Run it
Copy the script and paste it into your executor.
.()
:()
Settings = {
Prefix = ,
GetPlayerSeperator = ,
Version = ,
Themes = {
PrimaryBGColor = .(, , ),
TopbarColor = .(, , ),
PrimaryTextColor = .(, , ),
SecondaryTextColor = .(, , ),
ImageColor = .(, , ),
OutlineColor = .(, , ),
OutlineColor2 = .(, , ),
CommandLinesColor = .(, , ),
CommandCenterBarColor = .(, , ),
EdgeColor = .(, , ),
AutofillColor = .(, , ),
AutofillTextColor = .(, , ),
InputTextColor = .(, , )
},
KeyBinds = {},
Waypoints = {},
Options = {},
Admins = {}
}
().NamelessLoaded
().NamelessInterfacePath.Parent =
().ShadowPath.Parent =
Checks = {
CheckIfFolderFuncs = isfolder makefolder delfolder,
CheckIfFileFuncs = isfile writefile delfile listfiles loadfile
}
Checks.CheckIfFolderFuncs
()
()
()
()
()
()
()
()
Services = {
Players = :(),
CoreGui = :(),
UserInputService = :(),
LocalPlayer = :().LocalPlayer,
PlayerGui = :().LocalPlayer.PlayerGui,
StarterGui = :(),
RunService = :(),
TeleportService = :(),
SoundService = :(),
TweenService = :(),
AvatarEditorService = :(),
Workspace = ,
Character = :().LocalPlayer.Character,
TextChatService = :(),
ReplicatedStorage = :(),
Camera = .CurrentCamera,
Mouse = :().LocalPlayer:(),
Lighting = :()
}
Services.LocalPlayer.CharacterAdded:(
(NewCharacter)
Services.Character = NewCharacter
)
CommandToggles = {
FakeLag = ,
Nerd = ,
NerdAlreadyRan = ,
StarterPlaceBlockSpam = ,
LoopFling = ,
ESP = ,
AlreadyStartedLogging = ,
HideDisplayNames = ,
FollowNPCS = ,
LAAT = ,
InfIniteJump = ,
TPWalk = ,
Walkfling = ,
TBot = ,
HideUIs = {},
AntiFling = ,
FloodChat = ,
Disability = ,
AlreadyRanDisability = ,
LoopGrab = ,
Loop = ,
LoopGrabDelete = ,
Stand = ,
Mute = ,
Glitch = ,
}
Interface
Interface = :()[]
Interface.Parent = Services.CoreGui
Interface.Servers.Visible =
Interface.Options.Visible =
Interface.Commands.Visible =
Interface.Top.Visible =
Interface.Logs.Visible =
Interface.Introduction.Visible =
Interface.CmdBar.Visible =
Interface.Notification.Visible =
Interface.Notification.Notification.Visible =
Interface.Top.PlayerIcon.Image =
Services.Players:(
Services.LocalPlayer.UserId,
.ThumbnailType.HeadShot,
.ThumbnailSize.Size420x420
)
NFuncs = {}
PlayerFuncs = {}
UIFuncs = {
FrameSpeed = ,
CloseSpeed = ,
Styles = {
OpenEasingStyle = .EasingStyle.Back,
OpenEasingDirection = .EasingDirection.InOut,
CloseEasingStyle = .EasingStyle.Sine,
CloseEasingDirection = .EasingDirection.Out
},
NotificationHandler = Interface.Notification,
OriginalNotificationSize = Interface.Notification.Notification.Size,
NotificationTweenSpeed = ,
NotificationStyles = {
EasingStyle = .EasingStyle.Sine,
EasingDirection = .EasingDirection.Out
}
}
NFuncs.(Character)
Character Character.ClassName == Character:()
Services.Players:(Character)
NFuncs.()
String = {}
St = , .(, )
String[St] = .(.(, ))
.(String)
PlayerFuncs.(Arg)
Target = {}
PlayerNames = Library.(Arg, Settings.GetPlayerSeperator)
i, String , PlayerNames {}
String ==
.(Target, Services.LocalPlayer)
String:() ==
.(Target, Services.Players:()[.(#Services.Players:())])
String:() ==
.(Target, Services.LocalPlayer)
String:() ==
i, Player , Services.Players:()
.(Target, Player)
String:() ==
i, Player , Services.Players:()
Player ~= Services.LocalPlayer
.(Target, Player)
String:() ==
i, Player , Services.Players:()
(Player.Team):():(String:())
.(Target, Player)
String:() ==
i, Player , Services.Players:()
Player.Team ~= Services.LocalPlayer.Team
.(Target, Player)
String:() ==
i, Player , Services.Players:()
Player.Character Player.Character.Humanoid
Player.Character.Humanoid.Health ==
.(Target, Player)
String:() ==
i, Player , Services.Players:()
Player.Character Player.Character.Humanoid
Player.Character.Humanoid.Health >=
.(Target, Player)
String:() ==
i, NPC , :()
NFuncs.(NPC)
.(Target, NPC)
String:() ==
i, Player , Services.Players:()
Player:(Services.LocalPlayer.UserId) Player ~= Services.LocalPlayer
.(Target, Player)
String:() ==
i, Player , Services.Players:()
Player:(Services.LocalPlayer.UserId) Player ~= Services.LocalPlayer
.(Target, Player)
String:() ==
Lowest = .huge
LPlayer
Services.LocalPlayer.Character
i, Player , Services.Players:()
Player.Character Player ~= Services.LocalPlayer
Distance =
Player:(.Players.LocalPlayer.Character.HumanoidRootPart.Position)
Distance < Lowest
Lowest = Distance
LPlayer = Player
.(Target, LPlayer)
String:() ==
Highest =
Services.LocalPlayer.Character
i, Player , Services.Players:()
Player.Character Player ~= Services.LocalPlayer
Distance = Player:(Services.Character.HumanoidRootPart.Position)
Distance > Highest
Highest = Distance
.(Target, Player)
String = String:():(, )
_, Player , Services.Players:()
Player.Name:():(String)
.(Target, Player)
Player.DisplayName:():( .. String)
.(Target, Player)
Target
PlayerFuncs.(Message)
Services.TextChatService:()
Services.TextChatService.TextChannels.RBXGeneral:((Message))
Services.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:((Message), )
PlayerFuncs.(RigType)
Services.AvatarEditorService:(
Services.LocalPlayer.Character.Humanoid.HumanoidDescription,
.HumanoidRigType[RigType]
)
PlayerFuncs.(Target)
Services.LocalPlayer.Character Target.Character
Character = Services.LocalPlayer.Characater
HRP = Character.HumanoidRootPart
Humanoid = Character.Humanoid
TargetCharacter = Target.Character
PlayerFuncs.(Power)
CommandToggles.Walkfling =
()
CommandToggles.Walkfling =
(
()
HumanoidRootPart, Character, Velocity, Movel = , , ,
.()
CommandToggles.Walkfling
CommandToggles.Walkfling
(Character Character.Parent HumanoidRootPart HumanoidRootPart.Parent)
Services.RunService.Heartbeat:()
Character = Services.LocalPlayer.Character
HumanoidRootPart = Character:()
CommandToggles.Walkfling
(PlayerFuncs.()):(
Services.Character.HumanoidRootPart.Position
) <=
Velocity = HumanoidRootPart.Velocity
HumanoidRootPart.Velocity = Velocity * (Power) + .(, (Power), )
:().RenderStepped:()
Character Character.Parent HumanoidRootPart HumanoidRootPart.Parent
HumanoidRootPart.Velocity = Velocity
:().Stepped:()
Character Character.Parent HumanoidRootPart HumanoidRootPart.Parent
HumanoidRootPart.Velocity = Velocity + .(, Movel, )
Movel = Movel * -
CommandToggles.Walkfling
)
PlayerFuncs.(Player)
CommandToggles.ESP =
Player Player ~= Services.LocalPlayer Player.Character Player.Character.Head CommandToggles.ESP
(Head)
Head
.()
Head
CommandToggles.ESP
Billboard =
UIFuncs.(
,
{
Parent = Head,
AlwaysOnTop = ,
Size = .(, , , ),
Adornee = Head
}
)
ListLayout =
UIFuncs.(
,
{
Parent = Billboard
}
)
Name =
UIFuncs.(
,
{
Parent = Billboard,
BackgroundTransparency = ,
Size = .(, , , ),
TextColor3 = .(, , ),
TextScaled = ,
TextStrokeTransparency = ,
Text = Player.Name,
Font = .Font.GothamBold
}
)
Health =
UIFuncs.(
,
{
Parent = Billboard,
BackgroundTransparency = ,
Size = .(, , , ),
TextColor3 = .(, , ),
TextScaled = ,
TextStrokeTransparency = ,
Font = .Font.GothamBold
}
)
UIFuncs.(, {Parent = Head.Parent})
(
()
Health
()
(
()
Head Head.Parent Head.Parent:()
Health.Text = .. Head.Parent:().Health
)
)
(Player.Character.Head)
Player.CharacterAdded:(
(Character)
()
Character Character:() Character:()
()
(Character.Head)
)
PlayerFuncs.(Player)
CommandToggles.ESP =
Player.Character Player.Character.Head Player.Character.Head:()
Player.Character:()
Player.Character.Head.BillboardGui:()
Player.Character.Highlight:()
UIFuncs.(UIObject)
(
()
UIObject.Parent = Services.CoreGui
)
UIObject.Parent =
UIFuncs.(Frame, OffsetSizeX, OffsetSizeY, Speed)
Frame
Frame.Size = .(, , , )
Frame.Visible =
Opening =
Services.TweenService:(
Frame,
TweenInfo.(Speed, UIFuncs.Styles.OpenEasingStyle, UIFuncs.Styles.OpenEasingDirection),
{Size = .(OffsetSizeX, OffsetSizeY)}
)
Opening:()
UIFuncs.(Frame, Speed, OffsetX, OffsetY)
Frame
OffsetX OffsetY
OffsetX =
OffsetY =
Closing =
Services.TweenService:(
Frame,
TweenInfo.(Speed, UIFuncs.Styles.CloseEasingStyle, UIFuncs.Styles.CloseEasingDirection),
{Size = .(, )}
)
Closing:()
(
()
(Speed + )
Frame.Visible =
)
UIFuncs.(Object, Text)
(
()
Object Object.ClassName ==
i = , #Text,
Object.Text = .(Text, , i)
.()
)
UIFuncs.(Frame, Speed)
UserInputService = Services.UserInputService
RunService = (Services.RunService)
Dragging
DragInput
DragStart
StartPos
(a, b, m)
a + (b - a) * m
Speed ==
Speed =
LMPos
LGPos
DragSpeed = ((Speed))
(dt)
(StartPos)
(Dragging) (LGPos)
Frame.Position =
.(
StartPos.X.Scale,
(Frame.Position.X.Offset, LGPos.X.Offset, dt * DragSpeed),
StartPos.Y.Scale,
(Frame.Position.Y.Offset, LGPos.Y.Offset, dt * DragSpeed)
)
Delta = (LMPos - UserInputService:())
XG = (StartPos.X.Offset - Delta.X)
YG = (StartPos.Y.Offset - Delta.Y)
LGPos = .(StartPos.X.Scale, XG, StartPos.Y.Scale, YG)
Frame.Position =
.(
StartPos.X.Scale,
(Frame.Position.X.Offset, XG, dt * DragSpeed),
StartPos.Y.Scale,
(Frame.Position.Y.Offset, YG, dt * DragSpeed)
)
Frame.InputBegan:(
(Input)
Input.UserInputType == .UserInputType.MouseButton1 Input.UserInputType == .UserInputType.Touch
Dragging =
DragStart = Input.Position
StartPos = Frame.Position
LMPos = UserInputService:()
Input.Changed:(
()
Input.UserInputState == .UserInputState.End
Dragging =
)
)
Frame.InputChanged:(
(Input)
Input.UserInputType == .UserInputType.MouseMovement
Input.UserInputType == .UserInputType.Touch
DragInput = Input
)
RunService.Heartbeat:(Update)
Tabs = Interface.Commands.Tabs
CurrentTab
i, v , Tabs:()
v:()
v.Name ==
CurrentTab =
v.Visible =
v.Position = .(, , , )
v.Command.Visible =
v.Position = .(, , , )
v.Visible =
UIFuncs.(Name, Properties, Children)
Object = .(Name)
i, Property , Properties {}
Object[i] = Property
i, Children , Children {}
Children.Parent = Object
Object
UIFuncs.(Name, Description, Args)
Commands = Interface.Commands
Tabs = Commands.Tabs
TweenSpeed =
Back = Commands.Topbar.Back
Cooldown =
NewCommand = Tabs.Commands.Command:()
NewCommand.Parent = Tabs.Commands
NewCommand.Visible =
NewCommand.Description.Text = Description
NewCommand.Title.Text = Name
NewCommand.MouseButton1Click:(
()
Cooldown
Cooldown =
Back.Icon.Image =
Tabs.CommandInfoExample.Visible =
Services.TweenService:(
Tabs.Commands,
TweenInfo.(TweenSpeed),
{Position = .(, -, , )}
):()
Services.TweenService:(
Tabs.CommandInfoExample,
TweenInfo.(TweenSpeed),
{Position = .(, , , )}
):()
Arguments = Tabs.CommandInfoExample.Arguments
Arguments.Title.Text = Name
Arguments.Description.Text = Args
(TweenSpeed + )
Tabs.Commands.Visible =
CurrentTab =
Cooldown =
)
Back.MouseButton1Click:(
()
Back.Icon.Image ==
Cooldown
Cooldown =
Back.Icon.Image =
Tabs.Commands.Visible =
Services.TweenService:(
Tabs.Commands,
TweenInfo.(TweenSpeed),
{Position = .(, , , )}
):()
Services.TweenService:(
Tabs.CommandInfoExample,
TweenInfo.(TweenSpeed),
{Position = .(, , , )}
):()
(TweenSpeed + )
Tabs.CommandInfoExample.Visible =
Cooldown =
)
UIFuncs.()
(.() .. .. .() .. .. .((.())))
UIFuncs.(Title, Description, Duration)
(
()
ClonedNotif = UIFuncs.NotificationHandler.Notification:()
ClonedNotif.Description.Visible =
ClonedNotif.Title.Visible =
ClonedNotif.Parent = UIFuncs.NotificationHandler
ClonedNotif.Size = .(, , , )
ClonedNotif.Timer.Timer.Transparency =
ClonedNotif.BackgroundTransparency =
ClonedNotif.Description.TextTransparency =
ClonedNotif.Title.TextTransparency =
ClonedNotif.Visible =
ClonedNotif.Description.Text = Description
ClonedNotif.Title.Text = Title
ClonedNotif.Timer.Timer.Size = .(, , , )
Services.TweenService:(
ClonedNotif,
TweenInfo.(UIFuncs.NotificationTweenSpeed),
{BackgroundTransparency = }
):()
Services.TweenService:(
ClonedNotif.Title,
TweenInfo.(UIFuncs.NotificationTweenSpeed),
{TextTransparency = }
):()
Services.TweenService:(
ClonedNotif.Description,
TweenInfo.(UIFuncs.NotificationTweenSpeed),
{TextTransparency = }
):()
Services.TweenService:(
ClonedNotif,
TweenInfo.(
UIFuncs.NotificationTweenSpeed,
UIFuncs.NotificationStyles.EasingStyle,
UIFuncs.NotificationStyles.EasingDirection
),
{Size = UIFuncs.OriginalNotificationSize}
):()
Services.TweenService:(
ClonedNotif.Timer.Timer,
TweenInfo.(Duration + ),
{Size = .(, , , )}
):()
Services.TweenService:(ClonedNotif.Timer.Timer, TweenInfo.(Duration + ), {Transparency = }):(
)
(
()
(UIFuncs.NotificationTweenSpeed - )
ClonedNotif.Description.Visible =
ClonedNotif.Title.Visible =
)
.(Duration)
Services.TweenService:(
ClonedNotif.Outline,
TweenInfo.(UIFuncs.NotificationTweenSpeed),
{Transparency = }
):()
Services.TweenService:(
ClonedNotif,
TweenInfo.(UIFuncs.NotificationTweenSpeed),
{BackgroundTransparency = }
):()
Services.TweenService:(
ClonedNotif,
TweenInfo.(
UIFuncs.NotificationTweenSpeed,
UIFuncs.NotificationStyles.EasingStyle,
