Run it
Copy the script and paste it into your executor.
SKYBOX_ID =
MESH_ID =
TEXTURE_ID =
SOUND_ID =
NOISE_1_ID =
NOISE_2_ID =
Lighting = :()
Workspace = :()
()
_, child (Lighting:())
child:()
child:()
sky = .()
sky.SkyboxBk = SKYBOX_ID
sky.SkyboxDn = SKYBOX_ID
sky.SkyboxFt = SKYBOX_ID
sky.SkyboxLf = SKYBOX_ID
sky.SkyboxRt = SKYBOX_ID
sky.SkyboxUp = SKYBOX_ID
sky.Parent = Lighting
sky
protectedSky = ()
skyboxProtection = Lighting.ChildAdded:((child)
child:()
.()
()
)
()
.()
protectedSky protectedSky.Parent
protectedSky.SkyboxBk ~= SKYBOX_ID protectedSky.SkyboxBk = SKYBOX_ID
protectedSky.SkyboxDn ~= SKYBOX_ID protectedSky.SkyboxDn = SKYBOX_ID
protectedSky.SkyboxFt ~= SKYBOX_ID protectedSky.SkyboxFt = SKYBOX_ID
protectedSky.SkyboxLf ~= SKYBOX_ID protectedSky.SkyboxLf = SKYBOX_ID
protectedSky.SkyboxRt ~= SKYBOX_ID protectedSky.SkyboxRt = SKYBOX_ID
protectedSky.SkyboxUp ~= SKYBOX_ID protectedSky.SkyboxUp = SKYBOX_ID
protectedSky = ()
()
_, model (Workspace:())
model:()
model:()
()
sound = .(, Workspace)
sound.SoundId = SOUND_ID
sound.Name =
sound.Volume =
sound.Looped =
sound:()
sound
()
part = .(, Workspace)
part.Name =
part.CanCollide =
part.Anchored =
part.Size = .(, , )
part.Position = .(.(-, ), , .(-, ))
mesh = .(, part)
mesh.MeshId = MESH_ID
mesh.TextureId = TEXTURE_ID
mesh.MeshType =
mesh.Scale = .(, , )
velocity = .(, part)
velocity.Velocity = .(, -, )
velocity.MaxForce = .(, .huge, )
.Debris:(velocity, )
.(, ()
part part.Parent
part:()
)
()
msg = .(, Workspace)
msg.Text =
.()
msg:()
()
.()
_, part (Workspace:())
part:() part.Name ==
part.Velocity.Magnitude <
part:()
()
bgSound = .(, Workspace)
bgSound.SoundId = SOUND_ID
bgSound.Volume =
bgSound.Looped =
bgSound:()
noise1 = .(, Workspace)
noise1.SoundId = NOISE_1_ID
noise1.Volume =
noise1.Looped =
noise1:()
noise2 = .(, Workspace)
noise2.SoundId = NOISE_2_ID
noise2.Volume =
noise2.Looped =
noise2:()
.(checkSkyboxProperties)()
.(()
.() ()
)()
.(()
sound = ()
.()
Workspace:()
sound = ()
)()
.(()
.() ()
)()
.(()
.(/) ()
)()
.(cleanStationaryNachos)()
()
hint = .(, Workspace)
hint.Text =
.()
hint:()Work on cs executor and backdoor executor includes SS Executor too.