Run it
Copy the script and paste it into your executor.
Player = :().LocalPlayer
Character = Player.Character Player.CharacterAdded:()
mouse = Player:()
RunSrv = :()
removeuseless = :()
Root = Character:()
Torso = Character:()
Head = Character:()
RightArm = Character[]
LeftArm = Character[]
RightLeg = Character[]
LeftLeg = Character[]
Hum = Character:()
Hum.Name =
hum = Character.vereus
attacking =
ws =
sine =
debounce =
(a, b)
weld = .()
weld.Parent = a
weld.Part0 = a
weld.Part1 = b
weld.C0 = a.CFrame:() * b.CFrame
weld
_, v (Character:())
v.Name == v:()
ROOTLERP = (Root, Torso)
HEADLERP = (Head, Torso)
HEADLERP.C0 = .(, -, -)
RIGHTARMLERP = (RightArm, Torso)
LEFTARMLERP = (LeftArm, Torso)
RIGHTLEGLERP = (RightLeg, Torso)
LEFTLEGLERP = (LeftLeg, Torso)
bighead = .(, Torso)
bighead.Size = .(, , )
bighead.BrickColor = BrickColor.()
bighead.CanCollide =
bigheadweld = (bighead, Head)
headmesh = .(, bighead)
headmesh.MeshType =
headmesh.Scale = .(, , )
horns = .(, Torso)
horns.Size = .(, , )
horns.BrickColor = BrickColor.()
horns.Material =
hornsmesh = .(, horns)
hornsmesh.MeshId =
hornsmesh.Scale = .(, , )
hornsweld = (horns, bighead)
hornsweld.C0 = .(, -, ) * .(, .pi, )
hand1 = .(, Torso)
hand1.Size = .(, , )
hand1.BrickColor = BrickColor.()
hand1mesh = .(, hand1)
hand1mesh.MeshId =
hand1mesh.Scale = .(, , )
HAND1LERP = (hand1, Torso)
hand2 = .(, Torso)
hand2.Size = .(, , )
hand2.BrickColor = BrickColor.()
hand2mesh = .(, hand2)
hand2mesh.MeshId =
hand2mesh.Scale = .(, , )
HAND2LERP = (hand2, Torso)
eyeball3 = .(, Torso)
eyeball3.Size = .(, , )
eyeball3.BrickColor = BrickColor.()
eyeball3.Material =
.(, eyeball3).MeshType =
eyeball3weld = (eyeball3, Head)
eyeball3weld.C0 = .(-, -, )
eyeball4 = eyeball3:()
eyeball4.Parent = Torso
eyeball4weld = (eyeball4, Head)
eyeball4weld.C0 = .(, -, )
(num)
num == num ==
RunSrv.Stepped:()
i = , num
RunSrv.Stepped:()
mouse.KeyDown:((key)
key:() ==
debounce attacking
debounce =
attacking =
ws =
energball = .(, Torso)
energball.Shape =
energball.Material =
energball.Size = .(, , )
energball.Anchored =
energball.CanCollide =
energball.BrickColor = BrickColor.()
i = ,
()
energball.Size = energball.Size + .(, , )
energball.CFrame = hand1.CFrame * .(, , -)
energball.Anchored =
bv = .(, energball)
bv.MaxForce = .(.huge, .huge, .huge)
bv.Velocity = mouse.Hit.lookVector *
removeuseless:(energball, )
()
attacking =
debounce =
ws =
)
.(()
hum.MaxHealth = .huge
hum.Health = .huge
hum.WalkSpeed = ws
()
)()
RunSrv.RenderStepped:(()
sine = sine +
attacking
hover = .(sine/) *
ROOTLERP.C0 = ROOTLERP.C0:(.(, + hover, ) * .(.(), , ), )
HAND1LERP.C0 = HAND1LERP.C0:(.(, + .(sine/), -) * .(.(.(sine/)*), , .(-)), )
HAND2LERP.C0 = HAND2LERP.C0:(.(-, + .(sine/), -) * .(.(.(sine/)*), , .()), )
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.(, , ) * .(.(), , .()), )
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(-, , ) * .(.(), , .(-)), )
)
()It sucks

Universal