UIFuncs.NotificationStyles.EasingDirection
),
{Size = .(, , , )}
):()
ClonedNotif.Title:()
ClonedNotif.Description:()
(UIFuncs.NotificationTweenSpeed)
ClonedNotif:()
)
()
Popup = Interface.Popup
Popup.BackgroundTransparency =
Popup.Outline.Transparency =
Popup.Visible =
Popup.Description.TextTransparency =
Popup.Title.TextTransparency =
Popup.Bottom.Transparency =
Popup.Bottom.UIStroke.Transparency =
(
()
i, v , Popup.Bottom:()
v:()
v.BackgroundTransparency =
v.TextTransparency =
v.UIStroke.Transparency =
)
UserInterface =
UIFuncs.(
,
{
Parent = Interface,
Name = NFuncs.(),
ResetOnSpawn =
}
)
Button =
UIFuncs.(
,
{
Parent = UserInterface,
Name = NFuncs.(),
AnchorPoint = .(, ),
Position = .(, , , ),
Size = .(, , , ),
BackgroundColor3 = Settings.Themes.PrimaryBGColor,
Text = ,
TextSize = ,
Font = .Font.GothamBold,
TextColor3 = Settings.Themes.SecondaryTextColor
}
)
UIFuncs.(
,
{
Thickness = ,
Transparency = ,
ApplyStrokeMode = ,
Parent = Button
}
)
UIFuncs.(
,
{
Parent = Button,
CornerRadius = .(, ),
Name = NFuncs.()
}
)
UIFuncs.(Button, )
UIFuncs.()
Theme = Settings.Themes
i, Child , Interface:()
Child:() Child.Parent == Interface
Child.BackgroundColor3 = Theme.PrimaryBGColor
Child.Name == Child:()
Child.BackgroundColor3 = Theme.TopbarColor
Child:() Child:()
Child.Name ==
Child.ImageColor3 = Theme.EdgeColor
Child.ImageColor3 = Theme.ImageColor
Child.BackgroundColor3 = Theme.PrimaryBGColor
Child:()
Child.BackgroundColor3 = Theme.TopbarColor
Child.Name == Child:()
Child.TextColor3 = Theme.SecondaryTextColor
Child.Name == Child.Name == Child:()
Child.BackgroundColor3 = Theme.TopbarColor
Child:() Child:()
Child.Name == Child.Parent.Name ==
Child.TextColor3 = Theme.InputTextColor
Child.BackgroundColor3 = Theme.TopbarColor
Child.TextColor3 = Theme.PrimaryTextColor
Child.Name == Child:()
Child.TextColor3 = Theme.PrimaryTextColor
Child.Name == Child.Parent.Name ==
Child.BackgroundColor3 = Theme.TopbarColor
Child:() Child.Name ==
Child.BackgroundColor3 = Theme.OutlineColor2
Child:()
Child.Name ==
Child.Color = Theme.OutlineColor2
Child:() Child.Name ==
Child.Parent.Name ==
Child.BackgroundColor3 = Theme.CommandLinesColor
Child:() Child.Parent.Name ==
Child.BackgroundColor3 = Theme.AutofillColor
Child.BackgroundColor3 = Theme.CommandCenterBarColor
Child.Name == Child:() Child.Parent:()
Child.TextColor3 = Theme.AutofillTextColor
Interface.Notification.Notification.BackgroundColor3 = Theme.PrimaryBGColor
Interface.Commands.Tabs.CommandInfoExample.Arguments.BackgroundColor3 = Theme.TopbarColor
Button.BackgroundColor3 = Theme.PrimaryBGColor
SG =
UIFuncs.(
,
{
Name = NFuncs.(),
Parent = Services.CoreGui,
ResetOnSpawn =
}
)
Shadow =
UIFuncs.(
,
{
Name = NFuncs.(),
Parent = SG,
Size = .(, , , ),
AnchorPoint = .(, ),
Position = .(, , , ),
BackgroundColor3 = .(),
BackgroundTransparency =
}
)
UIFuncs.(ObjectClone)
(
()
i = ,
.()
Shadow.BackgroundTransparency = Shadow.BackgroundTransparency +
Shadow.BackgroundTransparency =
()
Shadow.BackgroundTransparency =
)
UIFuncs.(ObjectClone, )
(
()
i = ,
.()
ObjectClone.BackgroundTransparency = ObjectClone.BackgroundTransparency +
ObjectClone.Outline.Transparency = ObjectClone.Outline.Transparency +
ObjectClone.Description.TextTransparency = ObjectClone.Description.TextTransparency +
ObjectClone.Title.TextTransparency = ObjectClone.Title.TextTransparency +
ObjectClone.Bottom.Transparency = ObjectClone.Bottom.Transparency +
ObjectClone.Bottom.UIStroke.Transparency = ObjectClone.Bottom.UIStroke.Transparency +
(
()
i, v , ObjectClone.Bottom:()
v:()
.()
v.BackgroundTransparency = v.BackgroundTransparency +
v.TextTransparency = v.TextTransparency +
v.UIStroke.Enabled =
)
ObjectClone.Bottom.UIStroke.Enabled =
ObjectClone.Outline.Enabled =
)
(
()
()
ObjectClone.Bottom.Visible =
ObjectClone.Description.Visible =
ObjectClone.Title.Visible =
)
()
ObjectClone:()
UIFuncs.(Title, Description, Callback)
(
()
i = ,
.()
Shadow.BackgroundTransparency = Shadow.BackgroundTransparency -
Shadow.BackgroundTransparency =
)
Callback = Callback ()
ObjectClone = Popup:()
ObjectClone.Parent = Popup.Parent
ObjectClone.Title.Text = Title
ObjectClone.Description.Text = Description
(
()
i = ,
.()
ObjectClone.BackgroundTransparency = ObjectClone.BackgroundTransparency -
ObjectClone.Outline.Transparency = ObjectClone.Outline.Transparency -
(
()
()
ObjectClone.Description.TextTransparency = ObjectClone.Description.TextTransparency -
ObjectClone.Title.TextTransparency = ObjectClone.Title.TextTransparency -
)
ObjectClone.Bottom.Transparency = ObjectClone.Bottom.Transparency -
ObjectClone.Bottom.UIStroke.Transparency = ObjectClone.Bottom.UIStroke.Transparency -
)
UIFuncs.(ObjectClone, , , )
(
()
i, v , ObjectClone.Bottom:()
v:()
(
()
i = ,
.()
v.BackgroundTransparency = v.BackgroundTransparency -
(
()
()
v.TextTransparency = v.TextTransparency -
)
v.UIStroke.Transparency = v.UIStroke.Transparency -
)
)
ObjectClone.Bottom.Accept.MouseButton1Click:(
()
(
()
()
)
UIFuncs.(ObjectClone)
)
ObjectClone.Bottom.Decline.MouseButton1Click:(
()
UIFuncs.(ObjectClone)
)
(
()
TweenSpeed =
Start = Interface.Start
Status = Start.Status
Filler = Status.Filler
Title = Start.Title
Description = Start.Description
Popup = UIFuncs
Status.UIStroke.Transparency =
i, v , Start:()
v:()
v.TextTransparency =
v:()
v.GroupTransparency =
v:()
v.Transparency =
Start.Visible =
Start.Size = .(, )
Popup.(Start, , , )
()
(
()
i, v , Start:()
(
()
v:()
i = ,
.()
v.TextTransparency = v.TextTransparency -
v:()
i = ,
.()
v.GroupTransparency = v.GroupTransparency -
v:()
i = ,
.()
v.Transparency = v.Transparency -
)
)
Description.Text =
()
Status.UIStroke.Transparency =
UIFuncs.(Description, )
)
CommandAmount =
Command = {}
Command2 = {}
Commands, Aliases = {}, {}
LastRanCommand
CommandHistory = {}
Command.Add = (...)
vars = {...}
aliases, info, arguments, func = vars[], vars[], vars[], vars[]
i, CommandName , aliases
i ==
Commands[CommandName:()] = {func, info, arguments}
Aliases[CommandName:()] = {func, info, arguments}
CommandAmount = CommandAmount +
Command2.Add = (...)
vars = {...}
aliases, info, arguments, func = vars[], vars[], vars[], vars[]
i, CommandName , aliases
i ==
Command2[CommandName:()] = {func, info, arguments}
Aliases[CommandName:()] = {func, info, arguments}
CommandAmount = CommandAmount +
Command.Run = (Arguments)
Arguments[]
caller, arguments = Arguments[], Arguments
.(Arguments, )
success, msg =
(
()
Commands[caller:()]
Commands[caller:()][]((arguments))
Aliases[caller:()]
Aliases[caller:()][]((arguments))
UIFuncs.(
,
.. (caller) .. ,
)
)
success
UIFuncs.(
,
,
)
(msg)
Library = {}
Library.Wrap = (f)
.(f)
Wrap = Library.Wrap
Methods = {}
Methods.RemoveRightGrip = (Tool)
Tool.Parent = Services.Character
Tool.Parent = Services.LocalPlayer.Backpack
Tool.Parent = Services.Character.Humanoid
Tool.Parent = Services.Character
Methods.CheckIfVulnerable = ()
Services.ReplicatedStorage:()
Services.Character:()
Services.LocalPlayer.Backpack:()
i, Descendant , :()
Descendant.Name ==
Methods.Destroy = (Part)
Services.ReplicatedStorage:()
Services.ReplicatedStorage.DeleteCar:(Part)
Services.Character:()
i, Descendant , :()
Descendant.Name ==
Descentdant:(Part, {Value = Part})
Services.ReplicatedStorage:()
Services.ReplicatedStorage.GuiHandler:(, Part)
Services.LocalPlayer.Backpack:()
ArgumentTable = {
[] = ,
[] = {
[] = Part
}
}
Services.LocalPlayer.Backpack:().SyncAPI.ServerEndpoint:(
(ArgumentTable)
)
Library.Find = (T, V)
i, e , T
i == V e == V
i
Library.ParseText = (Text, Watch)
Parsed = {}
Text
Arguments Text:( .. Watch .. )
Arguments = Arguments:(, )
pos = Text:(Arguments)
Arguments = Arguments:(, )
pos
find = Text:(pos - Settings.Prefix:(), pos - )
(find == Settings.Prefix Watch == Settings.Prefix) Watch ~= Settings.Prefix
.(Parsed, Arguments)
.(Parsed, )
Parsed
Library.ParseCommand = (Text)
(
()
commands = Library.(Text, Settings.Prefix)
_, parsed , commands
args = {}
arg parsed:()
.(args, arg)
Command.(args)
)
connections = {}
Library.Connect = (Name, Connection)
connections[Name .. (.(, ))] = Connection
Connection
Library.Disconnect = (Name)
title, connection , connections
title:(Name) ==
connection:()
(
()
Tabs = Interface.Options.Tabs
Selection = Tabs.Selection
Topbar = Interface.Options.Topbar
BackButton = Topbar.Back
TweenSpeed =
CurrentTab =
Cooldown =
i, v , Tabs:()
v:()
v.Name ==
v.Visible =
v.Visible =
i, v , Selection:()
v:()
v.MouseButton1Click:(
()
Cooldown Tabs:(v.Name)
Cooldown =
BackButton.Visible =
BackButton.Icon.ImageTransparency =
(
()
i = ,
.()
BackButton.Icon.ImageTransparency = BackButton.Icon.ImageTransparency -
BackButton.Icon.ImageTransparency =
)
Tabs[v.Name].Visible =
Tabs[v.Name].Position = .(, , , )
Services.TweenService:(
Tabs[v.Name],
TweenInfo.(TweenSpeed),
{Position = .(, , , )}
):()
Services.TweenService:(
Tabs[CurrentTab],
TweenInfo.(TweenSpeed),
{Position = .(, -, , )}
):()
(TweenSpeed + )
Tabs[CurrentTab].Visible =
CurrentTab = v.Name
()
Cooldown =
)
BackButton.MouseButton1Click:(
()
CurrentTab ==
Cooldown
Cooldown =
BackButton.Icon.ImageTransparency =
(
()
i = ,
.()
BackButton.Icon.ImageTransparency = BackButton.Icon.ImageTransparency +
BackButton.Icon.ImageTransparency =
)
Tabs[].Visible =
Services.TweenService:(
Tabs[],
TweenInfo.(TweenSpeed),
{Position = .(, , , )}
):()
Services.TweenService:(
Tabs[CurrentTab],
TweenInfo.(TweenSpeed),
{Position = .(, , , )}
):()
(TweenSpeed + )
Tabs[CurrentTab].Visible =
CurrentTab =
BackButton.Visible =
(TweenSpeed + )
Cooldown =
)
)
IdleAnimation = UIFuncs.(, {AnimationId = })
Move = UIFuncs.(, {AnimationId = })
BodyGyro = .()
BodyGyro.maxTorque = .(, , ) * ^
BodyGyro.P = ^
BodyVelocity = .()
BodyVelocity.maxForce = .(, , ) * ^
BodyVelocity.P = ^
isFlying =
Movement = {forward = , backward = , right = , left = }
(flying)
isFlying = flying
BodyGyro.Parent = isFlying Services.Character.HumanoidRootPart
BodyVelocity.Parent = isFlying Services.Character.HumanoidRootPart
BodyVelocity.Velocity = .()
Services.Character:().Disabled = isFlying
(isFlying)
BodyGyro.CFrame = Services.Character.HumanoidRootPart.CFrame
Speed =
(dt)
(
()
(isFlying)
cf = Services.Camera.CFrame
direction =
cf.rightVector * (Movement.right - Movement.left) +
cf.lookVector * (Movement.forward - Movement.backward)
(direction:(direction) > )
direction = direction.unit
BodyGyro.CFrame = cf
BodyVelocity.Velocity = direction * Services.Character.Humanoid.WalkSpeed * Speed
)
(newMovement)
Movement = newMovement Movement
(isFlying)
isMoving = Movement.right + Movement.left + Movement.forward + Movement.backward >
(actionName, InputState, inputObject)
(InputState == .UserInputState.Begin)
Movement[actionName] =
()
(InputState == .UserInputState.End)
Movement[actionName] =
()
.ContextActionResult.Pass
CAS = :()
UIS = Services.UserInputService
CAS:(, MovementBind, , .PlayerActions.CharacterForward)
CAS:(, MovementBind, , .PlayerActions.CharacterBackward)
CAS:(, MovementBind, , .PlayerActions.CharacterLeft)
CAS:(, MovementBind, , .PlayerActions.CharacterRight)
( Services.Character.Humanoid Services.Character.Humanoid:() == .HumanoidStateType.Dead)
Controller = (Services.LocalPlayer:(, ))
TouchFrame = Services.LocalPlayer:(, )
Controller TouchFrame
IsMovingThumbstick =
DeadZone =
DeadZoneNormalized = - DeadZone
(Position)
TouchFrame
ClassicFrame = TouchFrame:()
DynamicFrame = TouchFrame:()
StickFrame = (ClassicFrame ClassicFrame.Visible) ClassicFrame DynamicFrame
(StickFrame)
StickPosition = StickFrame.AbsolutePosition
StickSize = StickFrame.AbsoluteSize
Position.X >= StickPosition.X Position.X <= (StickPosition.X + StickSize.X)
Position.Y >= StickPosition.Y
Position.Y <= (StickPosition.Y + StickSize.Y)
UIS.TouchStarted:(
(touch, gameProcessedEvent)
isMovingThumbstick = (touch.Position)
)
UIS.TouchEnded:(
(touch, gameProcessedEvent)
isMovingThumbstick
isMovingThumbstick =
({forward = , backward = , right = , left = })
)
UIS.TouchMoved:(
(touch, gameProcessedEvent)
isMovingThumbstick
MouseVector = Controller:()
LeftRight = MouseVector.X
ForeBack = MouseVector.Z
Movement.left = LeftRight < -DeadZone -(LeftRight - DeadZone) / DeadZoneNormalized
Movement.right = LeftRight > DeadZone (LeftRight - DeadZone) / DeadZoneNormalized
Movement.forward = ForeBack < -DeadZone -(ForeBack - DeadZone) / DeadZoneNormalized
Movement.backward = ForeBack > DeadZone (ForeBack - DeadZone) / DeadZoneNormalized
()
)
PlayerFuncs.(Boolean, SpeedValue)
Speed = SpeedValue
(Boolean)
Services.RunService.RenderStepped:(onUpdate)
Command.(
{, , },
{, },
{},
()
.GiveError =
)
Command.(
{, },
{, },
{},
(...)
