Run it
Copy the script and paste it into your executor.
Paper Morph script
( / )
plr = .Players.LocalPlayer
character = plr.Character
Action = ;
NetworkAccess = .(()
().Physics.AllowSleep =
:().RenderStepped:()
_, players (.Players:())
players ~= .Players.LocalPlayer
players.MaximumSimulationRadius =
players.SimulationRadius =
plr.MaximumSimulationRadius = .(.huge, .huge)
plr.SimulationRadius = .huge * .huge
)
.(NetworkAccess)
IdleTexture =
WalkTexture1 =
WalkTexture2 =
JumpTexture =
(Idle, Walk, Walk2, Jump)
hum = character.Humanoid
humRootPart = character.HumanoidRootPart
i, v , character:()
v:()
v.Transparency =
v:()
v:()
v.Name ==
v.face.Transparency =
Billboard = .(, character[])
Billboard.AutoLocalize =
Billboard.MaxDistance =
Billboard.DistanceStep = .huge
Billboard.DistanceLowerLimit = .huge
Billboard.DistanceUpperLimit = .huge
Billboard.Size = .(, , , )
Label = .(, Billboard)
Label.BackgroundTransparency =
Label.Image = Idle
Label.Size = .(, , , )
character.Humanoid.StateChanged:((old, new)
(new == .HumanoidStateType.Running)
Action =
(old == .HumanoidStateType.RunningNoPhysics new == .HumanoidStateType.Running)
Action =
(new == .HumanoidStateType.Landed)
Action =
(new == .HumanoidStateType.Jumping)
Action =
(new == .HumanoidStateType.Freefall)
Action =
(new == .HumanoidStateType.Climbing)
Action =
)
character.Humanoid.Running:((speed)
speed <=
Action =
)
()
Action ==
Label.Image = Idle
Action ==
Label.Image = Idle
Action ==
Label.Image = Walk
()
Label.Image = Walk2
()
Action ==
Label.Image = Jump
(IdleTexture, WalkTexture1, WalkTexture2, JumpTexture)You are a paper with a bat

Universal