Run it
Copy the script and paste it into your executor.
SpectateGui = .()
Button = .()
Bar = .()
Title = .()
Next = .()
UIGradient = .()
Previous = .()
UIGradient_2 = .()
UIGradient_3 = .()
SpectateGui.Name =
SpectateGui.Parent = .Players.LocalPlayer:()
Button.Name =
Button.Parent = SpectateGui
Button.BackgroundColor3 = .(, , )
Button.BackgroundTransparency =
Button.BorderColor3 = .(, , )
Button.BorderSizePixel =
Button.Position = .(, , , -)
Button.Size = .(, , , )
Button.Image =
Bar.Name =
Bar.Parent = SpectateGui
Bar.BackgroundColor3 = .(, , )
Bar.BackgroundTransparency =
Bar.BorderColor3 = .(, , )
Bar.BorderSizePixel =
Bar.Position = .(-, -, , -)
Bar.Size = .(, , , )
Title.Name =
Title.Parent = Bar
Title.BackgroundColor3 = .(, , )
Title.BackgroundTransparency =
Title.BorderColor3 = .(, , )
Title.Position = .(, , , )
Title.Size = .(, , , )
Title.Font = .Font.SourceSans
Title.Text =
Title.TextColor3 = .(, , )
Title.TextScaled =
Title.TextSize =
Title.TextWrapped =
Next.Name =
Next.Parent = Bar
Next.BackgroundColor3 = .(, , )
Next.BorderColor3 = .(, , )
Next.BorderSizePixel =
Next.Position = .(, , , )
Next.Size = .(-, , , )
Next.Font = .Font.SourceSans
Next.Text =
Next.TextColor3 = .(, , )
Next.TextSize =
UIGradient.Color = ColorSequence.{ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))}
UIGradient.Offset = .(, -)
UIGradient.Rotation =
UIGradient.Parent = Next
Previous.Name =
Previous.Parent = Bar
Previous.BackgroundColor3 = .(, , )
Previous.BorderColor3 = .(, , )
Previous.BorderSizePixel =
Previous.Size = .(, , , )
Previous.Font = .Font.SourceSans
Previous.Text =
Previous.TextColor3 = .(, , )
Previous.TextSize =
UIGradient_2.Color = ColorSequence.{ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))}
UIGradient_2.Offset = .(, -)
UIGradient_2.Rotation =
UIGradient_2.Parent = Previous
UIGradient_3.Color = ColorSequence.{ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , )), ColorSequenceKeypoint.(, .(, , ))}
UIGradient_3.Offset = .(, -)
UIGradient_3.Rotation =
UIGradient_3.Parent = Bar
()
= .(, SpectateGui)
cam = .Workspace.CurrentCamera
bar = .Parent.Bar
title = bar.Title
prev = bar.Previous
nex = bar.Next
button = .Parent.Button
()
_,v (.Players:())
v.Name == title.Text
(_)
debounce =
button.MouseButton1Click:(()
debounce == debounce =
bar:(.(,-,,-),,,,)
(()
title.Text = .Players:(cam.CameraSubject.Parent).Name
)
debounce == debounce =
(() cam.CameraSubject = .Players.LocalPlayer.Character.Humanoid )
bar:(.(-,-,,-),,,,)
)
prev.MouseButton1Click:(()
()
players = .Players:()
num = ()
(()
cam.CameraSubject = players[num-].Character.Humanoid
)
cam.CameraSubject = players[#players].Character.Humanoid
(()
title.Text = .Players:(cam.CameraSubject.Parent).Name
)
)
nex.MouseButton1Click:(()
()
players = .Players:()
num = ()
(()
cam.CameraSubject = players[num+].Character.Humanoid
)
cam.CameraSubject = players[].Character.Humanoid
(()
title.Text = .Players:(cam.CameraSubject.Parent).Name
)
)
.(SJGQKFB_fake_script)()
()
= .(, UIGradient)
ti = TweenInfo.(,.EasingStyle.Back,.EasingDirection.InOut,-,,)
.TweenService:(.Parent,ti,{Offset = .(,)}):()
.(JZPXRGT_fake_script)()
()
= .(, UIGradient_2)
ti = TweenInfo.(,.EasingStyle.Back,.EasingDirection.InOut,-,,)
.TweenService:(.Parent,ti,{Offset = .(,)}):()
.(BAEBIXL_fake_script)()
()
= .(, UIGradient_3)
ti = TweenInfo.(,.EasingStyle.Back,.EasingDirection.InOut,-,,)
.TweenService:(.Parent,ti,{Offset = .(,)}):()
.(MBYAL_fake_script)()
the title said it