(...)
)
Command.(
{},
{, },
{},
()
i, P , :()
P:()
P.Locked =
UIFuncs.(, , )
)
Command.(
{, },
{, },
{},
()
OldNamecall
OldNamecall =
(
,
,
(
(Self, ...)
Method = ()
Self == Services.LocalPlayer (Method == Method == )
(Self, ...)
)
)
UIFuncs.(, , )
)
Command.(
{, },
{, },
{},
()
OldNameCall
OldNameCall =
(
,
,
(
(Self, ...)
Self == Services.TeleportService ():() ==
() ==
(Self, ...)
)
)
UIFuncs.(, , )
)
Command.(
{, },
{, },
{},
()
Tool = Services.LocalPlayer.Backpack:()
Grabber
FoundGrabber =
Tool.Parent = Services.Character
Tool.Parent =
()
Tool.Parent ~=
Tool.Parent.Name == Tool.Parent.Parent ~= Services.LocalPlayer
Grabber = Tool.Parent.Parent.Name
FoundGrabber =
Tool.Parent.ClassName == Tool.Parent ~= Services.Character
Grabber = Tool.Parent.Name
FoundGrabber =
Services.Character.Humanoid:(Tool)
UIFuncs.(, , )
FoundGrabber
UIFuncs.(
,
.. (Grabber) .. ,
)
)
Command.(
{, },
{, },
{},
(...)
CommandToggles.Loop =
()
Command.(...)
CommandToggles.Loop
)
Command.(
{, },
{, },
{},
(Command)
CommandToggles.Loop =
)
Command.(
{},
{, },
{},
(...)
CommandToggles.Stand =
Anim = UIFuncs.(, {AnimationId = })
Load = .Players.LocalPlayer.Character.Humanoid:(Anim)
Target = (PlayerFuncs.(...))
()
Load:()
CommandToggles.Stand =
.()
Target Target.Character Services.LocalPlayer.Character
Services.Character:().CFrame =
Target.Character:().CFrame * .(, , )
Target
CommandToggles.Stand =
CommandToggles.Stand
Load:()
)
Command.(
{},
{, },
{},
()
CommandToggles.Stand =
)
Command.(
{, },
{, },
{},
()
LastRanCommand
Command.((LastRanCommand))
)
Command.(
{, },
{, },
{},
()
Backpack = Services.LocalPlayer.Backpack
Humanoid = Services.Character Services.Character:()
Tools = {}
Humanoid
Humanoid:()
_, x , Backpack:()
x:() x:()
Humanoid:(x)
.(Tools, x)
Humanoid:()
_, x , Tools
Methods.(x)
i,v , Tools
Part = .(, )
Part.CFrame = Services.Character.HumanoidRootPart.CFrame
Part.Size = .(,,)
Part.Shape =
Part.Transparency =
(()
.()
v v.Parent == Services.Character
v.Handle.Position = Part.Position
v.Handle.CFrame = Part.CFrame
.()
Part:()
)
)
Command.(
{, },
{, },
{},
(Audio)
i,Boombox , Services.LocalPlayer.Backpack:()
(Boombox.Name == Boombox.Name == ) (Boombox:() Boombox:())
Boombox.Parent = Services.Character
Settings = {
[] = ,
[] = Audio
}
Boombox.Remote:((Settings))
)
Command.(
{, },
{, },
{},
(Username)
Services.SoundService.RespectFilteringEnabled
CommandToggles.Mute =
.()
Index, Player , PlayerFuncs.(Username)
Player Player.Character
Index2, Descendant , Player.Backpack:()
Descendant:() Descendant.Playing ==
Descendant.Playing =
Index2, Descendant , Player.Character:()
Descendant:() Descendant.Playing ==
Descendant.Playing =
CommandToggles.Mute
UIFuncs.(, , )
)
Command.(
{, },
{, },
{},
(Username)
CommandToggles.Mute =
)
Command.(
{, },
{, },
{},
(Username)
(Player)
Index, Backpack , Player:():()
Backpack:() Backpack.Playing ==
(()
Backpack.Playing =
()
Backpack.Playing =
)
Index, Character , Player.Character:()
Character:() Character.Playing ==
(()
Character.Playing =
()
Character.Playing =
)
Services.SoundService.RespectFilteringEnabled
CommandToggles.Glitch =
.()
Index, Player , PlayerFuncs.(Username)
Player Player.Character
(()
(Player)
()
(Player)
)
CommandToggles.Glitch
UIFuncs.(, , )
)
Command.(
{, },
{, },
{},
(...)
(...) <=
Services.Camera.FieldOfView = (...)
UIFuncs.(
,
,
)
Services.Camera.FieldOfView =
)
Command.(
{, },
{, },
{},
()
.(()
(Player, Camera, Input)
collider = Services.Character.HumanoidRootPart
camera = Camera
input = Input
playerVelocity =
playerGrounded =
moveInputSum = {
[] = ,
[] =
}
airAccelerate =
airMaxSpeed =
groundAccelerate =
groundMaxVelocity =
friction =
playerTorsoToGround =
movementStickDistance =
jumpVelocity =
movementPositionForce =
movementVelocityForce =
maxMovementPitch =
rayYLength = playerTorsoToGround + movementStickDistance
movementPositionD =
movementPositionP =
movementVelocityP =
gravity =
()
movementPosition = .(, collider)
movementPosition.Name =
movementPosition.D = movementPositionD
movementPosition.P = movementPositionP
movementPosition.maxForce = .()
movementPosition.position = .()
movementVelocity = .(, collider)
movementVelocity.Name =
movementVelocity.P = movementVelocityP
movementVelocity.maxForce = .()
movementVelocity.velocity = .()
gravityForce = .(, collider)
gravityForce.Name =
gravityForce.force = .(, (-gravity)*, ) * ()
(deltaTime)
DT = deltaTime
()
CameraYaw = ()
CameraLook = CameraYaw.lookVector
CameraLook ==
HitPart, HitPosition, HitNormal, YRatio, ZRatio = ()
partYRatio = YRatio
partZRatio = ZRatio
playerGrounded = HitPart ~=
playerVelocity = collider.Velocity - .(, collider.Velocity.y, )
playerGrounded (input[] jumping)
jumping =
jumping =
()
jumping
()
playerGrounded
(HitPosition)
()
()
moveInputSum[] = input[] ==
moveInputSum[] = input[] == moveInputSum[] - moveInputSum[]
moveInputSum[] = input[] ==
moveInputSum[] = input[] == moveInputSum[] - moveInputSum[]
()
torsoCFrame = Services.Character.HumanoidRootPart.CFrame
ignoreList = {Services.Character, camera}
rays = {
Ray.(Services.Character.HumanoidRootPart.Position, .(, -rayYLength, )),
Ray.((torsoCFrame * .(-,,)).p, .(, -rayYLength, )),
Ray.((torsoCFrame * .(,,)).p, .(, -rayYLength, )),
Ray.((torsoCFrame * .(,,)).p, .(, -rayYLength, )),
Ray.((torsoCFrame * .(,,-)).p, .(, -rayYLength, ))
}
rayReturns = {}
i
i = , #rays
part, position, normal = .Workspace:(rays[i],ignoreList)
part ==
position = .(,-,)
i ==
.(rayReturns, {part, position, normal})
yPos = position.y
yPos <= rayReturns[#rayReturns][].y
.(rayReturns, {part, position, normal})
j
j = , #rayReturns
yPos >= rayReturns[j][].y
.(rayReturns, j, {part, position, normal})
i =
YRatio, ZRatio = (rayReturns[i][])
(YRatio, ZRatio) > maxMovementPitch i<#rayReturns
i = i +
rayReturns[i][]
YRatio, ZRatio = (rayReturns[i][])
rayReturns[i][], rayReturns[i][], rayReturns[i][], YRatio, ZRatio
()
rotationLook = collider.Position + camera.CoordinateFrame.lookVector
collider.CFrame = .(collider.Position, .(rotationLook.x, collider.Position.y, rotationLook.z))
collider.RotVelocity = .()
()
collider.Velocity = .(collider.Velocity.x, jumpVelocity, collider.Velocity.z)
()
()
movementPosition.maxForce = .()
movementVelocity.velocity = (collider.Velocity, airAccelerate, airMaxSpeed)
movementVelocity.maxForce = ()
(HitPosition)
playerSpeed = collider.Velocity.magnitude
mVelocity = collider.Velocity
playerSpeed ~=
drop = playerSpeed * friction * DT;
mVelocity = mVelocity * .(playerSpeed - drop, ) / playerSpeed;
movementPosition.position = HitPosition + .(,playerTorsoToGround,)
movementPosition.maxForce = .(,movementPositionForce,)
movementVelocity.velocity = (mVelocity, groundAccelerate, groundMaxVelocity)
VelocityForce = ()
movementVelocity.maxForce = VelocityForce
movementVelocity.P = movementVelocityP
(prevVelocity, accelerate, maxVelocity)
accelForward = CameraLook * moveInputSum[]
accelSide = (CameraYaw * .(,.(),)).lookVector * moveInputSum[];
accelDir = (accelForward+accelSide).unit;
moveInputSum[] == moveInputSum[] ==
accelDir = .(,,);
projVel = prevVelocity:(accelDir);
accelVel = accelerate * DT;
(projVel + accelVel > maxVelocity)
accelVel = .(maxVelocity - projVel, );
prevVelocity + accelDir * accelVel;
()
.(movementVelocityForce,,movementVelocityForce)
()
accelForward = CameraLook * moveInputSum[];
accelSide = (CameraYaw * .(,.(),)).lookVector * moveInputSum[]
accelDir = (accelForward+accelSide).unit
moveInputSum[] == moveInputSum[] ==
accelDir = .(,,);
xp = .(accelDir.x)
zp = .(accelDir.z)
.(movementVelocityForce*xp,,movementVelocityForce*zp)
(normal)
partYawVector = .(-normal.x, , -normal.z)
partYawVector.magnitude ==
,
partPitch = .(partYawVector.magnitude,normal.y)/(.pi/)
vector = .(CameraLook.x, , CameraLook.z)*partPitch
vector:(partYawVector), -partYawVector:(vector).y
()
camera.CoordinateFrame*.(-(),,)
()
.pi/ - .(camera.CoordinateFrame.lookVector:(.(,,)))
()
Services.Character.HumanoidRootPart:() + Services.Character.Head:()
(x,z)
.(x*x+z*z)
InputKeys = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] =
}
camera = .CurrentCamera
UserInputService = :()
(input, gameProcessedEvent)
InputState
input.UserInputState == .UserInputState.Begin
InputState =
input.UserInputState == .UserInputState.End
InputState =
if input.UserInputType == Enum.UserInputType.Keyboard then
local key = input.KeyCode.Name
if InputKeys[key] ~= nil then
InputKeys[key] = InputState
end
elseif input.UserInputType == Enum.UserInputType.MouseButton1 then --LMB down
InputKeys.LMB = InputState
elseif input.UserInputType == Enum.UserInputType.MouseButton2 then --RMB down
InputKeys.RMB = InputState
end
end
function main()
local A = Services.Character:FindFirstChildOfClass("Humanoid") or Services.LocalPlayer.Character:WaitForChild("Humanoid");
A.PlatformStand = true
Init(Services.LocalPlayer, Services.Camera, InputKeys);
InitBodyMovers();
UserInputService.InputBegan:connect(onInput);
UserInputService.InputEnded:connect(onInput);
--connect updateloop
Services.RunService:BindToRenderStep("updateLoop", 1, updateLoop);
--rip
end
local prevUpdateTime = nil
local updateDT = 1/60
function setDeltaTime()
local UpdateTime = tick()
if prevUpdateTime ~= nil then
updateDT = (UpdateTime - prevUpdateTime)
else
updateDT = 1/60
end
prevUpdateTime = UpdateTime
end
function updateLoop()
setDeltaTime();
update(updateDT);
end
main()
end)
end
)
Command.Add(
{"CrackIP", "GetIP"},
{"CrackIP / GetIP", "Gets your target's FAKE ip"},
{"Target"},
function(Username)
local Targ = PlayerFuncs.GetPlayer(Username)
for i, Target in next, Targ do
if Target and Target ~= Services.LocalPlayer then
local I, II, III = math.random(1, 155), math.random(1, 255), math.random(1, 90)
PlayerFuncs.Chat("Getting " .. Target.DisplayName .. "'s IP")
wait(0.4)
PlayerFuncs.Chat("Logged! " .. I .. "." .. II .. "." .. III .. "." .. "##")
wait(0.3)
PlayerFuncs.Chat("IP successfully logged")
end
end
end
)
Command.Add(
{"FloodChat", "FChat"},
{"FloodChat / FChat", "Floods the chat with huge characters (May get you banned)"},
{"Delay"},
function(Delay)
if not Delay then
Delay = 0.1
end
CommandToggles.FloodChat = true
while CommandToggles.FloodChat do
wait(tonumber(Delay))
PlayerFuncs.Chat(
"⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻"
)
end
end
)
Command.Add(
{"UnFloodChat", "UnFChat"},
{"UnFloodChat / UnFChat", "Stops flooding the chat with huge characters"},
{"Delay"},
function(Delay)
CommandToggles.FloodChat = false
end
)
Command.Add(
{"MetaHook", "Hook"},
{"MetaHook / Hook", "Hook values : ex; ;hook walkspeed 123"},
{"Property, Value"},
function(Property, Value)
if Property and Value then
local SetReadOnly = setreadonly or (make_writeable and function(table, readonly)
if readonly then
make_readonly(table)
else
make_writeable(table)
end
end)
local GetRawMetatable = (debug and debug.getmetatable) or getrawmetatable
local GameMetaTable = GetRawMetatable(game)
local OIndex = GameMetaTable.__index
SetReadOnly(GameMetaTable, false)
GameMetaTable.__index =
newcclosure(
function(S, K)
if string.lower(tostring(K)) == string.lower(tostring(Property)) then
K = Value
end
return OIndex(S, K)
end
)
SetReadOnly(GameMetaTable, true)
else
UIFuncs.SendNotification("Nameless Admin", "Missing an argument", 5)
end
end
)
Command.Add(
{"AutoReport", "AR"},
{"AutoReport / AR", "Automatically reports someone if they say anything rule breaking "},
{"None"},
function()
local BannedWords = {
-- some words were taken from vape since my dumbass couldnt think of any
reported = "Bullying",
yt = "Offsite Links",
youtube = "Offsite Links",
loser = "Bullying",
kid = "Bullying",
skid = "Bullying",
adopted = "Bullying",
shut = "Bullying",
trash = "Bullying",
hacker = "Bullying",
khord = "Offsite Links",
exploit = "Scamming",
cheat = "Scamming",
exploiting = "Scamming",
hack = "Scamming",
noob = "Bullying",
fat = "Bullying",
big = "Bullying",
fatherless = "Bullying",
dizzy = "Offsite Links",
ban = "Bullying",
bozo = "Bullying",
clown = "Bullying"
}
local function CheckIfMessageHasBannedWord(Message)
local Found = false
local RuleBreaker, Reason
for i, v in next, BannedWords do
if Message:lower():find(i) then
Found = true
RuleBreaker = i
Reason = v
end
end
if Found then
return true and RuleBreaker and Reason
else
return false
end
end
for i, Plr in next, Services.Players:GetPlayers() do
if Plr ~= Services.LocalPlayer then
Plr.Chatted:Connect(
function(Message)
if CheckIfMessageHasBannedWord(Message) then
local Reason = CheckIfMessageHasBannedWord(Message)
UIFuncs.SendNotification("Nameless Admin", "Reported " .. Plr.Name .. " for " .. Reason, 5)
if syn == nil or reportplayer then
if reportplayer then
reportplayer(Plr, Reason, "Breaking the rules")
else
Services.Players:ReportAbuse(Plr, Reason, "Breaking the rules")
end
end
end
end
)
end
end
Services.Players.PlayerAdded:Connect(
function(Plr)
Plr.Chatted:Connect(
function(Message)
if CheckIfMessageHasBannedWord(Message) then
local Reason = CheckIfMessageHasBannedWord(Message)
UIFuncs.SendNotification("Nameless Admin", "Reported " .. Plr.Name .. " for " .. Reason, 5)
if syn == nil or reportplayer then
if reportplayer then
reportplayer(Plr, Reason, "Breaking the rules")
else
Services.Players:ReportAbuse(Plr, Reason, "Breaking the rules")
end
end
end
end
)
end
)
UIFuncs.SendNotification("Nameless Admin", "Auto report has loaded!", 5)
end
)
Command.Add(
{"HideUIs", "HUI"},
{"HideUIs / HUI", "Hides all the UIs from your screen"},
{"None"},
function()
for i, UIElement in next, Services.LocalPlayer:GetDescendants() do
if
(UIElement:IsA("ScrollingFrame") or UIElement:IsA("Frame") or UIElement:IsA("ImageLabel") or
UIElement:IsA("CanvasGrou")) and
UIElement.Visible
then
UIElement.Visible = false
if not table.find(CommandToggles.HideUIs, UIElement) then
table.insert(CommandToggles.HideUIs, UIElement)
end
end
end
end
)
Command.Add(
{"ShowUIs", "SUI"},
{"ShowUIs / SUI", "Shows the UI's that were hidden"},
{"None"},
function()
for i, Table in next, CommandToggles.HideUIs do
Table.Visible = true
end
CommandToggles.HideUIs = {}
end
)
Command.Add(
{"ClickDetectorESP", "CDE"},
{"ClickDetectorESP / CDE", "Highlights all the click detectors that are in the game"},
{"None"},
function()
for i, ClickDetector in next, workspace:GetDescendants() do
if ClickDetector:IsA("ClickDetector") then
UIFuncs.CreateInstance("Highlight", {Parent = ClickDetector.Parent})
end
end
end
)
Command.Add(
{"TouchInterestESP", "TIE"},
{"TouchInterestESP / TIE", "Highlights all touch interests that are in the game"},
{"None"},
function()
for i, Touch in next, workspace:GetDescendants() do
if Touch:IsA("TouchTransmitter") then
UIFuncs.CreateInstance("Highlight", {Parent = Touch.Parent})
end
end
end
)
Command.Add(
{"ProximityPromptESP", "PPE"},
{"ProximityPromptESP / PPE", "Highlights all proximity prompts that are in the game"},
{"None"},
function()
for i, Prox in next, workspace:GetDescendants() do
if Prox:IsA("Part") and Prox.Name == "BanditClick" then
UIFuncs.CreateInstance("Highlight", {Parent = Prox})
end
end
end
)
Command.Add(
{"UnClickDetectorESP", "UnCDE"},
{"UnClickDetectorESP / UnCDE", "Unhighlights all the click detectors that are in the game"},
