ()
(, ) (, , )
)
Fluent:({Title=, Content=, Duration=})
})
Tabs.Morphs1:({ Title = , Callback = ()
() currentMorph =
char = localPlayer.Character
char char:()
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
char.Humanoid.JumpPower =
(.(, , ))
(, , .(,,), , ()
(, ) (, , )
)
(, , .(,,), , ()
char.Humanoid.JumpPower =
.(, () char.Humanoid.JumpPower = )
)
(, , .(,,), , ()
(, ) (, , )
)
(, , .(,,), , ()
(, ) (, )
(, , )
)
Fluent:({Title=, Content=, Duration=})
})
Tabs.Morphs1:({ Title = , Callback = ()
() currentMorph =
char = localPlayer.Character
char char:()
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
(.(, , ))
(, , .(,,), , ()
(, ) (, , )
)
(, , .(,,), , ()
(, ) (, )
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
.(, () char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier )
)
(, , .(,,), , ()
(char.HumanoidRootPart.Position, .(, , ))
(, ) (, , )
)
(, , .(,,), , ()
(, )
Fluent:({Title=, Content=, Duration=})
)
Fluent:({Title=, Content=, Duration=})
})
Tabs.Morphs1:({ Title = , Callback = ()
() currentMorph =
char = localPlayer.Character
char char:()
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
(.(, , ))
(, , .(,,), , ()
(, ) (, , )
)
(, , .(,,), , ()
(, )
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + (char.HumanoidRootPart.CFrame.LookVector * )
(, , )
)
(, , .(,,), , ()
(, )
Fluent:({Title=, Content=, Duration=})
)
(, , .(,,), , ()
(, )
(char.HumanoidRootPart.Position, .(, , ))
(, , )
)
Fluent:({Title=, Content=, Duration=})
})
Tabs.Morphs1:({ Title = , Callback = ()
() currentMorph =
char = localPlayer.Character
char char:()
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
(.(, , ))
(, , .(,,), , ()
(, ) (, , )
)
(, , .(,,), , ()
(, )
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + (char.HumanoidRootPart.CFrame.LookVector * )
)
(, , .(,,), , ()
(, ) (, , )
)
(, , .(,,), , ()
(, )
(char.HumanoidRootPart.Position, .(, , ))
(, , )
)
Fluent:({Title=, Content=, Duration=})
})
Tabs.Morphs2:({ Title = , Callback = ()
() currentMorph =
char = localPlayer.Character
char char:()
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
char.Humanoid.JumpPower =
(.(, , ))
(, , .(,,), , ()
(, )
(char.HumanoidRootPart.Position, .(, , ))
(, , )
)
(, , .(,,), , ()
(, )
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + (char.HumanoidRootPart.CFrame.LookVector * )
)
(, , .(,,), , ()
(, ) (, , )
)
(, , .(,,), , ()
(, ) (, )
(char.HumanoidRootPart.Position, .(, , ))
(, , )
)
Fluent:({Title=, Content=, Duration=})
})
Tabs.Morphs2:({ Title = , Callback = ()
() currentMorph =
char = localPlayer.Character
char char:()
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
(.(, , ))
(, , .(, , ), , ()
(, )
(char.HumanoidRootPart.Position, .(, , ))
(, , )
)
(, , .(,,), , ()
(, ) (, , )
)
(, , .(,,), , ()
(, ) (, , )
)
(, , .(,,), , ()
(, ) (, )
(char.HumanoidRootPart.Position, .(, , ))
(, , )
)
Fluent:({Title=, Content=, Duration=})
})
Tabs.Morphs2:({ Title = , Callback = ()
() currentMorph =
char = localPlayer.Character
char char:()
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
char.Humanoid.JumpPower =
(.(, , ))
(, , .(,,), , ()
(, ) (, )
(, , )
)
(, , .(,,), , ()
(, )
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + (char.HumanoidRootPart.CFrame.LookVector * )
(, , )
)
(, , .(,,), , ()
(, ) (, , )
)
(, , .(,,), , ()
(, ) (, )
(char.HumanoidRootPart.Position, .(, , ))
(, , )
)
Fluent:({Title=, Content=, Duration=})
})
Tabs.Morphs3:({ Title = , Callback = ()
() currentMorph =
char = localPlayer.Character
char char:()
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
(.(, , ))
(, , .(, , ), , ()
(, )
(char.HumanoidRootPart.Position, .(, , ))
(, , )
)
(, , .(, , ), , ()
(, ) (, , )
)
(, , .(, , ), , ()
(, )
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + (char.HumanoidRootPart.CFrame.LookVector * )
)
(, , .(, , ), , ()
(, ) (, )
