Run it
Copy the script and paste it into your executor.
Players = :()
Lighting = :()
InsertService = :()
TweenService = :()
Debris = :()
player = Players.LocalPlayer
player
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = player:()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.Parent = screenGui
layout = .()
layout.Padding = .(, )
layout.Parent = frame
(assetId)
_, v (Lighting:())
v:()
v:()
sky = .()
sky.Parent = Lighting
id = .. (assetId)
sky.SkyboxBk = id
sky.SkyboxDn = id
sky.SkyboxFt = id
sky.SkyboxLf = id
sky.SkyboxRt = id
sky.SkyboxUp = id
(assetId)
fadeOut = TweenService:(Lighting, TweenInfo.(), {Brightness = })
fadeIn = TweenService:(Lighting, TweenInfo.(), {Brightness = })
fadeOut:()
fadeOut.Completed:()
_, v (Lighting:())
v:()
v:()
sky = .()
sky.Parent = Lighting
id = .. (assetId)
sky.SkyboxBk = id
sky.SkyboxDn = id
sky.SkyboxFt = id
sky.SkyboxLf = id
sky.SkyboxRt = id
sky.SkyboxUp = id
fadeIn:()
(assetId)
textureId = .. (assetId)
_, obj (:())
obj:()
_, d (obj:())
d:()
d:()
_, face (.NormalId:())
decal = .()
decal.Texture = textureId
decal.Face = face
decal.Parent = obj
worldColorLoop =
()
worldColorLoop
worldColorLoop =
.(()
worldColorLoop
c = .(.(), .(), .())
_, obj (:())
obj:()
obj.Color = c
.()
)
avatarLoop =
()
avatarLoop
avatarLoop =
.(()
avatarLoop
character = player.Character player.CharacterAdded:()
old = character:()
old old:()
bodyColors = .()
bodyColors.HeadColor3 = .(.(), .(), .())
bodyColors.TorsoColor3 = .(.(), .(), .())
bodyColors.LeftArmColor3 = .(.(), .(), .())
bodyColors.RightArmColor3 = .(.(), .(), .())
bodyColors.LeftLegColor3 = .(.(), .(), .())
bodyColors.RightLegColor3 = .(.(), .(), .())
bodyColors.Parent = character
.()
)
()
textureId =
_, obj (:())
obj:()
old = obj:()
old old:()
emitter = .()
emitter.Name =
emitter.Texture = textureId
emitter.Rate =
emitter.Lifetime = NumberRange.(, )
emitter.Speed = NumberRange.()
emitter.SpreadAngle = .(, )
emitter.RotSpeed = NumberRange.(-, )
emitter.Parent = obj
(assetId)
success, model = (()
InsertService:(assetId)
)
success model
template = model:() model
template.Parent =
.(()
clone = template:()
_, v (clone:())
v:()
v.Anchored =
v.CanCollide =
char = player.Character
root = char char:()
root
pos = root.Position + .(.(-, ), , .(-, ))
clone:(.(pos))
clone.Parent =
.()
)
()
char = player.Character player.CharacterAdded:()
root = char:()
root
water = .()
water.Name =
water.Size = .(, , )
water.Position = root.Position - .(, , )
water.Anchored =
water.CanCollide =
water.Material = .Material.Water
water.Transparency =
water.Color = .(, , )
water.Parent =
.(()
i = ,
water.Position += .(, , )
.()
)
(assetId)
textureId = .. (assetId)
_, obj (:())
obj:()
old = obj:()
old old:()
emitter = .()
emitter.Name =
emitter.Texture = textureId
emitter.Rate =
emitter.Lifetime = NumberRange.(, )
emitter.Speed = NumberRange.(, )
emitter.SpreadAngle = .(, )
emitter.RotSpeed = NumberRange.(-, )
emitter.Parent = obj
()
character = player.Character player.CharacterAdded:()
root = character:()
root
i = ,
clone = character:()
clone.Parent =
_, v (clone:())
v:() v:()
v:()
v:()
v.Anchored =
v.CanCollide =
clone:(root.CFrame + .(.(-, ), , .(-, )))
.(, ()
hrp = clone:()
hrp
explosion = .()
explosion.Position = hrp.Position
explosion.BlastRadius =
explosion.BlastPressure =
explosion.Parent =
clone:()
)
()
materials = {
.Material.Plastic,
.Material.SmoothPlastic,
.Material.Neon,
.Material.Wood,
.Material.Metal,
.Material.Glass,
.Material.Grass,
.Material.Slate
}
char = player.Character player.CharacterAdded:()
root = char:()
root
.(()
ball = .()
ball.Shape = .PartType.Ball
ball.Size = .(, , )
ball.Material = materials[.(, #materials)]
ball.Color = .(.(), .(), .())
ball.Anchored =
ball.CanCollide =
ball.Position = root.Position + .(.(-, ), , .(-, ))
ball.Parent =
Debris:(ball, )
.()
)
i = ,
button = .()
button.Size = .(, -, , )
button.BackgroundColor3 = .(, , )
button.TextColor3 = .(, , )
button.Parent = frame
stroke = .()
stroke.Color = .(, , )
stroke.Thickness =
stroke.Parent = button
i == button.Text =
i == button.Text =
i == button.Text =
i == button.Text =
i == button.Text =
i == button.Text =
i == button.Text =
i == button.Text =
i == button.Text =
i == button.Text =
i == button.Text =
i == button.Text =
i == button.Text =
i == button.Text =
i == button.Text =
i ==
button.MouseButton1Click:(()
()
()
)
i ==
button.MouseButton1Click:(()
()
()
)
i == button.MouseButton1Click:(startWorldColorLoop)
i == button.MouseButton1Click:(startAvatarChaos)
i ==
button.MouseButton1Click:(()
_, obj (:())
obj:() obj.Anchored =
)
i ==
button.MouseButton1Click:(()
char = player.Character player.CharacterAdded:()
head = char:()
old = head:()
old old:()
gui = .()
gui.Size = .(,,,)
gui.Parent = head
img = .()
img.Size = .(,,,)
img.BackgroundTransparency =
img.Image =
img.Parent = gui
)
i == button.MouseButton1Click:(spawnChaosParticles)
i == button.MouseButton1Click:(() () )
i == button.MouseButton1Click:(() () )
i == button.MouseButton1Click:(spawnBigWater)
i == button.MouseButton1Click:(() () )
i == button.MouseButton1Click:(spawnExplodingClones)
i == button.MouseButton1Click:(rainBalls)
Lol

Universal