{"None"},
function()
for i, ClickDetector in next, workspace:GetDescendants() do
if ClickDetector:IsA("ClickDetector") and ClickDetector.Parent:FindFirstChild("Highlight") then
ClickDetector.Parent:FindFirstChild("Highlight"):Destroy()
end
end
end
)
Command.Add(
{"UnTouchInterestESP", "UnTIE"},
{"UnTouchInterestESP / UnTIE", "Unhighlights all touch interests that are in the game"},
{"None"},
function()
for i, Touch in next, workspace:GetDescendants() do
if Touch:IsA("TouchTransmitter") and Touch.Parent:FindFirstChild("Highlight") then
Touch.Parent:FindFirstChild("Highlight"):Destroy()
end
end
end
)
Command.Add(
{"UnProximityPromptESP", "UnPPE"},
{"UnProximityPromptESP / UnPPE", "Unhighlights all proximity prompts that are in the game"},
{"None"},
function()
for i, Prox in next, workspace:GetDescendants() do
if Prox:IsA("Part") and Prox.Name == "BanditClick" and Prox:FindFirstChild("Highlight") then
Prox:FindFirstChild("Highlight"):Destroy()
end
end
end
)
Command.Add(
{"FastCarts", "FastC"},
{"FastCarts / FC", "Makes all carts in the game fast"},
{"None"},
function()
for i, v in next, workspace:GetDescendants() do
if v:IsA("Model") and v:FindFirstChild("Up") and v:FindFirstChild("Down") and v:FindFirstChild("On") then
spawn(
function()
pcall(
function()
if v.Up:FindFirstChildOfClass("ClickDetector") then
while v do
task.wait()
fireclickdetector(v.Up:FindFirstChildOfClass("ClickDetector"))
end
end
end
)
end
)
end
end
end
)
Command.Add(
{"SlowCarts", "SlowC"},
{"SlowCarts / SlowC", "Makes all carts in the game slow"},
{"None"},
function()
for i, v in next, workspace:GetDescendants() do
if v:IsA("Model") and v:FindFirstChild("Up") and v:FindFirstChild("Down") and v:FindFirstChild("On") then
spawn(
function()
pcall(
function()
if v.Down:FindFirstChildOfClass("ClickDetector") then
while v do
task.wait()
fireclickdetector(v.Down:FindFirstChildOfClass("ClickDetector"))
end
end
end
)
end
)
end
end
end
)
Command.Add(
{"CartsOn", "CON"},
{"CartsOn / CON", "Makes all carts in the game move"},
{"None"},
function()
for i, v in next, workspace:GetDescendants() do
if v:IsA("Model") and v:FindFirstChild("Up") and v:FindFirstChild("Down") and v:FindFirstChild("On") then
spawn(
function()
pcall(
function()
if v.On:FindFirstChildOfClass("ClickDetector") then
while v do
task.wait()
if v.On.BrickColor == BrickColor.new("Bright red") then
fireclickdetector(v.On:FindFirstChildOfClass("ClickDetector"))
end
end
end
end
)
end
)
end
end
end
)
Command.Add(
{"CartsOff", "COFF"},
{"CartsOff / COFF", "Makes all carts in the game not move"},
{"None"},
function()
for i, v in next, workspace:GetDescendants() do
if v:IsA("Model") and v:FindFirstChild("Up") and v:FindFirstChild("Down") and v:FindFirstChild("On") then
spawn(
function()
pcall(
function()
if v.On:FindFirstChildOfClass("ClickDetector") then
while v do
task.wait()
if v.On.BrickColor == BrickColor.new("Dark green") then
fireclickdetector(v.On:FindFirstChildOfClass("ClickDetector"))
end
end
end
end
)
end
)
end
end
end
)
Command.Add(
{"FireClickDetectors", "FCD"},
{"FireClickDetectors / FCD", "Presses all the click detectors that are in the game"},
{"None"},
function()
local Amount = 0
if fireclickdetector then
for i, ClickDetector in next, workspace:GetDescendants() do
if ClickDetector:IsA("ClickDetector") then
Amount = Amount + 1
fireclickdetector(ClickDetector)
end
end
UIFuncs.SendNotification("Nameless Admin", "Fired " .. tostring(Amount) .. " click detectors", 5)
else
UIFuncs.SendNotification("Nameless Admin", "Your exploit doesnt support this command", 5)
end
end
)
Command.Add(
{"AntiFling", "AF"},
{"AntiFling / AF", "Makes it so you cant get flinged by other people"},
{"None"},
function()
CommandToggles.AntiFling = false --// if theres another antifling it will stop that aswell
wait(0.3)
CommandToggles.AntiFling = true
UIFuncs.SendNotification("Nameless Admin", "Antifling <b>enabled</b>", 5)
repeat
task.wait()
for _, Players in next, game:GetService("Players"):GetPlayers() do
if Players and Players ~= game:GetService("Players").LocalPlayer and Players.Character then
pcall(
function()
for i, Part in next, Players.Character:GetChildren() do
if Part:IsA("BasePart") and Part.CanCollide then
Part.CanCollide = false
if Part.Name == "Torso" then
Part.Massless = true
end
Part.Velocity = Vector3.new()
Part.RotVelocity = Vector3.new()
end
end
end
)
end
end
Services.RunService.Stepped:wait()
until not CommandToggles.AntiFling
end
)
Command.Add(
{"UnAntiFling", "UnAF"},
{"UnAntiFling / UnAF", "Disables AntiFling"},
{"None"},
function()
CommandToggles.AntiFling = false
end
)
Command.Add(
{"FireTouchInterests", "FTI"},
{"FireTouchInterests / FTI", "Fires all touch interests that are in the game"},
{"None"},
function()
local Amount = 0
if firetouchinterest then
for i, Touch in next, workspace:GetDescendants() do
if Touch:IsA("TouchTransmitter") then
Amount = Amount + 1
firetouchinterest(Services.Character.HumanoidRootPart, Touch.Parent, 0)
firetouchinterest(Services.Character.HumanoidRootPart, Touch.Parent, 1)
end
end
UIFuncs.SendNotification("Nameless Admin", "Fired " .. tostring(Amount) .. " touch interests", 5)
else
UIFuncs.SendNotification("Nameless Admin", "Your exploit doesnt support this command", 5)
end
end
)
Command.Add(
{"FireProxmityPrompts", "FPP"},
{"FireProximityPrompts / FPP", "Fires all proximity prompts that are in the game"},
{"None"},
function()
local Amount = 0
if fireproximityprompt then
for i, Prox in next, workspace:GetDescendants() do
if Prox:IsA("Part") and Prox.Name == "BanditClick" then
Amount = Amount + 1
fireproximityprompt(Prox.Parent)
end
end
UIFuncs.SendNotification("Nameless Admin", "Fired " .. tostring(Amount) .. " proximity prompts", 5)
else
UIFuncs.SendNotification("Nameless Admin", "Your exploit doesnt support this command", 5)
end
end
)
Command.Add(
{"Freeze"},
{"Freeze", "Freezes your character"},
{"None"},
function()
for i, Part in next, Services.Character:GetChildren() do
if Part:IsA("BasePart") then
Part.Anchored = true
end
end
end
)
Command.Add(
{"Unfreeze"},
{"Unfreeze", "Unfreezes your character"},
{"None"},
function()
for i, Part in next, Services.Character:GetChildren() do
if Part:IsA("BasePart") then
Part.Anchored = false
end
end
end
)
Command.Add(
{"FireRemotes", "FR"},
{"FireRemotes / FR", "Fires all remotes that are in the game"},
{"None"},
function()
local Amount = 0
for i, Remote in next, game:GetDescendants() do
if Remote:IsA("BindableEvent") then
Amount = Amount + 1
Remote:Fire()
elseif Remote:IsA("RemoteEvent") then
Amount = Amount + 1
Remote:FireServer()
elseif Remote:IsA("RemoteFunction") then
Amount = Amount + 1
Remote:InvokeServer()
end
end
UIFuncs.SendNotification("Nameless Admin", "Fired " .. tostring(Amount) .. " remotes", 5)
end
)
Command.Add(
{"FixCamera", "FC", "FixCam"},
{"FixCamera / FixCam / FC", "If your camera is bugging use this command to fix it"},
{"None"},
function()
workspace.CurrentCamera.CameraType = "Custom"
workspace.CurrentCamera.CameraSubject = Services.Character:FindFirstChildOfClass("Humanoid")
Services.LocalPlayer.CameraMode = "Classic"
Services.LocalPlayer.CameraMinZoomDistance = 0.5
Services.LocalPlayer.CameraMaxZoomDistance = 300
end
)
Command.Add(
{"Gravity", "Grav"},
{"Gravity / Grav", "Sets gravity for the game"},
{"Gravity (Optional)"},
function(Gravity)
if not Gravity then
Gravity = 0
end
game.Workspace.Gravity = Gravity
end
)
Command.Add(
{"SetUnanchoredGravity", "SetUAGrav", "SUG"},
{"SetUnanchoredGravity / SetUAGrav / SUG", "Sets the gravity of unanchored parts"},
{"Gravity (Optional)"},
function(Gravity)
if not Gravity then
Gravity = 0
end
spawn(
function()
while true do
Services.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge, math.huge) * math.huge
Services.LocalPlayer.SimulationRadius = math.pow(math.huge, math.huge) * math.huge
task.wait()
end
end
)
local function SetGrav(Part)
if Part:FindFirstChild("BodyForce") then
return
end
UIFuncs.CreateInstance(
"BodyForce",
{Parent = Part, Force = Part:GetMass() * Vector3.new(Gravity, workspace.Gravity, Gravity)}
)
end
for i, Descendant in next, workspace:GetDescendants() do
if Descendant:IsA("Part") and Descendant.Anchored == false then
if not (Descendant:IsDescendantOf(Services.Character)) then
SetGrav(Descendant)
end
end
end
workspace.DescendantAdded:Connect(
function(Part)
if Part:IsA("Part") and Part.Anchored == false then
if not (Part:IsDescendantOf(Services.Character)) then
SetGrav(Part)
end
end
end
)
UIFuncs.SendNotification("Nameless Admin", "Set gravity for unanchored parts to " .. tostring(Gravity), 5)
end
)
Command.Add(
{"GravityGun", "GravGun", "GG"},
{"GravityGun / GravGun / GG", "Lets you move around unanchored parts"},
{"None"},
function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/qipurblx/Script/main/Gravity%20Gun"))()
end
)
Command.Add(
{"TPWalk", "TPW"},
{"TPWalk / TPW", "A more undetectable walkspeed script, using this is recommended"},
{"Number"},
function(Speed)
CommandToggles.TPWalk = true
while CommandToggles.TPWalk and Services.Character and Services.Character:FindFirstChild("Humanoid") do
pcall(
function()
TPWalking = Services.RunService.Heartbeat:Wait()
if Services.Character:FindFirstChildWhichIsA("Humanoid").MoveDirection.Magnitude > 0 then
if Speed then
Services.Character:TranslateBy(
Services.Character:FindFirstChildWhichIsA("Humanoid").MoveDirection * tonumber(Speed) *
TPWalking *
10
)
else
Services.Character:TranslateBy(
Services.Character:FindFirstChildWhichIsA("Humanoid").MoveDirection * TPWalking * 10
)
end
end
end
)
end
end
)
Command.Add(
{"UnTPWalk", "UnTPW"},
{"UnTPWalk / UnTPW", "A more undetectable walkspeed script, using this is recommended"},
{"None"},
function()
CommandToggles.TPWalk = false
TPWalking = false
end
)
Command.Add(
{"Fly"},
{"Fly", "Makes you fly"},
{"Speed"},
function(Speed)
if Speed then
PlayerFuncs.Fly(true, Speed)
else
PlayerFuncs.Fly(true, 3)
end
end
)
Command.Add(
{"Noclip"},
{"Noclip", "Makes you allowed to walk through walls"},
{"None"},
function()
for i, v in next, Services.Character:GetDescendants() do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end
)
Command.Add(
{"Clip"},
{"Clip", "Doesnt allow you to walk through walls"},
{"None"},
function()
for i, v in next, Services.Character:GetDescendants() do
if v:IsA("BasePart") then
v.CanCollide = true
end
end
end
)
Command.Add(
{"Unfly"},
{"Unfly", "Stops making you fly"},
{"None"},
function()
PlayerFuncs.Fly(false, 3)
end
)
Command.Add(
{"InfIniteJump", "InfJump"},
{"InfIniteJump / InfJump", "Allows you to jump even when you are in the air"},
{"None"},
function()
CommandToggles.InfIniteJump = true
Services.Mouse.KeyDown:connect(
function(K)
if CommandToggles.InfIniteJump == true then
if K:byte() == 32 then
Humanoid = Services.Character:FindFirstChildOfClass("Humanoid")
Humanoid:ChangeState("Jumping")
wait(0.1)
Humanoid:ChangeState("Seated")
end
end
end
)
end
)
Command.Add(
{"UnInfIniteJump", "UnInfJump"},
{"UnInfIniteJump / UnInfJump", "Stops the InfInite Jump command"},
{"None"},
function()
CommandToggles.InfIniteJump = false
end
)
Command.Add(
{"FPSBooster", "FPSB"},
{"FPSBooster / FPSB", "Removes all texture, shadows, lighting, etc. to make the game run smoother"},
{"None"},
function()
UIFuncs.PopupTrigger(
"Nameless Admin",
"This command will basically make your game look bad are you sure you want to run it (Cant be untoggled)",
function()
settings().Rendering.QualityLevel = "Level01"
for i, Descendant in next, workspace:GetDescendants() do
if Descendant:IsA("BasePart") and not Descendant:IsA("MeshPart") then
Descendant.Material = "Plastic"
Descendant.Reflectance = 0
elseif (Descendant:IsA("Decal") or Descendant:IsA("Texture")) and decalsyeeted then
Descendant.Transparency = 1
elseif Descendant:IsA("ParticleEmitter") or Descendant:IsA("Trail") then
Descendant.Lifetime = NumberRange.new(0)
elseif Descendant:IsA("Explosion") then
Descendant.BlastPressure = 1
Descendant.BlastRadius = 1
elseif
Descendant:IsA("Fire") or Descendant:IsA("SpotLight") or Descendant:IsA("Smoke") or
Descendant:IsA("Sparkles")
then
Descendant.Enabled = false
elseif Descendant:IsA("MeshPart") and decalsyeeted then
Descendant.Material = "Plastic"
Descendant.Reflectance = 0
Descendant.TextureID = 10385902758728957
elseif Descendant:IsA("SpecialMesh") and decalsyeeted then
Descendant.TextureId = 0
elseif Descendant:IsA("ShirtGraphic") and decalsyeeted then
Descendant.Graphic = 0
elseif (Descendant:IsA("Shirt") or Descendant:IsA("Pants")) and decalsyeeted then
v[Descendant.ClassName .. "Template"] = 0
end
end
for i, Lighting in next, Services.Lighting:GetChildren() do
if
Lighting:IsA("BlurEffect") or Lighting:IsA("SunRaysEffect") or
Lighting:IsA("ColorCorrectionEffect") or
Lighting:IsA("BloomEffect") or
Lighting:IsA("DepthOfFieldEffect")
then
Lighting.Enabled = false
end
end
workspace.DescendantAdded:Connect(
function(Descendant)
task.wait()
if Descendant:IsA("BasePart") and not Descendant:IsA("MeshPart") then
Descendant.Material = "Plastic"
Descendant.Reflectance = 0
elseif Descendant:IsA("Decal") or Descendant:IsA("Texture") and decalsyeeted then
Descendant.Transparency = 1
elseif Descendant:IsA("ParticleEmitter") or Descendant:IsA("Trail") then
Descendant.Lifetime = NumberRange.new(0)
elseif Descendant:IsA("Explosion") then
Descendant.BlastPressure = 1
Descendant.BlastRadius = 1
elseif
Descendant:IsA("Fire") or Descendant:IsA("SpotLight") or Descendant:IsA("Smoke") or
Descendant:IsA("Sparkles")
then
Descendant.Enabled = false
elseif Descendant:IsA("MeshPart") and decalsyeeted then
Descendant.Material = "Plastic"
Descendant.Reflectance = 0
Descendant.TextureID = 10385902758728957
elseif Descendant:IsA("SpecialMesh") and decalsyeeted then
Descendant.TextureId = 0
elseif Descendant:IsA("ShirtGraphic") and decalsyeeted then
Descendant.ShirtGraphic = 0
elseif (Descendant:IsA("Shirt") or Descendant:IsA("Pants")) and decalsyeeted then
v[Descendant.ClassName .. "Template"] = 0
end
end
)
end
)
end
)
Command.Add(
{"PartESP", "PE"},
{"PartESP / PE", "Adds an outline to any part that has the same name you put on (Not case sensitive)"},
{"PartName"},
function(PartName)
for i, Part in next, workspace:GetDescendants() do
if tostring(Part.Name):lower() == tostring(PartName):lower() then
UIFuncs.CreateInstance("Highlight", {Parent = Part})
end
end
end
)
Command.Add(
{"UnpartESP", "UnPE"},
{"UnpartESP / PE", "Removes the outline of the part with the same name you put (Not case sensitive)"},
{"PartName"},
function(PartName)
for i, Part in next, workspace:GetDescendants() do
if tostring(Part.Name):lower() == tostring(PartName):lower() and Part:FindFirstChildOfClass("Highlight") then
Part:FindFirstChildOfClass("Highlight"):Destroy()
end
end
end
)
Command.Add(
{"Dex", "D"},
{"Dex / D", "Runs an explorer script"},
{"None"},
function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/dex.lua"))()
end
)
Command.Add(
{"HiddenChat", "HC"},
{
"HiddenChat / HC",
"Makes it so whatever you type in to be hidden and only shown to people who are logging chat messages"
},
{"String"},
function(...)
