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G2L = {};
G2L[] = .(, :().LocalPlayer:());
G2L[][] = ;
G2L[][] = .ZIndexBehavior.Sibling;
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = .TextXAlignment.Left;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .TextYAlignment.Top;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , -, );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
()
= G2L[];
screenGui = .Parent
bean = screenGui:()
TweenService = :()
centerPos = .(, -bean.AbsoluteSize.X/, , -bean.AbsoluteSize.Y/)
bottomLeftPos = .(, , , -bean.AbsoluteSize.Y)
tweenInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
tweenCenter = TweenService:(bean, tweenInfo, {Position = centerPos})
tweenBottomLeft = TweenService:(bean, tweenInfo, {Position = bottomLeftPos})
()
tweenCenter:()
tweenCenter.Completed:()
tweenBottomLeft:()
()
;
.(C_2);
()
= G2L[];
UIS = :()
frame = .Parent
dragToggle =
dragSpeed =
dragStart =
startPos =
(input)
delta = input.Position - dragStart
position = .(startPos.X.Scale,startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
:():(frame, TweenInfo.(dragSpeed), {Position = position}):()
frame.InputBegan:((input)
(input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch)
dragToggle =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragToggle =
)
)
UIS.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragToggle
(input)
)
;
.(C_4);
()
= G2L[];
Players = :()
player = Players.LocalPlayer
playerGui = player:()
screenGui = playerGui:()
frame1 = screenGui:()
frame2 = screenGui:()
textButton = frame1:()
frame2.Visible =
()
.ReplicatedStorage:()
remote = .ReplicatedStorage.RemoteEvent
remote:()
textButton.MouseButton1Click:(()
foundBackdoor = ()
foundBackdoor
frame1.Visible =
frame2.Visible =
()
textButton.Text =
textButton.Text =
frame2.Visible =
()
textButton.Text =
)
;
.(C_7);
()
= G2L[];
()
TweenService = :()
iL = .Parent
angelo =
tmp =
tweendireita = TweenService:(iL, TweenInfo.(tmp, .EasingStyle.Sine, .EasingDirection.InOut), {
Rotation = angelo
})
tweendireita:()
tweendireita.Completed:()
tweenesquerda = TweenService:(iL, TweenInfo.(tmp, .EasingStyle.Sine, .EasingDirection.InOut), {
Rotation = -angelo
})
tweenesquerda:()
tweenesquerda.Completed:()
;
.(C_c);
()
= G2L[];
UIS = :()
frame = .Parent
dragToggle =
dragSpeed =
dragStart =
startPos =
(input)
delta = input.Position - dragStart
position = .(startPos.X.Scale,startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
:():(frame, TweenInfo.(dragSpeed), {Position = position}):()
frame.InputBegan:((input)
(input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch)
dragToggle =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragToggle =
)
)
UIS.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragToggle
(input)
)
;
.(C_e);
()
= G2L[];
.Parent.MouseButton1Click:(()
code = .Parent.Parent.TextBox.Text
.ReplicatedStorage:()
.ReplicatedStorage.RemoteEvent:(code)
.Workspace:()
.Workspace.RemoteEvent:(code)
.ServerScriptService:()
.ReplicatedStorage.RemoteEvent:(code)
()
)
;
.(C_10);
G2L[], ;Backdoor Executor Made by AwesomeSharkman A.K.A ARandomScripter

Universal