(char.HumanoidRootPart.Position, .(, , ))
(, , )
)
Fluent:({Title=, Content=, Duration=})
})
Tabs.Morphs3:({ Title = , Callback = ()
() currentMorph =
char = localPlayer.Character
char char:()
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
(.(, , ))
(, , .(, , ), , ()
(, ) (, , )
)
(, , .(, , ), , ()
(, ) (, , )
)
(, , .(, , ), , ()
(, )
(char.HumanoidRootPart.Position, .(, , ))
(, , )
)
(, , .(, , ), , ()
(, ) (, )
(char.HumanoidRootPart.Position, .(, , ))
(, , )
)
Fluent:({Title=, Content=, Duration=})
})
Tabs.Morphs3:({ Title = , Callback = ()
() currentMorph =
char = localPlayer.Character
char char:()
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
char.Humanoid.JumpPower =
(.(, , ))
(, , .(, , ), , ()
(, ) (, , )
)
(, , .(, , ), , ()
(, ) (, )
(, , )
)
(, , .(, , ), , ()
(, )
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + (char.HumanoidRootPart.CFrame.LookVector * )
(, , )
)
(, , .(, , ), , ()
(, )
(char.HumanoidRootPart.Position, .(, , ))
(, , )
)
Fluent:({Title=, Content=, Duration=})
})
Tabs.Morphs3:({ Title = , Callback = ()
() currentMorph =
char = localPlayer.Character
char char:()
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
char.Humanoid.JumpPower =
(.(, , ))
(, , .(, , ), , ()
(, )
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + (char.HumanoidRootPart.CFrame.LookVector * )
)
(, , .(, , ), , ()
(, ) (, , )
)
criarBotaoSlot3 = (, , .(, , ), , ()
char.Humanoid.JumpPower =
.(, () char.Humanoid.JumpPower = )
)
(, , .(, , ), , ()
(, ) (, , )
)
Fluent:({Title=, Content=, Duration=})
})
Tabs.Morphs3:({ Title = , Callback = ()
() currentMorph =
char = localPlayer.Character
char char:()
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
(.(, , ))
(, , .(, , ), , ()
(, )
(char.HumanoidRootPart.Position, .(, , ))
(, , )
)
(, , .(, , ), , ()
(, ) (, , )
)
(, , .(, , ), , ()
(, ) (, , )
)
(, , .(, , ), , ()
(, ) (, )
(char.HumanoidRootPart.Position, .(, , ))
(, , )
)
Fluent:({Title=, Content=, Duration=})
})
Tabs.Morphs3:({ Title = , Callback = ()
() currentMorph =
char = localPlayer.Character
char char:()
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
(.(, , ))
(, , .(, , ), , ()
(, ) (, , )
)
(, , .(, , ), , ()
(, )
(char.HumanoidRootPart.Position, .(, , ))
(, , )
)
(, , .(, , ), , ()
(, )
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + (char.HumanoidRootPart.CFrame.LookVector * )
)
(, , .(, , ), , ()
(, ) (, )
(char.HumanoidRootPart.Position, .(, , ))
(, , )
)
Fluent:({Title=, Content=, Duration=})
})
Tabs.Morphs3:({ Title = , Callback = ()
() currentMorph =
char = localPlayer.Character
char char:()
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
char.Humanoid.JumpPower =
(.(, , ))
(, , .(, , ), , ()
(, ) (, )
(char.HumanoidRootPart.Position, .(, , ))
(, , )
)
(, , .(, , ), , ()
(, )
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + (char.HumanoidRootPart.CFrame.LookVector * )
)
(, , .(, , ), , ()
(, ) (, , )
)
(, , .(, , ), , ()
(, )
(char.HumanoidRootPart.Position, .(, , ))
(, , )
)
Fluent:({Title=, Content=, Duration=})
})
Tabs.Morphs3:({ Title = , Callback = ()
() currentMorph =
char = localPlayer.Character
char char:()
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
char.Humanoid.JumpPower =
(.(, , ))
(, , .(, , ), , ()
(, )
(char.HumanoidRootPart.Position, .(, , ))
(, , )
)
(, , .(, , ), , ()
(, ) (, )
(, , )
)
(, , .(, , ), , ()
(, )
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + (char.HumanoidRootPart.CFrame.LookVector * )
)
(, , .(, , ), , ()
(, ) (, )
(char.HumanoidRootPart.Position, .(, , ))
(, , )
)
Fluent:({Title=, Content=, Duration=})
})
Tabs.Morphs3:({ Title = , Callback = ()
() currentMorph =
char = localPlayer.Character
char char:()
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
char.Humanoid.JumpPower =
(.(, , ))
(, , .(, , ), , ()
(, ) (, , )
)
(, , .(, , ), , ()
(, ) (, )
(, , )
)
(, , .(, , ), , ()
(, )