Services.Players:Chat(...)
end
)
Command.Add(
{"View", "V"},
{"View / V", "Views another person"},
{"Username"},
function(...)
for i, Player in next, PlayerFuncs.GetPlayer(...) do
if Player.Character and Player.Character.Humanoid then
UIFuncs.SendNotification("Nameless Admin", "Viewing @" .. Player.Name, 5)
Services.Camera.CameraSubject = Player.Character.Humanoid
end
end
end
)
Command.Add(
{"CTP", "ClickTP"},
{"ClickTP / CTP", "Makes you teleport to the place your mouse is at"},
{"None"},
function()
local CTPTool =
UIFuncs.CreateInstance(
"Tool",
{Parent = Services.LocalPlayer.Backpack, Name = "ClickTP", RequiresHandle = false}
)
CTPTool.Activated:Connect(
function()
local Position = Services.Mouse.Hit + Vector3.new(0, 2.5, 0)
Position = CFrame.new(Position.X, Position.Y, Position.Z)
Services.Character:SetPrimaryPartCFrame(Position)
end
)
local TweenTool =
UIFuncs.CreateInstance(
"Tool",
{Parent = Services.LocalPlayer.Backpack, Name = "Tween ClickTP", RequiresHandle = false}
)
TweenTool.Activated:Connect(
function()
local Position = Services.Mouse.Hit + Vector3.new(0, 2.5, 0)
local TweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0)
Services.TweenService:Create(
Services.Character.HumanoidRootPart,
TweenInfo,
{
CFrame = CFrame.new(Position.X, Position.Y, Position.Z)
}
):Play()
end
)
end
)
Command.Add(
{"God", "GodMode"},
{"God / GodMode", "Makes you not die when touching a kill brick"},
{"None"},
function()
local Parts =
workspace:GetPartBoundsInRadius(
Services.LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position,
10
)
for _, Part in next, Parts do
Part.CanTouch = false
end
end
)
Command.Add(
{"Ungod", "Ungodmode"},
{"Ungod / Ungodmode", "Makes you die if you touch a kill brick"},
{"None"},
function()
local Parts =
workspace:GetPartBoundsInRadius(
Services.LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position,
10
)
for i, Part in next, Parts do
Part.CanTouch = true
end
end
)
Command.Add(
{"Prefix", "Pre"},
{"Prefix / Pre", "Changes the prefix of Nameless"},
{"Prefix"},
function(Prefix)
Settings.Prefix = Prefix
end
)
Command.Add(
{"Touchfling", "TF"},
{"Touchfling / TF", "Flings anyone near you and doesnt make it obvious that you are the one flinging"},
{"Power (10000 recommended)"},
function(Power)
if not Power then
Power = 10000
end
UIFuncs.SendNotification("Nameless Admin", "Touchfling <b>enabled</b>", 5)
PlayerFuncs.Walkfling(tonumber(Power))
end
)
Command.Add(
{"Untouchfling", "Untf"},
{"Untouchfling / Untf", "Stops the touchfling command"},
{"None"},
function()
UIFuncs.SendNotification("Nameless Admin", "Touchfling <b>disabled</b>", 5)
CommandToggles.Walkfling = false
end
)
Command.Add(
{"Goto", "To"},
{"Goto / To", "Teleports your character next to your target"},
{"Username"},
function(...)
for i, Player in next, PlayerFuncs.GetPlayer(...) do
if Player.Character and Player.Character.Humanoid then
Services.Character:SetPrimaryPartCFrame(Player.Character.HumanoidRootPart.CFrame)
end
end
end
)
Command.Add(
{"TickGoto", "TickTo", "TT"},
{"TickGoto / TickTo", "TT", "Teleports your character next to your target for the amount of time you put"},
{"Player, Time"},
function(Player, Seconds)
local OldCFrame = Services.Character.HumanoidRootPart.CFrame
if Seconds then
Time = Seconds
else
Time = 1
end
for i, Player in next, PlayerFuncs.GetPlayer(Player) do
if Player.Character and Player.Character.Humanoid then
Services.Character:SetPrimaryPartCFrame(Player.Character.HumanoidRootPart.CFrame)
wait(tonumber(Time))
Services.Character.HumanoidRootPart.CFrame = OldCFrame
end
end
end
)
Command.Add(
{"ActivateAllTools", "AAT"},
{"ActivateAllTools / AAT", "Equips all your tools and activates them"},
{"None"},
function()
for i, Tool in next, Services.LocalPlayer.Backpack:GetChildren() do
if Tool:IsA("Tool") then
Tool.Parent = Services.Character
Tool:Activate()
end
end
end
)
Command.Add(
{"LoopActivateAllTools", "LoopAAT"},
{"LoopActivateAllTools / LoopAAT", "Loop equips all your tools and activates them"},
{"None"},
function()
CommandToggles.LAAT = true
while CommandToggles.LAAT do
wait()
for i, Tool in next, Services.LocalPlayer.Backpack:GetChildren() do
if Tool:IsA("Tool") then
Tool.Parent = Services.Character
Tool:Activate()
task.wait()
Tool.Parent = Services.LocalPlayer.Backpack
end
end
end
end
)
Command.Add(
{"UnLoopActivateAllTools", "UnLoopAAT"},
{"UnLoopActivateAllTools / UnLoopAAT", "Stops loop equiping your tools and activates them"},
{"None"},
function()
CommandToggles.LAAT = false
end
)
Command.Add(
{"LoopActivateTool", "LoopAT"},
{"LoopAT / LoopAT", "Loop equips the tools you want and activates it"},
{"ToolName"},
function(Name)
CommandToggles.LAAT = true
while CommandToggles.LAAT do
wait()
for i, Tool in next, Services.LocalPlayer.Backpack:GetChildren() do
if Tool:IsA("Tool") and tostring(Tool.Name):lower() == tostring(Name):lower() then
Tool.Parent = Services.Character
Tool:Activate()
task.wait()
Tool.Parent = Services.LocalPlayer.Backpack
end
end
end
end
)
Command.Add(
{"UnLoopActivateTool", "UnLoopAT"},
{"UnLoopActivateTool / UnLoopAT", "Stops loop equiping the tools and activates them"},
{"None"},
function()
CommandToggles.LAAT = false
end
)
Command.Add(
{"BringNPCS", "BNPCS"},
{"BringNPCS / BNPCS", "Brings every NPC that's in the workspace"},
{"None"},
function()
for i, NPC in next, PlayerFuncs.GetPlayer("NPC") do
if NPC:FindFirstChild("HumanoidRootPart") then
NPC.HumanoidRootPart.CFrame = Services.Character.HumanoidRootPart.CFrame
end
end
end
)
Command.Add(
{"ControlNPCs", "CNPCs"},
{"ControlNPCs / CNPCs", "Controls your selected NPC"},
{"None"},
function()
Services.Mouse.Button1Down:Connect(
function()
if Services.Mouse.Target and Services.UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
local NPC = Services.Mouse.Target.Parent
local NPCRootPart = NPC.HumanoidRootPart
local A0 = Instance.new("Attachment")
local AP = Instance.new("AlignPosition")
local AO = Instance.new("AlignOrientation")
local A1 = Instance.new("Attachment")
for _, Descendant in next, NPC:GetDescendants() do
if Descendant:IsA("BasePart") then
Services.RunService.Stepped:Connect(
function()
Descendant.CanCollide = false
end
)
end
end
Services.Character.HumanoidRootPart:BreakJoints()
for _, Descendant in next, Services.Character:GetDescendants() do
if Descendant:IsA("BasePart") then
if
Descendant.Name == "HumanoidRootPart" or Descendant.Name == "UpperTorso" or
Descendant.Name == "Head"
then
else
Descendant:Destroy()
end
end
end
Services.Character.HumanoidRootPart.Position =
Services.Character.HumanoidRootPart.Position + Vector3.new(5, 0, 0)
Services.Character.Head.Anchored = true
Services.Character.UpperTorso.Anchored = true
A0.Parent = NPCRootPart
AP.Parent = NPCRootPart
AO.Parent = NPCRootPart
AP.Responsiveness = 200
AP.MaxForce = math.huge
AO.MaxTorque = math.huge
AO.Responsiveness = 200
AP.Attachment0 = A0
AP.Attachment1 = A1
AO.Attachment1 = A1
AO.Attachment0 = A0
A1.Parent = Services.Character.HumanoidRootPart
end
end
)
UIFuncs.SendNotification(
"Nameless Admin",
"ControlNPCs loaded, hold the ctrl key and press on a npc for it to work",
5
)
end
)
Command.Add(
{"KillNPCS", "KNPCS"},
{"KillNPCS / KNPCS", "Kills every NPC that's in the workspace"},
{"None"},
function()
for i, NPC in next, PlayerFuncs.GetPlayer("NPC") do
NPC.Humanoid.Health = 0
end
end
)
Command.Add(
{"FollowNPCS", "FNPCS"},
{"FollowNPCS / FNPCS", "Makes every NPC that's in the workspace follow your character"},
{"None"},
function()
CommandToggles.FollowNPCS = true
for i, NPC in next, PlayerFuncs.GetPlayer("NPC") do
spawn(
function()
while CommandToggles.FollowNPCS do
wait(0.1)
NPC.Humanoid:MoveTo(Services.Character.HumanoidRootPart.Position)
end
end
)
end
end
)
Command.Add(
{"FlingNPCS", "FlNPCS"},
{"FlingNPCS / FlNPCS", "Flings every NPC that's in the workspace"},
{"None"},
function()
for i, NPC in next, PlayerFuncs.GetPlayer("npc") do
spawn(
function()
NPC.Humanoid.HipHeight = 1024
end
)
end
end
)
Command.Add(
{"FreezeNPCS", "FrNPCS"},
{"FreezeNPCS / FrNPCS", "Freezes every NPC that's in the workspace"},
{"None"},
function()
for i, NPC in next, PlayerFuncs.GetPlayer("npc") do
spawn(
function()
NPC.Character.HumanoidRootPart.Anchored = true
end
)
end
end
)
Command.Add(
{"VoidNPCS", "VNPCS"},
{"VoidNPCS / VNPCS", "Voids every NPC that's in the workspace"},
{"None"},
function()
for i, NPC in next, PlayerFuncs.GetPlayer("NPC") do
spawn(
function()
NPC.Humanoid.HipHeight = -1024
end
)
end
end
)
Command.Add(
{"Unview", "Unv"},
{"Unview / Unv", "Stops viewing someone and goes back to normal"},
{"None"},
function()
Services.Camera.CameraSubject = Services.Character.Humanoid
end
)
Command.Add(
{"Chat", "Talk"},
{"Chat / Talk", "Sends a message in the chat"},
{"String"},
function(String)
PlayerFuncs.Chat(String)
end
)
Command.Add(
{"NerdQuote", "NQ"},
{"NerdQuote / NQ", "Quotes everyones messages with nerd emojis"},
{"None"},
function()
CommandToggles.Nerd = true
if not CommandToggles.NerdAlreadyRan then
CommandToggles.NerdAlreadyRan = true
for i, v in next, Services.Players:GetPlayers() do
v.Chatted:Connect(
function(Message)
if CommandToggles.Nerd then
PlayerFuncs.Chat('"' .. Message .. '" ' .. "🤓")
end
end
)
end
end
end
)
Command.Add(
{"UnNerdQuote", "UnNQ"},
{"UnNerdQuote / UnNQ", "Stops quoting everyones messages with nerd emojis"},
{"None"},
function()
CommandToggles.Nerd = false
end
)
Command.Add(
{"GrabTools", "GT"},
{"GrabTools / GT", "Grabs all the dropped tools that are in the game"},
{"None"},
function()
for i, Tools in next, workspace:GetDescendants() do
if Tools:IsA("Tool") then
Services.Character.Humanoid:EquipTool(Tools)
end
end
end
)
Command.Add(
{"RejoinRe", "RjRe"},
{"RejoinRe / RjRe", "Rejoins and puts you in the same place you were before you rejoined"},
{"None"},
function()
local QueueTeleport =
(syn and syn.queue_on_teleport) or queue_on_teleport or (fluxus and fluxus.queue_on_teleport)
local Done = false
local Run
local CF = Services.Character:WaitForChild("HumanoidRootPart").CFrame
if not Done then
Done = not Done
local Run =
"spawn(function() repeat task.wait() until game:IsLoaded() local Player = game:GetService('Players').LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() Character:WaitForChild('HumanoidRootPart').CFrame = CFrame.new(" ..
