Run it
Copy the script and paste it into your executor.
p = .Players.LocalPlayer
pg = p:()
pg:() pg.FumacaOficial:()
pg:() pg.Glfnltsb:()
sg = .(, pg)
sg.Name =
sg.ResetOnSpawn =
btn = .(, sg)
btn.Size = .(, , , )
btn.Position = .(, -, , )
btn.Text =
btn.Draggable =
btn.Active =
btn.BackgroundColor3 = .(,,)
btn.TextColor3 = .(,,)
.(, btn)
ligado =
currentAttachment =
muhaLed =
()
char = p.Character
char
head = char:(, )
head
ligado
head:() head.M:()
a = .(, head)
a.Name =
a.Position = .(, -, -)
currentAttachment = a
s = .(, a)
s.Texture =
s.Color = ColorSequence.(.(, , ))
s.Transparency = NumberSequence.()
s.LightInfluence =
s.Size = NumberSequence.(, )
s.Rate =
s.Lifetime = NumberRange.(, )
s.Speed = NumberRange.(, )
s.EmissionDirection = .NormalId.Front
currentAttachment currentAttachment.Parent
emitter = currentAttachment:()
emitter
emitter.Rate =
.(, ()
currentAttachment currentAttachment.Parent
currentAttachment:()
currentAttachment =
)
currentAttachment:()
currentAttachment =
btn.MouseButton1Click:(()
ligado = ligado
btn.Text = ligado
btn.BackgroundColor3 = ligado .(, , ) .(,,)
()
)
p.CharacterAdded:(()
.()
ligado ()
)
Players = :()
UserInputService = :()
player = Players.LocalPlayer
_, v (player.Backpack:())
v.Name == v:()
player.Character
_, v (player.Character:())
v.Name == v:()
tool = .()
tool.Name =
tool.RequiresHandle =
tool.CanBeDropped =
tool.Parent = player.Backpack
handle = .()
handle.Name =
handle.Size = .(, , )
handle.Color = .(, , )
handle.Material = .Material.SmoothPlastic
handle.CanCollide =
handle.Massless =
handle.Parent = tool
sideL = .()
sideL.Name =
sideL.Size = .(, , )
sideL.Color = .(, , )
sideL.Material = .Material.SmoothPlastic
sideL.CanCollide =
sideL.Massless =
sideL.Parent = tool
w = .(, sideL)
w.Part0 = handle
w.Part1 = sideL
sideL.CFrame = handle.CFrame * .(-, , )
sideR = sideL:()
sideR.Name =
sideR.Parent = tool
w2 = .(, sideR)
w2.Part0 = handle
w2.Part1 = sideR
sideR.CFrame = handle.CFrame * .(, , )
frontBevel = .()
frontBevel.Name =
frontBevel.Size = .(, , )
frontBevel.Color = .(, , )
frontBevel.Material = .Material.SmoothPlastic
frontBevel.CanCollide =
frontBevel.Massless =
frontBevel.Parent = tool
wb = .(, frontBevel)
wb.Part0 = handle
wb.Part1 = frontBevel
frontBevel.CFrame = handle.CFrame * .(, , -)
backBevel = frontBevel:()
backBevel.Name =
backBevel.Parent = tool
wb2 = .(, backBevel)
wb2.Part0 = handle
wb2.Part1 = backBevel
backBevel.CFrame = handle.CFrame * .(, , )
mouthpiece = .()
mouthpiece.Name =
mouthpiece.Size = .(, , )
mouthpiece.Color = .(, , )
mouthpiece.Material = .Material.SmoothPlastic
mouthpiece.CanCollide =
mouthpiece.Massless =
mouthpiece.Parent = tool
mw = .(, mouthpiece)
mw.Part0 = handle
mw.Part1 = mouthpiece
mouthpiece.CFrame = handle.CFrame * .(, , )
mouthRing = .()
mouthRing.Name =
mouthRing.Size = .(, , )
mouthRing.Color = .(, , )
mouthRing.Material = .Material.Metal
mouthRing.CanCollide =
mouthRing.Massless =
mouthRing.Parent = tool
mr = .(, mouthRing)
mr.Part0 = handle
mr.Part1 = mouthRing
mouthRing.CFrame = handle.CFrame * .(, , )
mouthInner = .()
mouthInner.Name =
mouthInner.Size = .(, , )
mouthInner.Color = .(, , )
mouthInner.Material = .Material.SmoothPlastic
mouthInner.CanCollide =
mouthInner.Massless =
mouthInner.Parent = tool
mi = .(, mouthInner)
mi.Part0 = handle
mi.Part1 = mouthInner
mouthInner.CFrame = handle.CFrame * .(, , )
tip = .()
tip.Name =
tip.Size = .(, , )
tip.Color = .(, , )
tip.Material = .Material.SmoothPlastic
tip.CanCollide =
tip.Massless =
tip.Parent = tool
tw = .(, tip)
tw.Part0 = handle
tw.Part1 = tip
tip.CFrame = handle.CFrame * .(, , )
tipTop = .()
tipTop.Name =
tipTop.Size = .(, , )
tipTop.Color = .(, , )
tipTop.Material = .Material.Metal
tipTop.CanCollide =
tipTop.Massless =
tipTop.Parent = tool
tt = .(, tipTop)
tt.Part0 = handle
tt.Part1 = tipTop
tipTop.CFrame = handle.CFrame * .(, , )
bottom = .()
bottom.Name =
bottom.Size = .(, , )
bottom.Color = .(, , )
bottom.Material = .Material.SmoothPlastic
bottom.CanCollide =
bottom.Massless =
bottom.Parent = tool
bw = .(, bottom)
bw.Part0 = handle
bw.Part1 = bottom