char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + (char.HumanoidRootPart.CFrame.LookVector * )
)
(, , .(, , ), , ()
(, )
(char.HumanoidRootPart.Position, .(, , ))
(, , )
)
Fluent:({Title=, Content=, Duration=})
})
Tabs.Combat:({ Title = , Callback = ()
char = localPlayer.Character
char char:()
(char.HumanoidRootPart.Position, .(, , ))
(, )
(, , )
})
Tabs.Combat:({ Title = , Callback = ()
char = localPlayer.Character
char char:()
char.Humanoid.JumpPower =
Fluent:({Title=, Content=, Duration=})
})
Tabs.Music:({ Title = , Callback = ()
currentMusicSound currentMusicSound:()
currentMusicSound = .(, SoundService)
currentMusicSound.SoundId =
currentMusicSound.Volume =
currentMusicSound.Looped =
currentMusicSound:()
Fluent:({Title=, Content=, Duration=})
})
Tabs.Music:({ Title = , Callback = ()
currentMusicSound currentMusicSound:() currentMusicSound:() currentMusicSound =
Fluent:({Title=, Content=, Duration=})
})
Tabs.NPCs:({ Title = , Callback = ()
char = localPlayer.Character
char char:()
npc = .(, Workspace)
npc.Name =
tag = .(, npc)
tag.Name =
hum = .(, npc)
hum.MaxHealth = hum.Health =
part = .(, npc)
part.Name =
part.Size = .(, , )
part.CFrame = char.HumanoidRootPart.CFrame * .(, , -)
part.Color = .(, , )
part.Material = .Material.Neon
bb = .(, part)
bb.Size = .(, , , )
bb.StudsOffset = .(, , )
bb.AlwaysOnTop =
nameLbl = .(, bb)
nameLbl.Size = .(, , , )
nameLbl.BackgroundTransparency =
nameLbl.Text =
nameLbl.TextColor3 = .(, , )
nameLbl.TextSize =
nameLbl.Font = .Font.GothamBlack
hpBg = .(, bb)
hpBg.Size = .(, , , )
hpBg.Position = .(, , , )
hpBg.BackgroundColor3 = .(, , )
hpBar = .(, hpBg)
hpBar.Size = .(, , , )
hpBar.BackgroundColor3 = .(, , )
hum.HealthChanged:((newHp)
hpBar.Size = .(newHp / hum.MaxHealth, , , )
newHp <=
playerStats.QuestKills = playerStats.QuestKills +
Fluent:({Title=, Content= .. playerStats.QuestKills .. .. playerStats.RequiredKills .. , Duration=})
npc:()
)
.(()
npc npc.Parent hum.Health >
pChar = localPlayer.Character
pChar pChar:()
hum:(pChar.HumanoidRootPart.Position)
dist = (part.Position - pChar.HumanoidRootPart.Position).Magnitude
dist <
pHum = pChar:()
pHum pHum:( * playerStats.DamageMultiplier)
.()
.()
)
Fluent:({Title=, Content=, Duration=})
})
Tabs.Sandbox:(, {
Title = ,
Default = ,
Callback = (Value)
sandboxVooAtivo = Value
char = localPlayer.Character
char char:()
root = char.HumanoidRootPart
sandboxVooAtivo
bv = .(, root)
bv.Name = bv.MaxForce = .(.huge,.huge,.huge)
conexaoVoo = RunService.RenderStepped:(()
bv.Velocity = Camera.CFrame.LookVector *
)
conexaoVoo conexaoVoo:()
root:() root.VooVel:()
})
Tabs.Catalog:({ Title = , Content = })
inputRoupaId =
Tabs.Catalog:(, {
Title = ,
Default = ,
Placeholder = ,
Numeric = ,
Finished = ,
Callback = (Value) inputRoupaId = Value
})
Tabs.Catalog:({ Title = , Callback = ()
char = localPlayer.Character
char
shirt = char:() .(, char)
shirt.ShirtTemplate = .. (inputRoupaId)
Fluent:({Title=, Content=, Duration=})
})
Tabs.Catalog:({ Title = , Callback = ()
char = localPlayer.Character
char
pants = char:() .(, char)
pants.PantsTemplate = .. (inputRoupaId)
Fluent:({Title=, Content=, Duration=})
})
Tabs.Milestone:({ Title = , Content = })
Tabs.Milestone:({ Title = , Callback = ()
playerStats.QuestKills >= playerStats.RequiredKills
playerStats.Level = playerStats.Level +
playerStats.DamageMultiplier = playerStats.DamageMultiplier +
playerStats.SpeedMultiplier = playerStats.SpeedMultiplier +
playerStats.QuestKills =
playerStats.RequiredKills = playerStats.RequiredKills +
char = localPlayer.Character
char char:()
char.Humanoid.WalkSpeed = * playerStats.SpeedMultiplier
Fluent:({Title=, Content= .. playerStats.Level .. , Duration=})
Fluent:({Title=, Content= .. playerStats.QuestKills .. .. playerStats.RequiredKills .. , Duration=})
})
Window:()
Fluent:({
Title = ,
Content = ,
Duration =
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com.