tostring(CF) .. ") end)"
QueueTeleport(Run)
Services.TeleportService:TeleportCancel()
Services.TeleportService:TeleportToPlaceInstance(game.PlaceId, game.JobId, Services.LocalPlayer)
end
end
)
Command.Add(
{"Rejoin", "Rj"},
{"Rejoin / Rj", "Rejoins the same server, if the server is full it will just teleport you to another server"},
{"None"},
function()
Services.TeleportService:Teleport(game.PlaceId)
end
)
Command.Add(
{"Respawn", "Re"},
{"Respawn / Re", "Respawns you and places you back into the place you were"},
{"None"},
function()
local Old = Services.Character.HumanoidRootPart.CFrame
Services.Character.Humanoid.Health = 0
Services.LocalPlayer.CharacterAdded:wait()
repeat
task.wait()
until Services.Character:FindFirstChild("HumanoidRootPart")
Services.Character:WaitForChild("HumanoidRootPart").CFrame = Old
end
)
Command.Add(
{"DropTools", "DT"},
{"DropTools / DT", "Drops all the tools that are in your inventory"},
{"None"},
function()
UIFuncs.SendNotification("Nameless Admin", "Dropping all tools in your inventory", 5)
for i, Tools in next, Services.LocalPlayer.Backpack:GetChildren() do
if Tools:IsA("Tool") then
spawn(
function()
Tools.Parent = Services.Character
Tools.Parent = workspace
end
)
end
end
end
)
Command.Add(
{"LoopGrabDeleteTools", "LoopGDT"},
{"LoopGrabDeleteTools / LoopGDT", "Loop grabs all the dropped tools that are in the game and then destroys them"},
{"None"},
function()
UIFuncs.SendNotification("Nameless Admin", "Started grabbing & deleting tools", 5)
CommandToggles.LoopGrabDelete = false
wait(0.3)
CommandToggles.LoopGrabDelete = true
repeat
task.wait()
for i, Tools in next, workspace:GetChildren() do
if Tools:IsA("Tool") and Services.Character and Services.Character:FindFirstChild("Humanoid") then
Services.Character.Humanoid:EquipTool(Tools)
Tools:Destroy()
end
end
until not CommandToggles.LoopGrabDelete
end
)
Command.Add(
{"UnLoopGrabDeleteTools", "UnLoopGDT"},
{"UnLoopGrabDeleteTools / UnLoopGDT", "Stops grabbing the dropped tools and deleting them"},
{"None"},
function()
UIFuncs.SendNotification("Nameless Admin", "Stopped grabbing & deleting tools", 5)
CommandToggles.LoopGrabDelete = false
end
)
Command.Add(
{"GrabDeleteTools", "GDT"},
{"GrabDeleteTools / GDT", "Grabs all the dropped tools and deletes them"},
{"None"},
function()
for i, Tools in next, workspace:GetChildren() do
if Tools:IsA("Tool") and Services.Character and Services.Character:FindFirstChild("Humanoid") then
Services.Character.Humanoid:EquipTool(Tools)
Tools:Destroy()
end
end
end
)
Command.Add(
{"LoopGrabTools", "LoopGT"},
{"LoopGrabTools / LoopGT", "Loop grabs all the dropped tools that are in the game"},
{"None"},
function()
UIFuncs.SendNotification("Nameless Admin", "Started grabbing tools", 5)
CommandToggles.LoopGrab = false
wait(0.3)
CommandToggles.LoopGrab = true
repeat
task.wait()
for i, Tools in next, workspace:GetChildren() do
if Tools:IsA("Tool") and Services.Character and Services.Character:FindFirstChild("Humanoid") then
Services.Character.Humanoid:EquipTool(Tools)
end
end
until not CommandToggles.LoopGrab
end
)
Command.Add(
{"UnLoopGrabTools", "UnLoopGT"},
{"UnLoopGrabTools / UnLoopGT", "Stops loop grabbing all the dropped tools that are in the game"},
{"None"},
function()
UIFuncs.SendNotification("Nameless Admin", "Stopped grabbing tools", 5)
CommandToggles.LoopGrab = false
end
)
Command.Add(
{"RemoteSpy", "RS"},
{"RemoteSpy / RS", "Loads Remote Spy V3 / Creds : Amity"},
{"None"},
function()
loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/78n/SimpleSpy/main/SimpleSpySource.lua"))()
end
)
Command.Add(
{"Dumbass", "Da"},
{"Dumbass / Da", "uwu girl language"},
{"None"},
function()
local Replace = {
["r"] = "w",
["l"] = "w",
["ove"] = "uv",
["!"] = "~",
[":)"] = "^_^"
}
local NameCall
NameCall =
hookmetamethod(
game,
"__namecall",
newcclosure(
function(Self, ...)
local Arguments = {...}
local Method = getnamecallmethod()
if tostring(Self) == "SayMessageRequest" and Method == "FireServer" then
for Index, Variable in next, Replace do
Arguments[1] = Arguments[1]:lower():gsub(Index, Variable)
end
return NameCall(Self, unpack(Arguments))
end
return NameCall(Self, ...)
end
)
)
end
)
Command.Add(
{"UnDumbass", "UnDa"},
{"UnDumbass / UnDa", "Stops the dumbass command"},
{"None"},
function()
CommandToggles.Disability = false
end
)
Command.Add(
{"AirWalk", "AW"},
{"AirWalk / AW", "Lets you walk in the air | Press space to go up"},
{"None"},
function()
local Part = UIFuncs.CreateInstance("Part", {Parent = workspace})
Part.Size = Vector3.new(7, 2, 3)
Part.Transparency = 1
Part.Anchored = true
Part.Name = "AW"
while Part do
Part.CFrame = Services.Character.HumanoidRootPart.CFrame + Vector3.new(0, -4, 0)
task.wait()
end
end
)
Command.Add(
{"UnAirWalk", "UnAW"},
{"UnAirWalk / UnAW", "Stops the airwalk command"},
{"None"},
function()
for i, Part in next, workspace:GetChildren() do
if Part.Name == "AW" and Part:IsA("Part") then
Part:Destroy()
end
end
end
)
Command.Add(
{"Walkspeed", "WS", "Walk"},
{"Walkspeed / Walk / WS", "Changes your walkspeed so you can walk faster"},
{"Number"},
function(Number)
Services.Character.Humanoid.WalkSpeed = tonumber(Number)
end
)
Command.Add(
{"UnanchoredDelete", "UADelete", "UAD"},
{
"UnanchoredDelete / UaDelete / UAD",
"Deletes unanchored parts by voiding them (You need to be closest to the part for it to work)"
},
{"None"},
function()
end
)
Command.Add(
{"JumpPower", "JP", "Jump"},
{"JumpPower / Jump / JP", "Changes your jump power so you can jump higher"},
{"Number"},
function(Number)
Services.Character.Humanoid.JumpPower = tonumber(Number)
end
)
Command.Add(
{"Esp"},
{"ESP", "Lets you see people through walls"},
{"None"},
function()
for i, v in next, Services.Players:GetPlayers() do
PlayerFuncs.UnESP(v)
PlayerFuncs.ESP(v)
end
end
)
Command.Add(
{"CommandCount", "CC"},
{"CommandCount / CC", "Tells the amount of commands Nameless has"},
{"None"},
function()
UIFuncs.SendNotification("Nameless Admin", tostring(CommandAmount), 5)
end
)
Command.Add(
{"Unesp"},
{"Unesp", "Disables ESP"},
{"None"},
function()
for i, v in next, Services.Players:GetPlayers() do
PlayerFuncs.UnESP(v)
end
end
)
Command.Add(
{"Admin", "A"},
{"Admin / A", "Gives another user access to use Nameless Admin commands without having it ran"},
{"Username"},
function(Username)
local Player = PlayerFuncs.GetPlayer(Username)
for i, Plr in next, Player do
if not Settings.Admins[Plr.UserId] then
Settings.Admins[Plr.UserId] = {Plr = Plr}
UIFuncs.SendNotification("Nameless Admin", "Succcessfully gave <b>" .. Plr.Name .. "</b> admin!", 5)
PlayerFuncs.Chat("/w " .. Plr.Name .. " [NA] You are now an admin")
else
UIFuncs.SendNotification("Nameless Admin", "This user seems to already be an admin", 5)
end
end
end
)
Command.Add(
{"Spin"},
{"Spin", "Spins your character"},
{"Number"},
function(Value)
local Number = Value
if not Value then
Number = 10
end
for i, Instance in next, Services.Character:FindFirstChild("HumanoidRootPart"):GetChildren() do
if Instance.Name == "Spin" then
Instance:Destroy()
end
end
local Spin = Instance.new("BodyAngularVelocity")
Spin.MaxTorque = Vector3.new(0, 9e9, 0)
Spin.AngularVelocity = Vector3.new(0, Number, 0)
Spin.Name = "Spin"
Spin.Parent = Services.Character.HumanoidRootPart
end
)
Command.Add(
{"Unspin"},
{"Unspin", "Stops spinning your character"},
{"None"},
function()
for i, Instance in next, Services.Character:FindFirstChild("HumanoidRootPart"):GetChildren() do
if Instance.Name == "Spin" then
Instance:Destroy()
end
end
end
)
Command.Add(
{"F3X"},
{"F3X", "Loads f3x (Alternative to BTools)"},
{"None"},
function()
loadstring(game:GetObjects("rbxassetid://6695644299")[1].Source)()
end
)
Command.Add(
{"TriggerBot", "TB", "TBot"},
{"TriggerBot / TBot / TB", "If your cursor is on a player the command will automatically click the mouse for you"},
{"None"},
function()
CommandToggles.TBot = true
local UI = UIFuncs.CreateInstance("ScreenGui", {Parent = Interface, Name = "Toggle"})
local TextLabel =
UIFuncs.CreateInstance(
"TextLabel",
{
Parent = UI,
BackgroundColor3 = Settings.Themes.PrimaryBGColor,
Position = UDim2.new(0.880059958, 0, 0.328616381, 0),
Size = UDim2.new(0, 160, 0, 20),
Font = Enum.Font.GothamBold,
TextSize = 15,
Text = "TriggerBot : true",
TextColor3 = Settings.Themes.PrimaryTextColor,
TextWrapped = true
}
)
local UICorner = UIFuncs.CreateInstance("UICorner", {Parent = TextLabel, CornerRadius = UDim.new(1, 0)})
local Toggle = Enum.KeyCode.Q
UIS.InputBegan:Connect(
function(Input)
if Input.KeyCode == Toggle then
CommandToggles.TBot = not CommandToggles.TBot
TextLabel.Text = "Trigger Bot : " .. tostring(CommandToggles.TBot)
end
end
)
while CommandToggles.TBot do
task.wait()
if Services.Mouse.Target then
if game.Players:GetPlayerFromCharacter(Services.Mouse.Target.Parent) then
mouse1click()
end
end
end
end
)
Command.Add(
{"Unadmin", "Una"},
{"Unadmin / Una", "Removes someones admin permissions"},
{"Username"},
function(Username)
local Player = PlayerFuncs.GetPlayer(Username)
for i, Plr in next, Player do
if Settings.Admins[Plr.UserId] then
Settings.Admins[Plr.UserId] = nil
UIFuncs.SendNotification("Nameless Admin", "Succcessfully removed <b>" .. Plr.Name .. "'s</b> admin", 5)
PlayerFuncs.Chat("/w " .. Plr.Name .. " [NA] You are no longer an admin")
else
UIFuncs.SendNotification("Nameless Admin", "The user <b>" .. Plr.Name .. "</b> isn't an admin", 5)
end
end
end
)
Command.Add(
{"HideDisplayNames", "HDN", "HideDisplay"},
{"HideDisplayNames / HideDisplay / HDN", "Hides everyones display names and shows their username instead"},
{"None"},
function()
CommandToggles.HideDisplayNames = true
local function HideDisplay(Player)
if Player.ClassName == "Player" and CommandToggles.HideDisplayNames == true then
if Player.Character and Player.Character.Humanoid then
Player.DisplayName = Player.Name
Player.Character.Humanoid.DisplayName = Player.Name
end
end
end
for i, Player in next, Services.Players:GetPlayers() do
if not Player:FindFirstChild("Value") then
UIFuncs.CreateInstance(
"StringValue",
{
Parent = Player,
Value = Player.DisplayName
}
)
end
HideDisplay(Player)
Player.CharacterAdded:Connect(
function(Char)
repeat
task.wait()
until Char
HideDisplay(Player)
end
)
end
Services.Players.PlayerAdded:Connect(
function(Player)
repeat
task.wait()
until Player.Character
HideDisplay(Player)
if not Player:FindFirstChild("Value") then
UIFuncs.CreateInstance(
"StringValue",
{
Parent = Player,
Value = Player.DisplayName
}
)
end
Player.CharacterAdded:Connect(
function(Char)
repeat
task.wait()
until Char
HideDisplay(Player)
end
)
end
)
end
)
Command.Add(
{"ShowDisplayNames", "SDN", "ShowDisplay"},
{"ShowDisplayNames / ShowDisplay / SDN", "Starts showing everyones display names again"},
{"None"},
function()
CommandToggles.HideDisplayNames = false
local function ShowDisplay(Player)
if Player.ClassName == "Player" and CommandToggles.HideDisplayNames == false then
if Player.Character and Player.Character.Humanoid then
if Player:FindFirstChild("Value") then
local ds = Player.Value.Value
Player.DisplayName = ds
Player.Character.Humanoid.DisplayName = ds
else
local ds = Player.DisplayName
Player.DisplayName = ds
Player.Character.Humanoid.DisplayName = ds
end
end
end
end
for i, Player in next, Services.Players:GetPlayers() do
ShowDisplay(Player)
end
end
)
--// ui commands
Command.Add(
{"Introduction", "Int"},
{"Introduction / Int", "An introduction to Nameless Admin if you haven't read it yet"},
{"None"},
function()
wait(0.3)
UIFuncs.Open(Interface.Introduction, 317, 283, 0.6)
Interface.Introduction.Description.TextTransparency = 1
Interface.Introduction.Title.TextTransparency = 1
Interface.Introduction.Okay.Visible = false
wait(0.4)
Interface.Introduction.Description.TextTransparency = 0
Interface.Introduction.Title.TextTransparency = 0
Interface.Introduction.Okay.Visible = true
Interface.Introduction.Okay.MouseButton1Click:Connect(
function()
UIFuncs.Close(Interface.Introduction, 0.3, 0, 0)
Interface.Introduction.Description.TextTransparency = 1
Interface.Introduction.Title.TextTransparency = 1
Interface.Introduction.Okay.Visible = false
end
)
end
)
Command.Add(
{"Logs", "L"},
{"Logs / L", "Logs chats, joins, leaves and http requests!"},
{"None"},
function()
local Logs = Interface.Logs
local Tabs = Logs.Tabs
local SpamStopper = false -- for some reason whenever it detects something it just gets duplicated like 10 times so i gotta add this :(((((
for i, v in next, Tabs:GetChildren() do
if v:FindFirstChild("Message") and v.Message:FindFirstChild("Example") then
v.Message.Example.Visible = false
end
end
local function AddMessage(Type, Title, Description) -- Type : Http, Chat, Leave, Join
if not SpamStopper then
SpamStopper = true
for i, Tab in next, Tabs:GetChildren() do
if Tab.Name == Type and Tab ~= Tabs.Selection then
local Message = Tabs[Type].Message.Example
for i, v in next, Tabs[Type].Message:GetChildren() do
if v:IsA("Frame") then
v.LayoutOrder = v.LayoutOrder + 1
end
end
local NewMessage = Message:Clone()
NewMessage.LayoutOrder = 0
if NewMessage:FindFirstChild("Time") then
NewMessage.Time.Text = UIFuncs.GetCurrentTime()
end
NewMessage.Description.Text = Description
NewMessage.Title.Text = Title
NewMessage.Parent = Message.Parent
NewMessage.Visible = true
end
end
wait(0.2)
SpamStopper = false
end
end
if CommandToggles.AlreadyStartedLogging == false then
CommandToggles.AlreadyStartedLogging = true
spawn(
function()
local Selection = Tabs.Selection
local Topbar = Logs.Topbar