bottom.CFrame = handle.CFrame * .(, -, )
bottomRing = .()
bottomRing.Name =
bottomRing.Size = .(, , )
bottomRing.Color = .(, , )
bottomRing.Material = .Material.Metal
bottomRing.CanCollide =
bottomRing.Massless =
bottomRing.Parent = tool
br = .(, bottomRing)
br.Part0 = handle
br.Part1 = bottomRing
bottomRing.CFrame = handle.CFrame * .(, -, )
accent = .()
accent.Name =
accent.Size = .(, , )
accent.Color = .(, , )
accent.Material = .Material.Metal
accent.CanCollide =
accent.Massless =
accent.Parent = tool
aw = .(, accent)
aw.Part0 = handle
aw.Part1 = accent
accent.CFrame = handle.CFrame * .(, , )
accent2 = .()
accent2.Name =
accent2.Size = .(, , )
accent2.Color = .(, , )
accent2.Material = .Material.Metal
accent2.CanCollide =
accent2.Massless =
accent2.Parent = tool
a2 = .(, accent2)
a2.Part0 = handle
a2.Part1 = accent2
accent2.CFrame = handle.CFrame * .(, -, )
i = ,
rivet = .()
rivet.Name = ..i
rivet.Size = .(, , )
rivet.Shape = .PartType.Ball
rivet.Color = .(, , )
rivet.Material = .Material.Metal
rivet.CanCollide =
rivet.Massless =
rivet.Parent = tool
rw = .(, rivet)
rw.Part0 = handle
rw.Part1 = rivet
y = (i <= ) -
x = (i % == ) -
rivet.CFrame = handle.CFrame * .(x, y, -)
led = .()
led.Name =
led.Size = .(, , )
led.Shape = .PartType.Ball
led.Color = .(, , )
led.Material = .Material.Neon
led.CanCollide =
led.Massless =
led.Parent = tool
muhaLed = led
lw = .(, led)
lw.Part0 = handle
lw.Part1 = led
led.CFrame = handle.CFrame * .(, -, -)
ledBezel = .()
ledBezel.Name =
ledBezel.Size = .(, , )
ledBezel.Color = .(, , )
ledBezel.Material = .Material.Metal
ledBezel.CanCollide =
ledBezel.Massless =
ledBezel.Parent = tool
lb = .(, ledBezel)
lb.Part0 = handle
lb.Part1 = ledBezel
ledBezel.CFrame = handle.CFrame * .(, -, -)
window = .()
window.Name =
window.Size = .(, , )
window.Color = .(, , )
window.Material = .Material.Glass
window.Transparency =
window.CanCollide =
window.Massless =
window.Parent = tool
ww = .(, window)
ww.Part0 = handle
ww.Part1 = window
window.CFrame = handle.CFrame * .(, -, -)
windowFrame = .()
windowFrame.Name =
windowFrame.Size = .(, , )
windowFrame.Color = .(, , )
windowFrame.Material = .Material.Metal
windowFrame.CanCollide =
windowFrame.Massless =
windowFrame.Parent = tool
wf = .(, windowFrame)
wf.Part0 = handle
wf.Part1 = windowFrame
windowFrame.CFrame = handle.CFrame * .(, -, -)
button = .()
button.Name =
button.Size = .(, , )
button.Color = .(, , )
button.Material = .Material.SmoothPlastic
button.CanCollide =
button.Massless =
button.Parent = tool
btnW = .(, button)
btnW.Part0 = handle
btnW.Part1 = button
button.CFrame = handle.CFrame * .(, , -)
gui = .()
gui.Face = .NormalId.Front
gui.AlwaysOnTop =
gui.Parent = handle
logo = .()
logo.Size = .(, , , )
logo.Position = .(, , , )
logo.BackgroundTransparency =
logo.Text =
logo.TextColor3 = .(, , )
logo.TextScaled =
logo.Font = .Font.GothamBlack
logo.Parent = gui
label = .()
label.Size = .(, , , )
label.Position = .(, , , )
label.BackgroundTransparency =
label.Text =
label.TextColor3 = .(, , )
label.TextScaled =
label.Font = .Font.GothamBold
label.Parent = gui
sub = .()
sub.Size = .(, , , )
sub.Position = .(, , , )
sub.BackgroundTransparency =
sub.Text =
sub.TextColor3 = .(, , )
sub.TextScaled =
sub.Font = .Font.Gotham
sub.Parent = gui
smokeEmitter = .()
smokeEmitter.Texture =
smokeEmitter.Rate =
smokeEmitter.Speed = NumberRange.(, )
smokeEmitter.Lifetime = NumberRange.(, )
smokeEmitter.Size = NumberSequence.({
NumberKeypoint.(, ),
NumberKeypoint.(, ),
NumberKeypoint.(, )
})
smokeEmitter.Transparency = NumberSequence.({
NumberKeypoint.(, ),
NumberKeypoint.(, ),
NumberKeypoint.(, )
})
smokeEmitter.Color = ColorSequence.(.(, , ))
smokeEmitter.LightEmission =
smokeEmitter.Parent = tip
()
smokeEmitter:()
smokeEmitter.Rate =
muhaLed
muhaLed.Color = .(, , )
.(, ()
smokeEmitter.Rate =
muhaLed
muhaLed.Color = .(, , )
)
tool.Equipped:(()
.()
()
)
holding =
tool.Equipped:(() holding = )
tool.Unequipped:(() holding = )
UserInputService.InputBegan:((input)
holding input.UserInputType == .UserInputType.Touch
()
)Let's you hit da muha and hotbox Works in ANY game even tsb

Universal