local BackButton = Topbar.Back
local TweenService = Services.TweenService
local TweenSpeed = 0.5
local CurrentTab = "Selection"
local Cooldown = false
for i, v in next, Tabs:GetChildren() do
if v:IsA("ScrollingFrame") then
if v.Name == "Selection" then
v.Visible = true
else
v.Visible = false
end
end
end
for i, v in next, Selection:GetChildren() do
if v:IsA("TextButton") then
v.MouseButton1Click:Connect(
function()
if Cooldown == false and Tabs:FindFirstChild(v.Name) then
Cooldown = true
BackButton.Visible = true
BackButton.Icon.ImageTransparency = 1
spawn(
function()
for i = 1, 20 do
task.wait()
BackButton.Icon.ImageTransparency =
BackButton.Icon.ImageTransparency - 0.05
end
BackButton.Icon.ImageTransparency = 0
end
)
Tabs[v.Name].Visible = true -- 0, -350,0, 0
Tabs[v.Name].Position = UDim2.new(0, 350, 0, 0)
TweenService:Create(
Tabs[v.Name],
TweenInfo.new(TweenSpeed),
{Position = UDim2.new(0, 0, 0, 0)}
):Play()
TweenService:Create(
Tabs[CurrentTab],
TweenInfo.new(TweenSpeed),
{Position = UDim2.new(0, -350, 0, 0)}
):Play()
wait(TweenSpeed + 0.1)
Tabs[CurrentTab].Visible = false
CurrentTab = v.Name
wait(1)
Cooldown = false
end
end
)
end
end
BackButton.MouseButton1Click:Connect(
function()
if CurrentTab == "Selection" then
else
if not Cooldown then
Cooldown = true
BackButton.Icon.ImageTransparency = 0
spawn(
function()
for i = 1, 20 do
task.wait()
BackButton.Icon.ImageTransparency =
BackButton.Icon.ImageTransparency + 0.05
end
BackButton.Icon.ImageTransparency = 1
end
)
Tabs["Selection"].Visible = true -- 0, -350,0, 0
TweenService:Create(
Tabs["Selection"],
TweenInfo.new(TweenSpeed),
{Position = UDim2.new(0, 0, 0, 0)}
):Play()
TweenService:Create(
Tabs[CurrentTab],
TweenInfo.new(TweenSpeed),
{Position = UDim2.new(0, 350, 0, 0)}
):Play()
wait(TweenSpeed + 0.1)
Tabs[CurrentTab].Visible = false
CurrentTab = "Selection"
BackButton.Visible = false
wait(TweenSpeed)
Cooldown = false
end
end
end
)
end
)
UIFuncs.SendNotification("Nameless Admin", "Started logging", 5)
for i, Player in next, Services.Players:GetPlayers() do
if Services.TextChatService:FindFirstChild("TextChannels") then
Services.TextChatService.SendingMessage:Connect(
function(Message)
local PlrName
print(Message.TextSource.UserId)
for i, v in next, Services.Players:GetPlayers() do
if v.UserId == Message.TextSource.UserId then
PlrName = tostring(v.Name)
end
end
AddMessage("Chat", PlrName, Message.Text)
end
)
else
Player.Chatted:Connect(
function(Message)
AddMessage("Chat", Player.Name, Message)
end
)
end
pcall(function()
local Request
if syn then
Request =
hookfunction(
syn and syn.request or request,
newcclosure(
function(reqtbl)
AddMessage(
"HTTP",
"New syn.request / request Log",
JSONEncode(Services.HttpService, reqtbl)
)
return Request(reqtbl)
end
)
)
end
local Httpget
Httpget =
hookfunction(
game.HttpGet,
newcclosure(
function(self, url)
AddMessage("HTTP", "New HttpGet Log", url)
return Httpget(self, url)
end
)
)
local Httppost
Httppost =
hookfunction(
game.HttpPost,
newcclosure(
function(self, url)
AddMessage("HTTP", "New HttpPost Log", url)
return Httppost(self, url)
end
)
)
if (game.HttpGet ~= game.HttpGetAsync) then
local HttpgetAsync
HttpgetAsync =
hookfunction(
game.HttpGetAsync,
newcclosure(
function(self, url)
AddMessage("HTTP", "New HttpGetAsync Log", url)
return HttpgetAsync(self, url)
end
)
)
end
if (game.HttpPost ~= game.HttpPostAsync) then
local HttppostAsync
HttppostAsync =
hookfunction(
game.HttpPostAsync,
newcclosure(
function(self, url)
AddMessage("HTTP", "New HttpPostAsync Log", url)
return HttppostAsync(self, url)
end
)
)
end
end)
Services.Players.PlayerAdded:Connect(
function(Player)
AddMessage(
"Joins",
"New player has joined",
"Player called " .. Player.Name .. " has joined the server"
)
end
)
Services.Players.PlayerRemoving:Connect(
function()
AddMessage(
"Leaves",
"Player has left the server",
"Player called " .. Player.Name .. " has left the server"
)
end
)
end
end
local Popup = UIFuncs
Logs.Visible = false
for i, v in next, Logs:GetChildren() do
if v:IsA("Frame") then
v.BackgroundTransparency = 1
elseif v:IsA("CanvasGroup") then
v.GroupTransparency = 1
end
end
local function OpenLogs()
Logs.BackgroundTransparency = 1
Logs.Topbar.Visible = false
Logs.Tabs.Visible = false
Logs.Tabs.GroupTransparency = 1
Logs.Topbar.Close.Visible = false
Logs.Topbar.Title.Visible = false
Logs.Size = UDim2.fromOffset(200, 200)
Logs.Visible = true
Popup.Open(Logs, 337, 324, 0.5)
spawn(
function()
for i = 1, 20 do
task.wait()
Logs.BackgroundTransparency = Logs.BackgroundTransparency - 0.05
Logs.Tabs.GroupTransparency = Logs.Tabs.GroupTransparency - 0.05
end
end
)
wait(0.2)
Logs.Topbar.Visible = true
wait(0.1)
Logs.Tabs.Visible = true
Logs.Topbar.Close.Visible = true
Logs.Topbar.Title.Visible = true
end
local function CloseLogs()
Popup.Close(Logs, 0.4)
spawn(
function()
for i = 1, 20 do
task.wait()
Logs.BackgroundTransparency = Logs.BackgroundTransparency + 0.05
Logs.Tabs.GroupTransparency = Logs.BackgroundTransparency + 0.05
end
end
)
Logs.Tabs.Visible = false
wait(0.05)
Logs.Topbar.Close.Visible = false
Logs.Topbar.Title.Visible = false
Logs.Topbar.Visible = false
wait(0.25)
Logs.Topbar.Close.Visible = false
Logs.Topbar.Title.Visible = false
Logs.Visible = false
end
Logs.PopupBG.Popup.GroupTransparency = 1
OpenLogs()
Logs.Topbar.Close.MouseButton1Click:Connect(
function()
CloseLogs()
end
)
end
)
Command.Add(
{"Servers"},
{"Servers", "See what other servers there are and join them"},
{"None"},
function()
local Servers = Interface.Servers
local Tabs = Servers.Tabs
Tabs.Servers.Message.Example.Visible = false
local function AddMessage(Title, Description, PlayerCount)
local Message = Tabs.Servers.Message.Example
for i, v in next, Tabs.Servers.Message:GetChildren() do
if v:IsA("Frame") then
v.LayoutOrder = v.LayoutOrder + 1
end
end
local NewMessage = Message:Clone()
NewMessage.LayoutOrder = 0
if NewMessage:FindFirstChild("Time") then
NewMessage.Time.Text = UIFuncs.GetCurrentTime()
end
NewMessage.Description.Text = Description
NewMessage.Title.Text = Title
NewMessage.Name = "server"
NewMessage.Players.Text = PlayerCount
NewMessage.Parent = Message.Parent
NewMessage.Visible = true
NewMessage.MouseButton1Click:Connect(
function()
Services.TeleportService:TeleportToPlaceInstance(game.PlaceId, Title, Services.LocalPlayer)
end
)
end
local Popup = UIFuncs
Servers.Visible = false
for i, v in next, Servers:GetChildren() do
if v:IsA("Frame") then
v.BackgroundTransparency = 1
elseif v:IsA("CanvasGroup") then
v.GroupTransparency = 1
end
end
local function OpenServers()
Servers.BackgroundTransparency = 1
Servers.Topbar.Visible = false
Servers.Tabs.Visible = false
Servers.Tabs.GroupTransparency = 1
Servers.Topbar.Close.Visible = false
Servers.Topbar.Title.Visible = false
Servers.Size = UDim2.fromOffset(200, 200)
Servers.Visible = true
Popup.Open(Servers, 337, 324, 0.5)
spawn(
function()
for i = 1, 20 do
task.wait()
Servers.BackgroundTransparency = Servers.BackgroundTransparency - 0.05
Servers.Tabs.GroupTransparency = Servers.Tabs.GroupTransparency - 0.05
end
end
)
wait(0.2)
Servers.Topbar.Visible = true
wait(0.1)
Servers.Tabs.Visible = true
Servers.Topbar.Close.Visible = true
Servers.Topbar.Title.Visible = true
end
local function CloseServers()
Popup.Close(Servers, 0.4)
spawn(
function()
for i = 1, 20 do
task.wait()
Servers.BackgroundTransparency = Servers.BackgroundTransparency + 0.05
Servers.Tabs.GroupTransparency = Servers.BackgroundTransparency + 0.05
end
end
)
Servers.Tabs.Visible = false
wait(0.05)
Servers.Topbar.Close.Visible = false
Servers.Topbar.Title.Visible = false
Servers.Topbar.Visible = false
wait(0.25)
Servers.Topbar.Close.Visible = false
Servers.Topbar.Title.Visible = false
Servers.Visible = false
end
Servers.PopupBG.Popup.GroupTransparency = 1
OpenServers()
Servers.Topbar.Close.MouseButton1Click:Connect(
function()
CloseServers()
end
)
local URL = "https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?limit=100"
local ServerTable = {}
local Info = game:GetService("HttpService"):JSONDecode(game:HttpGetAsync(URL))
for Index, Server in next, Info.data do
if type(Server) == "table" and Server.maxPlayers > Server.playing then
table.insert(ServerTable, {Server.ping, Server.id, Server.playing, Server.maxPlayers})
end
end
--AddMessage('hi', 'ho', 'player')
for Index, Info in next, ServerTable do
print(Info[1], Info[2], Info[3])
AddMessage(
tostring(Info[2]),
"Ping: " .. tostring(Info[1]),
tostring(Info[3]) .. "/" .. tostring(Info[4]) .. " Players"
)
end
end
)
Command.Add(
{"Commands", "Cmds", "C"},
{"Commands / Cmds / C", "Opens the commands tab"},
{"None"},
function()
--// opening
local Popup = UIFuncs
local Commands = Interface.Commands
local Topbar = Commands.Topbar
local Tabs = Commands.Tabs
local BackButton = Topbar.Back
Commands.Visible = false
for i, v in next, Commands:GetChildren() do
if v:IsA("Frame") then
v.BackgroundTransparency = 1
elseif v:IsA("CanvasGroup") then
v.GroupTransparency = 1
end
end
local function OpenCommands()
Commands.BackgroundTransparency = 1
Topbar.Visible = false
Commands.Tabs.Visible = false
Commands.Tabs.GroupTransparency = 1
Topbar.Close.Visible = false
Commands.Size = UDim2.fromOffset(200, 200)
Commands.Visible = true
Popup.Open(Commands, 308, 310, 0.5)
spawn(
function()
for i = 1, 20 do
task.wait()
Commands.BackgroundTransparency = Commands.BackgroundTransparency - 0.05
Commands.Tabs.GroupTransparency = Commands.Tabs.GroupTransparency - 0.05
end
end
)
wait(0.2)
Topbar.Visible = true
wait(0.1)
Commands.Tabs.Visible = true
Topbar.Close.Visible = true
end
OpenCommands()
local function CloseCommands()
Popup.Close(Commands, 0.4)
spawn(
function()
for i = 1, 20 do
task.wait()
Commands.BackgroundTransparency = Commands.BackgroundTransparency + 0.05
Commands.Tabs.GroupTransparency = Commands.BackgroundTransparency + 0.05
end
end
)
Commands.Tabs.Visible = false
wait(0.05)
Topbar.Close.Visible = false
Topbar.Visible = false
wait(0.25)
Topbar.Close.Visible = false
Commands.Visible = false
end
Topbar.Close.MouseButton1Click:Connect(
function()
CloseCommands()
end
)
Topbar.Search:GetPropertyChangedSignal("Text"):Connect(
function()
local InputText = string.lower(Topbar.Search.Text)
for i, v in next, Tabs.Commands:GetChildren() do
if v:IsA("TextButton") and v:FindFirstChild("Title") then
v.Visible = string.find(string.lower(v.Title.Text), InputText) and true or false
end
end
end
)
--// tabs and other stuff
local TweenSpeed = 0.5
local CurrentTab = "Commands"
local Cooldown = false
for i, v in next, Tabs:GetChildren() do
if v:IsA("ScrollingFrame") then
if v.Name == "Commands" then
v.Visible = true
v.Position = UDim2.new(0, 0, 0, 0)
else
v.Visible = false
end
end
end
BackButton.Icon.Image = "rbxassetid://11293977875"
for i, v in next, Tabs:GetChildren() do
if v:IsA("TextButton") then
v.MouseButton1Click:Connect(
function()
if Cooldown == false and Tabs:FindFirstChild(v.Name) then
Cooldown = true
BackButton.Visible = true
BackButton.Icon.ImageTransparency = 1
spawn(
function()
for i = 1, 20 do
task.wait()
BackButton.Icon.ImageTransparency = BackButton.Icon.ImageTransparency - 0.05
end
BackButton.Icon.ImageTransparency = 0
end
)
Tabs[v.Name].Visible = true -- 0, -350,0, 0
Tabs[v.Name].Position = UDim2.new(0, 310, 0, 0)
Services.TweenService:Create(
Tabs[v.Name],
TweenInfo.new(TweenSpeed),
{Position = UDim2.new(0, 0, 0, 0)}
):Play()
Services.TweenService:Create(
Tabs[CurrentTab],
TweenInfo.new(TweenSpeed),
{Position = UDim2.new(0, -310, 0, 0)}
):Play()
wait(TweenSpeed + 0.1)
Tabs[CurrentTab].Visible = false
CurrentTab = v.Name
wait(1)
Cooldown = false
end
end
)
end
end
BackButton.MouseButton1Click:Connect(
function()
if CurrentTab == "Commands" then
else
BackButton.Icon.ImageTransparency = 0
spawn(
function()
for i = 1, 20 do
task.wait()
BackButton.Icon.ImageTransparency = BackButton.Icon.ImageTransparency + 0.05
end
BackButton.Icon.ImageTransparency = 1
end
)
Tabs["Commands"].Visible = true -- 0, -350,0, 0
Services.TweenService:Create(
Tabs["Commands"],
TweenInfo.new(TweenSpeed),
{Position = UDim2.new(0, 0, 0, 0)}
):Play()
Services.TweenService:Create(
Tabs[CurrentTab],
TweenInfo.new(TweenSpeed),
{Position = UDim2.new(0, 310, 0, 0)}
):Play()
wait(TweenSpeed + 0.1)
Tabs[CurrentTab].Visible = false
CurrentTab = "Commands"
BackButton.Visible = false
end
end
)
end
)
Command.Add(
{"Options", "Settings", "Set", "Opt"},
{"Settings / Options / Set / Opt", "Opens the Options tab, allows you to change things about Nameless"},
{"None"},
function()
local Popup = UIFuncs
local Options = Interface.Options
Options.Visible = false
for i, v in next, Options:GetChildren() do
if v:IsA("Frame") and v.Name == not "ColorPicker" then
v.BackgroundTransparency = 1
elseif v:IsA("CanvasGroup") then
v.GroupTransparency = 1
end
end
local function OpenOptions()
Options.BackgroundTransparency = 1
Options.Topbar.Visible = false
Options.Tabs.Visible = false
Options.Tabs.GroupTransparency = 1
Options.Topbar.Close.Visible = false
Options.Topbar.Title.Visible = false
Options.Size = UDim2.fromOffset(200, 200)
Options.Visible = true
Popup.Open(Options, 337, 324, 0.5)
spawn(
function()
for i = 1, 20 do
task.wait()
Options.BackgroundTransparency = Options.BackgroundTransparency - 0.05
Options.Tabs.GroupTransparency = Options.Tabs.GroupTransparency - 0.05
end
end
)
wait(0.2)
Options.Topbar.Visible = true
wait(0.1)
Options.Tabs.Visible = true
Options.Topbar.Close.Visible = true
Options.Topbar.Title.Visible = true
end
local function CloseOptions()
Popup.Close(Options, 0.4)
spawn(
function()
for i = 1, 20 do
task.wait()
Options.BackgroundTransparency = Options.BackgroundTransparency + 0.05
Options.Tabs.GroupTransparency = Options.Tabs.GroupTransparency + 0.05
end
end
)
Options.Tabs.Visible = false
wait(0.05)
Options.Topbar.Close.Visible = false
Options.Topbar.Title.Visible = false
Options.Topbar.Visible = false
wait(0.25)
Options.Topbar.Close.Visible = false
Options.Topbar.Title.Visible = false
Options.Visible = false
end
Options.PopupBG.Popup.GroupTransparency = 1
OpenOptions()
Options.Topbar.Close.MouseButton1Click:Connect(
function()
CloseOptions()
end
)
end
)
UIFuncs.LoadTheme()
if Methods.CheckIfVulnerable() then
local BansList = {} -- ban command
UIFuncs.SendNotification(
"Nameless Admin",
"Seems like this game has an remote that is vulnerable to attacks using Nameless, you have been given extra commands run <b>cmds</b> and look for commands that have '(Vuln)' next to them, to see what new commands you now have.",
15
)
Command.Add(
{"Kill", "K"},
{"Kill / K (Vuln)", "Kills a person if the vulnerable method is available"},
{"Username"},
function(Username)
local Player = PlayerFuncs.GetPlayer(Username)
for i, Player in next, Player do
if Player.Character then
Methods.Destroy(Player.Character.Head)
end
end
end
)
Command.Add(
{"Kick", "Kk"},
{"Kick / Kk (Vuln)", "Kicks a person if the vulnerable method is available"},
{"Username"},
function(Username)
local Player = PlayerFuncs.GetPlayer(Username)
for i, Player in next, Player do
if Player.Character then
Methods.Destroy(Player)
end
end
end
)
Command.Add(
{"Ban"},
{"Ban (Vuln)", "Bans the person from the server you are in"},
{"Username"},
function(Username)
local Player = PlayerFuncs.GetPlayer(Username)
for i, Player in next, Player do
table.insert(BansList, Player.UserId)
Methods.Destroy(Player)
end
end
)
Services.Players.PlayerAdded:Connect(
function(Player)
if table.find(BansList, Player.UserId) then
Methods.Destroy(Player)
end
end
)
Command.Add(
{"Sink"},
{"Sink (Vuln)", "Sinks a player to the ground"},
{"Username"},
function(Username)
local Player = PlayerFuncs.GetPlayer(Username)
for i, Player in next, Player do
if Player.Character then
Methods.Destroy(Player.Character.HumanoidRootPart)
end
end
end
)
end
Command.Add(
{"ClearMap", "CM"},
{"ClearMap / CM (Vuln)", "Clears the whole map"},
{"None"},
function()
for i, v in next, workspace:GetChildren() do
Methods.Destroy(v)
end
end
)
Command.Add(
{"BreakGame", "BG"},
{
"BreakGame / BG (Vuln)",
"Destroys everything in ReplicatedStorage which most games rely on to make their game work"
},
{"None"},
function()
for i, v in next, Services.ReplicatedStorage:GetChildren() do
Methods.Destroy(v)
end
end
)
Command.Add(
{"Bald"},
{"Bald (Vuln)", "Makes your target(s) bald"},
{"Username"},
function(Username)
local Player = PlayerFuncs.GetPlayer(Username)
for i, Player in next, Player do
if Player.Character then
for i, v in next, Player.Character:GetChildren() do
if v:IsA("Accessory") then
Methods.Destroy(v)
end
end
end
end
end
)
Command.Add(
{"Box"},
{"Box (Vuln)", "Makes the player(s) a box"},
{"Username"},
function(Username)
local Player = PlayerFuncs.GetPlayer(Username)
for i, Player in next, Player do
if Player.Character then
for i, v in next, Player.Character:GetChildren() do
if v:IsA("Accessory") or v:IsA("CharacterMesh") then
Methods.Destroy(v)
end
end
Methods.Destroy(Player.Character:FindFirstChildOfClass("Pants"))
Methods.Destroy(Player.Character:FindFirstChildOfClass("Shirt"))
Methods.Destroy(Player.Character:FindFirstChildOfClass("ShirtGraphics"))
Methods.Destroy(Player.Character:FindFirstChild("Left Arm"))
Methods.Destroy(Player.Character:FindFirstChild("Left Leg"))
Methods.Destroy(Player.Character:FindFirstChild("Right Arm"))
Methods.Destroy(Player.Character:FindFirstChild("Right Leg"))
Methods.Destroy(Player.Character.Head:FindFirstChildOfClass("SpecialMesh"))
Methods.Destroy(Player.Character.Head:FindFirstChildOfClass("PantDecals"))
end
end
end
)
Command.Add(
{"Naked"},
{"Naked (Vuln)", "Makes the player(s) naked"},
{"Username"},
function(Username)
local Player = PlayerFuncs.GetPlayer(Username)
for i, Player in next, Player do
if Player.Character then
Methods.Destroy(Player.Character:FindFirstChildOfClass("Pants"))
Methods.Destroy(Player.Character:FindFirstChildOfClass("Shirt"))
Methods.Destroy(Player.Character:FindFirstChildOfClass("ShirtGraphics"))
end
end
end
)
Command.Add(
{"Punish"},
{"Punish (Vuln)", "Makes the player(s) punnished"},
{"Username"},
function(Username)
local Player = PlayerFuncs.GetPlayer(Username)
for i, Player in next, Player do
if Player.Character then
Methods.Destroy(Player.Character)
end
end
end
)
Command.Add(
{"Fat"},
{"Fat (Vuln)", "Makes the player(s) fat"},
{"Username"},
function(Username)
local Player = PlayerFuncs.GetPlayer(Username)
for i, Player in next, Player do
if Player.Character then
for i, v in next, Player.Character:GetChildren() do
if v:IsA("CharacterMesh") then
Methods.Destroy(v)
end
end
end
end
end
)
Command.Add(
{"Btools"},
{"Btools (Vuln)", "Gives btools that can destroy the map"},
{"None"},
function()
local DestroyTool =
UIFuncs.CreateInstance(
"Tool",
{
Parent = Services.LocalPlayer.Backpack,
RequiresHandle = false,
Name = "Delete",
ToolTip = "Btools (Delete)",
TextureId = "https://www.roblox.com/asset/?id=12223874",
CanBeDropped = false
}
)
local BtoolsEquipped = false
DestroyTool.Equipped:Connect(
function()
BtoolsEquipped = true
end
)
DestroyTool.Unequipped:Connect(
function()
BtoolsEquipped = false
end
)
DestroyTool.Activated:connect(
function()
local Explosion =
UIFuncs.CreateInstance(
"Explosion",
{
Parent = workspace,
BlastPressure = 0,
BlastRadius = 0,
DestroyJointRadiusPercent = 0,
ExplosionType = Enum.ExplosionType.NoCraters,
Position = Services.Mouse.Target.Position
}
)
Methods.Destroy(Services.Mouse.Target)
end
)
end
)
spawn(
function()
for i, Player in next, Services.Players:GetPlayers() do
Player.Chatted:Connect(
function(Message)
if Settings.Admins[Player.UserId] and Player ~= Services.LocalPlayer then
Library.ParseCommand(Message)
end
end
)
end
end
)
Services.LocalPlayer.Chatted:Connect(
function(Message)
Library.ParseCommand(Message)
end
)
Services.TextChatService.SendingMessage:Connect(
function(Message)
if Message.TextSource.UserId == Services.LocalPlayer.UserId then
Library.ParseCommand(tostring(Message.Text))
end
end
)
local Description = Interface.Description
local CommandBar = Interface.CmdBar
local CenterBar = CommandBar.CenterBar
local CommandInput = CenterBar.Input
local CommandAutoFill = CommandBar.Autofill
local CommandExample = CommandAutoFill.Cmd
local LeftFill = CommandBar.LeftFill
local RightFill = CommandBar.RightFill
local ResizeFrame = Interface.Resizeable
local Cmds = Interface.Commands
local CommandsTabs = Cmds.Tabs
local CmdExample = CommandsTabs.Commands.Command
local Resizing = {
Top = {Vector2.new(0, -1), Vector2.new(0, -1), "rbxassetid://2911850935"},
Bottom = {Vector2.new(0, 1), Vector2.new(0, 0), "rbxassetid://2911850935"},
Left = {Vector2.new(-1, 0), Vector2.new(1, 0), "rbxassetid://2911851464"},
Right = {Vector2.new(1, 0), Vector2.new(0, 0), "rbxassetid://2911851464"},
TopLeft = {Vector2.new(-1, -1), Vector2.new(1, -1), "rbxassetid://2911852219"},
TopRight = {Vector2.new(1, -1), Vector2.new(0, -1), "rbxassetid://2911851859"},
BottomLeft = {Vector2.new(-1, 1), Vector2.new(1, 0), "rbxassetid://2911851859"},
BottomRight = {Vector2.new(1, 1), Vector2.new(0, 0), "rbxassetid://2911852219"}
}
GUI = {}
GUI.Top = function(Method)
if Method == "Open" or Method == "open" then
UIFuncs.Open(Interface.Top, 287, 39, 0.5)
else
UIFuncs.Close(Interface.Top, 0.4)
end
end
GUI.Commands = function()
if not Tabs.Commands.Visible then
Tabs.Commands.Visible = true
end
for i, v in next, Tabs.Commands:GetChildren() do
if v:IsA("TextLabel") then
GUI.Destroy(v)
end
end
local i = 0
for cmdName, tbl in next, Commands do
UIFuncs.AddCommand(tbl[2][1], tbl[2][2], "Arguments: " .. tbl[3][1])
end
end
GUI.Commands()
GUI.Tween = function(Object, Style, Direction, Duration, Goal)
local TweenInfo = TweenInfo.new(Duration, Enum.EasingStyle[Style], Enum.EasingDirection[Direction])
local Tween = Services.TweenService:Create(Object, TweenInfo, Goal)
Tween:Play()
return Tween
end
GUI.LoadCommands = function()
for i, v in next, CommandAutoFill:GetChildren() do
if v.Name ~= "UIListLayout" then
UIFuncs.Destroy(v)
end
end
local last = nil
local i = 0
for Name, Table in next, Commands do
local BTN = CommandExample:Clone()
BTN.Parent = CommandAutoFill
BTN.Name = Name
BTN.Input.Text = Table[2][1]
i = i + 1
local size = BTN.Size
BTN.Size = UDim2.new(0, 0, 0, 25)
BTN.Size = size
end
end
GUI.SearchCommands = function()
local str = (CommandInput.Text:gsub(";", "")):lower()
local index = 0
local lastFrame
for _, v in next, CommandAutoFill:GetChildren() do
if v:IsA("Frame") and index < 5 then
local cmd = Commands[v.Name]
--local name = cmd and cmd[2][1] or ""
--v.Input.Text = str ~= "" and v.Name:find(str) == 1 and v.Name or name
v.Visible = str == "" or v.Name:find(str)
if v.Visible then
index = index + 1
local n = math.sqrt(index) * 125
local yPos = (index - 1) * 28
local newPos = UDim2.new(0.5, 0, 0, yPos)
GUI.Tween(
v,
"Quint",
"Out",
0.3,
{
Size = UDim2.new(0.5, n, 0, 25),
Position = lastFrame and newPos or UDim2.new(0.5, 0, 0, yPos)
}
)
lastFrame = v
end
end
end
end
GUI.LoadCommands()
for _, AutoFill in next, CommandAutoFill:GetChildren() do
if AutoFill:IsA("Frame") then
AutoFill.Visible = false
end
end
GUI.BarSelect = function(Speed)
CenterBar.Visible = true
GUI.Tween(CenterBar, "Sine", "Out", Speed or 0.25, {Size = UDim2.new(0, 250, 1, 15)})
GUI.Tween(LeftFill, "Quad", "Out", Speed or 0.3, {Position = UDim2.new(0, 0, 0.5, 0)})
GUI.Tween(RightFill, "Quad", "Out", Speed or 0.3, {Position = UDim2.new(1, 0, 0.5, 0)})
end
GUI.BarDeselect = function(Speed)
GUI.Tween(CenterBar, "Sine", "Out", Speed or 0.25, {Size = UDim2.new(0, 250, 0, 0)})
GUI.Tween(LeftFill, "Sine", "In", Speed or 0.3, {Position = UDim2.new(-0.5, 100, 0.5, 0)})
GUI.Tween(RightFill, "Sine", "In", Speed or 0.3, {Position = UDim2.new(1.5, -100, 0.5, 0)})
for i, v in next, CommandAutoFill:GetChildren() do
if v:IsA("Frame") then
task.spawn(
function()
wait(math.random(1, 200) / 2000)
GUI.Tween(v, "Back", "In", 0.35, {Size = UDim2.new(0, 0, 0, 25)})
end
)
end
end
end
Services.Mouse.KeyDown:Connect(
function(k)
if k:lower() == Settings.Prefix then
GUI.Top("Open")
GUI.BarSelect()
CommandInput.Text = ""
CommandInput:CaptureFocus()
task.wait()
CommandInput.Text = ""
end
end
)
CommandInput.FocusLost:Connect(
function(EnterPressed)
if EnterPressed then
spawn(
function()
Library.ParseCommand(Settings.Prefix .. CommandInput.Text)
end
)
end
GUI.Top("Close")
GUI.BarDeselect()
end
)
CommandInput.Changed:Connect(
function(Changed)
if Changed ~= "Text" then
return
end
GUI.SearchCommands()
end
)
GUI.BarDeselect(0)
CommandBar.Visible = true
UIFuncs.Drag(Interface.Commands, 20)
UIFuncs.Drag(Interface.Options, 20)
UIFuncs.Drag(Interface.Logs, 20)
UIFuncs.Drag(Interface.Servers, 20)
--if table.find({Enum.Platform.IOS, Enum.Platform.Android}, Services.UserInputService:GetPlatform()) then
Button.MouseButton1Click:Connect(
function()
GUI.Top("Open")
GUI.BarSelect()
CommandInput.Text = ";"
CommandInput:CaptureFocus()
task.wait()
CommandInput.Text = ""
end
)
--end
UIFuncs.SendNotification("Nameless Admin", "Nameless Admin has loaded", 5)
if gethiddenproperty then
if gethiddenproperty(workspace, "RejectCharacterDeletions") == Enum.RejectCharacterDeletions.Disabled then
UIFuncs.SendNotification(
"Nameless Admin",
"This game has RCD off meaning you can use tool commands. Run ;cmds to see what new commands you now have",
7
)
end
end
Interface.Start.Status.Filler:TweenSize(UDim2.new(1, 0, 0, 21), "Out", "Linear", 0.2, false)
UIFuncs.TypeWriter(Interface.Start.Description, "Finished!")
spawn(
function()
wait(0.5)
for i, v in next, Interface.Start:GetChildren() do
spawn(
function()
if v:IsA("TextLabel") then
v:Destroy()
elseif v:IsA("CanvasGroup") then
v:Destroy()
else
if v:IsA("UIStroke") then
v:Destroy()
end
end
end
)
end
end
)
wait(0.5)
UIFuncs.Close(Interface.Start, 0.4)
Interface.Start.Status.Visible = false
wait(0.4)
Interface.Start:Destroy()
UIFuncs.PopupTrigger(
"Nameless Admin",
"Seems like you are new here, would you like a tutorial on how to use Nameless?",
function()
wait(0.3)
UIFuncs.Open(Interface.Introduction, 317, 283, 0.6)
Interface.Introduction.Description.TextTransparency = 1
Interface.Introduction.Title.TextTransparency = 1
Interface.Introduction.Okay.Visible = false
wait(0.4)
Interface.Introduction.Description.TextTransparency = 0
Interface.Introduction.Title.TextTransparency = 0
Interface.Introduction.Okay.Visible = true
Interface.Introduction.Okay.MouseButton1Click:Connect(
function()
UIFuncs.Close(Interface.Introduction, 0.3, 0, 0)
Interface.Introduction.Description.TextTransparency = 1
Interface.Introduction.Title.TextTransparency = 1
Interface.Introduction.Okay.Visible = false
end
)
end
)
if getgenv then
getgenv().NamelessLoaded = true
getgenv().NamelessInterfacePath = Interface
getgenv().ShadowPath = Shadow
end
Services.Players.PlayerAdded:Connect(
function(Player)
repeat
task.wait()
until Player.Character and Player.Character:FindFirstChild("Head")
if CommandToggles.ESP then
PlayerFuncs.ESP(Player)
end
end
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, games.roblox.com, www.roblox.com.

Universal